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Ravirn is not your average computer geek. A child of the Fates - literally - he’s a hacker extraordinaire who can zero in on the fatal flaw in any program. Now that 21st-century magic has gone digital that makes him a very talented sorcerer. But a world of problems is about to be downloaded on Ravirn - who’s just trying to pass his college midterms. Great Aunt Atropos, one of the three Fates, decides that humans having free will is really overrated and plans to rid herself of the annoyance....
Diving into a revolutionary new video game, Marcus and his friends escape a stagnant society, entering into a world that defies their wildest imaginations. But from the moment that he logs in, Marcus finds himself separated from his friends and thrown into a remote village under attack by a horde of goblins. Forced into battle, Marcus rallies the beleaguered villagers and, with their help, manages to drive off the invading creatures. With the village in ruins and their supplies spoiled, the villagers turn to Marcus for help in rebuilding the village.
Would you be prepared to work for free? How would you like to bust your hump for a large corporation 60-plus hours a week without a wage or a single day off for the vague promise of some mysterious perks in the distant future? You'd refuse point blank, wouldn't you? But what if the job in question was playing a state-of-the-art fantasy MMORPG game? And what if this was the only thing you're really good at? Especially considering that your in-game partner is someone really special to you - and this person already lives a virtual life?
When Edward is swept into the world of Ivalis as a Dungeon Lord, the Dark's most powerful servant, he has no servitude in mind. He'll oppose the evil plans of the Dark god, Murmur, whatever it takes. Through only his wits and his guts to help him survive a weakened arrival, Edward must rise to power if he is to earn the right to live another day. But in the battle between Dark and Light, what can Edward choose if both sides are cruel, uncaring monsters?
For eons, conquering dungeons has been the most efficient way to become a strong adventurer. Although not everything is as straightforward as it seems. Several questions have always plagued the minds of those who enter these mythical places of power: why are there so many monsters? Where do the amazing weaponry and heavy gold coins come from? Why does the very air fill with life-giving energies? Cal has all of the answers to these age-old questions, for a very simple reason. He is a Dungeon Heart.
Lee is a quiet and unassuming office worker who leads a life of solitude, comfort, and routine. Day in and day out, he shuts off his brain, keeps his head down, and goes about doing his job and minding his own business. That is, he does until a drunken god shows up randomly one day and whisks him off into another world, demanding that Lee serve as his pawn in a game between the gods. Now, trapped in a completely different world full of danger, magic, and creatures, Lee has to figure out how to stay alive long enough to make it back home.
Ravirn is not your average computer geek. A child of the Fates - literally - he’s a hacker extraordinaire who can zero in on the fatal flaw in any program. Now that 21st-century magic has gone digital that makes him a very talented sorcerer. But a world of problems is about to be downloaded on Ravirn - who’s just trying to pass his college midterms. Great Aunt Atropos, one of the three Fates, decides that humans having free will is really overrated and plans to rid herself of the annoyance....
Diving into a revolutionary new video game, Marcus and his friends escape a stagnant society, entering into a world that defies their wildest imaginations. But from the moment that he logs in, Marcus finds himself separated from his friends and thrown into a remote village under attack by a horde of goblins. Forced into battle, Marcus rallies the beleaguered villagers and, with their help, manages to drive off the invading creatures. With the village in ruins and their supplies spoiled, the villagers turn to Marcus for help in rebuilding the village.
Would you be prepared to work for free? How would you like to bust your hump for a large corporation 60-plus hours a week without a wage or a single day off for the vague promise of some mysterious perks in the distant future? You'd refuse point blank, wouldn't you? But what if the job in question was playing a state-of-the-art fantasy MMORPG game? And what if this was the only thing you're really good at? Especially considering that your in-game partner is someone really special to you - and this person already lives a virtual life?
When Edward is swept into the world of Ivalis as a Dungeon Lord, the Dark's most powerful servant, he has no servitude in mind. He'll oppose the evil plans of the Dark god, Murmur, whatever it takes. Through only his wits and his guts to help him survive a weakened arrival, Edward must rise to power if he is to earn the right to live another day. But in the battle between Dark and Light, what can Edward choose if both sides are cruel, uncaring monsters?
For eons, conquering dungeons has been the most efficient way to become a strong adventurer. Although not everything is as straightforward as it seems. Several questions have always plagued the minds of those who enter these mythical places of power: why are there so many monsters? Where do the amazing weaponry and heavy gold coins come from? Why does the very air fill with life-giving energies? Cal has all of the answers to these age-old questions, for a very simple reason. He is a Dungeon Heart.
Lee is a quiet and unassuming office worker who leads a life of solitude, comfort, and routine. Day in and day out, he shuts off his brain, keeps his head down, and goes about doing his job and minding his own business. That is, he does until a drunken god shows up randomly one day and whisks him off into another world, demanding that Lee serve as his pawn in a game between the gods. Now, trapped in a completely different world full of danger, magic, and creatures, Lee has to figure out how to stay alive long enough to make it back home.
Arthur Curie never expected to wind up in Hell. At least, not because he found an ancient sword in a pawnshop. To make matters worse, Hell isn't as he thought. It's a desolate wasteland under siege by an all-consuming void known as the Darkness.
An all-new Dresden Files story headlines this urban fantasy short story collection starring the Windy City's favorite wizard. The world of Harry Dresden, Chicago's only professional wizard, is rife with intrigue--and creatures of all supernatural stripes. And you'll make their intimate acquaintance as Harry delves into the dark side of truth, justice, and the American way in this must-have short story collection. From the Wild West to the bleachers at Wrigley Field, humans, zombies, incubi, and even fey royalty appear, ready to blur the line between friend and foe. In the never-before-published "Zoo Day," Harry treads new ground as a dad, while fan-favorite characters Molly Carpenter, his onetime apprentice, White Council Warden Anastasia Luccio, and even Bigfoot stalk through the pages of more classic tales.
Audie Award, Fantasy, 2016. As the smallest dragon in the Heartstriker clan, Julius survives by a simple code: keep quiet, don't cause trouble, and stay out of the way of bigger dragons. But this meek behavior doesn't fly in a family of ambitious magical predators, and his mother, Bethesda the Heartstriker, has finally reached the end of her patience.
The ads enthused, "The virtual lands of Mirror World await you! Live out your most secret dreams in our world of Sword and Sorcery! Become a Great Wizard or a Famous Warrior! Build your own castle, tame a dragon, conquer a kingdom! All those desperate, lonely, and insecure - Mirror World offers you a chance!" But Oleg isn't meant to become a great wizard or a famous warrior. He'll never have a castle of his own. Nor will he ever tame a dragon. And he's definitely not the type to conquer a kingdom, however virtual it may be.
Victor Shelby ends each day wondering when his life is going to get better. His parents are dead, he struggles to pay rent, and his boss at the animal control shelter has him cleaning cages instead of working in the field. His dream of helping animals seems destined to end in a mop bucket. Then, Victor is abducted by aliens and deposited on a prehistoric world filled with hungry dinosaurs and beautiful alien women. He doesn’t know why he is here or what his purpose is, but he finds himself fighting for survival.
Something quite odd is happening in Second World - the planet's foremost MMORPG. Something that's causing alliances to be broken, and friendships, forgotten. A worthless low-level mine becomes the stage of vicious battles, its burned ruins suddenly contested by the game's toughest clans. Every border is controlled, and every road in the province blocked off. The weak players and NPCs alike are subjected to non-stop violent raids courtesy of Eastern invaders. And the strong are scouring the virtual world for the culprit - the weirdest noob the game has ever seen.
Sistina awakened after millennia of dormancy, her memories in tatters and born anew. Residing in the ruins of an ancient city, she finds herself drawn into a war between two elven nations and the slaver kingdom of Kelvanis when she rescues a princess from slavery. With her domain containing hints of forgotten knowledge, Sistina becomes a dungeon, stronghold, and source of hope all at once. And perhaps, just perhaps, she could finally find love in her new life.
The Earth is changing. The alien invasion brought social upheaval, advanced technology, and an armada of peacekeeping robots. But Alan, a college student pursuing a now-useless degree, cares little about all of this. He has only one thing on his mind: the Game. A fully immersive virtual reality, the Game appears to be a major part of the invading civilization. Alan can't wait to play, recklessly diving into the digital universe. Soon though, Alan realizes the Game is anything but simple, and the stakes are higher than he ever imagined.
Aran awakens in chains with no memory. He's conscripted into the Confederate Marines as a Tech Mage, given a spellrifle, then hurled into the war with the draconic Krox and their Void Wyrm masters. Desperate to escape, Aran struggles to master his abilities, while surviving the Krox onslaught. Fighting alongside him are a Major who will do anything to win, a Captain who will stop at nothing to see him dead, and a woman whose past is as blank as his own.
When your fairy godmother threatens to enslave you with a curse - when a malevolent piper solves your rat problem but steals your children - when you seek revenge on the prince who turned you into a frog - who can you turn to in your hour of need? The band of scoundrels known far and wide as the Bastard Champions - the swashbuckling trio who travel a world of legend, seeking adventure and righting wrongs - as long as there's enough gold to be earned.
Rsiran is a disappointment to his family, gifted with the ability to Slide. It is a dark magic, one where he can transport himself wherever he wants, but using it will only turn him into the thief his father fears. Forbidden from Sliding, he's apprenticed under his father as a blacksmith where lorcith, a rare, precious metal with arcane properties, calls to him, seducing him into forming forbidden blades. When discovered, he's banished, sentenced indefinitely to the mines of Ilphaesn Mountain.
The world of Dematr had been locked unchanging for centuries by the Great Guilds, most people living in a world of oil lamps, crossbows, and horse cavalry, the Mechanics reserving to themselves the technology for steam locomotives, rifles, and far-talkers while the Mages treated all others as if they were nothing - until Master Mechanic Mari, dragon slayer and pirate queen, and Master of Mages Alain raised the army of the new day to free their world.
CodeSpell: Necessity - the sentient computer that runs the universe - has caught a virus that crashes most of the magical Internet, and Ravirn is tasked with fixing it. And Ravirn hasn’t missed the fact that whoever repairs Necessity will, for that moment, run the universe, able to remake the worlds to their liking.
I was surprised that I ended up liking Zuse, he was a definite curve ball in the plot. A very good book. I am left wondering what is going to happen next, well on the Mythos. :)