All Systems Red is the tense first science fiction adventure novella in Martha Wells' series The Murderbot Diaries. For fans of Westworld, Ex Machina, Ann Leckie's Imperial Raadch series, or Iain M. Banks' Culture novels. The main character is a deadly security droid that has bucked its restrictive programming and is balanced between contemplative self-discovery and an idle instinct to kill all humans.
At once wildly original and stuffed with irresistible nostalgia, Ready Player One is a spectacularly genre-busting, ambitious, and charming debut—part quest novel, part love story, and part virtual space opera set in a universe where spell-slinging mages battle giant Japanese robots, entire planets are inspired by Blade Runner, and flying DeLoreans achieve light speed.
Hilketa is a frenetic and violent pastime where players attack each other with swords and hammers. The main goal of the game: obtain your opponent's head and carry it through the goalposts. With flesh and bone bodies, a sport like this would be impossible. But all the players are "threeps", robot-like bodies controlled by people with Haden's Syndrome, so anything goes. No one gets hurt, but the brutality is real, and the crowds love it. Until a star athlete drops dead on the playing field.
In a time long forgotten, a preternatural event threw the seasons off balance. In a land where summers can last decades and winters a lifetime, trouble is brewing. As the cold returns, sinister forces are massing beyond the protective wall of the kingdom of Winterfell. To the south, the king's powers are failing, with his most trusted advisor mysteriously dead and enemies emerging from the throne's shadow.
All Systems Red is the tense first science fiction adventure novella in Martha Wells' series The Murderbot Diaries. For fans of Westworld, Ex Machina, Ann Leckie's Imperial Raadch series, or Iain M. Banks' Culture novels. The main character is a deadly security droid that has bucked its restrictive programming and is balanced between contemplative self-discovery and an idle instinct to kill all humans.
At once wildly original and stuffed with irresistible nostalgia, Ready Player One is a spectacularly genre-busting, ambitious, and charming debut—part quest novel, part love story, and part virtual space opera set in a universe where spell-slinging mages battle giant Japanese robots, entire planets are inspired by Blade Runner, and flying DeLoreans achieve light speed.
Hilketa is a frenetic and violent pastime where players attack each other with swords and hammers. The main goal of the game: obtain your opponent's head and carry it through the goalposts. With flesh and bone bodies, a sport like this would be impossible. But all the players are "threeps", robot-like bodies controlled by people with Haden's Syndrome, so anything goes. No one gets hurt, but the brutality is real, and the crowds love it. Until a star athlete drops dead on the playing field.
In a time long forgotten, a preternatural event threw the seasons off balance. In a land where summers can last decades and winters a lifetime, trouble is brewing. As the cold returns, sinister forces are massing beyond the protective wall of the kingdom of Winterfell. To the south, the king's powers are failing, with his most trusted advisor mysteriously dead and enemies emerging from the throne's shadow.
Like every other hobbit, Bilbo Baggins likes nothing better than a quiet evening in his snug hole in the ground, dining on a sumptuous dinner in front of a fire. But when a wandering wizard captivates him with tales of the unknown, Bilbo becomes restless. Soon he joins the wizard’s band of homeless dwarves in search of giant spiders, savage wolves, and other dangers. Bilbo quickly tires of the quest for adventure and longs for the security of his familiar home. But before he can return to his life of comfort, he must face the greatest threat of all.
Neil Gaiman has long been inspired by ancient mythology in creating the fantastical realms of his fiction. Now he turns his attention back to the source, presenting a bravura rendition of the great northern tales. In Norse Mythology, Gaiman fashions primeval stories into a novelistic arc that begins with the genesis of the legendary nine worlds; delves into the exploits of the deities, dwarves, and giants; and culminates in Ragnarok, the twilight of the gods and the rebirth of a new time and people.
Jazz Bashara is a criminal. Well, sort of. Life on Artemis, the first and only city on the moon, is tough if you're not a rich tourist or an eccentric billionaire. So smuggling in the occasional harmless bit of contraband barely counts, right? Not when you've got debts to pay and your job as a porter barely covers the rent. Everything changes when Jazz sees the chance to commit the perfect crime, with a reward too lucrative to turn down.
It's one of the galaxy's most dangerous secrets: a mysterious transmitter with unknown power and a reward for its discovery that most could only dream of claiming. But those who fly the Millennium Falcon throughout its infamous history aren't your average scoundrels. Not once, but twice, the crew of the Falcon tries to claim the elusive prize - first, Lando Calrissian and the droid L3-37 at the dawn of an ambitious career, and later, a young and hungry Han Solo with the help of his copilot, Chewbacca.
The Galahad, a faster-than-light spacecraft, carries 50 scientists and engineers on a mission to prepare Kepler 452b, Earth's nearest habitable neighbor at 1400 light years away. With Earth no longer habitable and the Mars colony slowly failing, they are humanity's best hope. After 10 years in a failed cryogenic bed - body asleep, mind awake - William Chanokh's torture comes to an end as the fog clears, the hatch opens, and his friend and fellow hacker, Tom, greets him...by stabbing a screwdriver into his heart. This is the first time William dies.
Bob Johansson has just sold his software company and is looking forward to a life of leisure. There are places to go, books to read, and movies to watch. So it's a little unfair when he gets himself killed crossing the street. Bob wakes up a century later to find that corpsicles have been declared to be without rights, and he is now the property of the state. He has been uploaded into computer hardware and is slated to be the controlling AI in an interstellar probe looking for habitable planets.
The Ruhar hit us on Columbus Day. There we were, innocently drifting along the cosmos on our little blue marble, like the Native Americans in 1492. Over the horizon came ships of a technologically advanced, aggressive culture, and BAM! There went the good old days, when humans got killed only by each other. So, Columbus Day. It fits. When the morning sky twinkled again, this time with Kristang starships jumping in to hammer the Ruhar, we thought we were saved.
This is a tale of sorrow, a tale of survival, a tale of one man's search for meaning in his universe, and how that search, and the indomitable will that drove it, gave birth to a legend.
It's just another day of high school for Zack Lightman. He's daydreaming through another boring math class, with just one more month to go until graduation and freedom - if he can make it that long without getting suspended again. Then he glances out his classroom window and spots the flying saucer.
On the edge of the galaxy, a diplomatic mission to an alien planet takes a turn when the Legionnaires, an elite special fighting force, find themselves ambushed and stranded behind enemy lines. They struggle to survive under siege, waiting on a rescue that might never come. In the seedy starport of Ackabar, a young girl searches the crime-ridden gutters to avenge her father's murder; not far away, a double-dealing legionniare-turned-smuggler hunts an epic payday; and somewhere along the outer galaxy, a mysterious bounter hunter lies in wait.
Meet the galaxy's unluckiest outlaws. Carl Ramsey is an ex-Earth Navy fighter pilot turned con man. His ship, the Mobius, is home to a ragtag crew of misfits and refugees looking to score a big payday but more often just scratching to pay for fuel. The crew consists of his ex-wife (and pilot), a drunkard, four-handed mechanic, a xeno-predator with the disposition of a 120kg housecat, and the galaxy's most-wanted wizard.
The Fellowship of the Ring, the first volume in the trilogy, tells of the fateful power of the One Ring. It begins a magnificent tale of adventure that will plunge the members of the Fellowship of the Ring into a perilous quest and set the stage for the ultimate clash between the powers of good and evil.
Dalinar Kholin's Alethi armies won a fleeting victory at a terrible cost. The enemy Parshendi summoned the violent Everstorm, which now sweeps the world with destruction and in its passing awakens the once peaceful and subservient parshmen to the horror of their millennia-long enslavement by humans. While on a desperate flight to warn his family of the threat, Kaladin Stormblessed must come to grips with the fact that the newly kindled anger of the parshmen may be wholly justified.
Here is the novel that will be forever considered a triumph of the imagination. Set on the desert planet Arrakis, Dune is the story of the boy Paul Atreides, who would become the mysterious man known as Maud'dib. He would avenge the traitorous plot against his noble family and would bring to fruition humankind's most ancient and unattainable dream.
A comet the color of blood and flame cuts across the sky. And from the ancient citadel of Dragonstone to the forbidding shores of Winterfell, chaos reigns. Six factions struggle for control of a divided land and the Iron Throne of the Seven Kingdoms, preparing to stake their claims through tempest, turmoil, and war.
Koren Bladewell now knows he is a wizard, but he is lost in the wilderness, cut off from help, and unable to use his powers. The enemy is poised at the border with an overwhelming invasion force, and it will take wizards, soldiers and a young, untested princess to hold off defeat long enough for Koren to be trained and grow into his power. But he might not wish to help those who deceived him and destroyed his life.
United Nations Special Operations Command sent an elite expeditionary force of soldiers and pilots out on a simple recon mission, and somehow along the way they sparked an alien civil war. Now the not-at-all-merry band of pirates is in desperate trouble, again. Their stolen alien starship is falling apart, thousands of light years from home. The ancient alien AI they nicknamed Skippy is apparently dead, and even if they can by some miracle revive him, he might never be the same.
New York Times best-selling author Kevin Hearne returns with the finale to his wildly popular action-adventure series, The Iron Druid Chronicles. Two-thousand-year-old Druid Atticus O'Sullivan travels to Asgard and faces off against the Norse gods to try to prevent Ragnarok in the final battle for the fate of mankind.
Roshar is a world of stone and storms. Uncanny tempests of incredible power sweep across the rocky terrain so frequently that they have shaped ecology and civilization alike. Animals hide in shells, trees pull in branches, and grass retracts into the soilless ground. Cities are built only where the topography offers shelter. It has been centuries since the fall of the ten consecrated orders known as the Knights Radiant, but their Shardblades and Shardplate remain: mystical swords and suits of armor.
As opposing forces maneuver for the final titanic showdown, an army of barbaric wildlings arrives from the outermost line of civilization. In their vanguard is a horde of mythical Others, a supernatural army of the living dead whose animated corpses are unstoppable. As the future of the land hangs in the balance, no one will rest until the Seven Kingdoms have exploded in a veritable storm of swords.
George Orwell depicts a gray, totalitarian world dominated by Big Brother and its vast network of agents, including the Thought Police - a world in which news is manufactured according to the authorities' will and people live tepid lives by rote. Winston Smith, a hero with no heroic qualities, longs only for truth and decency. But living in a social system in which privacy does not exist and where those with unorthodox ideas are brainwashed or put to death, he knows there is no hope for him.
Things were starting to look up for Magelord Minalan the Spellmonger: The magic mountain in his domain not only made him a wealthy man and the most powerful mage in history, it also produced a lode of magical gemstones with unique properties - properties the Alka Alon, the masters of magic on Callidore, are fascinated by. When Minalan gets his chance to trade some of his magic rocks for irionite, he finds himself in a position to raise hundreds more magi with the stones...making them High Magi.
Not too long from today, a new, highly contagious virus makes its way across the globe. Most who get sick experience nothing worse than flu, fever, and headaches. But for the unlucky one percent - and nearly five million souls in the United States alone - the disease causes "Lock In": Victims fully awake and aware, but unable to move or respond to stimulus. The disease affects young, old, rich, poor, people of every color and creed. The world changes to meet the challenge.
Dubbed the American Tolkien by Time magazine, George R. R. Martin has earned international acclaim for his monumental cycle of epic fantasy. Now the number-one New York Times best-selling author delivers the fifth book in his spellbinding landmark series - as both familiar faces and surprising new forces vie for a foothold in a fragmented empire.
The Two Towers is the second volume of J.R.R. Tolkien's epic saga, The Lord of the Rings. The Fellowship has been forced to split up. Frodo and Sam must continue alone towards Mount Doom, where the One Ring must be destroyed. Meanwhile, at Helm’s Deep and Isengard, the first great battles of the War of the Ring take shape. In this splendid, unabridged audio production of Tolkien’s great work, all the inhabitants of a magical universe - hobbits, elves, and wizards - spring to life. Rob Inglis’ narration has been praised as a masterpiece of audio.
In that first volume, we were introduced to the remarkable world of Roshar, a world both alien and magical, where gigantic hurricane-like storms scour the surface every few days and life has adapted accordingly. Roshar is shared by humans and the enigmatic, humanoid Parshendi, with whom they are at war.
Few books have captivated the imagination and won the devotion and praise of readers and critics everywhere as has George R. R. Martin’s monumental epic cycle of high fantasy that began with A Game of Thrones. Now, in A Feast for Crows, Martin delivers the long-awaited fourth book of his landmark series, as a kingdom torn asunder finds itself at last on the brink of peace . . . only to be launched on an even more terrifying course of destruction.
Locked behind bars for three years, Shadow did his time, quietly waiting for the day when he could return to Eagle Point, Indiana. A man no longer scared of what tomorrow might bring, all he wanted was to be with Laura, the wife he deeply loved, and start a new life. But just days before his release, Laura and Shadow's best friend are killed in an accident. With his life in pieces and nothing to keep him tethered, Shadow accepts a job from a beguiling stranger he meets on the way home, an enigmatic man who calls himself Mr. Wednesday.
"My name is Kvothe. I have stolen princesses back from sleeping barrow kings...
Control dinosaurs. Tame women. Rule the world. Victor Shelby and his tribe of beautiful alien women have built a fortress to keep themselves safe, but when they encounter another tribe of survivors, Victor must leverage his dinosaur-taming abilities to negotiate either peace or violence. And violence is what Dinosaurland is all about.
Colonel Joe Bishop made a promise, and he's going to keep it: taking the captured alien starship Flying Dutchman back out. He doesn't agree when the UN decides to send almost 70 elite Special Operations troops, hotshot pilots, and scientists with him; the mission is a fool's errand he doesn't expect to ever return from. At least this time, the Earth is safe, right? Not so much.
Six days ago, astronaut Mark Watney became one of the first people to walk on Mars. Now, he's sure he'll be the first person to die there. After a dust storm nearly kills him and forces his crew to evacuate while thinking him dead, Mark finds himself stranded and completely alone with no way to even signal Earth that he's alive - and even if he could get word out, his supplies would be gone long before a rescue could arrive. Chances are, though, he won't have time to starve to death. The damaged machinery, unforgiving environment, or plainold "human error" are much more likely to kill him first.
This is a tale of sorrow, a tale of survival, a tale of one man's search for meaning in his universe, and how that search, and the indomitable will that drove it, gave birth to a legend.
To say that fans are eagerly anticipating The Doors of Stone, the final book in the Kingkiller Chronicle trilogy, is an understatement—there’s literally a Twitter account dedicated to answering the question “Is Book 3 Out Yet?” But recently, Rothfuss dropped a fairly epic twist: The entire trilogy may, in fact, be a prequel to a much larger story. “I am an author who has tricked you into reading a trilogy that is a million-word prologue,” Rothfuss said to fans last month at Emerald City Comic-Con. With six years and counting since the last installment in the series, we’re cautiously optimistic (read: mildly freaking out) about this news and even more eager to see what the elusive author has in store. And hey, more fodder for the upcoming Lin-Manuel Miranda-produced Showtime series? I guess we can’t complain too much about the wait.
As the Martian force tries to consolidate their position in the US, President Theodore Roosevelt gathers the best scientific minds and industry leaders to meet the Martian challenges. Staking everything on a roll of the dice, a joint army-navy force are in the midst of developing a landship to win the war. The big question is if they can complete it in time.
Fearing potential repercussions from the international community, the new president ordered Vanguard disbanded following the defeat of the Red Fist. In their place is a new organization: Cerberus, a global peace-keeping agency designed to monitor the specials. With no purpose left, the remnants of Vanguard have returned to their normal lives. But old habits - and enemies - die hard. The world still faces grave dangers from humans and special alike.
2012 - Mankind steps onto the moon's surface for the second time. Three hundred years later, mankind has colonized several planets within our solar system. But the time of prosperity and growth is about to come to an end. Alien forces begin invading the solar system, leaving nothing in their wake. It is up to Earth's newly created fleet of war ships to defend the system.
Peacemakers. The Galactic Union's most capable enforcers and resolute negotiators, their name alone elicits fear and awe among the Union's citizenry. Except for Jessica Francis. Not only is she the newest Peacemaker, Jessica is also the first Human Peacemaker, and she commands the respect of few, both inside and outside the Peacemaker's Guild. No one believes humanity is ready to take on the mantle of being a Peacemaker, and Jessica is stuck flying a desk. That is, until a species-induction mission comes along, and she is in the right time and place to get assigned to it.
Humanity’s greatest export – Justice. Space is a dangerous place, even for the wary, especially for the unprepared. The aliens have no idea. Here comes the Bad Company. When the Bad Company learns of a human colony blockaded by aliens, they take the upgraded War Axe into battle. Once again, nothing is as it seems, but this time, they find a single enemy, evil to its core. Ending that threat is a cause they are willing to die for. What would you do? NOTE: If cursing is a problem, then this might not be for you.
A mysterious world is discovered with a massive, miles-wide pit torn through one continent. The planet is strewn with the remains of a fallen civilization. What happened to the locals, and what were they digging for so desperately? One young intern is about to find out.... When the expedition sent to explore inside the Pit meets with disaster, Prometheus Jones finds himself impossibly stranded on another, even stranger world, a mysterious planet in an altogether different part of the galaxy.
As the Martian force tries to consolidate their position in the US, President Theodore Roosevelt gathers the best scientific minds and industry leaders to meet the Martian challenges. Staking everything on a roll of the dice, a joint army-navy force are in the midst of developing a landship to win the war. The big question is if they can complete it in time.
Fearing potential repercussions from the international community, the new president ordered Vanguard disbanded following the defeat of the Red Fist. In their place is a new organization: Cerberus, a global peace-keeping agency designed to monitor the specials. With no purpose left, the remnants of Vanguard have returned to their normal lives. But old habits - and enemies - die hard. The world still faces grave dangers from humans and special alike.
2012 - Mankind steps onto the moon's surface for the second time. Three hundred years later, mankind has colonized several planets within our solar system. But the time of prosperity and growth is about to come to an end. Alien forces begin invading the solar system, leaving nothing in their wake. It is up to Earth's newly created fleet of war ships to defend the system.
Peacemakers. The Galactic Union's most capable enforcers and resolute negotiators, their name alone elicits fear and awe among the Union's citizenry. Except for Jessica Francis. Not only is she the newest Peacemaker, Jessica is also the first Human Peacemaker, and she commands the respect of few, both inside and outside the Peacemaker's Guild. No one believes humanity is ready to take on the mantle of being a Peacemaker, and Jessica is stuck flying a desk. That is, until a species-induction mission comes along, and she is in the right time and place to get assigned to it.
Humanity’s greatest export – Justice. Space is a dangerous place, even for the wary, especially for the unprepared. The aliens have no idea. Here comes the Bad Company. When the Bad Company learns of a human colony blockaded by aliens, they take the upgraded War Axe into battle. Once again, nothing is as it seems, but this time, they find a single enemy, evil to its core. Ending that threat is a cause they are willing to die for. What would you do? NOTE: If cursing is a problem, then this might not be for you.
A mysterious world is discovered with a massive, miles-wide pit torn through one continent. The planet is strewn with the remains of a fallen civilization. What happened to the locals, and what were they digging for so desperately? One young intern is about to find out.... When the expedition sent to explore inside the Pit meets with disaster, Prometheus Jones finds himself impossibly stranded on another, even stranger world, a mysterious planet in an altogether different part of the galaxy.
An evil intelligence bent on galactic domination is about to meet the Justice Enforcer. When a mysterious AI demands the release of a criminal, it gets something else instead: the wrath of Valerie’s Elites. Now the team must travel to a remote space station to uncover the secret their enemies want to keep hidden. Valerie and her team will join with resistance fighters on a secret moonbase to take on mechs, giant robots, and an artificial intelligence that can infest any advanced technology it encounters. No one said bringing justice to the stars was going to be easy.
Piper Lancaster is a ghost whisperer and a skeptic. Piper helps her clients settle their inner demons, and that's good enough for her, even if ghosts aren't real. But the astonishing reappearance of the ruins of the Lost Colony of Roanoke turns her world upside down. She's soon confronted with undeniable evidence and discovers Asheville's new resident demon intent on killing her and a handsome stranger who says she's the only one who can destroy it. Barely able to accept the complete reversal in her convictions, Piper must embrace her true identity before it's too late.
In gaining the crown, Kennedy lost friends, her first love, and her heart. And now her throne is being threatened. In this time of turmoil, radical groups surface and try to kill her and take down the kingdom. Kennedy is forced to go undercover and penetrate one of these groups with the help of the one person she has sworn against ever seeing again, Lorcan Dragen. What she must do to save her falling reign is dangerous, but that doesn't even come close to the truth she discovers along the way.
The Fae war is coming, and I'm caught right in the middle. My father, the ruthless Unseelie king, is dead. It should have been our moment of triumph. Instead, we find ourselves hiding in London from our ancient enemies, the Seelie. From Roan’s city mansion, we need to unite the six Unseelie courts to fight back. Unfortunately, centuries-old feuds make this almost impossible. To make things worse, there’s no good reason for anyone to listen to us. After all, I’m just a pixie bastard. Did I mention that my dread powers are gone?
Olive Kennedy has been stuck on Earth for the past four months, waiting for the spring equinox to arrive so she can return to Fairy World. She's hopeful she'll once again see her handsome Viking fiancé who's waiting for her, and optimistic that her mission to reclaim the sword of Dracon, a sword capable of killing Theht, won't result in death and destruction. But she's fated to destroy the world, and to stop that prophecy from being fulfilled, she may have to sacrifice the one person she loves the most.
The Sandcastle, on a water world on the fringe of Earth’s expanding empire, houses the Fifth Foreign Legion, troops sent there to protect the interests of Seafarms Interstellar, a powerful Terran corporation. Captain Fraser thought his biggest problem would be keeping the Legionnaires from getting too bored, but that was before the Free Swimmers, nomadic ocean clans, attacked and nearly overran the Sandcastle. The Fifth Foreign Legion is facing a seemingly unstoppable alien army that just might spell the end for the Fifth, as well as, the Seafarms civilians they have sworn to protect.
By the end of the Corporate War, Dallas Blake had lost everything: his wife, his daughter, his whole family. He was a man in need of far more than just a new beginning. What Dallas needed was a resurrection. Dallas went to the Union Fleet space docks to buy a war-surplus scout-class ship. Instead, he unknowingly buys the Tesseract, a ship with many secrets. It does not take Dallas long to find out that its crew of artificials seems way more human than they should be and every bit as much in need of a resurrection as Dallas.
Upon awaking from their multiyear cryostasis sleep, Rebecca, commander of the ESRS Carl Sagan, and her crew quickly discover that what exists in the Sirius system isn’t what scientists had predicted. Their journey to the brightest star in the skies of Earth has now become a dreadful catastrophe with the potential to reach Earth if left unchecked. With innocent colonists at risk and no means of communicating with Earth, Rebecca must abandon her primary mission of exploration in order to take on a new one - survival.
Westley Flagg isn't your usual lawbreaker. He's a poacher, a moonshiner, and a prepper, out of necessity. Despite trying to live on the straight and narrow, he knows the law can turn things on you in a heartbeat. When Wes has to come up with money for his Grandpa's surgery, he gets involved with an unsavory group. Living deep in poverty for most of his life, he's become resilient and flexible, but college education can only take him so far. A solar storm sends the northern lights as far south as Texas, and cascading failures in the grid cripple the nation. Now, without communications, Flagg has to prove he has what it takes to still survive.
Avery Dunham has always been ready to follow her friend, time-traveling wizard Ignus Burke, on incredible adventures. This time, though, she has serious misgivings. It's just one week before Christmas, but she cannot get him to change his mind. The usually cool and collected magic-wielding leader is wholly obsessed by the portrait of the White Lady whom he is bent on rescuing. Almost as soon as they begin their journey, it becomes clear their mission is a trap. Avery was right: this adventure is not going to be like any other.
The signal arrives from deepest space. Landon Walker–Earth's radical expert in communication–refuses to believe that it's a warning. Called back to headquarters in Brazil, he reluctantly teams up with other top scientists to decode the message. At the same time, shamans in primitive societies around the world seem to know what the signal means. But they're all dying for their effort. Decoding the signal may lead Landon to the same fate. And then the signal targets Landon's baby daughter, and suddenly its message becomes crystal clear. He must act to save her–and all of Earth.
New York Times best-selling author Kevin Hearne returns with the finale to his wildly popular action-adventure series, The Iron Druid Chronicles. Two-thousand-year-old Druid Atticus O'Sullivan travels to Asgard and faces off against the Norse gods to try to prevent Ragnarok in the final battle for the fate of mankind.
Laytham Ballard once protected humanity as part of the Nightwise, a secret order of modern-day mages dedicating to holding hellish supernatural forces at bay, but that was before a string of sadistic ritual murders shook everything he believed in - and sent him down a much darker path. One that has already cost him most of his soul as well as everything he once held dear.
Behind its walls, the Convent of Sweet Mercy has trained young girls to hone their skills for centuries. In Mystic Class, Novice Nona Grey has begun to learn the secrets of the universe. But so often even the deepest truths just make our choices harder. Before she leaves the convent, Nona must choose which order to dedicate herself to - and whether her path will lead to a life of prayer and service or one of the blade and the fist. All that stands between her and these choices are the pride of a thwarted assassin, the designs of a would-be empress wielding the Inquisition like a knife, and the vengeance of the empire's richest lord.
There is no way to write a blurb for this final book without spoiling all of the others. Suffice it to say, mysteries resolve, dragons war, pigeons abound, and Julius must risk himself in ways he never dreamed possible as Bob's grand plan finally comes to fruition.
New York Times best-selling author Kevin Hearne returns with the finale to his wildly popular action-adventure series, The Iron Druid Chronicles. Two-thousand-year-old Druid Atticus O'Sullivan travels to Asgard and faces off against the Norse gods to try to prevent Ragnarok in the final battle for the fate of mankind.
Laytham Ballard once protected humanity as part of the Nightwise, a secret order of modern-day mages dedicating to holding hellish supernatural forces at bay, but that was before a string of sadistic ritual murders shook everything he believed in - and sent him down a much darker path. One that has already cost him most of his soul as well as everything he once held dear.
Behind its walls, the Convent of Sweet Mercy has trained young girls to hone their skills for centuries. In Mystic Class, Novice Nona Grey has begun to learn the secrets of the universe. But so often even the deepest truths just make our choices harder. Before she leaves the convent, Nona must choose which order to dedicate herself to - and whether her path will lead to a life of prayer and service or one of the blade and the fist. All that stands between her and these choices are the pride of a thwarted assassin, the designs of a would-be empress wielding the Inquisition like a knife, and the vengeance of the empire's richest lord.
There is no way to write a blurb for this final book without spoiling all of the others. Suffice it to say, mysteries resolve, dragons war, pigeons abound, and Julius must risk himself in ways he never dreamed possible as Bob's grand plan finally comes to fruition.
A dirty deal was struck. Humanity was allowed to keep 300 rebellious worlds. In return, we declared war on a powerful enemy from beyond the frontier. A frantic build-up of forces has begun, but the task is hopeless. Seeking allies, Earth's legions are sent to Blood World. A planet on the fringe of known space, where the people only respect masters of combat. Earth's Legions must impress them, but other alien powers have been invited to join the contest. The prize consists of billions of loyal troops - Earth must win.
United Nations Special Operations Command sent an elite expeditionary force of soldiers and pilots out on a simple recon mission, and somehow along the way they sparked an alien civil war. Now the not-at-all-merry band of pirates is in desperate trouble, again. Their stolen alien starship is falling apart, thousands of light years from home. The ancient alien AI they nicknamed Skippy is apparently dead, and even if they can by some miracle revive him, he might never be the same.
Admiral Kris Longknife should have known the job offer was too good. Still, she jumped at the chance to be the first human emissary to the Iteeche Empire. Only when she got there, and met the Emperor, a teenage kid swamped by his throne, did Kris find out that there was a little civil war going on in the Iteeche Empire. The loyal forces were losing, and they needed the best fighting admiral they could get. So they got Kris Longknife.
Lee Cargill is the head of Q5, a secret organization that can send objects a split second back into the past. And while this seems utterly useless, it turns out to be the most powerful capability the world has ever known. Those who control it can transform civilization - or destroy it entirely. When Cargill sends Aaron Blake, his most formidable operative, on an unauthorized mission to destroy Kim Jong-un, all hell breaks loose. As Blake battles for his life, his chances of thwarting the North Korean tyrant plummet. But they're about to get far worse.
The Tyrell are a race that love to fight. The more difficult the fight, the better they like it. Every race they find is given the same level of technology and a specific amount of time to exploit it before the Tyrell come back looking for a fight. Humanity is warned by another alien species that the Tyrell are coming, and the race is on to build an Alliance of races strong enough to stand up against an empire whose expansion has been relentless.
Luke is one of the best narrators around. pretty much if he signs on, I'll listen to it and have high expectations!
A magical serial killer is on the loose, and gelatinous, otherworldly creatures are infesting the English countryside. Which is making life for the Ministry of Occultism difficult, because magic is supposed to be their best kept secret. After centuries in the shadows, the Ministry is forced to unmask, exposing the country's magical history - and magical citizens - to a brave new world of social media, government scrutiny, and public relations.
Every time I listen to one of Yahtzee's books I prepare to be embarrassed in public. I can't count how many times a snort, giggle, or outright guffaw has slipped out in public because one of his books is on in my headphones. The plots are clever, the dialogue is hilarious, and Croshaw narrates them perfectly.
Our universe is ruled by physics, and faster-than-light travel is not possible - until the discovery of The Flow, an extradimensional field we can access at certain points in space-time that transports us to other worlds, around other stars. Humanity flows away from Earth, into space, and in time forgets our home world and creates a new empire, the Interdependency, whose ethos requires that no one human outpost can survive without the others. It's a hedge against interstellar war - and a system of control for the rulers of the empire.
The waters rose, submerging New York City. But the residents adapted, and it remained the bustling, vibrant metropolis it had always been. Though changed forever. Every street became a canal. Every skyscraper an island. Through the eyes of the varied inhabitants of one building, Kim Stanley Robinson shows us how one of our great cities will change with the rising tides. And how we, too, will change.
A power-driven young woman has just one chance to secure the status she craves and regain priceless lost artifacts prized by her people. She must free their thief from a prison planet from which no one has ever returned. Ingray and her charge will return to her home world to find their planet in political turmoil, at the heart of an escalating interstellar conflict. Together, they must make a new plan to salvage Ingray's future, her family, and her world before they are lost to her for good.
When the hexarchate's gifted young captain, Kel Cheris, summoned the ghost of the long-dead General Shuos Jedao to help her put down a rebellion, she didn't reckon on his breaking free of centuries of imprisonment - and possessing her. Even worse, the enemy Hafn are invading, and Jedao takes over General Kel Khiruev's fleet, which was tasked with stopping them.
It was not common to awaken in a cloning vat streaked with drying blood. At least Maria Arena had never experienced it. She had no memory of how she died. That was also new; before, when she had awakened as a new clone, her first memory was of how she died. Maria's vat was in the front of six vats, each one holding the clone of a crew member of the starship Dormire, each clone waiting for its previous incarnation to die so it could awaken. And Maria wasn't the only one to die recently....
The Moon will soon return. Whether this heralds the destruction of humankind or something worse will depend on two women. Essun has inherited the power of Alabaster Tenring. With it, she hopes to find her daughter, Nassun, and forge a world in which every orogene child can grow up safe. For Nassun, her mother's mastery of the Obelisk Gate comes too late. She has seen the evil of the world and accepted what her mother will not admit: that sometimes what is corrupt cannot be cleansed, only destroyed.
Our universe is ruled by physics, and faster-than-light travel is not possible - until the discovery of The Flow, an extradimensional field we can access at certain points in space-time that transports us to other worlds, around other stars. Humanity flows away from Earth, into space, and in time forgets our home world and creates a new empire, the Interdependency, whose ethos requires that no one human outpost can survive without the others. It's a hedge against interstellar war - and a system of control for the rulers of the empire.
The waters rose, submerging New York City. But the residents adapted, and it remained the bustling, vibrant metropolis it had always been. Though changed forever. Every street became a canal. Every skyscraper an island. Through the eyes of the varied inhabitants of one building, Kim Stanley Robinson shows us how one of our great cities will change with the rising tides. And how we, too, will change.