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Publisher's Summary

The essential elements for building a world.

Roleplaying games and fantasy fiction are filled with rich and fascinating worlds: the Forgotten Realms, Glorantha, Narnia, R'lyeh, Middle-earth, Barsoom, and so many more. It took startling leaps of imagination as well as careful thought and planning to create places like these: places that readers and players want to come back to again and again.

Now, 11 of adventure gaming's top designers come together to share their insights into building worlds that gamers will never forget. Learn the secrets of designing a pantheon, creating a setting that provokes conflict, determining which historical details are necessary, and so much more.

Take that creative leap, and create dazzling worlds of your own!

Essays by Wolfgang Baur, Keith Baker, Monte Cook, Jeff Grubb, Scott Hungerford, David "Zeb" Cook, Chris Pramas, Jonathan Roberts, Michael A. Stackpole, Steve Winter, Janna Silverstein, with an introduction by Ken Scholes.

Nominated for two Ennie Awards: Best Writing and Best RPG-Related Book.

©2012 Open Design LLC (P)2017 Open Design LLC

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Awesome world building tool.

This is a great tool for any word builder. I make home brew worlds for RPGs and while listening to this it just filled me with more and more ideas. I will continue to come back to this book whenever I am preparing to create a new world. The narrator was very engaging. The way he read kept my attention which, I'm my opinion, is what you need in a compilation of essays.

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Great for building a strong foundation.

Whether your project is a D&D game, a novel, movie script, or video game; if you are building a non-historical Earth for your setting this book helps you set a solid, realistic foundation to develop upon. Kobold Guide to Worldbuilding helps you consider details and situations that might not seem important at the beginning of your project, but may become tools for your players or characters to use upon later development of the story, such as; neighboring political systems and interactions, geography and the weather is creates, trade goods and local economies, and how magic or technology may change and interact with these systems. If you have a project in the works, this book is totally worth your time. Audible 20 Review Sweepstakes Entry

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Some good ideas, some wasted space

The actual worldbuilding essays are great for that most part. Not sure why they devoted a chapter to licensing when like 0.005% of the readers will find themselves in such a situation, not to mention the implied pro-copyright tone that's sure to chafe gaming fans. Mediocre effort.