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In his junior year at college, the only things on Sean's mind are doing his homework and getting out of college to get a real job. A gamer and a bit of a nerd, Sean's philosophy in life has been to keep his head down and get his work done. But when a failed kidnapping attempt leaves him with a gaping hole in his memory, his oldest friend dead, and his mother missing, Sean suddenly finds his whole world turned upside down as he's thrust into the hidden world of magic and the supernatural.
Control dinosaurs. Tame women. Rule the world. Victor Shelby and his tribe of beautiful alien women have built a fortress to keep themselves safe, but when they encounter another tribe of survivors, Victor must leverage his dinosaur-taming abilities to negotiate either peace or violence. And violence is what Dinosaurland is all about.
Mankind has lorded over the land of Illian for a thousand years, enjoying what was left to them by the elves, as if it were their birthright. A thousand years is a long time for an immortal race to see the error of their ways and realize a truth that has remained unsaid for a millennia - elves are superior! They are faster, stronger, and connected to the magical world in a way that man could never grasp. Illian is their birthright. The six kingdoms of man are fractured, unallied and always clawing at each other's doors for more power.
The first great war of Ovira is over, and the most hated king in centuries is dead, but his nephew still lives. However, Basen had nothing to do with the destructive war his uncle started. In fact it was his uncle who exiled him and his father to the territory of their enemies, where Basen's dreams of becoming a legendary mage now fade, as he must work all day just to eat. His only chance at regaining some semblance of the life he thought he would lead is to join an elite school that trains, houses, and feeds a thousand new young men and women each year.
The Turine army is on the brink of victory against the Geneshans. Sergeant Tyrus and his unit are tasked to steal an artifact from the enemy that some believe has the power to destroy the world. Taking such power from the Geneshans would end the decade long war. Upon their success, Tyrus' unit is among the first wave of soldiers discharged from the army. War has robbed him of time with his wife and children, but now the life he has dreamed of every day for the last 10 years is just a long journey away.
Life is simple in Ben's small town until an attack brings the arrival of exciting strangers straight out of a story. Before Ben understands what is happening, he embarks on a dangerous journey to help his friends. A mage, demons, thieves, and assassins are just a few of the perils he will face while trying to make it to safety. But things aren't always what they seem, and safety is a fragile concept when the destructive behaviors of the powerful are exercised unchecked.
In his junior year at college, the only things on Sean's mind are doing his homework and getting out of college to get a real job. A gamer and a bit of a nerd, Sean's philosophy in life has been to keep his head down and get his work done. But when a failed kidnapping attempt leaves him with a gaping hole in his memory, his oldest friend dead, and his mother missing, Sean suddenly finds his whole world turned upside down as he's thrust into the hidden world of magic and the supernatural.
Control dinosaurs. Tame women. Rule the world. Victor Shelby and his tribe of beautiful alien women have built a fortress to keep themselves safe, but when they encounter another tribe of survivors, Victor must leverage his dinosaur-taming abilities to negotiate either peace or violence. And violence is what Dinosaurland is all about.
Mankind has lorded over the land of Illian for a thousand years, enjoying what was left to them by the elves, as if it were their birthright. A thousand years is a long time for an immortal race to see the error of their ways and realize a truth that has remained unsaid for a millennia - elves are superior! They are faster, stronger, and connected to the magical world in a way that man could never grasp. Illian is their birthright. The six kingdoms of man are fractured, unallied and always clawing at each other's doors for more power.
The first great war of Ovira is over, and the most hated king in centuries is dead, but his nephew still lives. However, Basen had nothing to do with the destructive war his uncle started. In fact it was his uncle who exiled him and his father to the territory of their enemies, where Basen's dreams of becoming a legendary mage now fade, as he must work all day just to eat. His only chance at regaining some semblance of the life he thought he would lead is to join an elite school that trains, houses, and feeds a thousand new young men and women each year.
The Turine army is on the brink of victory against the Geneshans. Sergeant Tyrus and his unit are tasked to steal an artifact from the enemy that some believe has the power to destroy the world. Taking such power from the Geneshans would end the decade long war. Upon their success, Tyrus' unit is among the first wave of soldiers discharged from the army. War has robbed him of time with his wife and children, but now the life he has dreamed of every day for the last 10 years is just a long journey away.
Life is simple in Ben's small town until an attack brings the arrival of exciting strangers straight out of a story. Before Ben understands what is happening, he embarks on a dangerous journey to help his friends. A mage, demons, thieves, and assassins are just a few of the perils he will face while trying to make it to safety. But things aren't always what they seem, and safety is a fragile concept when the destructive behaviors of the powerful are exercised unchecked.
A quiet child, Moriko is forced into a monastic system she despises. Torn from her family and the forest she grew up in, she must fight to learn the skills she'll need to survive her tutelage under the realm's most dangerous assassin. Young, beautiful, and broke, Takako is sold to pay for her father's debts. Thrust into a world she doesn't understand and battles she didn't ask for, she must decide where her loyalties lie. When their lives crash together in a kingdom on the brink of war, the decisions they make will change both their lives and their kingdom forever.
Darwin, a video game addict, is sitting in his bathrobe and slippers playing his favorite MMO on a Christmas night when an uninvited guest breaks into his house to steal his belongings. After the scuffle is over he finds himself transported into one of the sword and magic RPG-style MMOs that he has always loved to play, albeit one he has never heard of, where he has to overcome trials and tribulations at every turn as he fights for his life alongside new companions.
A month has passed since Victor Shelby was abducted by aliens and put on a savage dinosaur world. In that time, he has learned how to survive, tamed dinosaurs, and won the love of three beautiful alien women. But when another dinosaur attack leaves them defenseless, Victor realizes that he’ll need to push his Tame ability to the limit and build not just a camp, but a fortress. Or they will all die.
After untold centuries of absence, the evil Ancients have returned. Their magic appears unstoppable and their hunger for conquest is insatiable. To protect the country of Nia, Duchess Nadea and Scholar Paug make a desperate journey to find a human legend: a man known to have destroyed these Ancient foes with a powerful army. But legends can lie. When Paug and Nadea revive their hero from sleep, his virtue is far from clear. Is he really their savior or their destroyer?
Aran awakens in chains with no memory. He's conscripted into the Confederate Marines as a Tech Mage, given a spellrifle, then hurled into the war with the draconic Krox and their Void Wyrm masters. Desperate to escape, Aran struggles to master his abilities, while surviving the Krox onslaught. Fighting alongside him are a Major who will do anything to win, a Captain who will stop at nothing to see him dead, and a woman whose past is as blank as his own.
Alvin woke in a room that was not his, to discover that he had died and his brain had been bargained off cheaply to pay off someone else’s debt. It did not sit well with him. It didn’t surprise him that even in death, people were still using him for their own purposes. He had never exactly been a good guy, but everyone had their breaking point, and he had found his. The bastards in charge had uploaded his mind into a virtual death game. The whole world could now pay to see him play it and probably die. Regardless, he was not about to wait for death to come for him.
Among the scattered fringe cities bordering the Cienbal desert, the true name of the Monster of Karth is spoken only in whispers...RAZ I'SYUL ARRO. A sellsword of the utmost caliber, Raz is a killer of paramount skill and highest regard. Towering tall even amongst the atherian, he is the only of his kind to live free in the "civilized" confines of mankind's varied cultures. He has no need of loyalties, his sole affections pledged to the gold crowns that buy his time and skills.
Rsiran is a disappointment to his family, gifted with the ability to Slide. It is a dark magic, one where he can transport himself wherever he wants, but using it will only turn him into the thief his father fears. Forbidden from Sliding, he's apprenticed under his father as a blacksmith where lorcith, a rare, precious metal with arcane properties, calls to him, seducing him into forming forbidden blades. When discovered, he's banished, sentenced indefinitely to the mines of Ilphaesn Mountain.
Raised and trained in seclusion at a secret fortress on the edge of the northern wilds of the Kingdom of Ashai, a young warrior called Rezkin is unexpectedly thrust into the outworld when a terrible battle destroys all that he knows. With no understanding of his life’s purpose and armed with masterful weapons mysteriously bestowed upon him by a dead king, Rezkin must travel across Ashai to find the one man who may hold the clues to his very existence.
All Ennoian knights must sacrifice a single year of their lives to garrison the subterranean city of Bythos. Known as their Black Year, it is a time both loathed and dreaded. Lord Kyferin, the infamous leader of the Black Wolves, is down in the depths with six of his knights. Biding his time. Whoring. Dreaming of bloody invasions he'll launch when he is free to return to Ennoia.
When Marine Corps pilot Jacob Merely crashes during a routine mission off the coast of Cyprus, he was sure it was game over. After surviving the crash and pulling himself onto the sandy shores of a long-abandoned island, however, Jacob unwittingly stumbles headfirst into the ancient ruins of a dead city. Unfortunately, he also stumbles into an age-old battle between good and evil - and he is now its newest recruit. The island once belonged to the Amazons, but Jacob’s arrival has awakened the old gods and disturbed the seal holding the ravaging darkness at bay.
Tad Lonnerman is having a crappy day stuck in crappy traffic late to a crappy meeting. On the bright side, his game development career is the only non-crappy thing he has going for him, so life isn't all bad. At least until he dies. Now Tad finds himself uploaded to a beta test of Haven, an unannounced hyper-immersive MMO where the dead have a second chance at life. It's not virtual reality, it's digital reality. A true afterlife online. Except Haven isn't exactly blissful paradise.
Bereaved and exiled from his homeland, Ganry ekes out a living as a wandering mercenary. A contract to protect a 15-year-old princess sees him embark on a quest across the kingdom. Confronted with danger at every turn, they get help from some unlikely companions. And Ganry discovers that there is more at stake than his own survival.
Dig the world, story and loads of fun characters created by Kiln. James Cronin's narration had some bright moments and some very awkward rough bordering on exasperating moments. Most of the characters have interesting accents, and intimations, but a few sounded a bit ridiculous ripping the listener out of the fictional world and into dumbfounded befuddlement. A mysterious mystical monk with a folksy southern drawl... Really? Overall it was enjoyable
1 of 1 people found this review helpful
halfway through the king acquired a southern accent for no reason.
Also way to cartoon villain voices