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In the year 2055, scientists discover something far worse than rising temperatures and rising seas - they discover massive sunspots that are producing unprecedented solar flares. With little time to prepare for the storms, NASA recruits doctors Sophie Winston and Emanuel Rodriguez to help monitor the solar weather. But they quickly realize they haven't been told everything about their mission. And as a massive storm races toward Earth, they begin to suspect that it isn't a natural event. Millions of miles away something is feeding the storms....
After untold centuries of absence, the evil Ancients have returned. Their magic appears unstoppable and their hunger for conquest is insatiable. To protect the country of Nia, Duchess Nadea and Scholar Paug make a desperate journey to find a human legend: a man known to have destroyed these Ancient foes with a powerful army. But legends can lie. When Paug and Nadea revive their hero from sleep, his virtue is far from clear. Is he really their savior or their destroyer?
Breeze is an outcast, a half-breed orphan born into a world torn apart by a thousand years of war. Breeze never knew her elven mother, and when her human father is recalled to the war, he leaves her in the safest place he knows: in the care of a reclusive tinker. The Tinkerman's inventions are frightening at first - noisy, smelly, dangerous machines with no practical use - but when the war comes home, Breeze sees an opportunity. If she can pull it off, she'll change the world forever. If she fails, she'll be considered a traitor by both lands and will be hunted to her death.
When second son Alexander Valentine loses his brother to an assassin's arrow, he discovers that his family protects an ancient secret and reluctantly finds himself at the center of the final battle of a war that was supposed to have ended two thousand years ago. Pursued by the dark minions of an ancient enemy, Alexander flees to the mountain city of Glen Morillian where he discovers that he is the heir to the throne of Ruatha, one of the Seven Isles, but before he can claim the throne he must recover the ancient Thinblade.
Finn doesn't remember much about her previous life, and in a world that has been changed by the wars of the Tuatha De, where trust is hard to come by, answers are even more difficult to find. Little does she know, an unknown evil tugs on the strings of fate, and the answers she so desperately seeks may be more important than she could have ever imagined.
The elves have been called to war. As his parents leave, Kealin and his siblings stay behind to continue to train for the inevitable bloodshed that will reach their shores. For all their lives they have been persecuted for being half-elf. Kealin has never questioned his mother's true lineage, but she has been in hiding and he will soon discover why.
In the year 2055, scientists discover something far worse than rising temperatures and rising seas - they discover massive sunspots that are producing unprecedented solar flares. With little time to prepare for the storms, NASA recruits doctors Sophie Winston and Emanuel Rodriguez to help monitor the solar weather. But they quickly realize they haven't been told everything about their mission. And as a massive storm races toward Earth, they begin to suspect that it isn't a natural event. Millions of miles away something is feeding the storms....
After untold centuries of absence, the evil Ancients have returned. Their magic appears unstoppable and their hunger for conquest is insatiable. To protect the country of Nia, Duchess Nadea and Scholar Paug make a desperate journey to find a human legend: a man known to have destroyed these Ancient foes with a powerful army. But legends can lie. When Paug and Nadea revive their hero from sleep, his virtue is far from clear. Is he really their savior or their destroyer?
Breeze is an outcast, a half-breed orphan born into a world torn apart by a thousand years of war. Breeze never knew her elven mother, and when her human father is recalled to the war, he leaves her in the safest place he knows: in the care of a reclusive tinker. The Tinkerman's inventions are frightening at first - noisy, smelly, dangerous machines with no practical use - but when the war comes home, Breeze sees an opportunity. If she can pull it off, she'll change the world forever. If she fails, she'll be considered a traitor by both lands and will be hunted to her death.
When second son Alexander Valentine loses his brother to an assassin's arrow, he discovers that his family protects an ancient secret and reluctantly finds himself at the center of the final battle of a war that was supposed to have ended two thousand years ago. Pursued by the dark minions of an ancient enemy, Alexander flees to the mountain city of Glen Morillian where he discovers that he is the heir to the throne of Ruatha, one of the Seven Isles, but before he can claim the throne he must recover the ancient Thinblade.
Finn doesn't remember much about her previous life, and in a world that has been changed by the wars of the Tuatha De, where trust is hard to come by, answers are even more difficult to find. Little does she know, an unknown evil tugs on the strings of fate, and the answers she so desperately seeks may be more important than she could have ever imagined.
The elves have been called to war. As his parents leave, Kealin and his siblings stay behind to continue to train for the inevitable bloodshed that will reach their shores. For all their lives they have been persecuted for being half-elf. Kealin has never questioned his mother's true lineage, but she has been in hiding and he will soon discover why.
Leo "The Lion" Lennox is the 10-year world champion of Astafar Unlimited, the best virtual-reality game of all time. However, Leo has become bored with his success, and wonders where his next challenge will lie. Then he meets the mysterious Zarra, and she tempts the champ to try her cutting edge game. Leo soon discovers a virtual world that is beyond fantastic. Can he resist the lure of this amazing game and the beautiful woman that has asked him to quest on her behalf?
Van Vanyushin doesn't see the point in ever leaving the beautiful digital world of the game he loves - and for good reason. In the industrial wasteland he calls home, it is often the only way people can experience life's simplest pleasures. But his allegiance to the game is tested when an ambitious CIA agent named Sang Ngo calls upon him to help as she goes undercover in the game to investigate Draco - the corporation responsible for creating the massively popular role-playing game Dragon Kings of the New World.
AD 1569. The March lands between England and Scotland are a place of terror, where outlaw bands and broken men rob, pillage, and murder in open defiance of the law. Here, deadly blood-feud is a way of life. Families of robbers, known as Border Reivers, live via blackmail and terrorism. No man sleeps safe in his bed, and the sound of hoof beats on the tops is a herald of death. Richie Reade, known as Richie O'the Bow, finds himself dragged into this dark and bloody world.
Luka's carefree existence as the spoiled son of a minor noble ended the day his family was arrested and imprisoned in the Eyeless Tower. His father, a political rival to the praetor of Camdon, would never live to see freedom again. Luka should have joined his father on the scaffold but fate - or the schemes of men - intervened. Escape came. Now Luka has a chance to thwart his persecutors and avenge his family. Beginning life again in a distant province, he takes a new name - Rideon
Raised and trained in seclusion at a secret fortress on the edge of the northern wilds of the Kingdom of Ashai, a young warrior called Rezkin is unexpectedly thrust into the outworld when a terrible battle destroys all that he knows. With no understanding of his life’s purpose and armed with masterful weapons mysteriously bestowed upon him by a dead king, Rezkin must travel across Ashai to find the one man who may hold the clues to his very existence.
Can humanity Survive what it never saw coming? On October 15 at 2:15 a.ms Earth vanished. A scattered few woke alone in a world with no rules, other than survival at any cost. A journalist wanders the wretched reality of an empty New York, searching for his wife and son. A serial killer must hunt in a land where prey is now an endangered species. A mother shields her young daughter from danger through every terror-filled breath.
An evil not seen in hundreds of years has awakened in the highland nation of Badelgard. The Ulfr - the original inhabitants of the land whose evil was matched only by their power over death - stir from their barrows.
The dead walk again at the command of an Ulfr witch. The fate of the High King and the possession of the High Throne grow more and more uncertain. Tensions flare between the lowborn commoners and the highborn descendants of the Seven Wardens.
In the middle of it all, the lowborn musician Brand Gutlaffson is thrust into a perilous chase thanks to the foolish decisions of his friend, the warrior Gunnar Whoreson. Their midnight flight takes them to the accursed land of Blackfold, where the ancient Ulfr goddess waits for Her awakening.
The cold begins to set in. But there is more to fear than darkness and snow in this Fell Winter.
This book begins the "Ulfr Crisis" trilogy.
was a good book. leaves me wondering what happens next. the ending will be a complete surprise