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Masters of Doom Audiobook

Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture

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Publisher's Summary

Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to produce the most notoriously successful game franchises in history - Doom and Quake - until the games they made tore them apart. This is a story of friendship and betrayal, commerce and artistry - a powerful and compassionate account of what it's like to be young, driven, and wildly creative.

©2003 David Kushner (P)2012 Audiobooks.com

What the Critics Say

"Compelling . . . Masters of Doom succeeds on several levels. It's just great storytelling, with perfect pacing, drama and characterization. It's also an excellent business book, a cautionary tale with the kind of insider detail that other writers working in the genre should envy." (Houston Chronicle)

“Kushner’s mesmerizing tale of the Two Johns moves at a rapid clip . . . describing the twists and turns of fate that led them to team up in creating the most powerful video games of their generation. . . . An exciting combination of biography and technology.” (USA Today)

“Meticulously researched . . . as a ticktock of the creative process and as insight into a powerful medium too often dismissed as kids’ stuff, Masters of Doom blasts its way to a high score.” (Entertainment Weekly)

What Members Say

Average Customer Rating

4.6 (2443 )
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4.7 (2266 )
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Performance
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  •  
    Kevin Cossaboon Round Hill, VA USA 12-14-16
    Kevin Cossaboon Round Hill, VA USA 12-14-16 Member Since 2014
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    "Excellent listen"

    A great insight to the world that I grew up in. How better to listen to it, than from Will's voice.

    0 of 0 people found this review helpful
  •  
    John Funk Englewood, CO United States 11-24-16
    John Funk Englewood, CO United States 11-24-16 Member Since 2008
    HELPFUL VOTES
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    "Great tech company story"

    I loved the Wil Wheaton telling this story of the legendary tech/game company. It captured the wild ride and what it means for a company to grow up wonderfully!

    0 of 0 people found this review helpful
  •  
    Mr 11-23-16
    Mr 11-23-16
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    "Just finished my 6'th listen"

    As an aspiring game developer / designer, this book is a regular inspiration to keep going and work hard.

    0 of 0 people found this review helpful
  •  
    J. Sullivan Boston, MA United States 11-22-16
    J. Sullivan Boston, MA United States 11-22-16 Member Since 2016
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    "If you remember Doom as a kid, you MUST read this"
    Which scene was your favorite?

    I particularly enjoyed the scenes related to their offices and how they struggled from house to house until they could get an office... and the relationships with their early shareware vendors. It brings back so many memories of different rumors you hear from back in the day and then gives them real light to observe them by.


    Was this a book you wanted to listen to all in one sitting?

    Not necessarily - it was easy to put down because nobody was in danger of dying... you just get a nice story going through different segments of these people's lives as they build the best video games in the world.


    0 of 0 people found this review helpful
  •  
    Richard 11-13-16
    Richard 11-13-16 Listener Since 2010
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    "Amazing story of two whiz kids"

    A very well written and performed insight into two kids who pursued their passion with abandon. A must read for any aspiring video game developer.

    0 of 0 people found this review helpful
  •  
    Michael 11-06-16
    Michael 11-06-16
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    "Interesting history; written by a "gamer" *sigh*"
    What made the experience of listening to Masters of Doom the most enjoyable?

    The subject matter and the epilogue/addendum describing what they've been up too since the pair last made news. I had always found it strange that they did both Commander Keen and all their FPS stuff.

    The details early on about the technical obstacles and the tricks used to get past them. How the sausage got made as it were. The organizational issues at the end were also interesting, where it came down to needing to force a game out of a bunch of mismatched pieces.

    While I wasn't such a fan of the more personal or biographical aspects of the story, I think that some of the anecdotes were great, and the author clearly understood that some of them worked well with the larger story he was telling.


    Who would you have cast as narrator instead of Wil Wheaton?

    Unfortunately this is only my second non-fiction audiobook. The other being Unfamiliar Fishes by Sarah Vowell.

    Issues that can't be blamed at least in part on the text would be that I got the impression that he was editorializing with his voices and the way he laid on extra emphasis on the word "doom". In the first case I understand that he was aiming at least in some cases for impressions for the discussions of video game violence, but I also think he aimed for hysteria when it came to unknown voices on the anti side and reasonable for the who cares side. In the second case, I understand that it is the title of the game that made Id a household name (depending on your household) and it is what the book's title is referring to, but it is just a word and at most should be emphasized once (and even then it'd be cheesy).

    This was actually the first time that I considered that I might not like Wheaton's work. When listening to something written by Earnest Cline I had always blamed my problems on the bad writing, but it's still happening here. Some of it is still probably the author's fault though.


    Was this a book you wanted to listen to all in one sitting?

    No, but I just don't have that kind of time in a day.


    Any additional comments?

    The book is a nice history, but it definitely feels like either an authorized biography or the author is trying to be nice to everyone involved. That said, it didn't go so easy on the two Johns that I didn't come away with the impression that these are terrible people that I'm happy not to know.

    Frequently something is related as the best/most important/really awesome thing ever and I have to say it gets old. I don't know if this is how "gamers" write or if it is how Wil Wheaton reads, but this is getting old.

    It was also written in 2004, a more naive time where people identifying themselves by their hobby wasn't some kind of danger signal. I didn't know this while listening to it, but it is pretty obvious in the end. Not knowing this, I'd get tense from time to time waiting for some nasty tribalist BS to appear. So video game fans should keep in mind that while this history foreshadows some of the problems that we see today, it was before those problems had become as realized as they are now.

    0 of 0 people found this review helpful
  •  
    Marcel-Jan Gouda, Netherlands 11-02-16
    Marcel-Jan Gouda, Netherlands 11-02-16 Member Since 2015
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    "The story behind Doom I never knew"

    This audio book is not only a trip down memory lane for me, mentioning games like Commander Keen, Wolfenstein, Doom and Quake. But it also opened up a world behind the games. And made me feel guilty for copying Doom back then. I always assumed some big corporations were behind these games, but instead they were a bunch of hardworking guys. The story is amazing, but in the end it turns out a bit sad.
    If there's any negative about this audiobook, it's that it sounds a bit overly dramatic and Wil Weaton, who does a good job, emphasises that drama.

    0 of 0 people found this review helpful
  •  
    tom haines 10-24-16
    tom haines 10-24-16 Member Since 2016
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    "Willy does it again!"

    Great book, and expertly read by Wheaton. Every author should have time read their books!

    0 of 0 people found this review helpful
  •  
    Eric Callman Atlanta, GA United States 10-21-16
    Eric Callman Atlanta, GA United States 10-21-16 Member Since 2013

    Mr. E

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    "Gripping, despite already knowing how it ends :-D"

    The material is good... like a modern parable about life... and the reading performance is awesome! Makes it all come to life.

    0 of 0 people found this review helpful
  •  
    Vince Thyng 10-12-16
    Vince Thyng 10-12-16
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    "Passionate. Entertaining."

    Really enjoyed hearing the story of how some of my favorite games growing up came to be.

    0 of 0 people found this review helpful

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