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Jacked
- The Outlaw Story of Grand Theft Auto
- Narrated by: Adam Verner
- Length: 9 hrs and 28 mins
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Publisher's summary
Inside the making of the multibillion-dollar Grand Theft Auto videogame empire....
Grand Theft Auto is one of the biggest and most controversial videogame franchises of all time. Since its first release in 1997, GTA has pioneered the use of everything from 3D graphics to the voices of top Hollywood actors and repeatedly transformed the world of gaming. Despite its incredible innovations in the $75 billion game industry, it has also been a lightning rod of debate, spawning accusations of ethnic and sexual discrimination, glamorizing violence, and inciting real-life crimes.
Jacked tells the turbulent and mostly unknown story of GTA’s wildly ambitious creators, Rockstar Games; the invention and evolution of the franchise; and the cultural and political backlash it has provoked.
Written by David Kushner, author of Masters of Doom and a top journalist on gaming, this book is drawn from over 10 years of interviews and research, including first-hand knowledge of Grand Theft Auto’s creators and detractors. It explains how British prep-school brothers Sam and Dan Houser took their dream of fame, fortune, and the glamor of American pop culture and transformed it into a worldwide videogame blockbuster. It also offers inside details on key episodes in the development of the series, including the financial turmoil of Rockstar games, the infamous "Hot Coffee" sex minigame incident, and more.
Whether you love Grand Theft Auto or hate it - or just want to understand the defining entertainment product of a generation - you’ll want to hear Jacked and get the real story behind this boundary-pushing game.
David Kushner is an award-winning journalist and author. A contributing editor of Rolling Stone, he has also written for Wired, The New York Times Magazine, New York, and GQ. He served as the digital-culture commentator for National Public Radio and is an adjunct professor of journalism at New York University.
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- L. Productions
- 03-24-13
Kushner Writes Well, Verner Drops the Ball
What did you love best about Jacked?
Jacked has a great story about one of the most controversial video games of our time. Learning the recent history of the GTA series from an insider perspective was fascinating.
Who was your favorite character and why?
While I wouldn't call Jack Thompson a favorite character, his struggle was fascinating.
Would you be willing to try another one of Adam Verner’s performances?
I did not care for Verner's performance. He sounded tired, and the emotional gravity he put in to the read did not match the character of the text. All around, I found his narration to be disappointing.
Was this a book you wanted to listen to all in one sitting?
No; it was easy to grow bored with the narration.
Any additional comments?
Kushner tried to duplicate the earlier success of his masterpiece Masters of Doom. The problem is that he didn't have the same access. However, the writing is still at his high standards. The problem is Verner; you'd probably be better off just reading the book.
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- Chris
- 02-04-17
Could Have Been Better...
I finished this story all the way through as I really wanted to have a good grasp on RockStar games and the GTA series. However, while the book provided some good history and insight, it always felt like it fell a bit short throughout the listen. The stories seemed more second hand and felt like key and interesting details were missing.
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- A. Yerkes
- 10-24-13
Doesn't Get the Creative Story
While this audiobook provides a brisk, well-narrated history of Rockstar Games' corporate evolution, I wanted to hear a little bit less about the decadent lifestyle and threatening workplace elitism, and more about the creative process of game design and world building. There is some of this, as when we're told of the Scottish engineers driving through the streets of LA with a microphone, recording street conversations to make GTA3 sound authentic, but I wanted a lot more. Sam and Dan Houser are clearly the heart of the story of GTA, but they did not cooperate with this book''s production, and without their perspective, this account is hollow. We don't get enough about Dan's writing process (did his literary studies influence his game scripting?) or the engineering challenges, not to mention there is no commentary or interpretative angle on the various GTA ludonarratives, nor any theorization of the larger significance of these games in the current culture. It's not that kind of book.
I found the Jack Thompson plot to be diverting and not interesting enough to take up as much space as it did. It could have been effectively edited down, and seems like its there to fill up what is an underdeveloped narrative.
That said, this book is somewhat enjoyable, and if you are curious about Rockstar, you will probably enjoy it, at least partially. It provided part of the story, but the great account of Rockstar is yet to be written.
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- Daniel
- 10-22-13
Outlaws Forever
If you could sum up Jacked in three words, what would they be?
Outlaws, Scotts, Wanted
What other book might you compare Jacked to and why?
Masters of Doom. Kushner's first book on the golden age of gaming and programming, tells an almost equally gripping tale about the bad boys of the gaming world, and the controversy that surrounded them. Similar themes, but less focus on the technical aspects.
What does Adam Verner bring to the story that you wouldn’t experience if you just read the book?
Verner is a great narrator, and very subtle in his emphasis. Paper books just suck. I haven't read a physical book in years.
If you were to make a film of this book, what would the tag line be?
You take the high road, and I'll take the low road, and I'll get to Los Santos before you...
Any additional comments?
Honestly, I would have liked to have had someone from the UK of Scotland narrate this instead, as most of the central characters hail from that region of the world. Was Patrick Stewart just not available? Still, Verner did a solid job.
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- Nate C
- 11-05-12
I LOVED this book.
If you are a gamer this is a really cool look into one of the biggest game company in the industry. It is a great inside the company through its birth up to today. It is well paced and Adam Verner does a great job narrating it. If your not a gamer it is still a good listen into a company going from a couple of guys into a multi-million dollar company. The story of how money and fame can take its toll and change people.
The same author wrote Master's of Doom. If you loved one you'll love the other. Highly recommend both.
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- deadendpro
- 01-28-23
This gets 5-stars. No need to remove any wanted level.
Greetings.
Growing up during the events covered in this book, it’s a fascinating story that brings dimension and depth to all I remember from being a kid and seeking out the GTA collection of games. This book is a welcome listen if you have spent any amount of hours in Vice City, Liberty City, or San Andreas. If you enjoy peeking behind the curtain, you’ll get plenty of joy with the abundance of glimpses found here.
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- W. Dean Stevenson
- 12-02-22
Another fun romp through gaming history!
This was another fun gaming history by David Kushner. Adam Verner did extremely well with the narration all the way through.
If you enjoy gaming you'll enjoy this trip back to when Rockstar Games was pushing the boundaries on a number of fronts.
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- Christopher J Thompson
- 04-13-22
A letdown. At least I got it for free.
If you want to know nothing but some GTA facts and chapters dedicated to JT. This is the book for you. If you want any sort of comprehensive book about Rockstar and their games, well you won’t find that here.
A letdown compared to Masters of Doom.
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- Ryan Archer
- 01-20-22
Smooth
Definitely an easy listen and explains so much that I never knew. From the birth of the game to the massive steam roller it became at it's prime.
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- Mario Heredia
- 01-13-22
Great story, wonderful writing
the voice actor is not the best, granted, but he is not as bad as some reviews claim.
it definitely helps to speed up to 1.25 or 1.5x
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Story
Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to produce the most notoriously successful game franchises in history - Doom and Quake - until the games they made tore them apart. This is a story of friendship and betrayal, commerce and artistry.
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How it was
- By Ryan on 08-27-13
By: David Kushner
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Replay
- The History of Video Games
- By: Tristan Donovan, Richard Garriott
- Narrated by: Gary Furlong
- Length: 15 hrs and 15 mins
- Unabridged
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Overall
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Performance
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Story
A riveting account of the birth and remarkable evolution of the most important development in entertainment since television, Replay is the ultimate history of video games. From its origins in the research labs of the 1940s to the groundbreaking success of the Wii, Replay sheds new light on gaming's past.
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Excellent Book
- By Devin on 01-17-18
By: Tristan Donovan, and others
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Press Reset
- Ruin and Recovery in the Video Game Industry
- By: Jason Schreier
- Narrated by: Ray Chase
- Length: 8 hrs and 14 mins
- Unabridged
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Overall
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Performance
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Story
Jason Schreier's groundbreaking reporting has earned him a place among the preeminent investigative journalists covering the world of video games. In his eagerly anticipated, deeply researched new book, Schreier trains his investigative eye on the volatility of the video game industry and the resilience of the people who work in it.
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Audio Quality is Inconsistent
- By Amazon Customer on 09-14-21
By: Jason Schreier
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Console Wars
- Sega, Nintendo, and the Battle That Defined a Generation
- By: Blake J. Harris
- Narrated by: Fred Berman
- Length: 20 hrs and 41 mins
- Unabridged
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Overall
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Performance
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Story
A mesmerizing, behind-the-scenes business thriller that chronicles how Sega, a small, scrappy gaming company led by an unlikely visionary and a team of rebels, took on the juggernaut Nintendo and revolutionized the video-game industry. In 1990, Nintendo had a virtual monopoly on the video-game industry. Sega, on the other hand, was just a faltering arcade company with big aspirations and even bigger personalities. But all that would change with the arrival of Tom Kalinske, a former Mattel executive who knew nothing about video games and everything about fighting uphill battles.
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Was hoping for so much more...
- By Rob G. on 11-17-14
By: Blake J. Harris
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Prepare to Meet Thy Doom
- And More True Gaming Stories
- By: David Kushner
- Narrated by: Wil Wheaton
- Length: 5 hrs and 39 mins
- Unabridged
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Overall
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Performance
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Story
From Masters of Doom author David Kushner comes Prepare to Meet Thy Doom, a compilation of true gaming stories covering many facets of America's biggest entertainment business: the video game industry. In addition to more than a dozen fascinating tales of game creation, play, business, and controversy, Prepare to Meet Thy Doom follows up on Kushner's previous best seller, Masters of Doom, with a long-awaited update.
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An interesting and unsorted collection
- By Greg on 11-05-15
By: David Kushner
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The Players Ball
- A Genius, a Con Man, and the Secret History of the Internet's Rise
- By: David Kushner
- Narrated by: George Newbern
- Length: 7 hrs and 9 mins
- Unabridged
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Overall
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Performance
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Story
"An engrossing microcosm of the internet’s Wild West years" (Kirkus Reviews), award-winning journalist David Kushner tells the incredible battle between the founder of Match.com and the con man who swindled him out of the website Sex.com, resulting in an all-out war for control for what still powers the internet today: love and sex.
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One Hell of a Book
- By Austin Pierce on 04-25-19
By: David Kushner
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Masters of Doom
- How Two Guys Created an Empire and Transformed Pop Culture
- By: David Kushner
- Narrated by: Wil Wheaton
- Length: 12 hrs and 43 mins
- Unabridged
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Overall
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Performance
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Story
Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to produce the most notoriously successful game franchises in history - Doom and Quake - until the games they made tore them apart. This is a story of friendship and betrayal, commerce and artistry.
-
-
How it was
- By Ryan on 08-27-13
By: David Kushner
-
Replay
- The History of Video Games
- By: Tristan Donovan, Richard Garriott
- Narrated by: Gary Furlong
- Length: 15 hrs and 15 mins
- Unabridged
-
Overall
-
Performance
-
Story
A riveting account of the birth and remarkable evolution of the most important development in entertainment since television, Replay is the ultimate history of video games. From its origins in the research labs of the 1940s to the groundbreaking success of the Wii, Replay sheds new light on gaming's past.
-
-
Excellent Book
- By Devin on 01-17-18
By: Tristan Donovan, and others
-
Press Reset
- Ruin and Recovery in the Video Game Industry
- By: Jason Schreier
- Narrated by: Ray Chase
- Length: 8 hrs and 14 mins
- Unabridged
-
Overall
-
Performance
-
Story
Jason Schreier's groundbreaking reporting has earned him a place among the preeminent investigative journalists covering the world of video games. In his eagerly anticipated, deeply researched new book, Schreier trains his investigative eye on the volatility of the video game industry and the resilience of the people who work in it.
-
-
Audio Quality is Inconsistent
- By Amazon Customer on 09-14-21
By: Jason Schreier
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Console Wars
- Sega, Nintendo, and the Battle That Defined a Generation
- By: Blake J. Harris
- Narrated by: Fred Berman
- Length: 20 hrs and 41 mins
- Unabridged
-
Overall
-
Performance
-
Story
A mesmerizing, behind-the-scenes business thriller that chronicles how Sega, a small, scrappy gaming company led by an unlikely visionary and a team of rebels, took on the juggernaut Nintendo and revolutionized the video-game industry. In 1990, Nintendo had a virtual monopoly on the video-game industry. Sega, on the other hand, was just a faltering arcade company with big aspirations and even bigger personalities. But all that would change with the arrival of Tom Kalinske, a former Mattel executive who knew nothing about video games and everything about fighting uphill battles.
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Was hoping for so much more...
- By Rob G. on 11-17-14
By: Blake J. Harris
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Alligator Candy
- A Memoir
- By: David Kushner
- Narrated by: Bronson Pinchot
- Length: 6 hrs and 19 mins
- Unabridged
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Overall
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Performance
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Story
From award-winning journalist David Kushner, Alligator Candy is a reported memoir about family, survival, and the unwavering power of love. David Kushner grew up in the early 1970s in the Florida suburbs. It was when kids still ran free, riding bikes and disappearing into the nearby woods for hours at a time. One morning in 1973, however, everything changed. David’s older brother, Jon, biked through the forest to the convenience store for candy, and never returned.
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Very well done
- By Nic on 06-27-18
By: David Kushner
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Control Freak
- My Epic Adventure Making Video Games
- By: Cliff Bleszinski
- Narrated by: Kurt Kanazawa
- Length: 9 hrs and 24 mins
- Unabridged
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Overall
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Performance
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Story
Video games are dominating the planet. In 2020, they brought in $180 billion dollars globally—nearly $34 billion in the United States alone. So who are the brilliant designers who create these stunning virtual worlds? Cliff Bleszinski—or CliffyB as he is known to gamers—is one of the few who’ve reached mythical, rock-star status. In Control Freak, he gives an unvarnished, all-access tour of the business.
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CliffyB is a Legend as is his Tome
- By J. Beard on 06-17-23
By: Cliff Bleszinski
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Doom Guy
- Life in First Person
- By: John Romero
- Narrated by: John Romero
- Length: 17 hrs and 4 mins
- Unabridged
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Overall
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Performance
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Story
Doom Guy: Life in First Person is the long-awaited autobiography of gaming’s original rock star and the cocreator of DOOM, Quake, and Wolfenstein—some of the most recognizable and important titles in video game history. Credited with the invention of the first-person shooter, a genre that continues to dominate the market today, he is gaming royalty. Told in remarkable detail, a byproduct of his hyperthymesia, Romero recounts his storied career.
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Great insight into this epic period of gaming and someone at the center
- By Zed on 08-04-23
By: John Romero
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A History of Video Games
- By: Jeremy Parish, The Great Courses
- Narrated by: Jeremy Parish
- Length: 4 hrs and 40 mins
- Original Recording
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Overall
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Performance
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Story
Since their arrival in the mid-20th century, video games have become a sprawling, multi-billion dollar business. On an annual basis, the industry is even more profitable than Hollywood. Today’s video games feature stunning, lifelike visuals and complex storylines - but they didn’t start out that way. The origin of video games can be traced back to World War II. In the 10 lectures of A History of Video Games, listeners will follow the development of the digital game from its roots in the war room to its proliferation in the 21st-century living room.
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A fairly shallow and disjointed series of lectures
- By Michael G. Matrix on 01-31-22
By: Jeremy Parish, and others
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Getting Gamers
- The Psychology of Video Games and Their Impact on the People who Play Them
- By: Jamie Madigan
- Narrated by: Stephen Bel Davies
- Length: 11 hrs and 25 mins
- Unabridged
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Overall
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Performance
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Story
Getting Gamers will show that rather than being a waste of time, video games can help us develop skills, make friends, succeed at work, form good habits, and be happy. Taking the time to learn what's happening in our heads as we play and shop allows us to approach games and gaming communities on our own terms and get more out of them. With examples from the games themselves, Jamie Madigan offers a fuller understanding of the impact of games on our psychology and the influence of psychology on our games.
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very interesting and eye opening.
- By Saul Cabrera on 06-02-21
By: Jamie Madigan