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Publisher's Summary

At once wildly original and stuffed with irresistible nostalgia, Ready Player One is a spectacularly genre-busting, ambitious, and charming debut - part quest novel, part love story, and part virtual space opera set in a universe where spell-slinging mages battle giant Japanese robots, entire planets are inspired by Blade Runner, and flying DeLoreans achieve light speed.

It’s the year 2044, and the real world is an ugly place.

Like most of humanity, Wade Watts escapes his grim surroundings by spending his waking hours jacked into the OASIS, a sprawling virtual utopia that lets you be anything you want to be, a place where you can live and play and fall in love on any of 10,000 planets.

And like most of humanity, Wade dreams of being the one to discover the ultimate lottery ticket that lies concealed within this virtual world. For somewhere inside this giant networked playground, OASIS creator James Halliday has hidden a series of fiendish puzzles that will yield massive fortune - and remarkable power - to whoever can unlock them.

For years, millions have struggled fruitlessly to attain this prize, knowing only that Halliday’s riddles are based in the pop culture he loved - that of the late 20th century. And for years, millions have found in this quest another means of escape, retreating into happy, obsessive study of Halliday’s icons. Like many of his contemporaries, Wade is as comfortable debating the finer points of John Hughes’s oeuvre, playing Pac-Man, or reciting Devo lyrics as he is scrounging power to run his OASIS rig.

And then Wade stumbles upon the first puzzle.

Suddenly the whole world is watching, and thousands of competitors join the hunt - among them certain powerful players who are willing to commit very real murder to beat Wade to this prize. Now the only way for Wade to survive and preserve everything he knows is to win. But to do so, he may have to leave behind his oh-so-perfect virtual existence and face up to life - and love - in the real world he’s always been so desperate to escape.

A world at stake.
A quest for the ultimate prize.
Are you ready?

©2011 Ernest Cline (P)2011 Random House Audio

Critic Reviews

"Ready Player One is the ultimate lottery ticket." (New York Daily News)
“An exuberantly realized, exciting, and sweet-natured cyber-quest. Cline’s imaginative and rollicking coming-of-age geek saga has a smash-hit vibe.” (Booklist)
"This adrenaline shot of uncut geekdom, a quest through a virtual world, is loaded with enough 1980s nostalgia to please even the most devoted John Hughes fans… sweet, self-deprecating Wade, whose universe is an odd mix of the real past and the virtual present, is the perfect lovable/unlikely hero.” (Publishers Weekly)

What members say

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I’m sorry I waited so long to read this book.

Somehow, every time I read a review, I got the idea that only young adult males who love to play video games would enjoy this book. Well, I am here to tell you that couldn’t be further from the truth.

I think anyone who is within ten years +/- my age (50-ish) would get a HUGE kick out of this book. There are so many references to things that are in our cohort’s DNA that everyone can get the “in” jokes. References to Indiana Jones (okay, I just found out that one of my coworkers WASN’T EVEN BORN YET when the original movie came out—ghahhhhh!!), PacMan, Monty Python . . . there were tons of things nearly anyone who wasn’t living under a rock will get. I am sure there are things I missed, but that hardly mattered because there was also a kick-ass plot to keep me interested.

For his plot, Cline used a formula that is becoming familiar from the gaming world: Give the protagonist a quest, and set up obstacles. If your protagonist is likable, then the reader will want him to succeed. He is, and we do. I wanted Wade Watts to succeed so badly that I found this book every bit as addicting as the best video games: I could barely put it down. I told everyone around me how much I was enjoying it. I am telling you to read it now!

[I listened to this as an audiobook narrated by Wil Wheaton, who is just about the perfect choice, for so many reasons . . . not least of which is being a piece of 80’s trivia himself!!]

337 of 384 people found this review helpful

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  • Travis
  • Huffman, TX, United States
  • 09-22-11


I don't even know how else to put this. THIS BOOK IS EPICALLY AWESOME. If you grew up geek in the coming-of-age of computers and video games... This is a no-brainer. I haven't been this satisfied with spending a credit since I downloaded Girl With the Dragon Tattoo in 2008. But back to this book, nostalgia cross-referencing every aspect of growing up between probably 1975-1995. If you want to know if you will enjoy this book ask yourself this: Are you a geek? One who enjoys sci-fi and video games? Like computers? 3 yes answers should have you buying this. Here's a short list of things the book references (from memory):

TRS-80 Tandy Computers/Color Computer 3
Amigas, Commodore 64s
Atari 2600 (Extensively)
Games like Pitfall, Kaboom, Dungeons of Daggorath
RPGs/Dungeon Crawls/FPSs
Knight Rider
WWF Wrestlers
Back To The Future
Star Trek
Star Wars
Indiana Jones
Voltron and Transformers
Hacker/Computer movies
Blade Runner
Family Ties
General Hacking and Computer culture
Text messaging, L33t Speak
Gamer culture
Dungeons and Dragons
Boom Boxes, Mohawks, Acid Washed Jeans
Rush, Def Leppard, Pat Benatar, Cindy Lauper (and a slew of others)
School House Rock
Japanese/American cross culture (Manga, Cartoons, Games)

The "setting" for the book takes place in a computer simulation that reminded me of the visuals from the Scott Pilgrim Movie, particularly where things look like the inside of a video game, music notes and light coming from instruments, VS subtitles underneath P2P Fights, Things pixelate into "bonus items" when they get destroyed.

Honestly... there's so much that it's hard to remember. Quit reading this and just go download it.

349 of 413 people found this review helpful

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I am going to join the 30,000+ who have given this a 4.7 rating and say this is a wonderful book. I loved it from the get go and their was not a single dull moment. I am a little old for the generation that will love this the best. In the 80's I was in my 20's, married and had my two kids. I played some of the early systems and can even remember text games, where all you had was text and you could only give simple commands. I remember the first time I saw a pong machine (not mentioned in the book). I remember Space Invaders at the bowling alley.

I might buck the crowd just a little and say, if you did or do not play video games, then you will not enjoy this. The bigger the nerd you were or are, than the more you will enjoy this. This is mostly for the hard core nerds and not the pop scene. For instance even though MTV is mentioned and even though Michael Jackson made MTV popular, his name is never mentioned. I had heard of most of the games, but not all and I had played a few. Games such as Master of Orion and Romance of The Three Kingdoms (my favorite games) are totally ignored. So, there is a certain amount of bias in the book.

The plot is a game, which is why I am sure none gamers will not like it. I loved the game within the game and thought it was very well done. I normally do not like shoot-em ups in any book, but this is so well done, that it holds your attention. There is a romance that is well done, there is suspense, some surprises, and even without the 80's references it would be a great book.

Yea, there is also some serendipity help that takes place, especially toward the end and the main character just seems too knowledgeable at times. Watching nerdy movies is one thing, but memorizing the entire dialogue??? My wife and I did see War Games at the theater and War Games plays big in the book.

Just before this book I listened to a Scalzi book, not narrated by Wil Wheaton and I followed that up with this book, read by Wil Wheaton, but not written by Scalzi, how weird is that? Anyways Wheaton is one of my favorites and was the perfect pick for this book. He Crushered it.

261 of 310 people found this review helpful

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  • Amanda
  • Phoenix, AZ, United States
  • 07-06-12

Late to the Party, But SO Glad to Arrive

Ever since this book has come out, I’ve stubbornly held on to the belief that the novel was not for me. “That’s the video game book, right?” I asked people over and over again, whenever the story was mentioned. No matter how many times people tried to tell me that it was far more than a book about video games, I somehow didn’t hear them. I’d made my decision.

What a huge mistake.

If any of your formative years took place in the 80’s, this book is for you. It’s like a grand, wonderful party that greets you warmly at the door as you arrive, and puts you immediately at ease. The story will make you laugh, and remember, and sit on the edge of your seat as you follow Wade and his friends on their great quest.

The story also provides us with a cautionary tale for both individuals and society; an allegory highlighting the damage that can be done to people and worlds when we opt for spending too much time in our virtual worlds, and not enough working on our real life and world.

The narration by Wil Wheaton (who has his own cameo appearance in the story) was a fantastic fit for the story; I doubt anyone else could have done half the job he did with this book.

This story was the perfect love letter to the 80’s; the music, the movies, the culture, and yes, the video games. I loved it all. So even if one of those aspects wasn’t your strong suit, have no worries; just pick up your joystick, download this book… and ready player one.

194 of 239 people found this review helpful

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  • colleen
  • ANCHORAGE, AK, United States
  • 05-29-12

Where is book 2?

I immediately looked for more from this author after I listened to ready player one. This story is full of detail and imagination. You'll like it even if you aren't a gamer. Very clever plot and excellent narration by Wheaton.

154 of 194 people found this review helpful

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Wasn't that interesting. Felt like a list of 80s references canned into a story. It was okay.

6 of 7 people found this review helpful

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The Big Bang Theory of books

This isn’t a geek book. This is a book about geeks for people who aren’t geeks. The references say the right words, but there isn’t understanding behind them. It’s as if someone researched about these things and hadn’t ever actually experienced them. Consistently, key points about each game or reference are left out - for instance (minor spoiler) the character at one point talks about a strategy for winning a game, but doesn’t actually ever say what that strategy is. It’s entirely “trust me, it was cool.” That’s almost the entire book. The character refers to various swords as “+5 vorpal” without ever explaining in the slightest what that means in the mechanics of the game. Instances of this are in almost every scene, from the “zero-gravity dance floor” that doesn’t make any sense (how does one dance with no surface to push off of?) to the character reaching “99th level” in a matter of weeks and still somehow being way more powerful than the bad guys who have had far more time and resources. Geeks want to understand mechanics. Geeks want to dive into rule books. The characters in the book like to dive into rulebooks, but the book gives us almost no rules whatsoever. It’s the difference between speaking Chinese and saying random Chinese words - to a non-speaker, these are indistinguishable, but to someone who speaks Chinese one is gibberish. This book is written for non-speakers.

40 of 51 people found this review helpful

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Can’t believe I listened to the whole thing

Like Cliché filled, shallow stories that bulldoze over Key story points and spend too much time on things that don’t matter? Then this is your book!
The story line is great, but the guy who thought it up should have sold the idea to someone who would have taken the time to develop it. The book is full of seemingly impossible plot twist, things that as a listener you’re sure are going to take a long time to overcome. Which would have been great. But no, sadly these insurmountable problems are solved in just a few sent

9 of 11 people found this review helpful

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Twilight for nerds

Who was this book written for? Hard to tell; it feels like it was written at a middle school reading level, and yet with so many 80's references you'd have to be in your 30's or 40's to get them.

It is very much has the now common Dystopian, anti-capitalist, atheist-leaning-socialist, we destroyed the planet undertone thing going on.

It is an interesting concept, but poorly delivered on. I'm not sure if I didn't like the narration because of the bad writing or if that was his own doing. I finished it, so it wasn't THAT bad, but the ending felt especially weak and thrown together, especially compared to all the time the author put into fitting in so many 80's pop culture references.

9 of 11 people found this review helpful

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Pointless Reference: The Book

Ernest Cline takes the stage, a hush falls over the crowd. 'Good evening ladies and gentlemen, let's begin... *cracks knuckles* BACK TO THE FUTURE!'

The crowd claps enthusiastically, 'I like that movie!' yells someone in the back as the crowd continues to clap.

'Oh you like that one, do you?' asks Ernest rhetorically, 'Well try this on for size: Pac-Man!'

Clapping increases, most of the crowd is on its feet. 'I played that game! I played that game!' yells a wide-eyed man in the front row to no one in particular.

'Star Wars!'

Excited shrieking from the back, someone brought their toy lightsaber lol!


People are standing on their chairs jumping up and down.

'Anime! Ghostbusters! Rush!'

People are passing out from excitement now.

'Zork! Voltron! Star Trek! Knight Rider! Lord of the Rings though its not even from the 80s!'

Audience explodes, Steven Spielberg calls, Ernest Cline cashes paycheck.

This might be the most annoying book I've ever read. I too remember the 80s and loved a lot of the things listed, yes listed, in this book but that alone doesn't make this particular story one worth telling. This book, instead of judicially choosing a few references on which to build an original idea, sprays the entirety of 80s culture at you through a fire-hose adding nothing new, offering no unique ideas or thoughts, and developing no characters. Instead it shamelessly trades on the nostalgia its readers have for actually worthwhile pieces of culture to justify its own existence. Our main character doesn't innovate or reason or grow as a person - if anything he regresses - and is instead reliant on a mentally unhealthy obsession with past culture and a photographic memory to save the world from Generic EvilBadGuy Corporation(tm). This whole thing reads as fanfic for socially maladjusted bar trivia enthusiasts to stay 'in-shape' for next Tuesday at their local pub.

If you want a book that says something unique, that asks interesting questions, that makes you look at something old in a new way, that tells a story about character(s) that you grow to understand and empathize with then yeah, try something else. If you want to clap like a seal when you recognize a thing you liked from 35 year ago then have at this pile of garbage.

tl;dr: Here's a test I've created.

Which sentence is more awesome

A. Jim drove to team HQ in his spaceship and was greeted by his friend Rob.

B. Jim drove to team HQ that was in a building that looked like THE TEMPLE OF DOOM in his spaceship that looked like a DELOREAN and was greeted by his friend Rob who looked like OBI WAN KENOBI!

If your answer is B then you should read this book.

Disagree with me? Well I wrote this review with a keyboard that's ACTUALLY A DECEPTICON! hOw AwEsOmE iS tHaT?!?!?!

45 of 58 people found this review helpful