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Publisher's Summary

After a hundred years, Jack Ravenwild - thief, sorcerer, scoundrel, and accidental hero - is released from a magical confinement, only to fall into the hands of the marquise Dresimil Chûmavh, ruler of an exiled drow clan who sees an opportunity in Jack. Through guile and subterfuge, the wily Jack escapes the drow to discover a new world waiting in his old stomping grounds, Raven's Bluff, a city equally abounding in fortune and danger.

Unfortunately for Jack, he is best at stirring up the latter. His former archenemy the Warlord Myrkyssa Jelan is at large, and she isn't the type to forgive and forget. And worst of all, the drow aren't done with Jack and they mean to get him back.

©2012 Wizards of the Coast LLC (P)2012 Audible, Inc.

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  • Jake
  • Marietta, GA United States
  • 04-11-13

Perfect D&D

Any additional comments?

This one occurs after City of Ravens, long after. While much like the first novel, it is different. Jack wakes up in a strange place and doesn’t know what happened. Much of the novel has him adjusting to the new time and circumstances. Only his long lived, dwarf, tavern owning friend and Myrkyssa, now freed from the stone, return along with Jack in this one. But many new and interesting characters are here. While there are not as many plots and adventures as the first novel, there are plenty enough. He tries to get back into the swing of his old conniving, adventuring life. <br/><br/>The narration is perfect for Jack but also the other characters. Paul has a great character-actor’s ear and voice this performance is right up there with Steven Pacey and other greats.<br/>