
Gamedev
10 Steps to Making Your First Game Successful
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Narrado por:
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Yong Yea
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De:
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Wlad Marhulets
Acerca de esta escucha
If you know nothing about game development, you're basically me before I started working on my first game, DARQ. This book is for beginners and assumes no knowledge of game development on the listener's part.
As a first-time developer with no prior experience in coding, modeling, texturing, animation, game design, etc., I managed to launch DARQ to both commercial success and critical acclaim. With zero dollars spent on marketing, it was featured in major media outlets, such as IGN, Kotaku, PC Gamer, GameSpot, Forbes, and hundreds of others. DARQ won numerous awards, such as The Best Game of the MIX/PAX, and received a user rating of nine out of 10. DARQ was in the top 50 of the most wish-listed games on Steam before launch. It made it to the "Top Selling", "New and Popular", and "Featured and Recommended" tabs on Steam. Ultimately, DARQ became the number 42 Most Shared PC Video Game of 2019 (Metacritic).
In this book, I describe how I did it. If you're an aspiring developer wanting to make a living from making games, this book is for you.
The book guides you through a step-by-step process of making a commercial game. It teaches you how to learn all the necessary skills and covers various aspects of game development: mindset, preproduction, funding, business, law, development, marketing, PR, publishing, distribution, as well as pre-launch, launch, and post-launch strategies.
©2020 Wlad Marhulets (P)2020 Wlad MarhuletsLos oyentes también disfrutaron...
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- De Ashley en 03-20-19
De: Amy Jo Kim PhD
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Code Gamers Development Essentials
- A 9-Week Beginner’s Guide to Start Your Game-Development Career
- De: A.E Colonna
- Narrado por: Elizabeth Phillips
- Duración: 3 h y 28 m
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Are you a beginner who’d like to know how to program video games? A.E Colonna is an avid gamer and a self-taught game developer who is ready to give you a smooth introduction to video game development. After nine weeks, you’re guaranteed to know the basic coding concepts; you’ll be ready to create your first game using C# and the unity engine.
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f**k unity
- De Anonymous User en 04-01-25
De: A.E Colonna
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You Said This Would Be Fun
- What Makes a Game Good and How to Make a Good Game
- De: Jeff Warrender
- Narrado por: Quentin Hudspeth
- Duración: 9 h y 13 m
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Good games don’t emerge out of thin air. Game design is a craft, and as in any other craft, there are skills and knowledge, acquired through study and practice, that accelerate progress toward better games. You Said This Would Be Fun explores these skills, explaining how great games exhibit qualities that designers of all experience levels can strive to emulate.
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Excellent overview of many board-game related topics.
- De Andrew Darlow en 05-05-23
De: Jeff Warrender
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Press Reset
- Ruin and Recovery in the Video Game Industry
- De: Jason Schreier
- Narrado por: Ray Chase
- Duración: 8 h y 14 m
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Jason Schreier's groundbreaking reporting has earned him a place among the preeminent investigative journalists covering the world of video games. In his eagerly anticipated, deeply researched new book, Schreier trains his investigative eye on the volatility of the video game industry and the resilience of the people who work in it.
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Audio Quality is Inconsistent
- De Amazon Customer en 09-14-21
De: Jason Schreier
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The Secret Science of Games
- De: John Hopson
- Narrado por: Matt Hicks
- Duración: 5 h y 9 m
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The Secret Science of Games is an accessible and entertaining guide to the hidden role of science in making games more fun. User experience (UX) research is a vital part of the story of how video games have become a cultural juggernaut, but game developers generally don’t speak publicly about how data shapes game design and game development.
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Worth reading if you are remotely interested in games and UX
- De Ayman en 10-14-23
De: John Hopson
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Masters of Doom
- How Two Guys Created an Empire and Transformed Pop Culture
- De: David Kushner
- Narrado por: Wil Wheaton
- Duración: 12 h y 43 m
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Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to produce the most notoriously successful game franchises in history - Doom and Quake - until the games they made tore them apart. This is a story of friendship and betrayal, commerce and artistry.
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How it was
- De Ryan en 08-27-13
De: David Kushner
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Doom Guy
- Life in First Person
- De: John Romero
- Narrado por: John Romero
- Duración: 17 h y 4 m
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Doom Guy: Life in First Person is the long-awaited autobiography of gaming’s original rock star and the cocreator of DOOM, Quake, and Wolfenstein—some of the most recognizable and important titles in video game history. Credited with the invention of the first-person shooter, a genre that continues to dominate the market today, he is gaming royalty. Told in remarkable detail, a byproduct of his hyperthymesia, Romero recounts his storied career.
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Intimate stories of gaming history in First Person
- De Emyli en 07-28-23
De: John Romero
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Sid Meier's Memoir!
- A Life in Computer Games
- De: Sid Meier, Jennifer Lee Noonan - contributor
- Narrado por: Charles Constant
- Duración: 8 h y 32 m
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Over his four-decade career, Sid Meier has produced some of the world's most popular video games, including Sid Meier's Civilization, which has sold more than 51 million units worldwide and accumulated more than one billion hours of play. Sid Meier's Memoir! is the story of an obsessive young computer enthusiast who helped launch a multibillion-dollar industry.
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Only the Interesting Stuff
- De R. Squyres en 10-05-21
De: Sid Meier, y otros
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Video Game Plotline Tester
- Dark Herbalist Series, Book 1
- De: Michael Atamanov
- Narrado por: Eric Michael Summerer
- Duración: 11 h y 42 m
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Would you be prepared to work for free? How would you like to bust your hump for a large corporation 60-plus hours a week without a wage or a single day off for the vague promise of some mysterious perks in the distant future? You'd refuse point blank, wouldn't you? But what if the job in question was playing a state-of-the-art fantasy MMORPG game? And what if this was the only thing you're really good at? Especially considering that your in-game partner is someone really special to you - and this person already lives a virtual life?
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Different and Good LitRPG
- De Don Gilbert en 06-15-18
De: Michael Atamanov
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Fight, Magic, Items
- The History of Final Fantasy, Dragon Quest, and the Rise of Japanese RPGs in the West
- De: Aidan Moher
- Narrado por: Eric Michael Summerer
- Duración: 11 h y 37 m
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The Japanese roleplaying game (JRPG) genre is one that is known for bold, unforgettable characters; rich stories; and some of the most iconic and beloved games in the industry. Inspired by early Western RPGs and introducing technology and artistic styles that pushed the boundaries of what video games could be, this genre is responsible for creating some of the most complex, bold, and beloved games in history. In Fight, Magic, Items, Aidan Moher guides listeners through the history of JRPGs.
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Excellent history of the JRPG genre
- De Cyrus en 08-14-23
De: Aidan Moher
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Actionable Gamification
- Beyond Points, Badges, and Leaderboards
- De: Yu-kai Chou
- Narrado por: Scott R. Smith
- Duración: 12 h y 29 m
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The new era of gamification and human-focused design optimizes for motivation and engagement over traditional function-focused design. Within the industry, studies on game mechanics and behavioral psychology have become proliferate. However, few people understand how to merge the two fields into experience designs that reliably increases business metrics and generates a return on investment.
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Just a bunch of rules and no source references
- De Abel en 09-07-17
De: Yu-kai Chou
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On Writing and Worldbuilding - Volume I
- De: Timothy Hickson
- Narrado por: Larissa Thompson, Merphy Napier
- Duración: 8 h y 20 m
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Writing advice tends to be full of "rules" and "tips" which are either too broad to be helpful or outright wrong. In On Writing and Worldbuilding, we will discuss specific and applicable ideas to consider, from effective methods of delivering exposition and foreshadowing, to how communication, commerce, and control play into the fall of an empire.
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all hail mishka
- De M. M. en 03-25-21
De: Timothy Hickson
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Console Wars
- Sega, Nintendo, and the Battle That Defined a Generation
- De: Blake J. Harris
- Narrado por: Fred Berman
- Duración: 20 h y 41 m
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A mesmerizing, behind-the-scenes business thriller that chronicles how Sega, a small, scrappy gaming company led by an unlikely visionary and a team of rebels, took on the juggernaut Nintendo and revolutionized the video-game industry. In 1990, Nintendo had a virtual monopoly on the video-game industry. Sega, on the other hand, was just a faltering arcade company with big aspirations and even bigger personalities. But all that would change with the arrival of Tom Kalinske, a former Mattel executive who knew nothing about video games and everything about fighting uphill battles.
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Was hoping for so much more...
- De Rob G. en 11-17-14
De: Blake J. Harris
Lo que los oyentes dicen sobre Gamedev
Con calificación alta para:
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- alejandro
- 09-21-21
Enjoyed from beginning to end
The author does 3 things that to me really stood out:
1. Stressed the hard-work required and doesn’t try to sugar-coat anything or provide any quick hacks to make a game.
2. Gives several examples of what he could have done differently in his process and the lessons learned.
3. Acknowledged in some cases how he was lucky, but was also very humble in discussing the hardships he faced growing up. It was very refreshing and personable.
This book was very informative and inspiring.
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- Ernesto
- 11-02-20
great book
loved it. Very interesting and practical. I would highly recommend it. There's a lot more than 10 steps to creating a game, and this book hit every possible subject you can image
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- Enough space for notes
- 11-27-23
The step by step tour of the game development
I think this book would be very helpful not only for game developers but for project managers, product managers, delivery managers, etc.
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- Anonymous User
- 03-11-21
everything I needed
great tips. really a roadmap for completing a game. I went and purchased a physical copy to reference whenever I need.
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- Chelsea
- 09-22-21
Fantastic audiobook and valuable resource
I was apprehensive about picking up this book but reviews were good so I decided to try it. it started out a bit slow with some of the more generic advice you get for any large project undertaking, but it becomes more and more specific and detailed as it goes on and by the end I was elated at what a valuable resource it is, not to mention a great testament from a dev who's been through it. As an indie dev approaching the home stretch on an indie project I found chapters about marketing, finance, legal and even technical optimisation to be informative and truly valuable. Very good narration as well. Absolutely fantastic book - I can't recommend it highly enough. 5 stars all around.
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- Eric Thompson
- 10-30-22
Exactly What I Needed
I only chose this book based on the reviews that indicated it was helpful to entry-level developers with little to no experience. Because… that’s me. I have an idea for a game I’m passionate about, and wanted to get an idea of what it was like to actually develop a game and see it through launch day. It’s probably a pipe dream for me, but this book was EXACTLY what I was looking for.
- It let me know what I’m up against
- It encouraged me that it’s possible
- It gave me awesome recommendations
- He earned my trust (even though his personal story is exceptional… despite him being new to game development, he likely had good contacts in some disciplines)
- Despite discouraging me from choosing an MMO with a large scope for my first “Indie” project… I’m doing it anyway, because I feel equipped enough to at least get started
I have a ton more research to do, but I feel like I struck gold with choosing the ‘right’ first book. (Technically 2nd,… I listened to Skolnick’s book on storytelling first)
Anyway… 5/5. Narration was fine. Content was awesome. I hope to connect with Wlad in the future… he seems approachable and genuine.
Thanks, Wlad, for a terrific primer on game development.
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- Anthony Guagliardo
- 01-28-23
Very informative, worth the time to listen!
Thanks for taking the time to share your experiences. As I start to consider the journey I will take game development, I’m grateful for the lessons learned in each chapter.
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- Rami Aladdin
- 06-16-21
Fantastic
I was looking for a book to get a good overview of what it's like and how to create a video game, and I have to say I couldn't possibly be more satisfied with my purchase. The book covers all aspects, from technical to creative, from marketing and business, without ever feeling too long or too short. I feel like the title doesn't give it justice, so don't let it fool you, this book is the indie developer's Bible. Props to the narrator as well, very pleasant to listen to and spotless performance.
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- Conlan
- 07-31-22
Awesome resource for a first time indie dev
This book includes an overview (or maybe more a framework) of how an indie dev might go about producing and marketing their first game. It's incredibly clear and feels comprehensive.
It also includes Wlad's own personal story, and how he eventually came to create Darq. It was surprising, but inspiring. Kind of makes you feel like you can accomplish anything.
I'm grateful for this book, and I'll be hanging onto it for reference as I put together my first game.
Recommended if you're building a game, definitely.
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- Yepyep
- 07-30-22
Great book!
This book was very informative and inspiring. I will be listening again as I go through my game dev journey!
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