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A History of Video Games in 64 Objects
- Narrated by: Ray Chase
- Length: 7 hrs and 40 mins
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Publisher's summary
Inspired by the groundbreaking A History of the World in 100 Objects, this book draws on the unique collections of The Strong museum in Rochester, New York, to chronicle the evolution of video games, from Pong to first-person shooters, told through the stories of dozens of objects essential to the field’s creation and development.
Drawing on the World Video Game Hall of Fame’s unmatched collection of video game artifacts, this fascinating history offers an expansive look at the development of one of the most popular and influential activities of the modern world: video gaming.
Sixty-four unique objects tell the story of the video game from inception to today. Pithy, in-depth essays examine each object’s significance to video game play - what it has contributed to the history of gaming - as well as the greater culture.
A History of Video Games in 64 Objects explains how the video game has transformed over time. Inside, you’ll find a wide range of intriguing topics, including:
- The first edition of Dungeons & Dragons - the ancestor of computer role-playing games
- The Oregon Trail and the development of educational gaming
- The Atari 2600 and the beginning of the console revolution
- A World of Warcraft server blade and massively multiplayer Online games
- Minecraft - the backlash against the studio system
- The rise of women in gaming represented by pioneering American video game designers Carol Shaw and Roberta Williams’ game development materials
- The prototype Skylanders Portal of Power that spawned the Toys-to-Life video game phenomenon and shook up the marketplace
- And so much more
A panorama of unforgettable anecdotes and factoids, A History of Video Games in 64 Objects is a treasure trove for gamers and pop culture fans. Let the gaming begin!
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Average customer ratingsReviews - Please select the tabs below to change the source of reviews.
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- Frank Gabriel
- 06-22-18
Great Book
First I have to say I love The Strong National Museum Of Play. When I heard of this book I knew I had to get it. I enjoyed the book it was an enjoyable listen. I found the object concept to be an interesting way to combine the items you can see at the museum and the history of video games. While at rhe museum you can see the item & get a brief history of that item, this gives the deep dive in to the objects & how the way it relates to other video game items & history.
All said I was upset by a couple minor thing. The Pronunciation of Ralph Baer's name. And Sega was Service Games not System Games before it was Sega. It my seem like nit-picking but little things like that make me question other fact I did know that if the book is correct or not.
Recommend this book to any video game history fan.
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- Raven Fields
- 10-11-18
Loved every minute!
A fascinating look at some of the most influential objects that shaped the landscape of the videogame industry then and now. I've read/listened to a few "history of videogames" type books before and I still felt like I learned a lot. Ray does a great job narrating (he's easily become my favorite narrator), and my only complaint is that I wish it were longer.
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- J. Kinkley
- 01-09-23
Inspiring a visit to the Strong Museum
This is a brave and largely successful effort to identify the most influential games that shaped video game history. Although many will contest some of the selections of the games that reflect the history of the medium, this list is largely accurate with only two or three big omissions (Spacewar!, Colossal Cave Adventure and Centipede among them). Some of the explanations of the book’s objects in their attempts to instill the importance of a game are too hyperbolic (many uses of ‘of all time’) or use debunked game history stories such as the shortage of yen coins following Space Invaders launch in Japan. There are some memorable stories about donors relationship with the Strong Museum such as anecdote about the Her interactive Nancy Drew series. Any minor criticisms of these 64 objects and the book’s writing is small in comparison to the the desire to visit the Strong Museum one gets after reading.
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- Lee S
- 11-29-22
great read
great background in video games. I highly suggest it if you're a gamer and want to know about it.
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- Amazon Customer
- 04-05-21
Good overview, not that in depth
It's an interesting overview of some of the most important games or artifacts in video game history but it's not that in depth. Each "object" only gets a short section (each section was 5 - 10 minutes. The narration by Ray Chase is solid though).
It's a good starting point to go more in depth though if you do like some of the games, people or technologies talked about. I liked in particular that most of the focus was on early games and technologies before the 90's and I learned about some games or machines that I'd never heard of before.
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The Sirens of Mars
- Searching for Life on Another World
- By: Sarah Stewart Johnson
- Narrated by: Cassandra Campbell
- Length: 7 hrs and 56 mins
- Unabridged
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Mars was once similar to Earth, but today there are no rivers, no lakes, no oceans. Coated in red dust, the terrain is bewilderingly empty. And yet multiple spacecraft are circling Mars, on the brink, perhaps, of a staggering find, one that would inspire humankind as much as any discovery in the history of modern science. In this beautifully observed, deeply personal book, Georgetown scientist Sarah Stewart Johnson tells the story of how she and other researchers have scoured Mars for signs of life, transforming the planet from a distant point of light into a world of its own.
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A Masterpiece for the Ages
- By Richard T. Mahoney on 07-19-21
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The Map of Knowledge
- A Thousand-Year History of How Classical Ideas Were Lost and Found
- By: Violet Moller
- Narrated by: Susan Duerden
- Length: 8 hrs and 46 mins
- Unabridged
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The foundations of modern knowledge - philosophy, math, astronomy, geography - were laid by the Greeks, whose ideas were written on scrolls and stored in libraries across the Mediterranean and beyond. But as the vast Roman Empire disintegrated, so did appreciation of these precious texts. Christianity cast a shadow over so-called pagan thought, books were burned, and the library of Alexandria, the greatest repository of classical knowledge, was destroyed. Yet some texts did survive and The Map of Knowledge explores the role played by seven cities around the Mediterranean....
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Terrible narration.
- By nathan535 on 11-05-19
By: Violet Moller
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The Greenprint
- Plant-Based Diet, Best Body, Better World
- By: Marco Borges, Jay-Z - introduction, Beyoncé - introduction
- Narrated by: Marco Borges
- Length: 6 hrs and 5 mins
- Unabridged
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New York Times best-selling author and CEO of 22 Days Nutrition Marco Borges introduces one of the most inclusive, practical, and revolutionary plant-based lifestyle plans - The Greenprint. By following its 22 proven effective guidelines, you will shift your mindset, improve your health, lose weight, and impact the planet for the better.
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Would have been better with recipes!
- By Jen on 03-04-19
By: Marco Borges, and others
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Probable Impossibilities
- Musings on Beginnings and Endings
- By: Alan Lightman
- Narrated by: Christopher Grove
- Length: 5 hrs and 45 mins
- Unabridged
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Can space be divided into smaller and smaller units, ad infinitum? Does space extend to larger and larger regions, on and on to infinity? Is consciousness reducible to the material brain and its neurons? What was the origin of life, and can biologists create life from scratch in the lab? Physicist and novelist Alan Lightman explores these questions and more - from the anatomy of a smile to the capriciousness of memory to the specialness of life in the universe to what came before the Big Bang.
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What a beautiful, insightful, learned yet poetic book
- By Steve Yastrow on 07-15-22
By: Alan Lightman
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Fallout
- Spies, Superbombs, and the Ultimate Cold War Showdown
- By: Steve Sheinkin
- Narrated by: Roy Samuelson
- Length: 8 hrs and 12 mins
- Unabridged
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As World War II comes to a close, the United States and the Soviet Union emerge as the two greatest world powers on extreme opposites of the political spectrum. After the United States showed its hand with the atomic bomb in Hiroshima, the Soviets refuse to be left behind. With communism sweeping the globe, the two nations begin a neck-and-neck competition to build even more destructive bombs and conquer the Space Race. In their battle for dominance, spy planes fly above, armed submarines swim deep below, and undercover agents meet in the dead of night.
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Good background on events I was too young to understand at the time.
- By nightowl on 08-19-23
By: Steve Sheinkin
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Major Labels
- A History of Popular Music in Seven Genres
- By: Kelefa Sanneh
- Narrated by: Kelefa Sanneh
- Length: 18 hrs and 59 mins
- Unabridged
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Kelefa Sanneh, one of the essential voices of our time on music and culture, has made a deep study of how popular music unites and divides us, charting the way genres become communities. In Major Labels, Sanneh distills a career’s worth of knowledge about music and musicians into a brilliant and omnivorous reckoning with popular music - as an art form (actually, a bunch of art forms), as a cultural and economic force, and as a tool that we use to build our identities.
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Pure Pleasure Cultural History
- By A. Yerkes on 11-09-21
By: Kelefa Sanneh
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Cultured
- How Ancient Foods Can Feed Our Microbiome
- By: Katherine Harmon Courage
- Narrated by: Brittany Pressley
- Length: 8 hrs and 43 mins
- Unabridged
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These days, probiotic yogurt and other "gut-friendly" foods line supermarket shelves. But what's the best way to feed our all-important microbiome - and what is a microbiome, anyway? In this engaging book, science journalist Katherine Harmon Courage investigates these questions, presenting a deep dive into the ancient food traditions and the latest research for maintaining a healthy gut.
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More vegan propaganda. Skip it.
- By mottdog2002 on 09-18-19
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The Second Brain
- A Groundbreaking New Understanding of Nervous Disorders of the Stomach and Intestine
- By: Michael Gershon
- Narrated by: Peter Berkrot
- Length: 15 hrs and 46 mins
- Unabridged
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Dr. Michael Gershon has devoted his career to understanding the human bowel (the stomach, esophagus, small intestine, and colon). His 30 years of research have led to an extraordinary rediscovery: Nerve cells in the gut that act as a brain. This "second brain" can control our gut all by itself. Our two brains - the one in our head and the one in our bowel - must cooperate.
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Very deep, yet fairly charming
- By mark west on 01-04-20
By: Michael Gershon
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Some Assembly Required
- Decoding Four Billion Years of Life, from Ancient Fossils to DNA
- By: Neil Shubin
- Narrated by: Marc Cashman
- Length: 7 hrs and 28 mins
- Unabridged
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Over billions of years, ancient fish evolved to walk on land, reptiles transformed into birds that fly, and apelike primates evolved into humans that walk on two legs, talk, and write. For more than a century, paleontologists have traveled the globe to find fossils that show how such changes have happened.
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Interesting but thin. ANNOYING narration
- By MSB on 04-10-20
By: Neil Shubin
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Ingredients
- The Strange Chemistry of What We Put in Us and on Us
- By: George Zaidan
- Narrated by: George Zaidan
- Length: 6 hrs and 55 mins
- Unabridged
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Cheese puffs. Coffee. Sunscreen. Vapes. George Zaidan reveals what will kill you, what won’t, and why - explained with high-octane hilarity, hysterical hijinks, and other things that don’t begin with the letter H. Ingredients offers the perspective of a chemist on the stuff we eat, drink, inhale, and smear on ourselves. Apart from the burning question of whether you should eat that Cheeto, Zaidan explores a range of topics.
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Disappointed in the nutrition conclusion
- By Cristi on 01-30-22
By: George Zaidan
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The Angel and the Assassin
- The Tiny Brain Cell That Changed the Course of Medicine
- By: Donna Jackson Nakazawa
- Narrated by: Melinda Wade
- Length: 10 hrs and 8 mins
- Unabridged
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Until recently, microglia were thought to be merely the brain’s housekeepers, helpfully removing damaged cells. But a recent groundbreaking discovery revealed them to be capable of terrifying Jekyll and Hyde behavior. When triggered - and anything that stirs up the immune system in the body can activate microglia - they can morph into destroyers, impacting a wide range of issues from memory problems and anxiety to depression and Alzheimer’s. Under the right circumstances, however, microglia can be coaxed back into being angelic healers.
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A Magnus Opus for Microglia
- By Dominic Acri on 01-23-20
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The Power of Agency
- The 7 Principles to Conquer Obstacles, Make Effective Decisions, and Create a Life on Your Own Terms
- By: Paul Napper PsyD, Anthony Rao PhD
- Narrated by: Paul Napper PsyD - introduction, Anthony Rao PhD - introduction, Sean Patrick Hopkins
- Length: 10 hrs and 10 mins
- Unabridged
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Renowned clinical psychologists Paul Napper and Anthony Rao offer seven principles for using mind and body to help you locate and develop your own agency. Based on years of research and real-world application and stories of both high and low performers, their methods equip you to succeed in a world requiring constant adaptation.
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I Wanted To Like This Book, But Didn't!
- By Ed Barberi on 12-24-19
By: Paul Napper PsyD, and others
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The Cold War's Killing Fields
- Rethinking the Long Peace
- By: Paul Thomas Chamberlin
- Narrated by: Grover Gardner
- Length: 22 hrs and 32 mins
- Unabridged
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In this sweeping, deeply researched book, Paul Thomas Chamberlin boldly argues that the Cold War, long viewed as a mostly peaceful, if tense, diplomatic standoff between democracy and communism, was actually a part of a vast, deadly conflict that killed millions on battlegrounds across the postcolonial world. For half a century, as an uneasy peace hung over Europe, ferocious proxy wars raged in the Cold War’s killing fields, resulting in more than 14 million dead - victims who remain largely forgotten and all but lost to history.
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Interesting but Biased
- By Jonathan W Schneider on 08-13-18