Book one of Last of the Shardyn
Montana police chief Skip Walkins is hot on the trail of a murder suspect when he witnesses a drifter free the Lord of the Underworld. Seventeen years ago, five knights from Earth's magical twin, Theia, entombed Asmodeous the Pale, Lord of the Drynn, in Skip's town. Now that the dark god is free again, he's anxious to get back home and finish the war he began…to enslave all life. It begins with killing the knights who trapped him.
Deprived of their magic, the knights fight back using whatever they can get their hands on, from samurai swords to assault rifles. Skip gets reluctantly drawn into their struggle while Donovan Smith, the demi-god murderer who Skip was after in the first place, plots to find the Lord of the Underworld and butcher him on his own.
Together, these unlikely heroes might just save the world. If they don't kill each other first.
What disappointed you about Drynn?
I really wanted to like "Drynn." Unfortunately, chapter upon chapter of tiresome exposition ruined the story for me. Characters are forever standing around talking… or meeting in restaurants and talking… or standing in apartments talking… or ruminating in their own heads… frequent, protracted internal monologues. Very little action here, and not a true science fiction, either. Also, have to mention that the author has some weird obsession with eyes, giving endless descriptions of eye colors and facial expressions. One positive: The narration is quite good, although the speaker occasionally struggles with the pronunciation of some fairly common words.
Would you ever listen to anything by Steve Vera again?
3 of 3 people found this review helpful