A History of Video Games in 64 Objects Audiolibro Por World Video Game Hall of Fame arte de portada

A History of Video Games in 64 Objects

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A History of Video Games in 64 Objects

De: World Video Game Hall of Fame
Narrado por: Ray Chase
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Inspired by the groundbreaking A History of the World in 100 Objects, this book draws on the unique collections of The Strong museum in Rochester, New York, to chronicle the evolution of video games, from Pong to first-person shooters, told through the stories of dozens of objects essential to the field’s creation and development.

Drawing on the World Video Game Hall of Fame’s unmatched collection of video game artifacts, this fascinating history offers an expansive look at the development of one of the most popular and influential activities of the modern world: video gaming.

Sixty-four unique objects tell the story of the video game from inception to today. Pithy, in-depth essays examine each object’s significance to video game play—what it has contributed to the history of gaming—as well as the greater culture.

A History of Video Games in 64 Objects explains how the video game has transformed over time. Inside, you’ll find a wide range of intriguing topics, including:

  • The first edition of Dungeons & Dragons—the ancestor of computer role-playing games
  • The Oregon Trail and the development of educational gaming
  • The Atari 2600 and the beginning of the console revolution
  • A World of Warcraft server blade and massively multiplayer online games
  • Minecraft—the backlash against the studio system
  • The rise of women in gaming represented by pioneering American video game designers Carol Shaw and Roberta Williams’ game development materials
  • The prototype Skylanders Portal of Power that spawned the Toys-to-Life video game phenomenon and shook up the marketplace
  • And so much more!

A panorama of unforgettable anecdotes and factoids, A History of Video Games in 64 Objects is a treasure trove for gamers and pop culture fans. Let the gaming begin!

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I thoroughly enjoyed listening to the tales and accounts of these key games, items and iconic moments in video game history. The choices of the objects were well made, and the stories behind them fun dnd interesting.

A wonderful walk through the sometimes surprising history of video games

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This is a brave and largely successful effort to identify the most influential games that shaped video game history. Although many will contest some of the selections of the games that reflect the history of the medium, this list is largely accurate with only two or three big omissions (Spacewar!, Colossal Cave Adventure and Centipede among them). Some of the explanations of the book’s objects in their attempts to instill the importance of a game are too hyperbolic (many uses of ‘of all time’) or use debunked game history stories such as the shortage of yen coins following Space Invaders launch in Japan. There are some memorable stories about donors relationship with the Strong Museum such as anecdote about the Her interactive Nancy Drew series. Any minor criticisms of these 64 objects and the book’s writing is small in comparison to the the desire to visit the Strong Museum one gets after reading.

Inspiring a visit to the Strong Museum

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A fascinating look at some of the most influential objects that shaped the landscape of the videogame industry then and now. I've read/listened to a few "history of videogames" type books before and I still felt like I learned a lot. Ray does a great job narrating (he's easily become my favorite narrator), and my only complaint is that I wish it were longer.

Loved every minute!

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great background in video games. I highly suggest it if you're a gamer and want to know about it.

great read

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I got this because I like video games and grew up in a time when they were starting out, I remember playing Pong and having the Atari. Then played the games with my kids as they grew up. I found the story of the artifacts interesting. I liked how each chapter was an item, so you don't have to worry about listening to the book continuously. However, there were two annoying things, one, the whole book almost seemed like an ad for the museum. In the intro, they told us the items were there and in every chapter you told us about the museum. The other thing was changing pronouns, a chapter would start out with 'he did xyz', then end with 'she did xyz' it seemed to happen more later in the book. Sometimes it would even be one sentence, However, it was still a fun listen even with those issues

Fun to hear about all the items and their history.

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