Video Design
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Video Game Storytelling
- What Every Developer Needs to Know about Narrative Techniques
- By: Evan Skolnick
- Narrated by: D.G. Chichester
- Length: 8 hrs and 49 mins
- Unabridged
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Overall99
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Performance82
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Story82
UNLOCK YOUR GAME'S NARRATIVE POTENTIAL! With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and...
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Nice but shallow
- By Amazon Customer on 01-14-22
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Video Game Storytelling
- What Every Developer Needs to Know about Narrative Techniques
- Narrated by: D.G. Chichester
- Length: 8 hrs and 49 mins
- Release date: 01-26-21
- Language: English
- UNLOCK YOUR GAME'S NARRATIVE POTENTIAL! With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and...
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Indie Games: From Dream to Delivery
- By: Don L. Daglow
- Narrated by: Virtual Voice
- Length: 12 hrs and 28 mins
- Unabridged
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Overall6
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Performance6
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Story6
A Step-by-Step Master Class in Indie Game Development, from the Creator of the Emmy® Winning Neverwinter Nights™ Honors for Don Daglow's From Dream to Delivery books: Winner, 2019 Independent Press Book Awards Winner, Kirkus Top 100 Indie Books of 2019 Finalist, 2020 Top Shelf Book Awards Finalist, Foreword INDIES Book of the Year Awards Finalist, National Indie Excellence Awards Finalist, Next Generation Indie Book Awards Finalist, Book Excellence Awards "Don Daglow has survived 40+ years creating games and always retained his positive attitude. Learn from the master." – Jeff Braun, ...
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AI-genned voiceover ruined it
- By Travis on 10-23-25
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Indie Games: From Dream to Delivery
- Narrated by: Virtual Voice
- Length: 12 hrs and 28 mins
- Release date: 03-12-25
- Language: English
- A Step-by-Step Master Class in Indie Game Development, from the Creator of the Emmy Winning Neverwinter Nights Honors for Don Daglow's From ...
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Press Reset
- Ruin and Recovery in the Video Game Industry
- By: Jason Schreier
- Narrated by: Ray Chase
- Length: 8 hrs and 14 mins
- Unabridged
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Overall1,387
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Performance1,196
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Story1,193
From the bestselling author of Blood, Sweat, and Pixels comes the next definitive, behind-the-scenes account of the video game industry: how some of the past decade's most renowned studios fell apart—and the stories, both triumphant and tragic, of what happened next. Jason Schreier's...
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Audio Quality is Inconsistent
- By Amazon Customer on 09-14-21
Preview -
Press Reset
- Ruin and Recovery in the Video Game Industry
- Narrated by: Ray Chase
- Length: 8 hrs and 14 mins
- Release date: 05-18-21
- Language: English
- From the bestselling author of Blood, Sweat, and Pixels comes the next definitive, behind-the-scenes account of the video game industry: how some of the past decade's most renowned studios fell apart—and the stories, both triumphant and tragic, of what happened next. Jason Schreier's...
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The Basics of Game Design
- Video Game Revolution
- By: Heather E. Schwartz
- Narrated by: uncredited
- Length: 19 mins
- Unabridged
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Overall4
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Performance4
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Story4
Skyrim, with its in-depth world building and talented design, didn't just happen overnight. It took years of planning and hard work. But every game designer started where you are now. Find out how you can get started in game design.
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an algorithm wrote this
- By Andrew B. on 10-01-25
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The Basics of Game Design
- Video Game Revolution
- Narrated by: uncredited
- Length: 19 mins
- Release date: 04-19-24
- Language: English
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Skyrim, with its in-depth world building and talented design, didn't just happen overnight. It took years of planning and hard work. But every game designer started where you are now. Find out how you can get started in game design.
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Playful Structure - A Game Design Methodology
- Theory and Practice
- By: Durgan A. Nallar
- Narrated by: Virtual Voice
- Length: 12 hrs and 14 mins
- Unabridged
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Overall0
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Performance0
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The creative process for designing a playful structure applicable to a board game, video game, gamified system, gamification, edutainment, and art games, among others. PLAYFUL STRUCTURE - A GAME DESIGN METHODOLOGY By applying the five essential elements of playful structure (satisfying desires and needs, a progression system, a scalable challenge, objectives, and a reward system), it is possible to analyze a game mechanism, solve gameplay problems, and make a product more likely to appeal to and retain people. The methodology can be applied to video games, board games, role-playing games, ...
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Playful Structure - A Game Design Methodology
- Theory and Practice
- Narrated by: Virtual Voice
- Length: 12 hrs and 14 mins
- Release date: 04-01-25
- Language: English
- The creative process for designing a playful structure applicable to a board game, video game, gamified system, gamification, edutainment, and art ...
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Cinematic A.I.
- Harnessing Generative Artificial Intelligence Technology for Filmmaking, Video Production, Visual Effects, and Sound Design
- By: Michael Szymczyk
- Narrated by: Virtual Voice
- Length: 2 hrs and 26 mins
- Unabridged
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Overall2
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Performance2
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Story2
Book Description for Kindle Store: Cinematic A.I.: Harnessing Generative Artificial Intelligence Technology for Filmmaking, Video Production, Visual Effects, and Sound Design explores how cutting-edge AI tools are revolutionizing the entire filmmaking process. From pre-production to post-production, AI is empowering filmmakers to create professional-grade films, visual effects, and sound design, often rivaling Hollywood blockbusters—all at a fraction of the cost. This comprehensive guide focuses on the practical application of generative AI platforms like Runway, Kling AI, and Sora, ...
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Love it
- By M.J.McIntear on 08-15-25
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Cinematic A.I.
- Harnessing Generative Artificial Intelligence Technology for Filmmaking, Video Production, Visual Effects, and Sound Design
- Narrated by: Virtual Voice
- Length: 2 hrs and 26 mins
- Release date: 04-12-25
- Language: English
- Book Description for Kindle Store: Cinematic A.I.: Harnessing Generative Artificial Intelligence Technology for Filmmaking, Video Production, ...
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Canva Made Easy
- Bringing Your Ideas to Life
- By: James Bernstein
- Narrated by: Virtual Voice
- Length: 1 hr and 33 mins
- Unabridged
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Overall0
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Performance0
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Story0
Thanks to modern computers, smartphones and tablets, we can now do things such as create our own websites, collaborate with others on shared documents, backup our files to the cloud, edit photos and videos, and attend meetings while in our pajamas at home!. The Canva online graphic design app provides the tools you need to design just about anything for just about any occasion such as flyers, business cards, social media posts, websites, birthday cards and so on without needing to install expensive software on your computer. And since everything is done online, you can work on your ...
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Canva Made Easy
- Bringing Your Ideas to Life
- Narrated by: Virtual Voice
- Length: 1 hr and 33 mins
- Release date: 10-12-24
- Language: English
- Thanks to modern computers, smartphones and tablets, we can now do things such as create our own websites, collaborate with others on shared ...
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Replay
- The History of Video Games
- By: Tristan Donovan, Richard Garriott
- Narrated by: Gary Furlong
- Length: 15 hrs and 15 mins
- Unabridged
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Overall791
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Performance721
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Story716
A riveting account of the birth and remarkable evolution of the most important development in entertainment since television, Replay is the ultimate history of video games. From its origins in the research labs of the 1940s to the groundbreaking success of the Wii, Replay sheds new light on gaming's past.
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Excellent Book
- By Devin on 01-17-18
Preview -
Replay
- The History of Video Games
- Narrated by: Gary Furlong
- Length: 15 hrs and 15 mins
- Release date: 06-06-17
- Language: English
- A riveting account of the birth and remarkable evolution of the most important development in entertainment since television, Replay is the ultimate history of video games. From its origins in the research labs of the 1940s to the groundbreaking success of the Wii, Replay sheds new light on...
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Game Drama
- Retro Consoles, Games & The People Who Made Them Matter
- By: G. J. Jackson
- Narrated by: Virtual Voice
- Length: 6 hrs and 34 mins
- Unabridged
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Overall3
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Performance3
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Story3
Game Drama: Retro Consoles, Games & The People Who Made Them Matter is a deep, narrative-driven exploration of the era when video games stopped being simple entertainment and started becoming cultural milestones. This book is not a surface-level nostalgia trip. It is a carefully researched, thoughtfully written examination of the games, systems, and creators that reshaped how an entire generation experienced interactive media. Spanning iconic hardware like the Super Nintendo and the original PlayStation, landmark titles such as Final Fantasy VII, Metal Gear Solid, Resident Evil 4, Silent ...
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Must read for Video Game fans
- By Octavio Ocampo on 03-27-26
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Game Drama
- Retro Consoles, Games & The People Who Made Them Matter
- Narrated by: Virtual Voice
- Length: 6 hrs and 34 mins
- Release date: 12-14-25
- Language: English
- Game Drama: Retro Consoles, Games & The People Who Made Them Matter is a deep, narrative-driven exploration of the era when video games stopped ...
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STORE DESIGN
- A Complete Guide to Designing Successful Retail Stores
- By: William Green
- Narrated by: Virtual Voice
- Length: 3 hrs and 19 mins
- Unabridged
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Overall1
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Performance1
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Story1
Store Design is a classic practical text with over ten thousand copies sold in several editions and formats, serving as an invaluable resource for all project stakeholders in the retail environment. It's a concise but complete overview of the design perspectives critical to creating spaces that excite, energize, and, most importantly, motivate consumers to purchase. Retail design is different. It's a specialty. When done well, it works like magic. You want to build successful store magnets to attract customers, intrigue them, and sell products and services. The ideas in Store Design will ...
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Comprehensive account of store design considerations.
- By Ron R on 06-18-26
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STORE DESIGN
- A Complete Guide to Designing Successful Retail Stores
- Narrated by: Virtual Voice
- Length: 3 hrs and 19 mins
- Release date: 08-17-25
- Language: English
- Store Design is a classic practical text with over ten thousand copies sold in several editions and formats, serving as an invaluable resource for ...
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100 Fun Facts About Video Game Heroes
- An Exciting Exploration of Brave Characters, Epic Adventures, Power-Ups, Boss Battles, and Gaming History for Kids, Teens, and Video Game Fans!
- By: Uncle Wale
- Narrated by: Virtual Voice
- Length: 2 hrs and 54 mins
- Unabridged
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Overall0
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Performance0
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Story0
Are you ready to embark on an epic journey through the thrilling world of video game heroes? "100 Fun Facts About Video Game Heroes" is your ultimate gateway into the exciting universe of legendary characters, daring adventures, and the stories behind the games that have captivated millions. From the rise of iconic heroes to the most challenging boss battles, this book takes you behind the scenes to uncover the fascinating world of gaming that has shaped history and culture across the globe. Whether you’re a budding gamer, a passionate fan, or someone just curious about the impact of ...
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100 Fun Facts About Video Game Heroes
- An Exciting Exploration of Brave Characters, Epic Adventures, Power-Ups, Boss Battles, and Gaming History for Kids, Teens, and Video Game Fans!
- Narrated by: Virtual Voice
- Length: 2 hrs and 54 mins
- Release date: 06-12-26
- Language: English
- Are you ready to embark on an epic journey through the thrilling world of video game heroes? "100 Fun Facts About Video Game Heroes" is your ...
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AGAINST WORLDBUILDING, AND OTHER PROVOCATIONS
- Essays on History, Narrative, and Game Design
- By: Alexis Kennedy
- Narrated by: Virtual Voice
- Length: 5 hrs and 52 mins
- Unabridged
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Overall0
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Performance0
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For twelve years, Alexis Kennedy has been writing some of the most original and intelligent narrative games of the last decade - Fallen London, Sunless Sea, Cultist Simulator, and more, as well as guest-writing gigs for BioWare, Paradox and Telltale Games. And for most of that time, he's been writing *about* games as well. Here for the first time in one place are the best of his essays and columns - from hard-won lessons about game development to reviews of unreviewable games, from narrative design principles to writing masterclasses, from historical discursions on labyrinths to the ...
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AGAINST WORLDBUILDING, AND OTHER PROVOCATIONS
- Essays on History, Narrative, and Game Design
- Narrated by: Virtual Voice
- Length: 5 hrs and 52 mins
- Release date: 03-28-25
- Language: English
- For twelve years, Alexis Kennedy has been writing some of the most original and intelligent narrative games of the last decade - Fallen London, ...
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The Role of a Great Game Designer
- By: Richard Carrillo
- Narrated by: Virtual Voice
- Length: 5 hrs and 32 mins
- Unabridged
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Overall2
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Performance2
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Story2
Your guide to being a better Game Designer! (or to become one) This book is for game designers of all experience levels and also for the teams, developers, and support staff they work with. It showcases the reality of what game designers actually do (or should be doing) and sheds light on some widespread misconceptions of the job. This is an easy-to-read, practical guide for the following people: Game Designers: Understand what Game Designers really own and the skills required to be successful. Anyone can design games but not everyone is a Game Designer. What distinguishes those two is the ...
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Amazing book! But monotonously narrated.
- By Adan on 06-28-25
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The Role of a Great Game Designer
- Narrated by: Virtual Voice
- Length: 5 hrs and 32 mins
- Release date: 04-10-25
- Language: English
- Your guide to being a better Game Designer! (or to become one) This book is for game designers of all experience levels and also for the teams, ...
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Org Design for Design Orgs
- Building and Managing In-House Design Teams
- By: Peter Merholz, Kristin Skinner
- Narrated by: TJ Johnson
- Length: 5 hrs and 57 mins
- Unabridged
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Overall30
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Performance23
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Story23
Design has become the key link between users and today’s complex and rapidly evolving digital experiences, and designers are starting to be included in strategic conversations about the products and services that enterprises ultimately deliver. This has led to companies building in-house digital/experience design teams at unprecedented rates, but many of them don’t understand how to get the most out of their investment.
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Awful narration
- By Elliott on 08-12-22
Preview -
Org Design for Design Orgs
- Building and Managing In-House Design Teams
- Narrated by: TJ Johnson
- Length: 5 hrs and 57 mins
- Release date: 03-26-21
- Language: English
- Design has become the key link between users and today’s complex and rapidly evolving digital experiences, and designers are starting to be included in strategic conversations about the products and services that enterprises ultimately deliver. This has led to companies building in-house...
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Narrative Design for Indie Developers
- How Adventure Games Teach Story-Driven Game Design
- By: Morgan Hayes
- Narrated by: Virtual Voice
- Length: 4 hrs and 59 mins
- Unabridged
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Overall0
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Great game stories don't come from big budgets. They come from good systems. The classic LucasArts adventures - The Secret of Monkey Island, Grim Fandango, Day of the Tentacle - built worlds players still quote decades later. They did it on floppy disks, at 320×200 resolution, with no voice budget and no cinematic engine. Their advantage wasn't money. It was design discipline: story and mechanics fused so tightly you couldn't separate them. Modern indie developers work under the same kind of constraints those teams did - small crews, tight budgets, no time. This book argues that's an ...
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Narrative Design for Indie Developers
- How Adventure Games Teach Story-Driven Game Design
- Narrated by: Virtual Voice
- Length: 4 hrs and 59 mins
- Release date: 06-01-26
- Language: English
- Great game stories don't come from big budgets. They come from good systems. The classic LucasArts adventures - The Secret of Monkey Island, Grim ...
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The Ultimate Guide to Creating Online Learning Video
- A Comprehensive Handbook for Instructional Designers
- By: Mark Lassoff
- Narrated by: Virtual Voice
- Length: 8 hrs and 29 mins
- Unabridged
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Overall0
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Performance0
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Unlock the Power of Online Learning Videos with "The Ultimate Guide to Creating Online Learning Video." Are you an instructional designer or aspiring content creator eager to make a meaningful impact with your video courses and content? Look no further! Mark Lassoff's "The Ultimate Guide to Creating Online Learning Video" is the comprehensive resource you've been waiting for! Lights, Camera, Education! Discover the art and science of producing compelling, engaging, and impactful online learning videos that captivate your audience and accelerate learning outcomes. Inside this comprehensive ...
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The Ultimate Guide to Creating Online Learning Video
- A Comprehensive Handbook for Instructional Designers
- Narrated by: Virtual Voice
- Length: 8 hrs and 29 mins
- Release date: 08-28-25
- Language: English
- Unlock the Power of Online Learning Videos with "The Ultimate Guide to Creating Online Learning Video." Are you an instructional designer or ...
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Extra Lives
- Why Video Games Matter
- By: Tom Bissell
- Narrated by: Tom Bissell
- Length: 5 hrs and 30 mins
- Unabridged
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Overall608
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Performance478
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Story476
Tom Bissell is a prizewinning writer who published three widely acclaimed books before the age of thirty-four. He is also an obsessive gamer who has spent untold hours in front of his various video game consoles, playing titles such as Far Cry 2, Left 4 Dead, BioShock, and Oblivion for...
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Poorly titled book
- By Steven J McMillen/ Rita McMillen on 11-05-13
Preview -
Extra Lives
- Why Video Games Matter
- Narrated by: Tom Bissell
- Length: 5 hrs and 30 mins
- Release date: 06-08-10
- Language: English
- Tom Bissell is a prizewinning writer who published three widely acclaimed books before the age of thirty-four. He is also an obsessive gamer who has spent untold hours in front of his various video game consoles, playing titles such as Far Cry 2, Left 4 Dead, BioShock, and Oblivion for...
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Murder, She Wrote: Design for Murder
- Murder, She Wrote, Book 45
- By: Jessica Fletcher, Donald Bain, Renee Paley-Bain
- Narrated by: Sandra Burr
- Length: 7 hrs and 42 mins
- Unabridged
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Overall140
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Performance122
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Story123
Jessica Fletcher's been invited to New York Fashion Week to see a show from Cabot Cove's own Xandr Ebon. But after two models die it's clear someone had fatal designs - and the police think it's Xandr. Jessica knows that her crime-solving instincts are going to be put to the test if she's to exonerate the designer. But the fashion industry's egos, conflicts of interest, spiteful accusations, and secrets mean she'll have to work especially hard to uncover the real killer. Or another death could happen in a New York minute.
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Relaxing Cozy Mystery
- By Chalis on 10-07-16
Preview -
Murder, She Wrote: Design for Murder
- Murder, She Wrote, Book 45
- Narrated by: Sandra Burr
- Series: The Murder, She Wrote Mysteries, Book 45
- Length: 7 hrs and 42 mins
- Release date: 04-05-16
- Language: English
- Jessica Fletcher's been invited to New York Fashion Week to see a show from Cabot Cove's own Xandr Ebon....
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Diseño de juegos en América latina: Estructura lúdica
- Teoría y práctica
- By: Durgan A. Nallar
- Narrated by: Virtual Voice
- Length: 11 hrs and 14 mins
- Unabridged
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Overall1
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Performance1
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Story1
El proceso creativo para diseñar una estructura lúdica aplicable a un juego de mesa, videojuego, sistema ludificado, gamification, edutainment, advergaming y art games, entre otros. El más completo y ameno estudio sobre el oficio (y arte) de diseñar vídeo juegos y juegos de tablero. Contenido actualizado en 2024. Contenido Fundamentos del Game Design El proceso de diseño Mecánica, dinámica, estética Práctica con diseño de juegos de mesa La estructura lúdica Economía interna y balance Producción ágil Level Design Redacción de documentos de diseño Social Games Art Games ...
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Excelente libro para comenzar el diseño de juegos
- By Pablo Torres on 01-14-26
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Diseño de juegos en América latina: Estructura lúdica
- Teoría y práctica
- Narrated by: Virtual Voice
- Length: 11 hrs and 14 mins
- Release date: 04-01-25
- Language: Spanish
- El proceso creativo para diseñar una estructura lúdica aplicable a un juego de mesa, videojuego, sistema ludificado, gamification, edutainment, ...
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A Business Guide To Making Money With AI
- Use ChatGPT and Other AI Tools for Business, Side Hustles, Passive Income, Creating Digital Products, Generate Sales, Image & Video Creation and Much More!
- By: Brian Anderson
- Narrated by: Virtual Voice
- Length: 6 hrs and 10 mins
- Unabridged
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Overall0
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Performance0
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The Greatest Wealth Creation Opportunity in Human History is Happening RIGHT NOW 🔊 You can also find the Audiobook Edition on all Streaming Platforms such as Spotify, Apple, Google Play and more. While most people are still figuring out what AI can do, a small group of entrepreneurs are already building million-dollar businesses using artificial intelligence. The $15.7 trillion AI revolution isn't coming—it's here, and those who act now will capture significant wealth before the window closes. What if you could go from AI novice to generating significant revenue from AI based solutions...
Virtual Voice Sample -
A Business Guide To Making Money With AI
- Use ChatGPT and Other AI Tools for Business, Side Hustles, Passive Income, Creating Digital Products, Generate Sales, Image & Video Creation and Much More!
- Narrated by: Virtual Voice
- Length: 6 hrs and 10 mins
- Release date: 12-12-25
- Language: English
- The Greatest Wealth Creation Opportunity in Human History is Happening RIGHT NOW 🔊 You can also find the Audiobook Edition on all Streaming ...
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