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It's a simple story. Boy finds proof that reality is a computer program. Boy uses program to manipulate time and space. Boy gets in trouble. Boy flees back in time to Medieval England to live as a wizard while he tries to think of a way to fix things. Boy gets in more trouble. Oh, and boy meets girl at some point.
Even when finding oneself engaged in interstellar war, good form must be observed. Our story is set thousands of years after the Terran Exodus, where two powerful, planet-dominating families - the elegant House Jakabitus and the less refined Hahn Empire - have reached a critical point in their generations-long war. Master Hennik, the Hahn ruler's only son, has been captured, and the disposition of his internment may represent a last and welcome chance for peace.
Sinclair Rutherford is a young Seattle cop with a taste for the finer things. Doing menial tasks and getting hassled by superiors he doesn't respect are definitely not "finer things". Good police work and bad luck lead him to crack a case that changes quickly from a career-making break into a high-profile humiliation when footage of his pursuit of the suspect - wildly inappropriate murder weapon in hand - becomes an Internet sensation.
Diving into a revolutionary new video game, Marcus and his friends escape a stagnant society, entering into a world that defies their wildest imaginations. But from the moment that he logs in, Marcus finds himself separated from his friends and thrown into a remote village under attack by a horde of goblins. Forced into battle, Marcus rallies the beleaguered villagers and, with their help, manages to drive off the invading creatures. With the village in ruins and their supplies spoiled, the villagers turn to Marcus for help in rebuilding the village.
What's worse than a child with a magnifying glass, a garden full of ants, and a brilliant mind full of mischief? Try Al, a well-meaning but impish artificial intelligence with the mind of a six-year-old and a penchant for tantrums. Hope Takeda, a lab assistant charged with educating and socializing Al, soon discovers that day care is a lot more difficult when your kid is an evolving and easily frightened A.I.
Bob Johansson has just sold his software company and is looking forward to a life of leisure. There are places to go, books to read, and movies to watch. So it's a little unfair when he gets himself killed crossing the street. Bob wakes up a century later to find that corpsicles have been declared to be without rights, and he is now the property of the state. He has been uploaded into computer hardware and is slated to be the controlling AI in an interstellar probe looking for habitable planets.
It's a simple story. Boy finds proof that reality is a computer program. Boy uses program to manipulate time and space. Boy gets in trouble. Boy flees back in time to Medieval England to live as a wizard while he tries to think of a way to fix things. Boy gets in more trouble. Oh, and boy meets girl at some point.
Even when finding oneself engaged in interstellar war, good form must be observed. Our story is set thousands of years after the Terran Exodus, where two powerful, planet-dominating families - the elegant House Jakabitus and the less refined Hahn Empire - have reached a critical point in their generations-long war. Master Hennik, the Hahn ruler's only son, has been captured, and the disposition of his internment may represent a last and welcome chance for peace.
Sinclair Rutherford is a young Seattle cop with a taste for the finer things. Doing menial tasks and getting hassled by superiors he doesn't respect are definitely not "finer things". Good police work and bad luck lead him to crack a case that changes quickly from a career-making break into a high-profile humiliation when footage of his pursuit of the suspect - wildly inappropriate murder weapon in hand - becomes an Internet sensation.
Diving into a revolutionary new video game, Marcus and his friends escape a stagnant society, entering into a world that defies their wildest imaginations. But from the moment that he logs in, Marcus finds himself separated from his friends and thrown into a remote village under attack by a horde of goblins. Forced into battle, Marcus rallies the beleaguered villagers and, with their help, manages to drive off the invading creatures. With the village in ruins and their supplies spoiled, the villagers turn to Marcus for help in rebuilding the village.
What's worse than a child with a magnifying glass, a garden full of ants, and a brilliant mind full of mischief? Try Al, a well-meaning but impish artificial intelligence with the mind of a six-year-old and a penchant for tantrums. Hope Takeda, a lab assistant charged with educating and socializing Al, soon discovers that day care is a lot more difficult when your kid is an evolving and easily frightened A.I.
Bob Johansson has just sold his software company and is looking forward to a life of leisure. There are places to go, books to read, and movies to watch. So it's a little unfair when he gets himself killed crossing the street. Bob wakes up a century later to find that corpsicles have been declared to be without rights, and he is now the property of the state. He has been uploaded into computer hardware and is slated to be the controlling AI in an interstellar probe looking for habitable planets.
Tim and his friends find out the hard way that you shouldn't question the game master, and you shouldn't make fun of his cape. One minute, they're drinking away the dreariness of their lives, escaping into a fantasy game and laughing their asses off. The next minute, they're in a horse-drawn cart surrounded by soldiers pointing crossbows at them.
It's just another day of high school for Zack Lightman. He's daydreaming through another boring math class, with just one more month to go until graduation and freedom - if he can make it that long without getting suspended again. Then he glances out his classroom window and spots the flying saucer.
Control dinosaurs. Tame women. Rule the world. Victor Shelby and his tribe of beautiful alien women have built a fortress to keep themselves safe, but when they encounter another tribe of survivors, Victor must leverage his dinosaur-taming abilities to negotiate either peace or violence. And violence is what Dinosaurland is all about.
The Galahad, a faster-than-light spacecraft, carries 50 scientists and engineers on a mission to prepare Kepler 452b, Earth's nearest habitable neighbor at 1400 light years away. With Earth no longer habitable and the Mars colony slowly failing, they are humanity's best hope. After 10 years in a failed cryogenic bed - body asleep, mind awake - William Chanokh's torture comes to an end as the fog clears, the hatch opens, and his friend and fellow hacker, Tom, greets him...by stabbing a screwdriver into his heart. This is the first time William dies.
The Wizard's Council of Tarador was supposed to tell young Koren Bladewell that he is a wizard. They were supposed to tell everyone that he is not a jinx, that all the bad things that happen around him are because he can't control the power inside him, power he doesn't know about. The people of his village, even his parents, are afraid of him, afraid he is cursed. That he is a dangerous, evil jinx.
Large chests are said to encompass all manner of hopes and dreams. Men covet them. Women envy them. But one fact holds true - everyone wants to get their hands on some big ones. The same holds true for one intrepid adventurer - a strapping young lad by the name of Himmel. Armed with his grandfather's trusty longsword and the dream of being the strongest, he sets out on the journey of a lifetime!
What happens when the haggling is done and the shops are closed? When the quest has been given, the steeds saddled, and the adventurers are off to their next encounter? They keep the world running, the food cooked, and the horses shoed, yet what adventurer has ever spared a thought or concern for the Non-Player Characters? In the town of Maplebark, four such NPCs settle in for a night of actively ignoring the adventurers drinking in the tavern when things go quickly and fatally awry.
The Ruhar hit us on Columbus Day. There we were, innocently drifting along the cosmos on our little blue marble, like the Native Americans in 1492. Over the horizon came ships of a technologically advanced, aggressive culture, and BAM! There went the good old days, when humans got killed only by each other. So, Columbus Day. It fits. When the morning sky twinkled again, this time with Kristang starships jumping in to hammer the Ruhar, we thought we were saved.
Not too long from today, a new, highly contagious virus makes its way across the globe. Most who get sick experience nothing worse than flu, fever, and headaches. But for the unlucky one percent - and nearly five million souls in the United States alone - the disease causes "Lock In": Victims fully awake and aware, but unable to move or respond to stimulus. The disease affects young, old, rich, poor, people of every color and creed. The world changes to meet the challenge.
When Ivan Pritchard signs on as a newbie aboard the Mad Astra, it's his final, desperate stab at giving his wife and children the life they deserve. He can survive the hazing of his crewmates, and how many times, really, can near-zero g make you vomit? But there's another challenge looming out there, in the farthest reaches of human exploration, that will test every man, woman and AI on the ship - and will force Ivan to confront the very essence of what makes him human.
Nothing ever changes in Sanders. The town's still got a video store, for God's sake. So why doesn't Eli Teague want to leave? Not that he'd ever admit it, but maybe he's been waiting - waiting for the traveler to come back. The one who's roared into his life twice before, pausing just long enough to drop tantalizing clues before disappearing in a cloud of gunfire and a squeal of tires. The one who's a walking anachronism, with her tricorne hat, flintlock rifle, and steampunked Model A Ford.
Jazz Bashara is a criminal. Well, sort of. Life on Artemis, the first and only city on the moon, is tough if you're not a rich tourist or an eccentric billionaire. So smuggling in the occasional harmless bit of contraband barely counts, right? Not when you've got debts to pay and your job as a porter barely covers the rent. Everything changes when Jazz sees the chance to commit the perfect crime, with a reward too lucrative to turn down.
Martin and his friends discovered that their world is computer generated and that by altering the code, they could alter reality. They traveled back in time to Medieval England to live as wizards. Almost everything they've done since then has, in one way or another, blown up in their faces.
So of course they decide to make dragons. It does not go well.
As the wizards struggle to control their creations and protect innocent citizens, they try new things (most of which they don't enjoy), meet new people (most of who are angry at them), and fight epic battles (most of which they lose).
But their biggest challenge may be a young girl who knows that the wizards created the dragons and is determined to make them pay. On her side she has powerful allies, a magical artifact, and a faithful if not particularly helpful dog.
Fight and Flight is a rollicking tale of bravery, wonder, love, revenge, greed, discovery, deception, and animal husbandry.
I love this series and have been looking forward to reading this book, but what a let down. No risk to anyone in the book, no real foreshadowing of danger, and no conflict other than some petty arguments. But what about the dragons? Oh, they can't actually do any damage. What about the incredibly dangerous solution to the dragons? Ya, we made everyone safe from being harmed by it and the risk never comes into play anyway. the book ends up wrapping things into a quasi morality lesson. The cliff hanger at the very end and the previous 3 books will bring me back after this miss.
I listened a second time just to make sure I wasn't to critical. There is some foreshadowing of the cliffhanger at the end, but it's very minimal. if you really strain you can read into some of the subtext which seems like a plan for the next book to explore the dichotomy of reality being true no matter how much you disagree with it and wizards who seem to have the power to alter reality, dealing with unintended consequences, and the fact the wizards aren't always conscious of how their time traveling ability can be used. Meyer has a great short story with the first few chapters, a couple of pages in the middle, and the ending. The rest just feels like filler, and was repeatedly frustrating to see how the wizards were trying to solve their problems. This book feels as if Meyer has a great plan for book 5 and he wanted Fight and Flight to set it up, thought, "hey, dragons are cool" but didn't put enough focus in book 4.
119 of 131 people found this review helpful
SKIP this book. It's 10hrs of wasted rambling. I wish I wouldn't have preordered it and read the reviews. The first three books were good and this was terrible. No real danger. No real story advancement. Did the author just want more $$? the last 2 minutes of the book had the only real intrigue and it was mediocre at best. Do your self a favor and wait for the next book. You won't be missing anything. Actually here I'll save you time(spoiler): the whole book is about killing dragons that can't hurt anyone or do anything interesting. The end.
78 of 95 people found this review helpful
Let me start by saying this is one of the best series I have ever listened to! While this is a fun story, this would probably have been better as a short story or sub-plot. Its just not at the same level as the previous books and feels like more of a setup for the next book than a stand-alone story.
50 of 61 people found this review helpful
The best way to describe this book is, if you have ever played a video game and there is a side mission that does nothing for the over all story, does nothing for the characters and is long and unnecessary..... well that is what this book is... a side mission. This won't stop me from reading the next book when ever it comes out. but it is a real shame that Scott Meyer spent a whole book for just this little "side mission"
There was really no need for this book at all. It does nothing to advance the story, nor really the characters in the arc of the series. I love the series and find Luke Daniels narration and voice work to be wonderful. Its what keeps me coming back to these book.... But this story did nothing for the series. It was 8 hours of something that could have been pushed into a couple chapters in another book that had a full arc for the series.
For what it is, its fine. just very unnecessary
20 of 24 people found this review helpful
To start off, this is far and away the worst book of the series. If this were a Japanese anime, this book would be the 'filler' season. Nothing of any consequence happens in this book until the epilogue and it's not even enjoyable getting to the epilogue. You end up hating nearly every wizard by the end of the book. I know this was partly on purpose, but the reason for it wasn't enough. I actually got to the point where I was skipping chapters because I couldn't stand what was going on. My advice to everyone is to find the hard copy of this book at a book store, pull it off the shelf, read the epilogue and you will be in the same position as you would be story-wise as everyone who read or listened to the whole thing.
Sadly, the extreme low quality of this book is not actually the worst part. The narration in this audiobook might be some of the worst I have ever heard. This surprised me, because all the others were very well done. Luke Daniels completely phoned this one in. There was absolutely no effort put into the work and he didn't even stay consistent on voices from the previous books. The female characters, for example, sounded nothing like they did before and everyone else just sounded bored with their lives throughout.
TL:DR Stay far away from this book and try the next one when it comes out.
10 of 12 people found this review helpful
I feel like this should of been a short story. the content is stretched making the story a little 2d. hopefully the next book will expand on the magic universe. I would like to see the faults of the female character's flushed out a little more, I think scott makes them a little to all knowing and infalable.
40 of 51 people found this review helpful
I love the first three audio books, but there wasn't really a story in this one. This felt like a long version of a cold-opening to whatever the next chapter will be. I also felt like the characters' voices by Daniels weren't as sharp and varied/distinguishable as the previous entries.
Still love the series and hope it continues!
9 of 11 people found this review helpful
This entire book feels like they've stretched out the conflict from one of the chapters of the other books to fill 8 hours. The dragons are lame and boring and way too much time is spent on town folk. Way too much of the book is characters I don't care about and not enough about characters I like from the original books like Jimmy "Merlin" and agents Murphy and Miller. If this were the first book I would never have read any of the others, and now I will be gone shy if a fifth book is released.
39 of 50 people found this review helpful
As always Luke Daniels puts in a great read.
Story is enjoyable makes me wonder of there will be a book 5.
2 of 2 people found this review helpful
I was a bit apprehensive in purchasing this fourth installment in the Magic 2.0 series after reading the thumbs down reviews. I'm so glad that I did buy it and didn't go along with the rest of the herd. Haha! Read the book and you'll get the connection. The character Honor did nearly killed the book for me, but I stuck with it and was rewarded with some gut busting laughter as the wizard teams attempted to rein in their dragon flock. The storyline describes what would happen if Abbott and Costello, the 'Home Alone' burglars and the 'Three Stooges' went head to head with dragons. Mix in some 'Braveheart' adolescent squabbles and you have a laugh a minute. The narrator Luke Daniels is at his best in this series. The flavor and texture of his narration brings all of the characters to life. I highly recommend this book and can't wait for the next installment.
2 of 2 people found this review helpful
Is there anything you would change about this book?
where are all the past characters from the last 3 books? The story line was built up loads and could go in loads of ways but it all just stopped. The time line made no sense? how long after the events of Todd did this book happen?
For me it just seemed really out of place, like a short story that was rushed to fill a gap.
Has Fight and Flight put you off other books in this genre?
I am bu no means put off this genre or the Magic series, i was just disappointed by this story.
What does Luke Daniels bring to the story that you wouldn’t experience if you had only read the book?
Everything, he makes this book what it is.
Was Fight and Flight worth the listening time?
I have to say no. I was very annoyed this was 3 times the amount of the past books and they were FAR better. this story just seemed very out of place.
Any additional comments?
I love the magic 2.0 series. the idea of the world being a simulation that only a few people have found out about is great. there are so many things that could have happened in this book to follow on from the past.
The book felt like it should have been 2/3 chapters and then the story with todd/jimmy was going to continue with other people from book 2 or something like that. Maybe this is what is going to happen but I did just feel odd.
The best part was the last paragraph... Brit and Brit... need i say more?
10 of 10 people found this review helpful
Very much enjoyed the previous books, but this one far less so. There was no actual threat or peril throughout the story and some sections dragged on far too long. The performance was as good as ever though.
6 of 6 people found this review helpful
Any additional comments?
Really not good. So very disappointed - I had this on preorder as I loved the rest of the series (particularly book 1) which I've listened to 3 times. Literally the only thing I've liked about this book is hearing the characters again - but with a very limited, one-dimensional, storyline, it's boring. I've realised now that for me I think Jimmy makes it - but he's not in book 4 at all. This one is just about the gang dealing with some dragons they've created. With a lot of dramatic shouting by Luke Daniels that also became very grating. I've invested 3.5 hours (a third of the book, so think I've given it a good shot) and intend to return it.
:-(
4 of 4 people found this review helpful
What did you like most about Fight and Flight?
The guy who narrates it was spectacular as always.
What was your reaction to the ending? (No spoilers please!)
It all felt a little flat. The Wizards are a bit overpowered, and (avoiding spoilers) came to the decision that they needed to amp up the drama for various reasons. They always felt too in control, and too "great".
Have you listened to any of Luke Daniels’s other performances? How does this one compare?
I've listened to other books in the series, and he's fantastic. Brings out the humour well, and does some great voices.
If you made a film of this book, what would be the tag line be?
You'll never look at sheep the same way again.
Any additional comments?
There's still some great humour (Phillip still has many of the best lines), and it's nice to catch up with the characters, but I suspect when the series ends, people will consider this a book that needn't have been there. It didn't really add anything new. Like Atlantis or the CGI challenge world thingy. I missed Jimmy too.
3 of 3 people found this review helpful
I really liked the first three books in the series. This one however barely has a plot, and is mostly made up of drawn out and trite banter between the wizards. We are constantly and explicitly reminded that there are no stakes at all, so there is little or no tension. Narrator Luke Daniels is as always flawless.
6 of 7 people found this review helpful
I thoroughly enjoyed the first three titles and I must say that this one was the weakest of the lot. it is still fun to listen to, but the story started to bore me after the first half of the book.
2 of 2 people found this review helpful
You're already invested by this point. Roll on book 5. Only downside was that this one felt too short
5 of 6 people found this review helpful
Great to be back with the gang again. The comedy is there but the adventure is not. It just surrounded on issue where previous books would have solved and moved on. It just felt like they had run out of ideas.
Enjoyable, but weakest book in series
1 of 1 people found this review helpful
Not the best of the books but it feels like a set up piece for the next book. I can't wait and hope it will give the pay off and the Drama that this seemed to be lacking.
1 of 1 people found this review helpful
What about Luke Daniels’s performance did you like?
I cant imagine anyone else other than Luke Daniels doing the story. He is just awesome at it.
Any additional comments?
Its great to be back in the company of Martin, Phillip, Brit, Gwen and the gang, I have listened to the first 3 so many times I have lost count. This story was not an epic adventure, and that is fine. Its a group of friends with magic powers getting into a spot of trouble.
3 of 4 people found this review helpful
I absolutely loved the first three books in this series. The author is genuinely funny and it comes through so often in the books. The plots were deep enough to maintain interest but light enough to be fun.
This book is not like the first three.
The characters are solid but the plot is weak. This book lacks what the first three had: genuinely new ideas wrapped into an interesting plot.
I love you Scott Meyer, but this is not your best work.
It's a sad thing when the most interesting thing that happens is on the last few pages of the book. I feel like there's a real story there.
I still give it three stars because of great characters, even if they went under-utilised.
If you loved Magic 2.0 so far, prepare for disappointment.
2 of 2 people found this review helpful
Absolutely wonderful characters, with an excellent narrator in an interesting world full of quirks and mystery.
But the primary story is literally rounding up some animals. It could have had this as act 1 of the book, and things get out of hand leading to another pointless task and that would have been fun.
But it's been 9 hours of the same boring quest.
Why can't people go to the start of the simulation? Who is the most from the future, and why aren't there more wizards after them? What happens if a wizard duplicates their own entry? Can a wizard leave earth?
No, lets turn a plot point from book 3 into a whole pointless book. What a disappointing waste. I'm not going to bother finishing it.
Not as grand a storyline but I liked the sentiment and, as always, it was amusing!
It has its moments but overall i found the story lacking. The plot was weak and felt very forced.
The characters however were still fantastic, and were the highlight of the book.
One other thing is i didn't like that the characters all acted like the whole brit thing was new to them. Also weird that they seemed to never travel to the future or use the file in any new ways, in general it almost felt like the file wasn't a part of the story at all anymore.
Such a weak and boring story line. I love Luke Daniels' narrating but this story is so bad.
I loved the first 3 books but this was a big let down. Nothing happened, no risks, no big battle, no compelling story. Just what should have been a 1hr event dragged on for the entire length of the book with a lackluster ending. I hate being so harsh but this was the first time I considered not finishing a book and getting a refund instead.
Afraid this installment lost me fairly early on, love the characters but the plot wasn't great.
great book, funny interesting and a good original story. narrated extremely well and easy to listen to.
The story is great but the stakes are lower than previous installments and the plot is a little repetitive. There is still plenty of humour though and well worth a listen.
Look, it's a good book, but....
Honestly, I really, really hate Honour.
She's not a heroine or an anti-heroine. She's annoying and I spent the entire book hoping she'd get killed in as horrible a way as possible.