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Inquisitor Gregor Eisenhorn has spent his life stalking the darkest and most dangerous limits of the Imperium in pursuit of heresy and Chaos. But how long can a man walk that path without succumbing to the lure of the Warp? Is Eisenhorn still a champion of the Throne, or has he been seduced by the very evil that he hunts?
Fell times have come to the galaxy. Cadia has fallen, destroyed by the onslaught of Chaos. A Great Rift in the warp has opened, and from its depths spew daemons and the horrors of Old Night. But all hope is not lost.... A hero, long absent, has returned, and with him comes the wrath of the Ultramarines reborn. Roboute Guilliman has arisen to lead the Imperium out of darkness on a crusade the likes of which has not been seen since the fabled days of the Emperor.
When the Fenris system is overrun by the forces of Chaos, the Imperium rallies to its defence, and Space Marines from many Chapters arrive to lend their aid to the beleaguered defenders. The battle to reclaim the worlds of the Space Wolves is waged on many levels - in space, on land and in the very seas themselves. A Space Wolf and a Dark Angel must join forces when the rest of their strikeforce is slaughtered by daemons, deep underground.
Waging a bitter war of vengeance against Hive Fleet Kraken across Ultima Segmentum, the Scythes of the Emperor must continue to look to the future if the Chapter is to survive. In a distant system of the Sotharan League, a lone Apothecary has become stranded before a fresh tyranid invasion - and the stock of Space Marine gene-seed he bears is too great a treasure to abandon to the xenos.
Separated from his brothers aboard a seemingly abandoned pilgrim ship, Raven Guard Librarian Ithkos Jevel picks his way through the dark and sinister corridors of the vessel. Can Jevel survive to rejoin his battle-brothers and discover the fate of the humans who called this ship home?
On the world of Tevrat, Callidus Assassin Klara Rhasc stalks her prey, awaiting the moment to strike. But when her mark is murdered by a crazed Eversor Assassin, Rhasc embarks on a new kind of mission: to find and subdue her fellow operative.
Inquisitor Gregor Eisenhorn has spent his life stalking the darkest and most dangerous limits of the Imperium in pursuit of heresy and Chaos. But how long can a man walk that path without succumbing to the lure of the Warp? Is Eisenhorn still a champion of the Throne, or has he been seduced by the very evil that he hunts?
Fell times have come to the galaxy. Cadia has fallen, destroyed by the onslaught of Chaos. A Great Rift in the warp has opened, and from its depths spew daemons and the horrors of Old Night. But all hope is not lost.... A hero, long absent, has returned, and with him comes the wrath of the Ultramarines reborn. Roboute Guilliman has arisen to lead the Imperium out of darkness on a crusade the likes of which has not been seen since the fabled days of the Emperor.
When the Fenris system is overrun by the forces of Chaos, the Imperium rallies to its defence, and Space Marines from many Chapters arrive to lend their aid to the beleaguered defenders. The battle to reclaim the worlds of the Space Wolves is waged on many levels - in space, on land and in the very seas themselves. A Space Wolf and a Dark Angel must join forces when the rest of their strikeforce is slaughtered by daemons, deep underground.
Waging a bitter war of vengeance against Hive Fleet Kraken across Ultima Segmentum, the Scythes of the Emperor must continue to look to the future if the Chapter is to survive. In a distant system of the Sotharan League, a lone Apothecary has become stranded before a fresh tyranid invasion - and the stock of Space Marine gene-seed he bears is too great a treasure to abandon to the xenos.
Separated from his brothers aboard a seemingly abandoned pilgrim ship, Raven Guard Librarian Ithkos Jevel picks his way through the dark and sinister corridors of the vessel. Can Jevel survive to rejoin his battle-brothers and discover the fate of the humans who called this ship home?
On the world of Tevrat, Callidus Assassin Klara Rhasc stalks her prey, awaiting the moment to strike. But when her mark is murdered by a crazed Eversor Assassin, Rhasc embarks on a new kind of mission: to find and subdue her fellow operative.
For Ianthe, war is all too familiar. A former soldier in the Astra Militarum, she now serves Inquisitor Covenant as an agent of the Throne. Her first mission sees her investigating a cult called the Children of Eternity. Falling foul of the local Enforcers, Ianthe soon learns that war in the shadows is seldom straightforward and that the local, angry law-keepers are the least of her troubles.
On the world of Amadis, veteran Imperial Guard officer Regan Antigone is being honoured for his role in the planet's liberation from the forces of Chaos, some 25 years earlier. But when his old comrade, Master Tigrane of the Dark Angels Space Marine Chapter, arrives to join the festivities and asks to hear the glorious tale told once more, Antigone falters.
Following a ferocious battle against Nurgle’s hordes, Lieutenant Quiller and the crew of Titans’ Bane are trapped inside the stricken Shadowsword. With her Cadian unit half-depleted, Quiller is forced to rely upon Paragonian and Mordian replacements. Vicious infighting within the tank soon becomes as dangerous as the enemy outside. In order to survive, Quiller knows she must remind her men that loyalty, camaraderie and self-sacrifice in the name of the Emperor transcends all planetary customs and patriotism.
The Elysian Drop Troops are famed throughout the Astra Militarum for their rapid deployment tactics, utter fearlessness and expertise at grav-chute assaults. The 158th Elysian are once such regiment, ordered to pacify piratical warbands at large in their native system. But as the campaign commences, disaster strikes, the regiment's inexperienced and arrogant captain the cause. Only through the ingenuity of Sergeant Zachariah is a victory salvaged, but at a terrible cost.
Captain Vidarna of the Relictors leads a squad of his brothers in pursuit of a dark artefact on a world riven by heresy. But the appearance of Chaplain Asmodai of the Dark Angels changes his mission. The Dark Angel claims to have the relic they seek - but to claim it, the Relictors need to aid him in capturing the leader of the rebellion, a mysterious black-armoured Space Marine whose armour bears symbols similar to that of the Dark Angels themselves....
Inquisitor Ravenor continues his persecution of the arch-heretic Zygmunt Molotch - a hunt that has, for him, now become an obsession. In direct contravention of Inquisition orders, Ravenor and his team go rogue, in relentless pursuit of their quarry. Thrown through time and space, pitted against enemies of limitless power and cunning, just how much will Ravenor and his team have to sacrifice to save the day?
It is the 31st millennium. Under the benevolent leadership of the Immortal Emperor, the Imperium of Man hasstretched out across the galaxy. It is a golden age of discovery and conquest. But now, on the eve of victory, the Emperor leaves the front lines, entrusting the great crusade to his favourite son, Horus. Promoted to Warmaster, can the idealistic Horus carry out the Emperor's grand plan, or will this promotion sow the seeds of heresy amongst his brothers?
In the strategium of the Vengeful Spirit, Warmaster Horus sets up his assault on his father's Imperium. He discusses his brothers, loyal and traitor, and his hopes and fears for the war he has begun...and whether or not he really thinks it can end it. But just who is Horus talking to as he lays out his plans for galactic domination?
For many long years, Gabriel Seth has led the Flesh Tearers to war. Master of a dwindling Chapter, he has made many enemies in his unceasing battle to keep his warriors alive - and now those enemies conspire against him, luring him to a remote world in order to end his leadership and life in the most violent and bloody way possible: Gabriel Seth is to be assassinated. But can even an Eversor Assassin kill one of the deadliest warriors in the entire Imperium?
After a disastrous mission leaves their ranks decimated, Sergeant Zachariah must rapidly train a fresh batch of recruits to restore the 158th Elysian. The regime is harsh, lethal, and only the best will survive to become full-fledged drop troopers. But when a savage feud with a high-ranking officer threatens the 158th and Zachariah and a handful of men barely out of training are sent on a deadly reconnaissance mission, he begins to wonder if his life might also be in jeopardy.
As war rages in the Pandorax system, the Imperial battleship Revenge comes under attack by the dread forces of Chaos. As warriors of the Black Legion rampage through the venerable craft, Supreme Grand Master Azrael leads the First Company of the Dark Angels - the elite Deathwing - onto the vessel to eliminate the enemy. Separated from his men, Azrael finds himself trapped in the lower decks with only a tech-priest for company and one of the galaxy's most fearsome warriors hunting him: the infamous Khârn the Betrayer.
As the war against the vicious alien orks on the world of Piscina IV grinds on, Deathwing Captain Belial is haunted by his failure the first time the Dark Angels and greenskins clashed on that war-wracked world, when he faced the Great Beast, Ghazghkull Thraka himself, in single combat....
A squad of Raven Guard Scouts on their first mission encounter the horror of the twisted flesh-shapers of the eldar, the sinister haemonculus covens. As they fight for their lives against the deadly aliens, Brother Jevel begins to realise that his destiny is more complicated than he ever imagined.