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Video Game Storytelling
- What Every Developer Needs to Know About Narrative Techniques
- Narrated by: D.G. Chichester
- Length: 8 hrs and 49 mins
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Publisher's Summary
Unlock your game's narrative potential!
With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and producer Evan Skolnick provides a comprehensive yet easy-to-follow guide to storytelling basics and how they can be applied at every stage of the development process - by all members of the team. This clear, concise reference pairs relevant examples from top games and other media with a breakdown of the key roles in game development, showing how a team’s shared understanding and application of core storytelling principles can deepen the player experience. Understanding story and why it matters is no longer just for writers or narrative designers. From team leadership to game design and beyond, Skolnick reveals how each member of the development team can do his or her part to help produce gripping, truly memorable narratives that will enhance gameplay and bring today’s savvy gamers back time and time again.
Critic Reviews
"Every once in a while I end up reading a book that should be read by almost everyone that I know - whether they actually need to or not. Video Game Storytelling: What Every Developer Needs to Know About Narrative Techniques (published by Watson-Guptill) is one of those books. [It] is a great resource not only for budding writers, but it should also serve as a very important reference for everyone who holds a position in the ever-expanding videogame industry." (Toronto Thumbs)
"[This] book piqued our interest to an exceptional degree. 'Video Game Storytelling: What Every Developer Needs To Know About Narrative Techniques' is perfect for anyone who is a Developer, wants to get into game development, anyone who is a fiction writer, or anyone who wants to have a greater understanding and appreciation of the fictional game worlds we so much enjoy." (Digital Mayhem Radio)
"I found it to be both interesting and entertaining, using real-life examples taken from very popular movies and games that most people will be readily familiar with. I feel that Evan Skolnick has a lot to share and I really wish I had the opportunity to attend one of his talks. I would recommend Video Game Storytelling to anyone involved in the game development process - or anyone hoping to get into game development." (Game Vortex)
More from the same
What listeners say about Video Game Storytelling
Average Customer RatingsReviews - Please select the tabs below to change the source of reviews.
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Overall
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Performance
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Story
- Lemondrop S
- 03-24-22
Starts great but drifts away from writing.
Good book on the matter, but I want to learn more how to craft a story. It starts out teaching some storytelling but turns into a list of reasons why you should hire a professional writer rather than write yourself. Maybe this book is targeted more at convincing larger game developers to hire professional writers rather than aspiring indie bedroom developers looking to make their own masterpieces.
6 people found this helpful
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Overall
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Performance
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Story
- Amazon Customer
- 01-14-22
Nice but shallow
This book contains a decent introduction into basics of storytelling in games.
However, given the size of the topic, the material feels very shallow: it starts out good with interesting examples from popular movies (yes, movies, not games) at the beginning but quickly degrades into a mix between blog posts and a quick PowerPoint presentation.
3 people found this helpful
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Overall
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Performance
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Story
- Reuben
- 08-09-21
Must read for all developers!
This is a smart and potent book for game development and story telling! Add this to your arsenal!
2 people found this helpful
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Overall
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Performance
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Story
- eilon
- 06-11-22
Good for the absolute basics, but that’s it
Evan goes into a lot of detail when it comes to story structure, but other books do a batter a job at it.
The specifics of writing a narrative for video games, such as a branching story, are painfully missing.
This books try to be a jack of all trades but ends up being a master of none. Good for someone who’s really interested in video game writing but can’t imagine listening to someone who’s outside of the video game industry (although you definitely should)
1 person found this helpful
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Overall
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Performance
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Story
- Eric Thompson
- 10-26-22
Great Overview
I’m new to GD (as a hobby for now) and have an idea for a game. Picked this up to help me write the backstory. Got more than I bargained for and now feel prepared to anticipate issues down the road and be more intentional about the story design. Listened at 1.3x, narrator was clear and was not distracting.
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Performance
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- Ahbugger
- 08-08-21
Clearly Right For Most, But Not Right For Me
Got three hours in and gave up with regret.
The print book is not short on good reviews so it is clearly right for a lot of people. Unfortunately on the Venn diagram of people who shouldn't read this book, I sit in the overlap between 'already knows a bit about storytelling' and 'doesn't know anything about Star Wars'.
The author seems to think that Star Wars is some sort of universal language which they can use to explain storytelling concepts. Unfortunately, because it isn't, the author ended up inadvertently teaching me about Star Wars using simple storytelling theory.
I was hoping that if I got in far enough, that the book would move away from the real basics and say something interesting. But there I was at the three-hour mark being treated to the revelation that villains can't simply be evil for the sake of it and must have a reason that makes sense to them for acting the way that they do. Most of these simple points were then exhaustively annotated with a list of characters and sub-plots from the Star Wars universe. "Luke did this, Leia did that. Vader wanted this then did that." Such commentary made up a substantial part of the book.
To be fair to the author, the advice and concepts given were solid and correct. But they were solid and correct to the point of banality: I didn't think we needed another book, exhaustively going over the hero's journey (with or without Star Wars commentary). I had hoped that a book with a specialist focus on videogames might concentrate less on outlining well-established basics, and more time on how those concepts apply in the domain of games.
Never mind. This remains a competent and well-written book that has clearly given a lot of value to a substantial number of other reviewers. I hope you're one of them and not one of me.
1 person found this helpful
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Story

- MR D Shukla
- 04-20-22
interesting read about narrative in games
having just started a game development company, I felt it was important to begin to understand the power of storytelling in games.
decent book with lots of information about how narrative works in video games and definitely know a lot more than I did before will take this into the games that we develop definitely recommend reading it
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- Anonymous User
- 02-22-21
Solid trip around game storytelling
Very good tour around the many aspects of storytelling in general and how they apply to game development. Would recommend it to newcomers and leads particularly.
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Indie Game Publishing
- A Practical Guide for Videogame Developers
- By: Odile Limpach
- Narrated by: Carol Scheider
- Length: 7 hrs and 14 mins
- Unabridged
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Indie Game Publishing is the essential guide for indie game developers seeking to put their game into the hands of players. Whether you decide to self-publish or find a publisher to partner with, this useful guide will take you through each step of the process and thoroughly prepare you for success. This revised edition has been redesigned and tailored specially for the audiobook listener. Hear from experienced developers and expert publishers how they successfully released their games.
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Exactly what I needed
- By Omzy on 08-04-22
By: Odile Limpach
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Game Thinking
- Innovate Smarter & Drive Deep Engagement with Design Techniques from Hit Games
- By: Amy Jo Kim PhD
- Narrated by: Amy Jo Kim
- Length: 4 hrs and 11 mins
- Unabridged
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In this groundbreaking audiobook, Amy Jo Kim lays out a step-by-step system for crafting products that people love...and keep loving. The secret? Develop “impossible to put down” products by using techniques that the fast-moving games industry employs when making games that glue millions of players to their screens.
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Amalgamation of past and future processes
- By Ashley on 03-20-19
By: Amy Jo Kim PhD
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Gamedev
- 10 Steps to Making Your First Game Successful
- By: Wlad Marhulets
- Narrated by: Yong Yea
- Length: 6 hrs
- Unabridged
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The book guides you through a step-by-step process of making a commercial game. It teaches you how to learn all the necessary skills and covers various aspects of game development: mindset, preproduction, funding, business, law, development, marketing, PR, publishing, distribution, as well as pre-launch, launch, and post-launch strategies.
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The bible of modern game development.
- By Jason Parks on 11-12-20
By: Wlad Marhulets
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Getting Gamers
- The Psychology of Video Games and Their Impact on the People who Play Them
- By: Jamie Madigan
- Narrated by: Stephen Bel Davies
- Length: 11 hrs and 25 mins
- Unabridged
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Getting Gamers will show that rather than being a waste of time, video games can help us develop skills, make friends, succeed at work, form good habits, and be happy. Taking the time to learn what's happening in our heads as we play and shop allows us to approach games and gaming communities on our own terms and get more out of them. With examples from the games themselves, Jamie Madigan offers a fuller understanding of the impact of games on our psychology and the influence of psychology on our games.
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very interesting and eye opening.
- By Saul Cabrera on 06-02-21
By: Jamie Madigan
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Blood, Sweat, and Pixels
- The Triumphant, Turbulent Stories Behind How Video Games Are Made
- By: Jason Schreier
- Narrated by: Ray Chase
- Length: 7 hrs and 58 mins
- Unabridged
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Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes listeners on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius.
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Behind the Scenes
- By SAMA on 11-27-17
By: Jason Schreier
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You Said This Would Be Fun
- What Makes a Game Good and How to Make a Good Game
- By: Jeff Warrender
- Narrated by: Quentin Hudspeth
- Length: 9 hrs and 13 mins
- Unabridged
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Good games don’t emerge out of thin air. Game design is a craft, and as in any other craft, there are skills and knowledge, acquired through study and practice, that accelerate progress toward better games. You Said This Would Be Fun explores these skills, explaining how great games exhibit qualities that designers of all experience levels can strive to emulate.
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Great Advice
- By K.C. Brown on 01-24-23
By: Jeff Warrender
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Press Reset
- Ruin and Recovery in the Video Game Industry
- By: Jason Schreier
- Narrated by: Ray Chase
- Length: 8 hrs and 14 mins
- Unabridged
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Jason Schreier's groundbreaking reporting has earned him a place among the preeminent investigative journalists covering the world of video games. In his eagerly anticipated, deeply researched new book, Schreier trains his investigative eye on the volatility of the video game industry and the resilience of the people who work in it.
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Audio Quality is Inconsistent
- By Amazon Customer on 09-14-21
By: Jason Schreier
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The Ultimate History of Video Games, Volume 2
- Nintendo, Sony, Microsoft, and the Billion-Dollar Battle to Shape Modern Gaming
- By: Steven L. Kent
- Narrated by: Dan Woren
- Length: 20 hrs and 8 mins
- Unabridged
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Steven L. Kent has been playing video games since Pong and writing about the industry since the Nintendo Entertainment System. In volume 1 of The Ultimate History of Video Games, he chronicled the industry’s first thirty years. In volume 2, he narrates gaming’s entrance into the twenty-first century, as Nintendo, Sega, Sony, and Microsoft battle to capture the global market.
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A worthy follow up!
- By Amazon Customer on 01-20-23
By: Steven L. Kent
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The Greatest Stories Ever Played
- Video Games and the Evolution of Storytelling
- By: Dustin Hansen
- Narrated by: Graham Halstead
- Length: 7 hrs and 16 mins
- Unabridged
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Whether it’s playing through blockbuster-esque adventures, diving deep into hidden bits of story and lore, or building relationships that change the fate of the world itself, video games are bringing stories to life in ways that are immediate, interactive, and immersive. Focusing on some of the best and most memorable experiences in gaming, The Greatest Stories Ever Played examines the relationship between gaming and storytelling in a new way.
By: Dustin Hansen
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The Gaming Mind
- A New Psychology of Videogames and the Power of Play
- By: Alexander Kriss PhD
- Narrated by: Matthew Josdal
- Length: 8 hrs and 50 mins
- Unabridged
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Are videogames bad for us? It's the question on everyone's mind, given teenagers' captive attention to videogames and the media's tendency to scapegoat them. It's also - if you ask clinical psychologist Alexander Kriss - the wrong question. In his therapy office, Kriss looks at videogames as a window into the mind. Is his patient Liz really "addicted" to Candy Crush - or is she evading a deeper problem? And when Jack immerses himself in Mass Effect, is he eroding his social skills - or honing them via relationship - building gameplay?
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I wanted to like this book.
- By James Gammill on 05-03-20
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Replay
- The History of Video Games
- By: Tristan Donovan, Richard Garriott
- Narrated by: Gary Furlong
- Length: 15 hrs and 15 mins
- Unabridged
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A riveting account of the birth and remarkable evolution of the most important development in entertainment since television, Replay is the ultimate history of video games. From its origins in the research labs of the 1940s to the groundbreaking success of the Wii, Replay sheds new light on gaming's past.
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Excellent Book
- By Devin on 01-17-18
By: Tristan Donovan, and others
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Disrupting the Game
- From the Bronx to the Top of Nintendo
- By: Reggie Fils-Aimé
- Narrated by: Reggie Fils-Aimé
- Length: 8 hrs and 17 mins
- Unabridged
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Reggie Fils-Aimé, retired President and Chief Operating Officer of Nintendo of America Inc., shares leadership lessons and inspiring stories from his unlikely rise to the top. Learn from Reggie how to leverage disruptive thinking to pinpoint the life choices that will make you truly happy, conquer negative perceptions from those who underestimate or outright dismiss you, and master the grit, perseverance, and resilience it takes to dominate in the business world and to reach your professional dreams.
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My body is ready
- By Cole on 05-04-22
By: Reggie Fils-Aimé