Superman, Batman, Spider-Man, Iron Man, Wonder Woman, the Avengers, the X-Men, Watchmen, and more....
From one of the most acclaimed and profound writers in the world of comics comes a thrilling and provocative exploration of humankind's great modern myth: the superhero....
Behind the high-flying legend of Superman lies a true-to-life saga every bit as compelling, one that begins not in the far reaches of outer space but in the middle of America’s heartland....
Since his creation, Batman has been many things: a two-fisted detective; a planet-hopping gadabout; a campy pop-art sensation; a pointy-eared master spy....
A mesmerizing, behind-the-scenes business thriller that chronicles how Sega, a small, scrappy gaming company led by an unlikely visionary and a team of rebels, took on Nintendo....
They are the two titans of the comic book industry - the Coke and Pepsi of superheroes - and for more than 50 years, Marvel and DC have been locked in an epic battle....
The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them.
Stan Lee - comic book legend and cocreator of Spider-Man, the X-Men, the Avengers, the Incredible Hulk, and a legion of other Marvel superheroes - shares his iconic legacy....
The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves....
In the years between World War II and the emergence of television as a mass medium, American popular culture as we know it was first created in the bold, pulpy pages of comic books....
The story of Nintendo’s rise and the beloved icon who made it possible....
There are few people who have been in the wrestling business longer than Jim Ross. Slobberknocker is the story of how an Oklahoman farm kid with a vivid imagination became "The Voice of Wrestling"....
In How Star Wars Conquered the Universe, veteran journalist Chris Taylor traces the series from the difficult birth of the original film through its sequels....
This is the unauthorized, uncensored, and unbelievable true story behind the making of a pop culture phenomenon....
The life story of Gary Gygax, godfather of all fantasy adventure games, has been told only in bits and pieces. Michael Witwer has written a dynamic, dramatized biography....
Simply put, George Lucas is one of the most influential filmmakers of the past 50 years....
Of Dice and Men sheds light on America’s most popular (and widely misunderstood) form of collaborative entertainment....
The Fifty-Year Mission: The Next 25 Years is an incisive, no-holds-barred oral history of post-Original Series Star Trek, told exclusively by the people who were there, in their own words....
Throughout this decades-long journey to becoming a multibillion-dollar enterprise, Marvel's identity has continually shifted, careening between scrappy underdog and corporate behemoth. As the company has weathered Wall Street machinations, Hollywood failures, and the collapse of the comic book market, its characters have been passed along among generations of editors, artists, and writers - also known as the celebrated Marvel "Bullpen". Entrusted to carry on tradition, Marvel's contributors - impoverished child prodigies, hallucinating peaceniks, and mercenary careerists among them - struggled with commercial mandates, a fickle audience, and, over matters of credit and control, one another.
For the first time, Marvel Comics reveals the outsized personalities behind the scenes, including Martin Goodman, the self-made publisher who forayed into comics after a get-rich-quick tip in 1939; Stan Lee, the energetic editor who would shepherd the company through thick and thin for decades; and Jack Kirby, the World War II veteran who'd co-created Captain America in 1940 and, 20 years later, developed with Lee the bulk of the company's marquee characters in a three-year frenzy of creativity that would be the grounds for future legal battles and endless debates.
Drawing on more than 100 original interviews with Marvel insiders then and now, Marvel Comics is a story of fertile imaginations, lifelong friendships, action-packed fistfights, reformed criminals, unlikely alliances, and third-act betrayals - a narrative of one of the most extraordinary, beloved, and beleaguered pop-cultural entities in America's history.
I couldn't have enjoyed this more... I collected comics for many years from the late '60's until the mid-90's when the blatant commercialism of multiple foil covers for the same book and horrible new art style (Yes, I mean you Liefeld) finally drove me away.
I was therefore already very familiar with all the names and events described herein, but having never read the fanzines or trade mags, was quite unfamiliar with the behind-the-scenes stories of WHY certain things happened the way they did.
This book covers that in a comprehensive and interesting way. It begins with the formation of the company in the early 1930's and progresses chronologically with the bulk of the narrative focusing on the 60's-80's. Narrator does a great job, and is very easy to listen to.
Some of the questions I received answers to are:
Why did Captain America, Iron Man and Sub-Mariner suddenly all get solo titles in 1968?
Whose dumb idea was it to give Spider-Man a "Spider-Mobile" in the 70's? and
Why was Secret Wars such a terribly written story?
I lost a night of sleep because I couldn't stop listening to this book. If you've read Marvel comics, I give this my highest recommendation. If you haven't, I can see how it might be too esoteric for the uninitiated.
Forgive me for editorializing, but it's absolutely criminal what was done to Jack Kirby.
15 of 16 people found this review helpful
If you have an interest in the Comic Book industry or Marvel in particular then this is a book I highly recommend. This book is well written and unbelievably well paced for a business/creative history. It is a consistently good read for the full 18 hours.
• The book evenly presents the history of marvel, so if you are strictly, only really interested in one or two particular periods then you may find yourself skipping chapters, but even so, it's still a solid pick up
• This book is not about the purchase by Disney, although you do get a solid understanding of previous ownership changes
• There is little or no Celebrity Gossip from the sets of the films
• If the book has a theme, it's the question of creative ownership and how it has been dealt with by countless people from Jack and Stan to Steve Gerber and Rob Liefeld.
5 of 5 people found this review helpful
I enjoyed the writing and the narration. But I must say that it was like complaint after complaint. Not enough freedom, Too much freedom. The arguments about who owned what. How sad that it came across to me that it was a slog to produce these comics and then it became a factory to make money. Only Stan Lee seemed to achieve any job satisfaction.
4 of 4 people found this review helpful
I have been a comic book reader since 1985 and while I've always been more in the DC camp, I enjoyed reading this history of the "House of Ideas." The narrator was engaging which is a must with non-fiction books like this.
Going in, I feared that this would be a one-sided story portraying Marvel in glorious, technicolor beauty. The author did a good job of highlighting both the high and low-lights of the publishing giant's 70+ year history. Most importantly, he didn't gloss over the image of Stan Lee, Marvel's ambassador and editor emeritus.
Lee seems is too often portrayed as a genius who single-handedly saved superhero comics from certain demise in the early 1960's while Jack Kirby and Steve Ditko, the true geniuses behind Marvel's core characters, get lost in the dust bin of history. Admittedly, Lee certainly contributed much to the rise of Marvel comics in the 1960's but his tireless self-promotion has gained him some undeserved credit in my opinion.
This book covers the history of Marvel from its founding as Timely Comics in 1939 through the first decade of the 21st century and does so "marvelously." I would highly recommend it to comics fans and those who wouldn't know Batman from Christian Bale.
4 of 4 people found this review helpful
Maybe I've just read too many biographies that were amazing, so my standards are set too high. (Gabler's book on Walt Disney comes to mind). This book doesn't come close.
I was really wanting an easy to follow, compelling story, that kept me guessing and held my interest. What I got was just a bunch of facts, taped to the wall in chronological order. I could care less about any of these people, as the book never truly helped me get to know them. Sure, it talks about the tension and strife between some of the major players, but without sufficiently building up WHO these people actually are... WHAT MAKES THEM TICK... I just don't care about their arguments or problems.
This book is like an encyclopedia. Knowledgeable, but lacking in heart. If you're a die-hard Marvel fan, you may find it interesting, in terms of learning how they got to where they are. Odds are, you'll finish this book feeling like you just skimmed Marvel's Wikipedia page.
Narrator is excellent.
12 of 15 people found this review helpful
The story of how the fortunes of Marvel Comics unfolded is very interesting on a number of levels. After all, it is the story of real people and their struggles in a business that has changed radically in the last 50 years. Facing everything from changing markets to corporate takeover. However this book will be enjoyed most by Marvel Comics fans. I am one and have followed and collected Marvel Comics for perhaps too long. In the telling, many names of comics professional come up but the book does not have all that much time to duel on more than a handful. For me, that was not a problem because I knew the names and their work. But for someone who is not familiar with people like Roger Stern, John Buscema, Steve Ditko, John Byrne, Todd McFarlane and Joe Quesada as well as the superheroes they created and/or worked on it may get annoyingly hard to follow. (yes we all know Spider-man and the Avengers but how 'bout Captain Marvel and Howard the Duck?)
2 of 2 people found this review helpful
...you may enjoy this book. But if you're not, it may not be very interesting. As a fan myself, I personally was riveted. In the last third or so of the book, I felt sad at what I heard. There are good reasons as to why the comics of the 1960s-80s were often quite good and the 90s so dreadful, and they are delineated in gory detail in the book.
In some ways I regret taking in this book, because any illusions I had about Marvel were shattered. I will never again be able to watch a Marvel movie - or read the comics for that matter - without being aware of the stunning, greedy injustices that were perpetrated upon longtime creators who worked at Marvel, most notably Jack Kirby.
Quite recently, a judge ruled that Disney/Marvel owns the characters that Kirby created. In another ruling, the creator of Ghost Rider, Gary Friedrich, was actually ordered to pay Disney 17K! Even though Friedrich created it - it says so very plainly on the splash page of the inaugural issue - it belongs to Disney/Marvel.
If you move over to another medium, say, if Stephen King writes a novel, does the company that publishes the book own the rights to the book?
Many of the ideas that have become substrate to the sci-fi and super hero movies seen today were created by chain smoking guys in tiny apartments in New York City decades ago, for very little money. They did not retain rights to the characters they invented.
The Avengers Movie of 2012, which mostly features characters created by Jack Kirby, had the biggest opening weekend of any movie ever in North America. It was also the fastest film in history to hit the $1 billion mark, and ultimately grossed $1.51 billion worldwide.
Kirby's family won't be seeing any of that money; nor would Jack himself, were he alive today.
6 of 8 people found this review helpful
If you could sum up Marvel Comics in three words, what would they be?
A very good listen, lots of detail
What did you like best about this story?
They tell the story chronologically which is what I prefer, rather than having a Stan Lee chapter, Jack Kirby chapter, etc.
Which scene was your favorite?
Was this a book you wanted to listen to all in one sitting?
1 of 1 people found this review helpful
Having grown up with comic books, Marvel Comics: The Untold Story was fun and regulatory. The storytelling of Sean Howe really nailed the headspace of comic books readers.
The history is complete and everything is "exposed" as far as I can tell.
Stephen Hoye also does an excellent job at narration, but it look a bit to get used to the depreciated sound quality and his slightly hyperbolic delivery. Once settled in, I realised he was the perfect and obvious choice for this material.
One caveat (and complaint) is the course language. I nearly quit a few times because of it. Hence only 4 stars overall.
4 of 6 people found this review helpful
Very interesting and well researched though more business related, would have liked more artistic history
I find really good histories of companies or historical figures have a thread and one story links well in to another. This was missing in this and so it just because a series of events which have little bearing on each other. I just drifted through most of the book. It had its moments but not enough to hold my interest unfortunately.
I liked hearing the untold story on what brought Marvel comics together in the first place and I love an untold story that was never told before.
0 of 1 people found this review helpful
could have done with more background on the none big characters and seemed to miss the whole Marvel Japan and Marvel UK and hardly mentioned Alan Moore or the massive effect of Watchmen and adult comics like American Splender or love and rockets on the comic market or any mention of Sam Raimi's first Marvel Comic film Darkman or emergence of hero films due to the Matrix film or any mention of the 90's hero films like the rocketeer Dick Tracy the shadow or the phantom or any mention of how batman and robin nearly killed hero films and worst for me no real mention of the computer games made with marvel character, it's an ok book it could have been better if sliced in to 4 books covering the 4 ages of comics
0 of 10 people found this review helpful