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Minalan gave up a promising career as a professional warmage to live the quiet life of a village spellmonger in the remote mountain valley of Boval. It was a peaceful, beautiful little fief, far from the dangerous feudal petty squabbles of the Five Duchies, on the world of Callidore. There were cows. Lots of cows. And cheese. For six months things went well. Then one night Minalan is forced to pick up his mageblade again to defend his adopted home from the vanguard of an army of goblins bent on a genocidal crusade against all mankind. And that was the good news.
Raised and trained in seclusion at a secret fortress on the edge of the northern wilds of the Kingdom of Ashai, a young warrior called Rezkin is unexpectedly thrust into the outworld when a terrible battle destroys all that he knows. With no understanding of his life’s purpose and armed with masterful weapons mysteriously bestowed upon him by a dead king, Rezkin must travel across Ashai to find the one man who may hold the clues to his very existence.
In a world full of super powers, Felix has a pretty crappy one. He has the ability to modify any item he owns. To upgrade anything. Sounds great on paper. Almost like a video game. Except that the amount of power it takes to actually change, modify, or upgrade anything worthwhile is beyond his abilities. With that in mind, Felix settled into a normal life. A normal job. His entire world changes when the city he lives in is taken over by a super villain. Becoming a country of one city. A city state.
Aaron Jace had a normal life until they came for him. Now he's being hunted. Assassins will stop at nothing to find him. Aaron is from Earth; his family is not. He is the last scion of an ancient and powerful family. Thrust into another world, Aaron must find his way to the one man who can help him survive. The Safanarion Order includes the first three stories in the captivating epic fantasy series listeners describe as compelling and full of suspense.
Powers are determined by geographic birth locations, and only the rich and powerful are permitted access to prized sites. SC is the first person born in space. The punishment for unauthorized births is death. Out of fear, SC keeps his strange abilities as his darkest secret. But when his mother is kidnapped by an unknown organization, SC has no choice but to act.
"The Innocent Mage is come, and we stand at the beginning of the end of everything." Being a fisherman like his father isn't a bad life, but it's not the one that Asher wants. Despite his humble roots, Asher has grand dreams. And they call him to Dorana, home of princes, beggars, and the warrior mages who have protected the kingdom for generations. Little does Asher know, however, that his arrival in the city is being closely watched by members of the Circle, people dedicated to preserving an ancient magic.
Minalan gave up a promising career as a professional warmage to live the quiet life of a village spellmonger in the remote mountain valley of Boval. It was a peaceful, beautiful little fief, far from the dangerous feudal petty squabbles of the Five Duchies, on the world of Callidore. There were cows. Lots of cows. And cheese. For six months things went well. Then one night Minalan is forced to pick up his mageblade again to defend his adopted home from the vanguard of an army of goblins bent on a genocidal crusade against all mankind. And that was the good news.
Raised and trained in seclusion at a secret fortress on the edge of the northern wilds of the Kingdom of Ashai, a young warrior called Rezkin is unexpectedly thrust into the outworld when a terrible battle destroys all that he knows. With no understanding of his life’s purpose and armed with masterful weapons mysteriously bestowed upon him by a dead king, Rezkin must travel across Ashai to find the one man who may hold the clues to his very existence.
In a world full of super powers, Felix has a pretty crappy one. He has the ability to modify any item he owns. To upgrade anything. Sounds great on paper. Almost like a video game. Except that the amount of power it takes to actually change, modify, or upgrade anything worthwhile is beyond his abilities. With that in mind, Felix settled into a normal life. A normal job. His entire world changes when the city he lives in is taken over by a super villain. Becoming a country of one city. A city state.
Aaron Jace had a normal life until they came for him. Now he's being hunted. Assassins will stop at nothing to find him. Aaron is from Earth; his family is not. He is the last scion of an ancient and powerful family. Thrust into another world, Aaron must find his way to the one man who can help him survive. The Safanarion Order includes the first three stories in the captivating epic fantasy series listeners describe as compelling and full of suspense.
Powers are determined by geographic birth locations, and only the rich and powerful are permitted access to prized sites. SC is the first person born in space. The punishment for unauthorized births is death. Out of fear, SC keeps his strange abilities as his darkest secret. But when his mother is kidnapped by an unknown organization, SC has no choice but to act.
"The Innocent Mage is come, and we stand at the beginning of the end of everything." Being a fisherman like his father isn't a bad life, but it's not the one that Asher wants. Despite his humble roots, Asher has grand dreams. And they call him to Dorana, home of princes, beggars, and the warrior mages who have protected the kingdom for generations. Little does Asher know, however, that his arrival in the city is being closely watched by members of the Circle, people dedicated to preserving an ancient magic.
Runic Awakening is the first book in the Runic series, a contemporary epic fantasy series set in the world of Doma, where magical engineers called Runics rule the land. They are equaled in power only by Weavers, men and women that can manipulate the very fabric of the universe with their wills.
Magic is outlawed. Those caught wielding it are taken to the White Tower. They are never heard from again. After the chaos of the Wizard Wars a thousand years ago, the people turned their backs on magic. It was deemed evil. Those born with it will stop at nothing to remain hidden.
Rigel has always known he is not quite human, but the only clue to his origin is the otherworldly bracelet he has worn since childhood. His search for his parentage leads him to the Starlands, where reality and fantasy have changed places. There he learns that he is a human-starborn cross, and his bracelet is the legendary magical amulet Saiph, which makes its wearer an unbeatable swordsman.
When Soren is plucked from the streets and given a place at the prestigious academy of swordsmanship, he thinks his dream of being a great swordsman has become a possibility. However, with great intrigues unfolding all around him, Soren discovers that he is little more than a pawn to the ambitions of others.
In the bustling capital city of the Mahruse Empire, Felicienne Shyrise spends her days as a talented investigator, taking on stolen goods and missing person cases and the occasional murder the city guard are too incompetent - or too lazy - to resolve. During the nights she hones her skills playing Dominion, a board game almost as complicated as life itself. She dreams of making a name for herself and becoming the richest woman in the Empire.
It has been 20 years since the end of the war. The dictatorial Augurs, once thought of almost as gods, were overthrown and wiped out during the conflict, their much-feared powers mysteriously failing them. Those who had ruled under them, men and women with a lesser ability known as the Gift, avoided the Augurs' fate only by submitting themselves to the rebellion's Four Tenets.
Apprentice Swordceror, the first volume of the Blademage Saga, is a debut novel that tells the story of a young man trapped between the separate and incompatible worlds of Wizards and Warriors. The main character, Kevon, is easily identified with, possessing the raw talent we all wish we had, and the naiveté we hope we lack. His journey through betrayal, love, loss, and personal growth is accentuated by the friends and allies that he comes to surround himself with.
Wizard scouts are the elite, deep-recon forces of the Intergalactic Empire. They are a mix of technology and magic-like abilities. Richard has been given a once-in-a-lifetime opportunity to become one of these legendary soldiers. All he has to do is make it through the Wizard Scout Academy. But with a TAC officer who hates his guts, will he even be allowed to graduate. To make matters worse, the Empire has been attacked and soon finds itself in a major war.
Finding the remaining Catalysts should have been easy. Or, at least easier. With the first of five Catalysts safely under their protection, the Rogue Dragonics are one step closer to the Prophecy. One step closer to revealing The One who will free Solera from the Chancellor’s tyranny. But all leads have turned up dry or are suddenly silent. Dead. To make matters worse, Commander Callon McKafrey has gone missing - it’s been days since anyone has heard from him.
Most of the time the Moontide Bridge lies deep below the sea, but every 12 years the tides sink and the bridge is revealed, its gates open for trade. The Magi are hell-bent on ruling this new world, and for the last two Moontides they have led armies across the bridge on "crusades of conquest". Now, the third Moontide is almost here, and this time the people of the East are ready for a fight... but it is three seemingly ordinary people that will decide the fate of the world.
Some say that in the city of Orlyn, godhood is on sale to the highest bidder. Thousands flock to the city each year, hoping for a chance at immortality. Lydia Hastings is a knowledge sorcerer, capable of extracting information from anything she touches. When she travels to Orlyn to validate the claims of the local faith, she discovers a conspiracy that could lead to a war between the world's three greatest powers. At the focal point is a prisoner who bears a striking resemblance to the long-missing leader of the pantheon she worships.
In a galaxy tied together by the magic of the elite Jump Magi, Damien Montgomery is a newly graduated member of their number. With no family or connections to find a ship, he is forced into service on an interstellar freighter known to be hunted by pirates. When he takes drastic action to save the Blue Jay from their pursuers, he sets in motion a sequence of events beyond his control and attracts enemies on both sides of the law.
Rule #1: Stay the Udlast away from the Dragons.
Rule #2: Defy the Council or die trying.
WHERE DOES IT END?
Over a generation ago, the Council ordered the systematic extermination of the magic wielding, Runic Race. In the face of the damning orders, a few Dragonics refused to participate and instead demanded justice. But their call to defiance came too late - no Runics survived.
Now, those against the Council's oppressive reign have long since been outcast to the fringes of society - their numbers and determination dwindling.
Alaister Paine, Commander of the Rogue Dragonics, leads the Resistance with little hope of success, until he deciphers one of his predecessor's logs. Within the cryptic text, Alaister reveals that one Runic - a girl of untold power - was hidden from the Council's grasp. Find the girl, and the Rogues will finally be able to enact a long lost Prophecy to bring freedom back to Solera.
Trouble is... they are not the only ones searching for the last Soleran Runic.
Praise about Defiance: Dragonics & Runics Part I: "I haven't felt this way since I first read Edgar Rice Burroughs..."
For more information on Defiance: Dragonics & Runics Part I and the entire Dragonics & Runics Series, be sure to visit the official website at www.defythecouncil.com