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Ella and her brother, Miro, are orphans, their parents killed long ago in the ongoing struggle against the mad Emperor. From the day Ella witnesses an enchanter using his talents to save Miro from drowning, she knows what she wants to be. But the elite Academy of Enchanters expects tuition fees and knowledge. Determined, Ella sells flowers and studies every book she can. Meanwhile, Miro dreams of becoming one of the world's finest swordsmen, wielding his nation's powerful enchanted weapons in defense of his homeland.
In a world beset by plagues, Tyrus of Kenatos has made it his life’s work to end the devastation. Yet when he first ventures into the Scourgelands to uncover the secret of the plagues’ origin, he barely makes it out alive after being ambushed by a mysterious, unseen enemy. Tyrus knows the plagues will rise again - more powerful than ever before - and he is determined to complete his mission. To aid in his new quest, he summons his nephew Annon and his niece Hettie - both of whom possess an innate magic called the fireblood - and a pack of unlikely allies.
The discovery of a strange and superior warship sends Dion, youngest son of the king of Xanthos, and Chloe, a Phalesian princess, on a journey across the sea, where they are confronted by a kingdom far more powerful than they could ever have imagined. But they also find a place in turmoil, for the ruthless sun king, Solon, is dying. In order to gain entrance to heaven, Solon is building a tomb - a pyramid clad in gold - and has scoured his own empire for gold until there's no more to be found.
Lee is a quiet and unassuming office worker who leads a life of solitude, comfort, and routine. Day in and day out, he shuts off his brain, keeps his head down, and goes about doing his job and minding his own business. That is, he does until a drunken god shows up randomly one day and whisks him off into another world, demanding that Lee serve as his pawn in a game between the gods. Now, trapped in a completely different world full of danger, magic, and creatures, Lee has to figure out how to stay alive long enough to make it back home.
How do you keep the people you care about safe from enemies you can’t remember? Ten years ago, Nate Garrett awoke on a cold warehouse floor with no memory of his past and the only clues to his identity were a piece of paper with his name on it and a propensity toward magic. Now he’s a powerful sorcerer and a successful thief for hire, but it turns out that those who stole his memories aren’t done with him yet. When they cause a job to go bad, threatening a sixteen-year-old girl, Nate swears to protect her.
In the first installment of the A Fire Beneath the Skin trilogy, the city of Klaar has never fallen. No enemy has ever made it across the Long Bridge or penetrated the city's mighty walls. Even when a powerful invading army shows up at the gates, the duke and his daughter, Rina Veraiin, are certain that it poses little threat. But they are cruelly betrayed from within and, in a horrific spasm of violence, the city is brought to its knees.
Ella and her brother, Miro, are orphans, their parents killed long ago in the ongoing struggle against the mad Emperor. From the day Ella witnesses an enchanter using his talents to save Miro from drowning, she knows what she wants to be. But the elite Academy of Enchanters expects tuition fees and knowledge. Determined, Ella sells flowers and studies every book she can. Meanwhile, Miro dreams of becoming one of the world's finest swordsmen, wielding his nation's powerful enchanted weapons in defense of his homeland.
In a world beset by plagues, Tyrus of Kenatos has made it his life’s work to end the devastation. Yet when he first ventures into the Scourgelands to uncover the secret of the plagues’ origin, he barely makes it out alive after being ambushed by a mysterious, unseen enemy. Tyrus knows the plagues will rise again - more powerful than ever before - and he is determined to complete his mission. To aid in his new quest, he summons his nephew Annon and his niece Hettie - both of whom possess an innate magic called the fireblood - and a pack of unlikely allies.
The discovery of a strange and superior warship sends Dion, youngest son of the king of Xanthos, and Chloe, a Phalesian princess, on a journey across the sea, where they are confronted by a kingdom far more powerful than they could ever have imagined. But they also find a place in turmoil, for the ruthless sun king, Solon, is dying. In order to gain entrance to heaven, Solon is building a tomb - a pyramid clad in gold - and has scoured his own empire for gold until there's no more to be found.
Lee is a quiet and unassuming office worker who leads a life of solitude, comfort, and routine. Day in and day out, he shuts off his brain, keeps his head down, and goes about doing his job and minding his own business. That is, he does until a drunken god shows up randomly one day and whisks him off into another world, demanding that Lee serve as his pawn in a game between the gods. Now, trapped in a completely different world full of danger, magic, and creatures, Lee has to figure out how to stay alive long enough to make it back home.
How do you keep the people you care about safe from enemies you can’t remember? Ten years ago, Nate Garrett awoke on a cold warehouse floor with no memory of his past and the only clues to his identity were a piece of paper with his name on it and a propensity toward magic. Now he’s a powerful sorcerer and a successful thief for hire, but it turns out that those who stole his memories aren’t done with him yet. When they cause a job to go bad, threatening a sixteen-year-old girl, Nate swears to protect her.
In the first installment of the A Fire Beneath the Skin trilogy, the city of Klaar has never fallen. No enemy has ever made it across the Long Bridge or penetrated the city's mighty walls. Even when a powerful invading army shows up at the gates, the duke and his daughter, Rina Veraiin, are certain that it poses little threat. But they are cruelly betrayed from within and, in a horrific spasm of violence, the city is brought to its knees.
Ginger Stuyvesant, an American heiress living in London during World War I, is engaged to Captain Benjamin Hartshorne, an intelligence officer. Ginger is a medium for the Spirit Corps, a special Spiritualist force. Each soldier heading for the front is conditioned to report to the mediums of the Spirit Corps when they die so the corps can pass instant information about troop movements to military intelligence. Ginger and her fellow mediums contribute a great deal to the war efforts, so long as they pass the information through appropriate channels.
Before she befriended a frightened young boy in the palace of Kingfountain, Ankarette Tryneowy grew up during the shattering civil war that raged between members of the Argentine family. This is the story of how the only daughter of a lawyer and a midwife became the famed Queen's Poisoner.
The world of Dematr had been locked unchanging for centuries by the Great Guilds, most people living in a world of oil lamps, crossbows, and horse cavalry, the Mechanics reserving to themselves the technology for steam locomotives, rifles, and far-talkers while the Mages treated all others as if they were nothing - until Master Mechanic Mari, dragon slayer and pirate queen, and Master of Mages Alain raised the army of the new day to free their world.
Firstborns rule society. Secondborns are the property of the government. Thirdborns are not tolerated. Long live the Fates Republic. On Transition Day, the second child in every family is taken by the government and forced into servitude. Roselle St. Sismode's eighteenth birthday arrives with harsh realizations: she's to become a soldier for the Fate of Swords military arm of the Republic during the bloodiest rebellion in history, and her elite firstborn mother is happy to see her go.
Armon Ellington is 19 year old kid that always felt out of place. He's an orphan, a gamer, and a role playing game geek. When he dies after a 72 hour gaming marathon, instead of going to an afterlife he's transported to a new world governed by rules that are eerily similar to the RPG games he loves. On this new world, Terra, he can be anything he wants, a warrior, mage, or even a crafter. Only, Armon wants more than that, he also wants friends and family.
Magic is outlawed. Those caught wielding it are taken to the White Tower. They are never heard from again. After the chaos of the Wizard Wars a thousand years ago, the people turned their backs on magic. It was deemed evil. Those born with it will stop at nothing to remain hidden.
The year is 2108, and the North American Commonwealth is bursting at the seams. For welfare rats like Andrew Grayson, there are only two ways out of the crime-ridden and filthy welfare tenements, where you’re restricted to 2,000 calories of badly flavored soy every day. You can hope to win the lottery and draw a ticket on a colony ship settling off-world, or you can join the service. With the colony lottery a pipe dream, Andrew chooses to enlist in the armed forces for a shot at real food, a retirement bonus, and maybe a ticket off Earth.
Captain Keyes is loved by the public but hated by Command. He captains the UHS Providence, an aging supercarrier and the last human ship not dependent on dark tech - technology humanity has used to rule over the galaxy since barely defeating the Ixa in the First Galactic War.
It turns out, the "Demon Weed" actually is a gateway drug! Who knew? Tom Perkinje certainly didn't. He had never smoked anything in his life, but as the new kid in town trying to make friends, he foolishly let his new buddy Reggie talk him into trying a joint that he'd picked up from a new dealer. Before he knew it, Tom was having a seriously bad trip; a total out-of-body experience where the world had dissolved around him.
Rosalind lived for the hunt. Now she might die for it. Rosalind's mission is simple: hunt demons and mages. As a member of the Brotherhood, she's dedicated to protecting the world from dark magic. Someone's got to stop the supernatural bloodlust - plus, hunting's a hell of a lot more exciting than her computer science classes.
Would you be prepared to work for free? How would you like to bust your hump for a large corporation 60-plus hours a week without a wage or a single day off for the vague promise of some mysterious perks in the distant future? You'd refuse point blank, wouldn't you? But what if the job in question was playing a state-of-the-art fantasy MMORPG game? And what if this was the only thing you're really good at? Especially considering that your in-game partner is someone really special to you - and this person already lives a virtual life?
A knight of Cygnar follows a strict moral code. His integrity is beyond reproach. He holds himself to the highest standards whether dealing with friend or foe. And he values honor above all. The year is 606 AR, and Cygnar has been sorely pressed by its enemies both at home and abroad. In Caspia, the conflict with the Protectorate is about to erupt into full war with the looming invasion of Sul. The Cygnaran military is desperate for soldiers with the skill, strength, and bravery to take up the devastating galvanic weaponry of the new Storm Division.
The Known World is a sprawling realm ruled by mortals, protected by gods, and plied by magicians and warriors, merchants and beggars, royals and scoundrels. In Kaul, the Council of Mothers upholds the great Ancestress; Odrel, the god of Sadness, unites the suffering of the Upper Kingdoms; and everywhere the lethal minions of Zuïa, the cold-blooded judiciary goddess, do her fearsome bidding. But for all the Known World’s wonders and terrors, what has endured most powerfully is the legacy of Ji. Emissaries from every nation - the grand Goranese Empire; desolate, frozen Arkary; cosmopolitan Lorelia; and beyond - followed an enigmatic summons. Some never returned; others were never the same. Blessed and burdened with a staggering secret, the survivors passed their newfound knowledge down through the generations. But now the last of their heirs - and the surpassing wisdom they possess - face a deadly threat. The time has come to fight for ultimate enlightenment…or fall to infinite darkness.
captivating, i really enjoyed the story. going to read the next one now. im so eager to see where this leads
Love the narration!! Will definitely be getting the next books. The characters are somewhat stereotypically written and feels like they are the perfect compliments to each other in the manner of which they act.
If you could sum up Six Heirs in three words, what would they be?
Fun, Unusual, too-short
What did you like best about this story?
I enjoyed learning about the different characters, watching them interact with one another, and seeing some of them grow.
What does Michael Page bring to the story that you wouldn’t experience if you just read the book?
Michael Page does an excellent job with different voices and accents. I can tell which character is speaking by his portrayal alone and without any other clues from the text.
Did you have an extreme reaction to this book? Did it make you laugh or cry?
It is highly engrossing.
Any additional comments?
More than a century before the story begins, several emessaries were given a secret. Now, assassins are killing the decendants. The remaining heirs must survive and work together long enough to discover why they are being targeted.
This book is too short. It isn't the whole story by far. Not all of the characters are as developed as others. I suspect this will occur later on in the series; this first book focused on two of the several main characters. The characters are different ages, have different and sometimes clashing personalities, and come from varied backgrounds. Grimbert's world is extensively developed and well-described. I can't wait to read the next installment of this adventure.