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Publisher's Summary

Here, there be dragons.

Ancient red dragons with 527 hit points, +44 to attack, and a 20d10 breath weapon, to be specific. In the world of fantasy role-playing, those numbers describe a winged serpent with immense strength and the ability to spit fire. There are few beasts more powerful - just like there are few games more important than Dungeons & Dragons.

Even if you’ve never played Dungeons & Dragons, you probably know someone who has: the game has had a profound influence on our culture. Released in 1974 - decades before the Internet and social media - Dungeons & Dragons inspired one of the original nerd subcultures, and is still revered by millions of fans around the world. Now the authoritative history and magic of the game are revealed by an award-winning journalist and lifelong D&D player.

In Of Dice and Men, David Ewalt recounts the development of Dungeons & Dragons from the game’s roots on the battlefields of ancient Europe, through the hysteria that linked it to satanic rituals and teen suicides, to its apotheosis as father of the modern video-game industry. As he chronicles the surprising history of the game’s origins (a history largely unknown even to hardcore players) and examines D&D’s profound impact, Ewalt weaves laser-sharp subculture analysis with his own present-day gaming experiences. An enticing blend of history, journalism, narrative, and memoir, Of Dice and Men sheds light on America’s most popular (and widely misunderstood) form of collaborative entertainment.

(P)2013 Brilliance Audio, Inc.

What members say

Average Customer Ratings

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  • Story

Nerrrrrrrrrrd!

If you ever played the game, or still do, this book is awesome. I mainly enjoyed the detailed story about the invention of the game and the rise and fall of TSR as a company. A fascinating look at the birth of something that shaped my childhood. Also interesting is the author's exploration of their own gaming past and future, where RPGs are headed.

4 of 4 people found this review helpful

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  • brenty
  • United States
  • 10-03-13

Interesting...but disjointed

This is a very informative and well-researched book. However, seemingly in an attempt to make it more entertaining, it jumps around a lot, frequently shifting back and forth. I found that a bit confusing, distracting, and annoying.

The content itself is great, but the manner in which it is presented and organized leaves something to be desired.

4 of 4 people found this review helpful

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  • Colvin
  • Louisville, KY, United States
  • 09-28-14

Good story until.....

During the mid 1970's I played D and D and enjoyed the game very much, so the first 75% or so of this book was a trip down memory lane for me. I never understood why TSR, a company that from the outside looked to be growing like crazy and very profitable, suddenly went bust. This book explains that, albeit not in a lot of detail.

I was enjoying the book right up until the author choose to spend a very large chapter describing his LARPing (live action role playing) experience in detail, that is where it went off the rails for me. Very tedious and boring, then... as he exited the tales of his LARPing he choose to spend the last portion of the book shilling and gushing over D&D Next (version 5 of the game), it all came off as a lame sales pitch, an attempt to convince the D&D community (most of whom are still angry about the AWFUL 4th version of the game) that 5 was great.

If you enjoy D&D or are just curious about the game and the people who play it, this is a decent introduction, it's not a bad read (or listen as is the case here). The narrative device of bouncing the reader between a history lesson of the game and his own D&D adventures becomes tedious at about the same time as the the live action role play chapter making that part bog down all the more, but all in all not bad.

2 of 2 people found this review helpful

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Interesting

I've never had more than a passing interest in dungeons and dragons and got this book on a whim. I'm glad I did as it was informative and interesting. I've never played d&d and probably never will but if I do it will only be because of this book and the way the author shows why people have passion for the game. I probably won't re read this book but I would definitely recommend it to anyone with an interest in games in general not just tabletop games.

1 of 1 people found this review helpful

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Lots of fun and nostalgia for D&D players!

Would you consider the audio edition of Of Dice and Men to be better than the print version?

I have not read the print version.

What did you like best about this story?

The story is fascinating and the tale is told interestingly. The author weaves historic notes and details with bits of story telling, bringing the games he is discussing to life. He is a real good old D&D player himself and the journey back in time to go over the birth of the game and its historic impact was entertaining, educational, and full of nostalgia for those who were there. For those that have never played D&D this book could be the key to understanding what it is and why people enjoy it so much.

1 of 1 people found this review helpful

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  • John
  • LINCOLN, RI, United States
  • 02-11-14

Interesting Topic, but Terrible Execution.

Would you try another book from David M. Ewalt and/or David M. Ewalt and Mikael Naramore ?

Never. I really found the narrator annoying. He completely missed the bus on what could have been an interesting history of Dungeons & Dragons. His story is not interesting, yet he seemed to decide his personal D&D history should be the primary focus. Seriously, there are long stretches of the author explaining how he named his characters when he was a kid and a chapter describing a weekend retreat that was only vaguely related to D&D (LARP). Spent most of the book just shaking my head, trying to figure out if this was a self published blog excerpt.

What could David M. Ewalt have done to make this a more enjoyable book for you?

Done some research beyond Wikipedia, maybe realize that the journey of a novice D&D player to a somewhat less novice D&D player wasn't that interesting. Possibly not have an arrogant sounding narrator constantly interrupt the story with a completely unnecessary old lore exposition. Maybe not end compete sections with snarky, unfunny jokes (example: it's not the size of the sword, octopuses are cool, etc.). Really the book just rubbed me the wrong way start to finish. Needed an editor to step in and add some focus to the story. Spoiler: Near the end he gets a chance to play with various co-creators of the game, and in each instance comes off as unimpressed by them, yet marvels at the old yellow tape on a ping pong table. I typically don't write reviews and read dozens of books each year, but this book was terrible.

Would you be willing to try another one of David M. Ewalt and Mikael Naramore ’s performances?

No

If this book were a movie would you go see it?

It won't -- don't worry.

Any additional comments?

Let me know if anyone finds an interesting book on this subject. It sounds fascinating.<br/><br/>Loved when he described the break up of the two founders, and just glossed over the reason explaining, "no one seems to know". Seemed like he tried real hard to get to the bottom of that.

3 of 5 people found this review helpful

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Must read for any old AD&D players.

Just a fantastic book on three history of Dungeons and Dragons.
just absolutely loved it!

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A deep look at the game, and an author's journey.

Like Empire of Imagination this book takes you to all the right places from the game itself, the grognards who play, to larps, and eventually the holy Land and birth place Lake Geneva. In the end whatever edition you play the may point is to have fun. Ewalt shows us all what the game means to us and why to this day it is still, in my opinion, the number one game for all games.

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Fun and informative

Wonderful playthrough, a very unique delivery with great information, a must if you love fantasy rpgs

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A real treat

An enthralling listen for anyone who is interested in or already experienced in rpg games