Press Reset
Ruin and Recovery in the Video Game Industry
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Narrated by:
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Ray Chase
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By:
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Jason Schreier
Jason Schreier's groundbreaking reporting has earned him a place among the preeminent investigative journalists covering the world of video games. In his eagerly anticipated, deeply researched new book, Schreier trains his investigative eye on the volatility of the video game industry and the resilience of the people who work in it.
The business of videogames is both a prestige industry and an opaque one. Based on dozens of first-hand interviews that cover the development of landmark games—Bioshock Infinite, Epic Mickey, Dead Space, and more—on to the shocking closures of the studios that made them, Press Reset tells the stories of how real people are affected by game studio shutdowns, and how they recover, move on, or escape the industry entirely.
Schreier's insider interviews cover hostile takeovers, abusive bosses, corporate drama, bounced checks, and that one time the Boston Red Sox's Curt Schilling decided he was going to lead a game studio that would take out World of Warcraft. Along the way, he asks pressing questions about why, when the video game industry is more successful than ever, it's become so hard to make a stable living making video games—and whether the business of making games can change before it's too late.
Listeners also enjoyed...
Critic reviews
“Schreier covers the notoriously secretive gaming industry [and] knows it well.”
—GQ“Jason Schreier is a huge fan of video games, and his enthusiasm is contagious.”
—Booklist“My only complaint about Blood, Sweat, and Pixels is that there wasn't more to read.”
—ForbesPeople who viewed this also viewed...
Must Read/Listen for Gamers
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This hit close to home. An unexpected thriller
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Looking behind the curtain of game development the book reveals just how much of their lives each and every person gives to create games of any kind.
An exciting/horrifying look into game development.
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On a more technical review, the narrator is great, but the pick ups are glaringly obvious and seem odd, though I think most readers won’t notice. Not sure how the audio director didn’t pick up the difference of them. But I still think it’s definitely worth a read/listen!
Stories that needed telling.
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Tragic adventures of the videogame studios
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