Regular price: $23.93
In this intricate, magnificently imagined sequel to Blue Balliett's international best seller, Chasing Vermeer, supersleuths Petra and Calder, along with Calder's old friend, Tommy, are cryptically drawn into another art mystery, this time involving a Frank Lloyd Wright architectural masterpiece, the Robie House.
When a book of unexplainable occurrences brings Petra Andalee and Calder Pillay together, strange things start to happen: seemingly unrelated events connect, an eccentric old woman seeks their company, and an invaluable Vermeer painting disappears.
Thirteen extremely valuable pieces of art have been stolen from one of the most secretive museums in the world. A Vermeer has vanished. A Manet is missing. And nobody has any idea where they and the other eleven artworks might be...or who might have stolen them. The Players - Calder, Petra, and Tommy - are no strangers to heists and puzzles. Now they've been matched with two new sleuths - Zoomy, a very small boy with very thick glasses, and Early, a girl who treasures words...
A sight-impaired boy in a small town. A mischievous girl who won't stay in one place. A mysterious notebook belonging to a world-famous scientist. A fire. A stranger. A death. These are the ingredients within The Danger Box, an exciting new mystery.
For 12-year-old Emily, the best thing about moving to San Francisco is that it's the home city of her literary idol: Garrison Griswold, book publisher and creator of the online sensation Book Scavenger (a game where books are hidden in cities all over the country and clues to find them are revealed through puzzles). Upon her arrival, however, Emily learns that Griswold has been attacked and is now in a coma, and no one knows anything about the epic new game he had been poised to launch.
When 10-year-old Winnie Foster stumbles upon the Tuck family's disturbing secret, she is forced to come to terms with her conflicting emotions. She feels drawn to the loving, gentle, and rather eccentric Tucks, but what they tell her is too incredible to be believed. Doomed to, or blessed with, eternal life after drinking from a magic spring, the Tuck family tries to make Winnie understand that the terrible magic of the forest spring can never be revealed.
In this intricate, magnificently imagined sequel to Blue Balliett's international best seller, Chasing Vermeer, supersleuths Petra and Calder, along with Calder's old friend, Tommy, are cryptically drawn into another art mystery, this time involving a Frank Lloyd Wright architectural masterpiece, the Robie House.
When a book of unexplainable occurrences brings Petra Andalee and Calder Pillay together, strange things start to happen: seemingly unrelated events connect, an eccentric old woman seeks their company, and an invaluable Vermeer painting disappears.
Thirteen extremely valuable pieces of art have been stolen from one of the most secretive museums in the world. A Vermeer has vanished. A Manet is missing. And nobody has any idea where they and the other eleven artworks might be...or who might have stolen them. The Players - Calder, Petra, and Tommy - are no strangers to heists and puzzles. Now they've been matched with two new sleuths - Zoomy, a very small boy with very thick glasses, and Early, a girl who treasures words...
A sight-impaired boy in a small town. A mischievous girl who won't stay in one place. A mysterious notebook belonging to a world-famous scientist. A fire. A stranger. A death. These are the ingredients within The Danger Box, an exciting new mystery.
For 12-year-old Emily, the best thing about moving to San Francisco is that it's the home city of her literary idol: Garrison Griswold, book publisher and creator of the online sensation Book Scavenger (a game where books are hidden in cities all over the country and clues to find them are revealed through puzzles). Upon her arrival, however, Emily learns that Griswold has been attacked and is now in a coma, and no one knows anything about the epic new game he had been poised to launch.
When 10-year-old Winnie Foster stumbles upon the Tuck family's disturbing secret, she is forced to come to terms with her conflicting emotions. She feels drawn to the loving, gentle, and rather eccentric Tucks, but what they tell her is too incredible to be believed. Doomed to, or blessed with, eternal life after drinking from a magic spring, the Tuck family tries to make Winnie understand that the terrible magic of the forest spring can never be revealed.
Where is Early's father? He's not the kind of father who you think would disappear. But he's gone. And he's left a whole lot of trouble behind. As danger closes in, Early, her mom, and her brother have to flee their apartment. With nowhere else to go, they are forced to move into Chicago's shelter system. Once there, Early starts asking questions and looking for answers. There are patterns and rhythms to what's happened, and Early might be the only one who can use them to track him down and make her way out of a very tough place.
Ben Ripley may only be in middle school, but he's already pegged his dream job: CIA or bust. Unfortunately for him, his personality doesn't exactly scream "secret agent". In fact Ben is so awkward, he can barely get to school and back without a mishap. Because of his innate nerdiness, Ben is not surprised when he is recruited for a magnet school with a focus on science - but he's entirely shocked to discover that the school is actually a front for a junior CIA academy.
Imagine it were possible to bring the characters from a book to life. Not like when you listen to an audiobook with such enchantment that the characters seem to jump off the pages and into your bedroom...but for real. Imagine they could actually climb out of the pages and into our world. Then imagine if those characters brought their world into ours.
It's wintertime at Greenglass House. The creaky smuggler's inn is always quiet during this season, and 12-year-old Milo, the innkeepers' adopted son, plans to spend his holidays relaxing. But on the first icy night of vacation, out of nowhere, the guest bell rings. Then rings again. And again. Soon Milo's home is bursting with odd, secretive guests, each one bearing a strange story that is somehow connected to the rambling old house.
Since his mother’s death six years ago, Carter Kane has been living out of a suitcase, traveling the globe with his father, the brilliant Egyptologist Dr. Julius Kane. But while Carter’s been homeschooled, his younger sister, Sadie, has been living with their grandparents in London. Sadie has just what Carter wants — school friends and a chance at a “normal” life.
Like his fellow lunarnauts - otherwise known as Moonies - living on Moon Base Alpha, twelve-year-old Dashiell Gibson is famous the world over for being one of the first humans to live on the moon. And he's bored out of his mind. Kids aren't allowed on the lunar surface, meaning they're trapped inside the tiny moon base with next to nothing to occupy their time - and the only other kid Dash's age spends all his time hooked into virtual reality games.
Calder's friends Petra and Tommy must fly to England to help Calder's father find him. But this mystery has more twists and turns than a calder mobile caught in a fierce wind - with more at stake that meets the eye.
The previous 2 books in this series were excellent, opening up the world of art in an intriguing and engaging way. This third book began with promise, honest in the strain of relationships between the kids and the changes in moving to the next grade, and quickly introducing the mobiles of Alexander Calder. Throughout the book Ms. Balliett works in English history, teaching as well as entertaining. However, there are a few changes of heart that aren't explained, and some changes of heart that should happen, but don't. Calder Pilay is made to feel so ashamed to be an American it practically ruins his trip with his father. Even at the end, the Anti-American opinion is merely ignored by the bigots who expressed it, although some of the heroes, the art collector, and certainly the injured are Americans. Ms Balliett does an excellent job in presenting art and art history, but would be well advised to think before insulting many of the people who buy her books and thereby provide her an income.
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