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Esslemont's all-new prequel trilogy takes readers deeper into the politics and intrigue of the New York Times bestselling Malazan Empire. Dancer's Lament focuses on the genesis of the empire, and features Dancer, the skilled assassin, who, alongside the mage Kellanved, would found the Malazan empire.
After the disappointments in Li Heng, Dancer and Kellanved wash up on a small insignificant island named Malaz. Immediately, of course, Kellanved plans to take it over. To do so they join forces with a small band of Napans who have fled their home. However, Kellanved is soon distracted by a strange and dangerous ancient structure. Back in Li Heng, Dassem, now the proclaimed Sword of Hood, finds himself being blamed for a plague which leads him to a crisis of faith - and searching for answers.
Forge of Darkness takes listeners to Kurald Galain, the warren of Darkness, and tells of a realm whose fate plays a crucial role in the fall of the Malazan Empire and surrounds one of the Malazan world’s most fascinating and powerful characters, Anomander Rake. It’s a conflicted time in Kurald Galain, where Mother Dark reigns above the Tiste people. But this ancient land was once home to many a power...and even death is not quite eternal. The commoners’ great hero, Vatha Urusander, longs for ascendency and Mother Dark’s hand in marriage, but she has taken another Consort, Lord Draconus.
The Malazan Empire simmers with discontent, bled dry by interminable warfare, bitter infighting, and bloody confrontations with ancient and implacable sorcerers. Even the imperial legions, long inured to the bloodshed, yearn for some respite. Yet Empress Laseen’s rule remains absolute, enforced by her dreaded Claw assassins. For Sergeant Whiskeyjack and his squad of Bridgeburners, and for Tattersail, their lone surviving mage, the aftermath of the siege of Pale should have been a time to mourn the many dead. But Darujhistan, last of the Free Cities, yet holds out.
Minalan gave up a promising career as a professional warmage to live the quiet life of a village spellmonger in the remote mountain valley of Boval. It was a peaceful, beautiful little fief, far from the dangerous feudal petty squabbles of the Five Duchies, on the world of Callidore. There were cows. Lots of cows. And cheese. For six months things went well. Then one night Minalan is forced to pick up his mageblade again to defend his adopted home from the vanguard of an army of goblins bent on a genocidal crusade against all mankind. And that was the good news.
These are the voyages of the starship A.S.F. Willful Child. Its ongoing mission: to seek out strange new worlds on which to plant the Terran flag, to subjugate and if necessary obliterate new life-forms, to boldly blow the... And so we join the not-terribly-bright but exceedingly cock-sure Captain Hadrian Sawback and his motley crew on board the Starship Willful Child for a series of devil-may-care, near-calamitous and downright chaotic adventures through "the infinite vastness of interstellar space".
Esslemont's all-new prequel trilogy takes readers deeper into the politics and intrigue of the New York Times bestselling Malazan Empire. Dancer's Lament focuses on the genesis of the empire, and features Dancer, the skilled assassin, who, alongside the mage Kellanved, would found the Malazan empire.
After the disappointments in Li Heng, Dancer and Kellanved wash up on a small insignificant island named Malaz. Immediately, of course, Kellanved plans to take it over. To do so they join forces with a small band of Napans who have fled their home. However, Kellanved is soon distracted by a strange and dangerous ancient structure. Back in Li Heng, Dassem, now the proclaimed Sword of Hood, finds himself being blamed for a plague which leads him to a crisis of faith - and searching for answers.
Forge of Darkness takes listeners to Kurald Galain, the warren of Darkness, and tells of a realm whose fate plays a crucial role in the fall of the Malazan Empire and surrounds one of the Malazan world’s most fascinating and powerful characters, Anomander Rake. It’s a conflicted time in Kurald Galain, where Mother Dark reigns above the Tiste people. But this ancient land was once home to many a power...and even death is not quite eternal. The commoners’ great hero, Vatha Urusander, longs for ascendency and Mother Dark’s hand in marriage, but she has taken another Consort, Lord Draconus.
The Malazan Empire simmers with discontent, bled dry by interminable warfare, bitter infighting, and bloody confrontations with ancient and implacable sorcerers. Even the imperial legions, long inured to the bloodshed, yearn for some respite. Yet Empress Laseen’s rule remains absolute, enforced by her dreaded Claw assassins. For Sergeant Whiskeyjack and his squad of Bridgeburners, and for Tattersail, their lone surviving mage, the aftermath of the siege of Pale should have been a time to mourn the many dead. But Darujhistan, last of the Free Cities, yet holds out.
Minalan gave up a promising career as a professional warmage to live the quiet life of a village spellmonger in the remote mountain valley of Boval. It was a peaceful, beautiful little fief, far from the dangerous feudal petty squabbles of the Five Duchies, on the world of Callidore. There were cows. Lots of cows. And cheese. For six months things went well. Then one night Minalan is forced to pick up his mageblade again to defend his adopted home from the vanguard of an army of goblins bent on a genocidal crusade against all mankind. And that was the good news.
These are the voyages of the starship A.S.F. Willful Child. Its ongoing mission: to seek out strange new worlds on which to plant the Terran flag, to subjugate and if necessary obliterate new life-forms, to boldly blow the... And so we join the not-terribly-bright but exceedingly cock-sure Captain Hadrian Sawback and his motley crew on board the Starship Willful Child for a series of devil-may-care, near-calamitous and downright chaotic adventures through "the infinite vastness of interstellar space".
Twenty-eight florins a month is a huge price to pay for a man to stand between you and the Wild. Twenty-eight florins a month is nowhere near enough when a wyvern's jaws snap shut on your helmet in the hot stink of battle, and the beast starts to rip the head from your shoulders. But if standing and fighting is hard, leading a company of men - or worse, a company of mercenaries - against the smart, deadly creatures of the Wild is even harder. It takes all the advantages of birth, training, and the luck of the devil to do it.
It has been 20 years since the end of the war. The dictatorial Augurs, once thought of almost as gods, were overthrown and wiped out during the conflict, their much-feared powers mysteriously failing them. Those who had ruled under them, men and women with a lesser ability known as the Gift, avoided the Augurs' fate only by submitting themselves to the rebellion's Four Tenets.
The young nation of Fatrasta is a turbulent place - a frontier destination for criminals, fortune hunters, brave settlers, and sorcerers seeking relics of the past. Only the iron will of the lady chancellor and her secret police holds the capital city of Landfall together against the unrest of an oppressed population and the machinations of powerful empires.
A war fueled by the dark powers of sorcery is about to engulf the peaceful land of Osten Ard - for Prester John, the High King, slayer of the dread dragon Shurakai, lies dying. And with his death, an ancient evil will at last be unleashed, as the Storm King, undead ruler of the elvishlike Siti, seeks to regain his lost realm through a pact with one of human royal blood. Then, driven by spell-inspired jealousy and hate, prince will fight prince, while around them the very land begins to die.
In Alorin...300 years after the genocidal Adept Wars, the realm is dying, and the blessed Adept race dies with it. One man holds the secret to reverting this decline: Bjorn van Gelderan, a dangerous and enigmatic man whose shocking betrayal three centuries past earned him a traitor's brand. It is the Adept Vestal Raine D'Lacourte's mission to learn what Bjorn knows in the hope of salvaging his race. But first he'll have to find him....
In a world scarred by an apocalyptic past, evoking a time both 2,000 years past and 2,000 years into the future, untold thousands gather for a crusade. Among them, two men and two women are ensnared by a mysterious traveler, Anasûrimbor Kellhus - part warrior, part philosopher, part sorcerous, charismatic presence - from lands long thought dead. The Darkness That Comes Before is a history of this great holy war, and like all histories, the survivors write its conclusion.
When Dante Galand was just a boy, his father, Larsin, sailed away to make his fortune. And never returned. Since then, Dante has become a great sorcerer. A ruler. A destroyer of kings. And he's just learned that his father is living on a forbidden island at the edge of the known world. Where he's dying of a mysterious plague. In the company of his friend, the swordsman Blays, Dante travels to the island. There, his magic can do nothing for his father.
The all-powerful immortal being, Trinos, created the world of Bish for her own amusement. There, an eternal war rages between good and evil under the gaze of the bored goddess. Humans battle monsters and each other in a savage, never-ending conflict. And there is one who is charged with maintaining the delicate balance between light and darkness: the warrior Venir, the Darkslayer.
An all-new Stormlight Archive novella is the crown jewel of Arcanum Unbounded: The Cosmere Collection, the first audiobook of short fiction by New York Times best-selling author Brandon Sanderson. The collection includes eight works in all. Originally published on Tor.com and other websites, or published by the author, these wonderful tales convey the expanse of the Shardworlds and tell exciting tales of adventure Sanderson fans have come to expect.
Most of the time the Moontide Bridge lies deep below the sea, but every 12 years the tides sink and the bridge is revealed, its gates open for trade. The Magi are hell-bent on ruling this new world, and for the last two Moontides they have led armies across the bridge on "crusades of conquest". Now, the third Moontide is almost here, and this time the people of the East are ready for a fight... but it is three seemingly ordinary people that will decide the fate of the world.
The country is in turmoil. With the capital city occupied, half a million refugees are on the march, looking for safety on the frontier, accompanied by Lady Flint's soldiers. But escaping war is never easy, and soon the battle may find them, whether they are prepared or not.
Some feel the Lady, newly risen from centuries in thrall, stands between humankind and evil. Some feel she is evil itself. The hardbitten men of the Black Company take their pay and do what they must, burying their doubts with their dead - until the prophesy: The White Rose has been reborn, somewhere, to embody good once more. There must be a way for the Black Company to find her....
Greymane believed he'd outrun his past. With his school for swordsmanship in Falar, he was looking forward to a quiet life, although his colleague Kyle wasn't as enamored with life outside the mercenary company, the Crimson Guard. However, it seems it is not so easy for an ex-Fist of the Malazan Empire to disappear, especially one under sentence of death from that same Empire.
For there is a new Emperor on the throne of Malaz, and he is dwelling on the ignominy that is the Empire's failed invasion of the Korel subcontinent. In the vaults beneath Unta, the Imperial capital, lie the answers to that disaster. And out of this buried history surfaces the name Stonewielder.
In Korel, Lord Protector Hiam, commander of the Stormguard, faces the potential annihilation of all that he holds dear. With few remaining men and a crumbling stone wall that has seen better days, he confronts an ancient enemy: the sea-borne Stormriders have returned.
Religious war also threatens these lands. The cult of the Blessed Lady, which had stood firm against the Riders for millennia, now seeks to eradicate its rivals. And as chaos looms, a local magistrate investigating a series of murders suddenly finds himself at the heart of a far more ancient and terrifying crime - one that has tainted an entire land....
Stonewielder is an enthralling new chapter in the epic story of a thrillingly imagined world that takes place in the timeline right after the New York Times bestseller Dust of Dreams left off.
I'm the biggest The Malazan Book of the Fallen fan there ever is. I'm ready to die after her finishes his trilogy. So I decided I wanted more of Malaz and decided to give Esslemont a try. Well I read NoK and it was absolute trash. Then I read RotCG which was even more confusing that GotM on account of its sloppy writing, though the plot was great. Now finally I've struck gold. This book was great that at some points I even forgot Steven Erikson didn't write it. I had no faith in this book but by listening to ICE's most recent book Dancer's Lament I had the evidence of tighter more compelling writing that I needed to pick back up his main series. It was worth it. I loved this return to Wu!
1 of 1 people found this review helpful
heres another great book and great narration, I'm getting the next in the series now
It was hard to finish. Events proceed without readers being clued in as to Why?
Great action, fun to read! What a great series
I strongly recommend this if you love the Malazan series
This book wasn’t for you, but who do you think might enjoy it more?
Hard to imagine who would enjoy this book. Way to many "characters" to remember who is who; and there doesn't seem to be a 'MAIN" character that the book is about. It's a 'war' book, with no love story; no character development to really bring any adhesion to any group. I am still left with 13 hours of story and am bored to death.
What about John Banks’s performance did you like?
As a narrator, he does a great job with a 2nd rate book. He really is good; one of the few narrators with an english accent that doesn't use an Irish accent for half of the characters in the book. Nice for a change.
0 of 3 people found this review helpful