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The Knights of Solamnia were the greatest order of chivalry in the history of Krynn. All those who wish to become Solamnic Knights must first enter as squires of the Knights of the Crown, with whom they begin their training in the virtue of loyalty. This is the story of Sir Pirvan the Wayward, whose reluctant and inauspicious beginnings as Pirvan the Spell Thief bore few clues to his potential as a Knight of the Crown.
Vinas Solamnus: soldier, nobleman, priest. Vinas Solamnus: rebel, commander, conqueror. Vinas Solamnus: author of The Oath and the measure and founder of the Solamnic Knights. No knight was ever nobler, more spiritual, more idealistic than Vinas Solamnus...but he wasn't always that way. The story of his early years, his education, and his crucible is truly one of the most famous....
A mage's soul is forged in the crucible of magic. Raistlin Majere is six years old when he is introduced to the archmage who enrolls him in a school for the study of magic. There the gifted and talented but tormented boy comes to see magic as his salvation. Mages in the magical Tower of High Sorcery watch him in secret, for they see shadows darkening over Raistlin even as the same shadows lengthen over all Ansalon. Finally, Raistlin draws near his goal of becoming a wizard. But first he must take the drea Test in the Tower of High Sorcery. It will change his life forever - if he survives.
Explores the folklore and history of the dwarven clans of Krynn through the bickering clans' reconciliation and the construction of the legendary Thorbardin. By the author of Gates of Thorbardin.
The Summer of Chaos has ended. Ansalon's nightmare has only just begun. The gods have departed the world, heralding a new Age of Mortals. But before the dust of war can settle, vast shadows cover the land. Dragons have come to Ansalon, larger and more powerful than any ever seen, and they will wreak havoc on nations still trembling from war. As the lands themselves begin to change under the dire magic of the new dragon overlords, new heroes arise to lead the fight for freedom.
Before the War of the Lance... The Companions have gone their separate ways, each vowing to return with news of the growing darkness in Ansalon. Sturm Brightblade, a warrior whose honor is his life, and Kitiara, a passionate woman of uncertain loyalties, travel north in search of Sturm's long-lost father. Before they reach their destination, a band of gnomes begs for their help. But nothing with gnomes ever goes as planned. The two adventurers are soon thrown into a perilous adventure that will take them beyond the realms of Ansalon, through love and hate, to darkness and light.
The Knights of Solamnia were the greatest order of chivalry in the history of Krynn. All those who wish to become Solamnic Knights must first enter as squires of the Knights of the Crown, with whom they begin their training in the virtue of loyalty. This is the story of Sir Pirvan the Wayward, whose reluctant and inauspicious beginnings as Pirvan the Spell Thief bore few clues to his potential as a Knight of the Crown.
Vinas Solamnus: soldier, nobleman, priest. Vinas Solamnus: rebel, commander, conqueror. Vinas Solamnus: author of The Oath and the measure and founder of the Solamnic Knights. No knight was ever nobler, more spiritual, more idealistic than Vinas Solamnus...but he wasn't always that way. The story of his early years, his education, and his crucible is truly one of the most famous....
A mage's soul is forged in the crucible of magic. Raistlin Majere is six years old when he is introduced to the archmage who enrolls him in a school for the study of magic. There the gifted and talented but tormented boy comes to see magic as his salvation. Mages in the magical Tower of High Sorcery watch him in secret, for they see shadows darkening over Raistlin even as the same shadows lengthen over all Ansalon. Finally, Raistlin draws near his goal of becoming a wizard. But first he must take the drea Test in the Tower of High Sorcery. It will change his life forever - if he survives.
Explores the folklore and history of the dwarven clans of Krynn through the bickering clans' reconciliation and the construction of the legendary Thorbardin. By the author of Gates of Thorbardin.
The Summer of Chaos has ended. Ansalon's nightmare has only just begun. The gods have departed the world, heralding a new Age of Mortals. But before the dust of war can settle, vast shadows cover the land. Dragons have come to Ansalon, larger and more powerful than any ever seen, and they will wreak havoc on nations still trembling from war. As the lands themselves begin to change under the dire magic of the new dragon overlords, new heroes arise to lead the fight for freedom.
Before the War of the Lance... The Companions have gone their separate ways, each vowing to return with news of the growing darkness in Ansalon. Sturm Brightblade, a warrior whose honor is his life, and Kitiara, a passionate woman of uncertain loyalties, travel north in search of Sturm's long-lost father. Before they reach their destination, a band of gnomes begs for their help. But nothing with gnomes ever goes as planned. The two adventurers are soon thrown into a perilous adventure that will take them beyond the realms of Ansalon, through love and hate, to darkness and light.
Forests cover Ansalon. Under the legendary Silvanos, the elves of Krynn begin to tame the wilds and raise their crystal cities. But as the Elderwild Kaganos journeys toward a mystical encounter high in the mountains, he knows that, for his tribe, the woodlands must remain their eternal home. As centuries pass and Dragonwars rage, the tribe of Kaganos battles encroaching humans and the minions of the Dark Queen, aided by a potent lgacy guided by revered pathfinders.... Until the wild elves stand upon the brink of the deadliest challenge of all - a challenge that marks a choice between annihilation and survival.
When the Lord of Tarsis finds himself with a politically volatile murder on his hands, he turns to the three most expendable inhabitants of the city of a solution. A mercenary, a poet-assassin, and a thief might not be everyone's first choice for detectives. But they find they're quite good at bringing murderers to justice.
Only fragments of the account of Huma survived the Cataclysm that broke the world of Krynn. The fullness of his tale has never been told – until now. One man took up the call to defend the world against the Queen of Darkness. He was the first Hero of the Lance, driven by his devotion to the Oath and the Measure and his love for a silver dragon. His life made him a hero. Here is the tale that made him a legend….
The mighty Ergothian empire is gripped by civil war. Centuries before the first Cataclysm sunders Ansalon, two imperial dynasties struggle for supremacy. Brutal warlords jockey for power, while corrupt wizards sell their skills to the highest bidder. Unnatural monsters prey on the unwary. Amid this chaos and upheaval, a brave young peasant shakes the towers of the mighty as his fate and the destiny of Krynn collide.
Years have passed since the end of the War of the Lance. The people of Ansalon have rebuilt their lives, their houses, their families. The Companions of the Lance, too, have returned to their homes, raising children and putting the days of their heroic deeds behind them. But peace on Krynn comes at a price. The forces of darkness are ever vigilant, searching for ways to erode the balance of power and take control. When subtle changes begin to permeate the fragile peace, new lives are drawn into the web of fate woven around all the races.
A year has passed since the Chaos War threatened Krynn. In the east, on the Dairly Plains, the hard-won peace is shattered by a new threat: the red dragon Malystryx. The kender Kronn-alin Thistleknot travels to Abasasinia with his older sister, Catt. Together they seek heroes to stop the dragon from destroying Kendermore. Riverwind, aging chieftain of the Que-Shu, answers the call. Accompanied by his beloved daughter Brightdawn, Riverwind sets out in his final quest to save the kender from Malys's wrath...and to find sense in a world abandoned by the gods.
It will soon be the Night of the Eye, a rare time when all three moons align in high sanction over the lands of Krynn. On the eve of Guerrand DiThon's political marriage to a rival family, the young noble is visited by a strange, powerful mage who knows more about him than he does himself. Seduced by promises of wizardly might, Guerrand slips away beneath the triple moons and journeys for the Tower of Wayreth. No one thinks he will survive the deadly trek to the tower, but he does. It's only then that Guerrand realizes that he has made many enemies in his journey....
From the mists of Krynn's earliest history came the Barbarians. A young brother and sister escape a pack of predators and strike out on their own, their lives taking parallel courses linked to the destiny of different tribes. But dark powers watch the rise of civilization with cold calculation and deadly intent.
When the leader of the Silvanesti elves dies, conflict threatens to drive his sons apart. While Sithas wishes the elves to withdraw more and more from any contact with other races, Kith-Kanan and his Wildrunners forge connections and trade goods with the humans of Ergoth. As the world of Krynn watches, a new elven nation rises from the strife.
Lifelong friends, they went their separate ways. Now they are together again, though each holds secrets from the others in his heart. They speak of a world shadowed with rumors of war. They speak of tales of strange monsters, creatures of myth, creatures of legend. They do not speak of their secrets. Not then. Not until a chance encounter with a beautiful, sorrowful woman, who bears a magical crystal staff, draws the companions deeper into the shadows, forever changing their lives and shaping the fate of the world.
Strike the Anvil of Time! Vanderjack is a mercenary with a troubled past and a sword haunted by ghosts. Hired to rescue a nobleman's daughter from behind enemy lines, the sellsword finds himself a pivotal player in the liberation of Nordmaar from the Red Dragon army. The Chronicler is charged to use the ancient Anvil of Time to travel back along the river of time and find the lost stories that fell between the pages of the history books of Krynn in this new series created and guided by the creative mind of Tracy Hickman.
The Kingpriests have reigned for centuries in the name of Paladine, the supreme god of good. But danger lurks in the empire's heart. The Kingpriest has foreseen his own death, and dark forces converge on the Temple, vying to control the throne. Following a prophetic dream, a high priestess of Paladine sets forth in search of a worker of miracles, one who can lead the way to the triumph of light over darkness: the Lightbringer, the true chosen of the gods.
A young boy stood on the dock of his fishing village and watched the minotaur war barge approach. It would change his life from a lad who would have grown to follow in the footsteps of his father, to the greatest weaponsmith in the history of Krynn.
As a boy, Theros Ironfeld was captured and pressed to service under the minotaurs. As a man, he first fought draconians to a standstill in Solace, and later, by mysterious means, acquired a silver arm. And when the evil dragons came to conquer, he was the only man who could forge the fabled dragonlances necessary to defeat them.
The Warriors series details the exploits of the heroes and villains of the War of the Lance.