Video Game Design
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Blood, Sweat, and Pixels
- The Triumphant, Turbulent Stories Behind How Video Games Are Made
- By: Jason Schreier
- Narrated by: Ray Chase
- Length: 7 hrs and 58 mins
- Unabridged
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Overall5,954
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Performance5,307
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Story5,299
Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason...
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Behind the Scenes
- By SAMA on 11-27-17
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Blood, Sweat, and Pixels
- The Triumphant, Turbulent Stories Behind How Video Games Are Made
- Narrated by: Ray Chase
- Length: 7 hrs and 58 mins
- Release date: 09-05-17
- Language: English
- Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason...
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Regular price: $23.39
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Video Game Storytelling
- What Every Developer Needs to Know about Narrative Techniques
- By: Evan Skolnick
- Narrated by: D.G. Chichester
- Length: 8 hrs and 49 mins
- Unabridged
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Overall99
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Performance82
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Story82
UNLOCK YOUR GAME'S NARRATIVE POTENTIAL! With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and...
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Nice but shallow
- By Amazon Customer on 01-14-22
Preview -
Video Game Storytelling
- What Every Developer Needs to Know about Narrative Techniques
- Narrated by: D.G. Chichester
- Length: 8 hrs and 49 mins
- Release date: 01-26-21
- Language: English
- UNLOCK YOUR GAME'S NARRATIVE POTENTIAL! With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and...
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Please try again$15.75 or free with 30-day trial
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The Basics of Game Design
- Video Game Revolution
- By: Heather E. Schwartz
- Narrated by: uncredited
- Length: 19 mins
- Unabridged
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Overall4
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Performance4
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Story4
Skyrim, with its in-depth world building and talented design, didn't just happen overnight. It took years of planning and hard work. But every game designer started where you are now. Find out how you can get started in game design.
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an algorithm wrote this
- By Andrew B. on 10-01-25
Preview -
The Basics of Game Design
- Video Game Revolution
- Narrated by: uncredited
- Length: 19 mins
- Release date: 04-19-24
- Language: English
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Skyrim, with its in-depth world building and talented design, didn't just happen overnight. It took years of planning and hard work. But every game designer started where you are now. Find out how you can get started in game design.
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Think Like a Game Designer: The Step-by-Step Guide to Unlocking Your Creative Potential
- By: Justin Gary
- Narrated by: Justin Gary
- Length: 3 hrs and 26 mins
- Unabridged
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Overall86
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Performance71
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Story70
Do you love gaming? Do you have ideas for games of your own and want to learn how to produce them professionally? Longtime game designer Justin Gary has the answers you seek. After 20 years in the gaming industry, creating such games as Solforge, Ascension, and the World of Warcraft Miniatures Game, Justin is now sharing all his secrets in Think Like a Game Designer. Best of all, Justin’s secrets are really simple, practical, and common sense steps you can take yourself.
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Do you like quotes?
- By Reaver on 04-05-24
Preview -
Think Like a Game Designer: The Step-by-Step Guide to Unlocking Your Creative Potential
- Narrated by: Justin Gary
- Length: 3 hrs and 26 mins
- Release date: 12-17-21
- Language: English
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Do you love gaming? Do you have ideas for games of your own and want to learn how to produce them professionally? Longtime game designer Justin Gary has the answers you seek. After 20 years in the gaming industry, creating such games as Solforge, Ascension....
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Indie Games: From Dream to Delivery
- By: Don L. Daglow
- Narrated by: Virtual Voice
- Length: 12 hrs and 28 mins
- Unabridged
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Overall6
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Performance6
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Story6
A Step-by-Step Master Class in Indie Game Development, from the Creator of the Emmy® Winning Neverwinter Nights™ Honors for Don Daglow's From Dream to Delivery books: Winner, 2019 Independent Press Book Awards Winner, Kirkus Top 100 Indie Books of 2019 Finalist, 2020 Top Shelf Book Awards Finalist, Foreword INDIES Book of the Year Awards Finalist, National Indie Excellence Awards Finalist, Next Generation Indie Book Awards Finalist, Book Excellence Awards "Don Daglow has survived 40+ years creating games and always retained his positive attitude. Learn from the master." – Jeff Braun, ...
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AI-genned voiceover ruined it
- By Travis on 10-23-25
Virtual Voice Sample -
Indie Games: From Dream to Delivery
- Narrated by: Virtual Voice
- Length: 12 hrs and 28 mins
- Release date: 03-12-25
- Language: English
- A Step-by-Step Master Class in Indie Game Development, from the Creator of the Emmy Winning Neverwinter Nights Honors for Don Daglow's From ...
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The Psychology of Zelda
- Linking Our World to the Legend of Zelda Series
- By: Anthony M. Bean PhD - editor
- Narrated by: Joe Hempel
- Length: 5 hrs and 22 mins
- Unabridged
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Overall317
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Performance280
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Story280
Video game sales as a whole have continued to grow, now raking in twice as much money per year as the entire film industry, and countless psychologists have turned their attention to the effects gaming has on us: our confidence, our identity, and our personal growth. The Psychology of Zelda applies the latest psychological findings, plus insights from classic psychology theory, to Link, Zelda, Hyrule, and the players who choose to wield the Master Sword.
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Kind of OK until the last chapter
- By Daniel Cory Gallagher on 09-03-22
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The Psychology of Zelda
- Linking Our World to the Legend of Zelda Series
- Narrated by: Joe Hempel
- Length: 5 hrs and 22 mins
- Release date: 01-26-21
- Language: English
- It's dangerous to go alone! Take this (book). For more than 30 years, The Legend of Zelda - which immerses players in a courageous struggle against the shadowy forces of evil in a world of high fantasy - has spanned more than 30 different installments, selling over 75 million copies. Today, it...
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Super Mario
- How Nintendo Conquered America
- By: Jeff Ryan
- Narrated by: Ray Porter
- Length: 8 hrs and 20 mins
- Unabridged
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Overall3,712
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Performance3,350
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Story3,339
Nintendo has continually set the standard for video game innovation in America, starting in 1981 with a plucky hero who jumped over barrels to save a girl from an ape. The saga of Mario, the portly plumber who became the most successful franchise in the history of gaming, has plot twists worthy of a video game. Jeff Ryan shares the story of how this quintessentially Japanese company found success in the American market.
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Not Exciting
- By TM on 08-18-14
Preview -
Super Mario
- How Nintendo Conquered America
- Narrated by: Ray Porter
- Length: 8 hrs and 20 mins
- Release date: 08-04-11
- Language: English
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Nintendo has continually set the standard for video game innovation in America, starting in 1981 with a plucky hero who jumped over barrels to save a girl from an ape. Jeff Ryan shares the story of how this quintessentially Japanese company found success in the American market
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Please try again$16.91 or free with 30-day trial
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Level Up Addiction
- Crafting Irresistible Game Loops
- By: Pixel Protagonist
- Narrated by: Virtual Voice
- Length: 7 hrs and 31 mins
- Unabridged
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Overall0
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Performance0
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Story0
Unlock the secrets of addictive game design with "Level Up Addiction: Crafting Irresistible Game Loops." This comprehensive guide explores the art of creating captivating game loops that keep players coming back for more. Our book takes you behind the scenes of successful video games, unraveling the psychological tricks and techniques that make players click 'continue.' From the perfect reward systems to the most engaging progression mechanics, 'Level Up Addiction' is your blueprint to crafting immersive gaming experiences. 🔸 Discover the science behind player motivation and engagement. ...
Virtual Voice Sample -
Level Up Addiction
- Crafting Irresistible Game Loops
- Narrated by: Virtual Voice
- Length: 7 hrs and 31 mins
- Release date: 01-08-25
- Language: English
- Unlock the secrets of addictive game design with "Level Up Addiction: Crafting Irresistible Game Loops." This comprehensive guide explores the art ...
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How to Raise a Healthy Gamer
- End Power Struggles, Break Bad Screen Habits, and Transform Your Relationship with Your Kids
- By: Alok Kanojia MD MPH
- Narrated by: Alok Kanojia MD MPH
- Length: 6 hrs and 15 mins
- Unabridged
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Overall119
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Performance99
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Story99
A former gamer and Harvard-trained psychiatrist offers a proven, tested plan to help parents define, set, and reinforce healthy boundaries around video games and help kids who have developed an addiction to gaming. How much should I let them play? How do I get them to be interested in anything...
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not the target audience but
- By nick on 03-13-24
Preview -
How to Raise a Healthy Gamer
- End Power Struggles, Break Bad Screen Habits, and Transform Your Relationship with Your Kids
- Narrated by: Alok Kanojia MD MPH
- Length: 6 hrs and 15 mins
- Release date: 03-12-24
- Language: English
- A former gamer and Harvard-trained psychiatrist offers a proven, tested plan to help parents define, set, and reinforce healthy boundaries around video games and help kids who have developed an addiction to gaming. How much should I let them play? How do I get them to be interested in anything...
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How to Make a Video Game All by Yourself
- 10 Steps, Just You and a Computer
- By: Matt Hackett
- Narrated by: Matt Hackett
- Length: 2 hrs and 8 mins
- Unabridged
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Overall12
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Performance8
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Story8
How to Make a Video Game All By Yourself is a guide for anyone who wants to make their own video game. Listen to this book to learn how to locate the itch you're eager to scratch, how to pick a game engine to power your vision, and how to find the fun in your game. Most importantly, this book helps you guide your project to the finish line. Written from personal experience by a video game industry veteran and podcaster, it's packed with handmade drawings and charts
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Misleading title
- By Mel on 04-17-25
Preview -
How to Make a Video Game All by Yourself
- 10 Steps, Just You and a Computer
- Narrated by: Matt Hackett
- Length: 2 hrs and 8 mins
- Release date: 01-26-24
- Language: English
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How to Make a Video Game All By Yourself is a guide for anyone who wants to make their own video game. Listen to this book to learn how to locate the itch you're eager to scratch, how to pick a game engine to power your vision, and how to find the fun in your game....
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Please try again$11.64 or free with 30-day trial
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Gamedev
- 10 Steps to Making Your First Game Successful
- By: Wlad Marhulets
- Narrated by: Yong Yea
- Length: 6 hrs
- Unabridged
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Overall183
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Performance160
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Story159
The book guides you through a step-by-step process of making a commercial game. It teaches you how to learn all the necessary skills and covers various aspects of game development: mindset, preproduction, funding, business, law, development, marketing, PR, publishing, distribution, as well as pre-launch, launch, and post-launch strategies.
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The bible of modern game development.
- By Jason Parks on 11-12-20
Preview -
Gamedev
- 10 Steps to Making Your First Game Successful
- Narrated by: Yong Yea
- Length: 6 hrs
- Release date: 09-22-20
- Language: English
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If you know nothing about game development, you're basically me before I started working on my first game, DARQ. This book is for beginners and assumes no knowledge of game development on the listener's part....
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Doom Guy
- Life in First Person
- By: John Romero
- Narrated by: John Romero
- Length: 17 hrs and 4 mins
- Unabridged
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Overall397
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Performance333
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Story333
Doom Guy: Life in First Person is the long-awaited autobiography of gaming’s original rock star and the cocreator of DOOM, Quake, and Wolfenstein—some of the most recognizable and important titles in video game history. Credited with the invention of the first-person shooter, a genre that continues to dominate the market today, he is gaming royalty. Told in remarkable detail, a byproduct of his hyperthymesia, Romero recounts his storied career.
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Intimate stories of gaming history in First Person
- By Emyli on 07-28-23
Preview -
Doom Guy
- Life in First Person
- Narrated by: John Romero
- Length: 17 hrs and 4 mins
- Release date: 07-18-23
- Language: English
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Doom Guy: Life in First Person is the long-awaited autobiography of gaming’s original rock star and the cocreator of DOOM, Quake, and Wolfenstein—some of the most recognizable and important titles in video game history....
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Bioshock: Rapture
- Bioshock, Book 1
- By: John Shirley
- Narrated by: Jeffrey Kafer
- Length: 12 hrs and 21 mins
- Unabridged
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Overall2,759
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Performance2,490
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Story2,488
It was the end of World War II. FDR's New Deal had redefined American politics. Taxes were at an all-time high. The bombing of Hiroshima and Nagasaki had created a fear of total annihilation. The rise of secret government agencies and sanctions on business had many watching their backs. America's sense of freedom was diminishing... and many were desperate to take that freedom back.
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YAAY! Finally . . . Wait, What!?
- By Jason on 06-29-12
Preview -
Bioshock: Rapture
- Bioshock, Book 1
- Narrated by: Jeffrey Kafer
- Length: 12 hrs and 21 mins
- Release date: 06-25-12
- Language: English
- It was the end of World War II. FDR's New Deal had redefined American politics. Taxes were at an all-time high. The bombing of Hiroshima and Nagasaki had created a fear of total annihilation. The rise of secret government agencies and sanctions on business had many watching their backs...
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Please try again$20.52 or free with 30-day trial
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Unfu*k Yourself
- Get Out of Your Head and into Your Life
- By: Gary John Bishop
- Narrated by: Gary John Bishop
- Length: 3 hrs and 24 mins
- Unabridged
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Overall87,703
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Performance74,401
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Story73,683
Instant New York Times bestseller. Over two million copies sold! CHANGE YOUR MINDSET, CHANGE YOUR ACTIONS, CHANGE YOUR FU*KING LIFE — A BS-free guide to building better habits, boosting resilience, breaking free from self-doubt, and becoming the fiercest version of yourself A refreshing...
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Now I'm F'd for sure!
- By Kerry Strong on 08-24-17
Preview -
Unfu*k Yourself
- Get Out of Your Head and into Your Life
- Narrated by: Gary John Bishop
- Series: Unfu*k Yourself
- Length: 3 hrs and 24 mins
- Release date: 08-01-17
- Language: English
- Instant New York Times bestseller. Over two million copies sold! CHANGE YOUR MINDSET, CHANGE YOUR ACTIONS, CHANGE YOUR FU*KING LIFE — A BS-free guide to building better habits, boosting resilience, breaking free from self-doubt, and becoming the fiercest version of yourself A refreshing...
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AGAINST WORLDBUILDING, AND OTHER PROVOCATIONS
- Essays on History, Narrative, and Game Design
- By: Alexis Kennedy
- Narrated by: Virtual Voice
- Length: 5 hrs and 52 mins
- Unabridged
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Overall0
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Performance0
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Story0
For twelve years, Alexis Kennedy has been writing some of the most original and intelligent narrative games of the last decade - Fallen London, Sunless Sea, Cultist Simulator, and more, as well as guest-writing gigs for BioWare, Paradox and Telltale Games. And for most of that time, he's been writing *about* games as well. Here for the first time in one place are the best of his essays and columns - from hard-won lessons about game development to reviews of unreviewable games, from narrative design principles to writing masterclasses, from historical discursions on labyrinths to the ...
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AGAINST WORLDBUILDING, AND OTHER PROVOCATIONS
- Essays on History, Narrative, and Game Design
- Narrated by: Virtual Voice
- Length: 5 hrs and 52 mins
- Release date: 03-28-25
- Language: English
- For twelve years, Alexis Kennedy has been writing some of the most original and intelligent narrative games of the last decade - Fallen London, ...
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Press Reset
- Ruin and Recovery in the Video Game Industry
- By: Jason Schreier
- Narrated by: Ray Chase
- Length: 8 hrs and 14 mins
- Unabridged
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Overall1,387
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Performance1,196
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Story1,193
From the bestselling author of Blood, Sweat, and Pixels comes the next definitive, behind-the-scenes account of the video game industry: how some of the past decade's most renowned studios fell apart—and the stories, both triumphant and tragic, of what happened next. Jason Schreier's...
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Audio Quality is Inconsistent
- By Amazon Customer on 09-14-21
Preview -
Press Reset
- Ruin and Recovery in the Video Game Industry
- Narrated by: Ray Chase
- Length: 8 hrs and 14 mins
- Release date: 05-18-21
- Language: English
- From the bestselling author of Blood, Sweat, and Pixels comes the next definitive, behind-the-scenes account of the video game industry: how some of the past decade's most renowned studios fell apart—and the stories, both triumphant and tragic, of what happened next. Jason Schreier's...
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Playful Structure - A Game Design Methodology
- Theory and Practice
- By: Durgan A. Nallar
- Narrated by: Virtual Voice
- Length: 12 hrs and 14 mins
- Unabridged
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Overall0
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Performance0
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Story0
The creative process for designing a playful structure applicable to a board game, video game, gamified system, gamification, edutainment, and art games, among others. PLAYFUL STRUCTURE - A GAME DESIGN METHODOLOGY By applying the five essential elements of playful structure (satisfying desires and needs, a progression system, a scalable challenge, objectives, and a reward system), it is possible to analyze a game mechanism, solve gameplay problems, and make a product more likely to appeal to and retain people. The methodology can be applied to video games, board games, role-playing games, ...
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Playful Structure - A Game Design Methodology
- Theory and Practice
- Narrated by: Virtual Voice
- Length: 12 hrs and 14 mins
- Release date: 04-01-25
- Language: English
- The creative process for designing a playful structure applicable to a board game, video game, gamified system, gamification, edutainment, and art ...
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My Necromancer Class
- Part 1 - A Born Threat (A LitRPG Fantasy Adventure)
- By: Aero Revian
- Narrated by: Virtual Voice
- Length: 5 hrs and 55 mins
- Unabridged
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Overall66
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Performance64
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Story64
< [Necromancer - Level 1] > They were lying to us. The adventurer guild, the royals, the hexamists. All liars, Jay thought, trailing his finger over a skull. From the eye-sockets of an empty skull, a pair of floating beady eyes glanced up at him, waiting for his command. Jay pointed into the forest. “Hunt.” *** In a village blanketed in shadows, Jay seeks escape from his mundane life as a butcher. Desperate for adventure, he braves a treacherous path to the local Adventurer's Guild, hoping to discover his true calling. But fate intervenes, as it always does. With newfound abilities and ...
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Exactly The Necromancer Story I Was Looking For.
- By Joanna Ernst on 06-12-25
Virtual Voice Sample -
My Necromancer Class
- Part 1 - A Born Threat (A LitRPG Fantasy Adventure)
- Narrated by: Virtual Voice
- Length: 5 hrs and 55 mins
- Release date: 03-13-25
- Language: English
- < [Necromancer - Level 1] > They were lying to us. The adventurer guild, the royals, the hexamists. All liars, Jay thought, trailing his finger ...
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The Ultimate History of Video Games, Volume 2
- Nintendo, Sony, Microsoft, and the Billion-Dollar Battle to Shape Modern Gaming
- By: Steven L. Kent
- Narrated by: Dan Woren
- Length: 20 hrs and 8 mins
- Unabridged
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Overall122
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Performance107
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Story107
The definitive behind-the-scenes history of video games’ explosion into the twenty-first century and the war for industry power “A zippy read through a truly deep research job. You won’t want to put this one down.”—Eddie Adlum, publisher, RePlay Magazine As video games evolve, only the...
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Great details and fact knowledge
- By Anonymous on 03-19-26
Preview -
The Ultimate History of Video Games, Volume 2
- Nintendo, Sony, Microsoft, and the Billion-Dollar Battle to Shape Modern Gaming
- Narrated by: Dan Woren
- Series: The Ultimate History of Video Games, Book 2
- Length: 20 hrs and 8 mins
- Release date: 09-13-22
- Language: English
- The definitive behind-the-scenes history of video games’ explosion into the twenty-first century and the war for industry power “A zippy read through a truly deep research job. You won’t want to put this one down.”—Eddie Adlum, publisher, RePlay Magazine As video games evolve, only the...
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The Ultimate History of Video Games, Volume 1
- From Pong to Pokemon and Beyond . . . the Story Behind the Craze That Touched Our Lives and Changed the World
- By: Steven L. Kent
- Narrated by: Dan Woren
- Length: 23 hrs and 29 mins
- Unabridged
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Overall110
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Performance96
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Story96
The definitive behind-the-scenes history of the dawn of video games and their rise into a multibillion-dollar business “For industry insiders and game players alike, this book is a must-have.”—Mark Turmell, designer for Midway Games and creator of NBA Jam, NFL Blitz, and WrestleMania ...
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Misleading title for an otherwise excellent book
- By CJ on 09-26-23
Preview -
The Ultimate History of Video Games, Volume 1
- From Pong to Pokemon and Beyond . . . the Story Behind the Craze That Touched Our Lives and Changed the World
- Narrated by: Dan Woren
- Series: The Ultimate History of Video Games, Book 1
- Length: 23 hrs and 29 mins
- Release date: 09-13-22
- Language: English
- The definitive behind-the-scenes history of the dawn of video games and their rise into a multibillion-dollar business “For industry insiders and game players alike, this book is a must-have.”—Mark Turmell, designer for Midway Games and creator of NBA Jam, NFL Blitz, and WrestleMania ...
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