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Never Unprepared
- The Complete Game Master's Guide to Session Prep
- Narrated by: Colby Elliott
- Length: 3 hrs and 58 mins
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Publisher's summary
Whether you're new to game mastering or have been running the same campaign since 1974, Never Unprepared: The Complete Game Master's Guide to Session Prep will help you prepare for games faster, avoid common pitfalls, and have more fun in the process. Never Unprepared breaks game prep down into its component phases - Brainstorming, Selection, Conceptualization, Documentation, and Review - and provides the tools you need to make the most of each phase. If you hate prep, you'll find ways to make it more enjoyable. If you already have a great system for doing your prep, you'll learn how to make it even better. Ten years in the making, Never Unprepared is award-winning author Phil Vecchione's epic rock ballad to game prep.
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- Anonymous User
- 09-26-20
This Book Changed My Prep!
I've read a lot of GMing books and blogs. From Sly Flurish, The Angry GM, Guy, and so on. I've gained a lot of knowledge from the former, but this one really helped me tighten up my GM prep, shorten my notes, and helped me create my own preping system. If you're a DM/GM, of any kind, there's a lot you can learn here!
(Oh, and don't listen to the comment saying the books to intensive and says "I don't want to write a book." The author in no way suggests you write a book. He's got a wife and kids, and no time to write a book for each session. And he mentions how having to many notes can slow you down in session. That commenter missed some key messages in the book itself.)
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4 people found this helpful
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- Amazon Customer
- 06-16-22
another tool in the box
another tool in the box good listening can apply in more then dnd or d20 dice games
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- pume_
- 11-18-21
Refund once, brought it again. Still useless
I fell sleep while listening because this book are just a bunch of filler. I only managed to get through the entire thing by listening at 2.2x speed.
1) If you actually want a way to 'prep' go read return of the lazy dungeon master (I'm not bias, I did not use that book for my own prep. But at least it's a good foundation and actually useful for beginners)
2) Too broad to be useful. Brainstorming -> Selection -> Conceptualization -> Documentation -> Review. There! I just save you ~2 hours.
all he say is 'how to think'! while it might be interesting to how prep can be break down to that. It just that, nothing more. The chapter itself is just a filler, he did not elaborate more. He even enforce his idea more by saying 'if you did not do this' all these negative thing to happen. But the idea itself is too vague to be any useful or exist at all.
This is just a essay. Not an actual book.
3) It's seem to emphasize 'prepare more', think about 'running a game more'. You could say "he say that you don't have to spend much time!!". Hell no, from what I heard: 'spend more time = more great game. He is sure to tell you that if you don't, your game'll suck.
That's completely opposite of my philosophy. I still hold 'play unsafe' to my heart. (It's on audible too) or 'prepare less'.
4) I get nothing out of this. I'm considered myself a high-pace adaptive GM. I'm ready at all time to go any direction that player decided to go.
Is there any advice on throw away scene? No
Is there any advice on structure of adventure? Yes and No, He only mentioned it vaguely "ThInK aBoUt motivation, goal, climax" did not go any further.
It's like a book on [how to become author] instead of telling you how to write a story. [He told you English language and it's grammar]
5) am I bias? Yes. I do handful amount of prep but only fundamental of the adventure. But I'm still improvise, i would not call it that, more of 'think fast'. So I really seek the tip on how to prep essential things, tip and trick, proper topic, list, structure. But I got the complete opposite: I got a big ol essay on how to use your brain.
I might seem like overly critical, well yes. I like to write a long review. And I choose to spend my time reading this book, so I expected something out of it. I'm just disappointed. There aren't that many GM books on audible.
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- Spenser
- 02-20-20
So useful
I am looking forward to applying The techniques I’ve learned and going on to read the books Phil recommended.
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- Richard Jacobson
- 10-10-22
LOTS of filler, one GOOD chapter
This “book” was basically one useful chapter with several more chapters of complete fluff. Either the writer didn’t have enough genuinely valuable content to warrant a book, or else he must think his audience is pretty ignorant.
Example: in an overly-lengthy discussion about which office supplies you’ll need, he goes into detail about making sure to—if you’re going to make notes by hand—purchase paper that’s sturdy enough not to tear whenever you decide to erase something. Wow! Thank God for such insightful advice! If only I’d read this book sooner, I wouldn’t have piles and piles of hand-written notes lying around my house, full of eraser holes. Genius!
I quickly found myself skimming the fluff, just to get to the one usable chapter which lists all the elements you should have in your game notes such as the purpose of each scene, the conditions for winning / losing and the possible outcomes of each, what tactics the NPCs will employ (so that they do more than just stand there and give / take damage), plus little details such as distinct mannerisms for NPCs and the weather (which is often ignored).
If you think this one chapter is worth paying the sticker price, then this might be a good return on investment for you. Personally, even though I am grateful for hearing that one chapter, it’s hard not to feel ripped-off about the rest.
Also, I didn’t care for the narration all that much. It sounds like the narrator is trying to do an impression of someone who has a naturally deeper voice than his own. I prefer a natural, conversational approach rather than trying to sound dramatic, especially when the book isn’t dramatic; it’s about how to organize blocks of text on note-pages, for goodness’ sake. So, that was a bit distracting.
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- Anonymous User
- 04-21-21
Meh.
This may be my fault but i was expecting more from just common sense. it has very useful tips and information, but nothing more than you could get from searching "DM tips" on youtube.
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- Travis
- 01-07-20
Too Intense
This makes game mastering sound awful. I want to do less prep, not write a novel.
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A fantastic resource for all GM's
- By Alex on 04-01-19
By: Michael E Shea
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Sly Flourish's The Lazy Dungeon Master
- By: Michael E. Shea
- Narrated by: Colby Elliott
- Length: 2 hrs and 41 mins
- Unabridged
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You love Dungeons and Dragons. As an experienced dungeon master, you've run dozens, if not hundreds of games. You put a lot of work into making your games great. What if there's another way to look at how you prepare your game? What if it turned out you could spend less time and less energy and have a better game as a result? It's time to unleash the Lazy Dungeon Master.
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Helpful tips for Dungeon Masters
- By Goblin Town on 05-02-16
By: Michael E. Shea
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Your Best Game Ever
- By: Monte Cook
- Narrated by: Rudy Basso
- Length: 15 hrs and 1 min
- Unabridged
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Inside this audiobook, you will find advice and suggestions for enhancing your RPG experience at the table and away from it. This is an insider's look at everything that isn't part of the game rules - building chemistry for a gaming group that really clicks, making a character you will love and remember forever, running engaging and exciting games your players will always look forward to, creating thrilling adventures, finding all the right ideas, hosting memorable game nights...and that's just for starters.
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This guy has a really annoying voice.
- By Bwonsamdi on 03-10-20
By: Monte Cook
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Kobold Guide to Gamemastering
- By: Keith Baker, David "Zeb" Cook, Monica Valentinelli, and others
- Narrated by: Ray Greenley
- Length: 5 hrs and 13 mins
- Unabridged
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Decades of GMing experience! Whether it’s advice from grognards who were running games at the dawn of RPGs, or suggestions from the new generation of game designers, these 21 essays by experts are here to help you improve your GMing skills and create fun, amazing, memorable campaigns that’ll be talked about for years. In this audiobook, master GMs and storytellers give you advice about solo campaigns, shy players, cell phones, and making rulings on the fly.
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Great for beginner DMs
- By Maple Bourbon on 08-10-22
By: Keith Baker, and others
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Robin's Laws of Good Game Mastering
- By: Robin D. Laws
- Narrated by: Colby Elliott
- Length: 2 hrs and 22 mins
- Unabridged
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Has your game got the blahs? Are your players spending more time thumbing through your book collection than hunting down clues, more energy heckling one another than in crushing their cruel foes? Never fear, o beleaguered Game Masters, for Robin D. Laws, noted game designer (Feng Shui, Hero Wars, Dying Earth, Rune) and columnist for Dragon magazine is here to help. Know your players! Analyze your system! Build your campaign! Design adventures! Prepare to be spontaneous, and improvise like a fiend!
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Not bad
- By Chad on 02-25-20
By: Robin D. Laws
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The Monsters Know What They’re Doing: Combat Tactics for Dungeon Masters
- The Monsters Know What They’re Doing, Book 1
- By: Keith Ammann
- Narrated by: Kevin T. Collins
- Length: 25 hrs and 21 mins
- Unabridged
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In The Monsters Know What They're Doing, Keith Ammann lightens the DM's burden by helping you understand your monsters' abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don't whip out their field manuals for the first time when they're already under fire, a DM shouldn't wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat.
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Audible Got this RIGHT - Chapters have names!
- By Lego Man on 02-13-20
By: Keith Ammann
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Sly Flourish's Return of the Lazy Dungeon Master
- By: Michael E Shea
- Narrated by: Colby Elliott
- Length: 3 hrs and 26 mins
- Unabridged
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Return of the Lazy Dungeon Master builds off of the concepts of the well-received GM's guidebook Lazy Dungeon Master, updating that book with five years of new experiences, new approaches, and new observations of the way people prepare and run RPGs. This new book is a completely self-contained work, which does not require anyone to have previously heard the Lazy Dungeon Master. Return of the Lazy Dungeon Master offers a new focused approach for preparing and running our roleplaying games.
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A fantastic resource for all GM's
- By Alex on 04-01-19
By: Michael E Shea
-
Sly Flourish's The Lazy Dungeon Master
- By: Michael E. Shea
- Narrated by: Colby Elliott
- Length: 2 hrs and 41 mins
- Unabridged
-
Overall
-
Performance
-
Story
You love Dungeons and Dragons. As an experienced dungeon master, you've run dozens, if not hundreds of games. You put a lot of work into making your games great. What if there's another way to look at how you prepare your game? What if it turned out you could spend less time and less energy and have a better game as a result? It's time to unleash the Lazy Dungeon Master.
-
-
Helpful tips for Dungeon Masters
- By Goblin Town on 05-02-16
By: Michael E. Shea
-
Your Best Game Ever
- By: Monte Cook
- Narrated by: Rudy Basso
- Length: 15 hrs and 1 min
- Unabridged
-
Overall
-
Performance
-
Story
Inside this audiobook, you will find advice and suggestions for enhancing your RPG experience at the table and away from it. This is an insider's look at everything that isn't part of the game rules - building chemistry for a gaming group that really clicks, making a character you will love and remember forever, running engaging and exciting games your players will always look forward to, creating thrilling adventures, finding all the right ideas, hosting memorable game nights...and that's just for starters.
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This guy has a really annoying voice.
- By Bwonsamdi on 03-10-20
By: Monte Cook
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Kobold Guide to Worldbuilding
- By: Scott Hungerford, Jeff Grubb, Michael A. Stackpole, and others
- Narrated by: Ray Greenley
- Length: 4 hrs and 42 mins
- Unabridged
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The essential elements for building a world. Roleplaying games and fantasy fiction are filled with rich and fascinating worlds: the Forgotten Realms, Glorantha, Narnia, R'lyeh, Middle-earth, Barsoom, and so many more. It took startling leaps of imagination as well as careful thought and planning to create places like these: places that readers and players want to come back to again and again.
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A must read for World Builders
- By John Koehler on 10-26-18
By: Scott Hungerford, and others
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Sly Flourish's Fantastic Locations
- Twenty Fantastic Locations for Your Fantasy Roleplaying Games
- By: Michael E Shea
- Narrated by: Rudy Basso
- Length: 5 hrs and 53 mins
- Unabridged
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One of the hardest parts of game mastering is coming up with interesting adventure locations for our characters to explore. These locations need to be fantastic, detailed places that capture the minds of our players every session we run. Sly Flourish's Fantastic Locations is an audiobook of 20 system-agnostic locations you can drop into your favorite fantasy role-playing game. Each location builds on a fantastic theme, such as a mysterious ancient structure under the ice, a cursed castle of a mad king, or a fallen celestial fortress.
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A Great Idea!
- By Vegveg on 07-26-18
By: Michael E Shea
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How to Play Dungeons & Dragons
- Step by Step Guide for Beginners
- By: Charles Goodwill
- Narrated by: Katy Paulson
- Length: 3 hrs
- Unabridged
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In many ways, there has never been a better time to get into Dungeons & Dragons. More people are playing the game now than ever before, and along with that expanded player base has come a wealth of new ideas and content that, thanks to the internet, can be easily disseminated amongst the player base. It excites me to see so many people I would never have expected to have an interest in this incredibly nerdy hobby not only give it a try, but find that it can be more than a fun pastime, and can actually add value and meaning to their life and relationships.
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A good primer
- By Ken Gagne on 10-18-22
By: Charles Goodwill
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Designers & Dragons: The '70s
- A History of the Roleplaying Game Industry
- By: Shannon Appelcline
- Narrated by: Colby Elliott
- Length: 14 hrs and 38 mins
- Unabridged
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Designers & Dragons: The ’70s is a comprehensive picture of the beginnings of the RPG industry. This second edition expands the original single book into a series of four, and we’ve added over 50,000 new words to this volume alone. Learn about the colorful history of TSR and the wave of D&D inspired games (and gaming companies) to follow, and dip your toes into war gaming trivia. Regardless of your gaming background, Shannon Appelcline’s meticulously researched history won’t disappoint.
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the forgotten realm of where RPGs arize
- By RAW-ATX on 01-02-22
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MOAR! Monsters Know What They're Doing
- By: Keith Ammann
- Narrated by: Jonathan Davis
- Length: 24 hrs and 51 mins
- Unabridged
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From the author of The Monsters Know What They’re Doing comes a follow-up strategy guide with MOAR! monster tactics for Dungeon Masters playing fifth edition Dungeons & Dragons.
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Did you like the first one? You’ll love this
- By brian on 01-04-22
By: Keith Ammann
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Kobold Guide to Magic
- By: Ray Vallese - editor, Wolfgang Baur, Ed Greenwood, and others
- Narrated by: Colby Elliott
- Length: 6 hrs and 33 mins
- Unabridged
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What makes a fantasy fantastic? Magic, of course! Whether it’s unearthly beasts, scheming sorcerers, legendary swords, or locales that defy logic and physics, a compelling fantasy story needs magical elements. The tricky part is that in order for the story to work, you have to get your reader or player to believe the unbelievable. The Kobold Guide to Magic takes you behind the scenes to learn the secrets of designing and writing about magic from 20 top fantasy authors and game designers.
By: Ray Vallese - editor, and others