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On the fabled world of Krynn, Lord Soth finally learns that there is a price to pay for his long history of evil deeds, a price even an undead warrior might find horrifying. Dark powers transport Soth to Barovia, and there the death knight must face the dread minions of Count Strahn Von Zarovich, the vampire lord of the nightmare land. But with only a captive Vistani woman and an untrustworthy ghost for allies, Lord Soth soon discovers that he may have to join forces with the powerful vampire if he is ever to escape the realm of terror.
Some of the parchment pages were the color of cream, thick and substantial, made to last many, many lifetimes. Other pages were thin and desiccated, positively yellow from age, and crackled alarmingly as Van Richten turned them over. There were no ornate illuminations, no fussy borders, only lines of plain text in hard black ink. The flowing handwriting was a bit difficult to follow at first; the writer's style of calligraphy had not been in common use for 300 years. No table of contents, but from the dates it looked to be some kind of history.
Sir Tristan Hiregaard of Nova Vaasa appears outwardly to be a kind nobleman who would never harm anyone. But his sinister alter-ego, the evil crime lord Malken, finds no act too base when it comes to extending his vast criminal empire.
When the riverboat on which she works as a dancer docks at a zombie-plagued island known as Sourange, Larissa Snowmane must rely on the help of the swamp creatures to save her soul.
Lifelong friends, they went their separate ways. Now they are together again, though each holds secrets from the others in his heart. They speak of a world shadowed with rumors of war. They speak of tales of strange monsters, creatures of myth, creatures of legend. They do not speak of their secrets. Not then. Not until a chance encounter with a beautiful, sorrowful woman, who bears a magical crystal staff, draws the companions deeper into the shadows, forever changing their lives and shaping the fate of the world.
Love and death walk hand in hand...Dr. Sebastian Robarts is a man paralyzed by the fate of his adored wife, dead in childbirth, their only child with her. He searches for a way to build angels from women, a pastime known to Scotland Yard as murder. Robarts meets the Vistani seer named Trueblood, who becomes his assistant and leads him to the Antebellum-era domain of Riverbend, controlled by the sadistic Dr. Weldon, to create angels, unfettered by conventional morality, or even rules.
On the fabled world of Krynn, Lord Soth finally learns that there is a price to pay for his long history of evil deeds, a price even an undead warrior might find horrifying. Dark powers transport Soth to Barovia, and there the death knight must face the dread minions of Count Strahn Von Zarovich, the vampire lord of the nightmare land. But with only a captive Vistani woman and an untrustworthy ghost for allies, Lord Soth soon discovers that he may have to join forces with the powerful vampire if he is ever to escape the realm of terror.
Some of the parchment pages were the color of cream, thick and substantial, made to last many, many lifetimes. Other pages were thin and desiccated, positively yellow from age, and crackled alarmingly as Van Richten turned them over. There were no ornate illuminations, no fussy borders, only lines of plain text in hard black ink. The flowing handwriting was a bit difficult to follow at first; the writer's style of calligraphy had not been in common use for 300 years. No table of contents, but from the dates it looked to be some kind of history.
Sir Tristan Hiregaard of Nova Vaasa appears outwardly to be a kind nobleman who would never harm anyone. But his sinister alter-ego, the evil crime lord Malken, finds no act too base when it comes to extending his vast criminal empire.
When the riverboat on which she works as a dancer docks at a zombie-plagued island known as Sourange, Larissa Snowmane must rely on the help of the swamp creatures to save her soul.
Lifelong friends, they went their separate ways. Now they are together again, though each holds secrets from the others in his heart. They speak of a world shadowed with rumors of war. They speak of tales of strange monsters, creatures of myth, creatures of legend. They do not speak of their secrets. Not then. Not until a chance encounter with a beautiful, sorrowful woman, who bears a magical crystal staff, draws the companions deeper into the shadows, forever changing their lives and shaping the fate of the world.
Love and death walk hand in hand...Dr. Sebastian Robarts is a man paralyzed by the fate of his adored wife, dead in childbirth, their only child with her. He searches for a way to build angels from women, a pastime known to Scotland Yard as murder. Robarts meets the Vistani seer named Trueblood, who becomes his assistant and leads him to the Antebellum-era domain of Riverbend, controlled by the sadistic Dr. Weldon, to create angels, unfettered by conventional morality, or even rules.
Sequestered in the blackness of the dreaded Tower of High Sorcery in Palanthas, surrounded by nameless creatures of evil, Raistlin Majere weaves a plan to conquer the darkness - to bring it under his control. Crysania, a beautiful and devoted cleric of Paladine, tries to use her faith to lead Raistlin from the darkness. She is blind to his shadowed designs, and he draws her slowly into his neatly woven trap. Made aware of Raistlin’s plan, a distraught Caramon travels back in time to the doomed city of Istar in the days before the Cataclysm.
Only fragments of the account of Huma survived the Cataclysm that broke the world of Krynn. The fullness of his tale has never been told – until now. One man took up the call to defend the world against the Queen of Darkness. He was the first Hero of the Lance, driven by his devotion to the Oath and the Measure and his love for a silver dragon. His life made him a hero. Here is the tale that made him a legend….
The people of Krynn have known war in past ages. Some are still alive who remember the triumph of good at the conclusion of the War of the Lance. Still more remember the devastation of the Chaos War, which ended the Fourth Age of the world. But now a new war is about to begin, more terrible than any have known. This war is one for the very heart and soul of the world itself.
When Edward is swept into the world of Ivalis as a Dungeon Lord, the Dark's most powerful servant, he has no servitude in mind. He'll oppose the evil plans of the Dark god, Murmur, whatever it takes. Through only his wits and his guts to help him survive a weakened arrival, Edward must rise to power if he is to earn the right to live another day. But in the battle between Dark and Light, what can Edward choose if both sides are cruel, uncaring monsters?
A mage's soul is forged in the crucible of magic. Raistlin Majere is six years old when he is introduced to the archmage who enrolls him in a school for the study of magic. There the gifted and talented but tormented boy comes to see magic as his salvation. Mages in the magical Tower of High Sorcery watch him in secret, for they see shadows darkening over Raistlin even as the same shadows lengthen over all Ansalon. Finally, Raistlin draws near his goal of becoming a wizard. But first he must take the drea Test in the Tower of High Sorcery. It will change his life forever - if he survives.
The Knights of Solamnia were the greatest order of chivalry in the history of Krynn. All those who wish to become Solamnic Knights must first enter as squires of the Knights of the Crown, with whom they begin their training in the virtue of loyalty. This is the story of Sir Pirvan the Wayward, whose reluctant and inauspicious beginnings as Pirvan the Spell Thief bore few clues to his potential as a Knight of the Crown.
Summer has come to Krynn, a summer unlike any before. The sun bears down on land and sea, searing the world with relentless light and heat. Clouds and rain are nowhere to be found, and even the darkness of night brings little relief from the strange and oppressive day. Meanwhile, those who commune regularly with their gods are uneasy. Every day, their deities become more distant, more difficult to reach. Clerics' prayers go unanswered, and magic goes awry.
A remorseless ranger. A sentient hell hound pelt with a penchant for pyromania. An irksome pixie who sells intrigue and information. Three companions who find themselves trapped in a city filled with warring priestly factions, devious machinations, and an angry fiend. To save the city, they must find three weapons of power, which lie in the most trap-laden, monster-infested place this side of Acererak's tomb: White Plume Mountain.
Her name is Alias, and she is in big trouble. She is a sell-sword, a warrior-for-hire, and an adventuress. She awoke with a series of twisting, magical blue sigils inscribed on her arms and no memory of where she got them. Determined to learn the nature of the mysterious tattoo, Alias joins forces with an unlikely group of companions: the halfling bard, Ruskettle, the southern mage, Akabar, and the oddly silent lizard-man, Dragonbait.
In ancient days, sorcerers sought to learn the One True Spell that would give them power over all the world and understanding of all magic.... The One True Spell was a woman, and her name was Mystra - and her kisses were wonderful. It is the time before Myth Drannor, when the Heartlands are home to barbarians, and wicked dragons rule the skies. In these ancient days, Elminster is but a shepherd boy, dreaming of adventure and heroics. When a dragon-riding magelord sweeps down upon him, though, the boy is thrust into a world of harsh realities, corrupt rulers, and evil sorcerers.
The Summer of Chaos has ended. Ansalon's nightmare has only just begun. The gods have departed the world, heralding a new Age of Mortals. But before the dust of war can settle, vast shadows cover the land. Dragons have come to Ansalon, larger and more powerful than any ever seen, and they will wreak havoc on nations still trembling from war. As the lands themselves begin to change under the dire magic of the new dragon overlords, new heroes arise to lead the fight for freedom.
From R. A. Salvatore, the legendary creator of Drizzt Do'Urden, comes the start of a brand new epic journey. When Aoleyn loses her parents, she is left to fend for herself among a tribe of vicious barbarians. Bound by rigid traditions, she dreams of escaping to the world beyond her mountain home. The only hope for achieving the kind of freedom she searches for is to learn how to wield the mysterious power used by the tribe's coven known as the Song of Usgar. Thankfully, Aoleyn may be the strongest witch to have ever lived, but magic comes at price.
In this chilling sequel to the best-selling Knight of the Black Rose, factions vie for control of Sithicus as Lord Soth - darklord and former knight from the Dragonlance world - fights to keep his reign from crumbling. Even as he struggles to defeat his enemies, rumor reaches him that the White Rose haunts the land. Has Kitiara finally returned to Soth, or is this another spectre from the death knight's tragic past?
Danny Campbell is simply talentless for this kind of work. several grammatical errors and very limited voice range.
Decent but very drawn out. More South please. Maybe one day...one day until then we all suffer the mists.
Davenport lost a great Dark Lord... All hail Lord Soth, Knight of the Black Rose
0 of 1 people found this review helpful
Most of this story was written about the world which Soth found himself in, he was more of a side character verses the main character as any book that holds him as the title should be. The over all story was good, and began to come together more towards the end. It is a good Fantasy book, but not if you are searching for a story of Soth himself as I was.
0 of 2 people found this review helpful