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For centuries, mystical creatures of all description were gathered to a hidden refuge called Fablehaven to prevent their extinction. The sanctuary survives today as one of the last strongholds of true magic in a cynical world. Enchanting? Absolutely. Exciting? You bet. Safe? Well, actually, quite the opposite... Kendra and her brother Seth have no idea their grandfather is the current caretaker of Fablehaven.
In the long-awaited sequel to Fablehaven, the dragons who have been kept at the dragon sanctuaries no longer consider them safe havens but prisons, and they want their freedom. The dragons are no longer our allies....
Welcome to the Sweet Tooth Ice Cream & Candy Shoppe, where the confections are a bit on the... unusual side. Rock candy that makes you weightless. Jawbreakers that make you unbreakable. Chocolate balls that make you a master of disguise. Four young friends - Nate, Summer, Trevor, and Pigeon - meet the grandmotherly Mrs. White, owner of the Sweet Tooth, and soon learn about the magical side effects of her candies.
Jason Walker has often wished his life could be a bit less predictable--until a routine day at the zoo ends with Jason suddenly transporting from the hippo tank to a place unlike anything he's ever seen. In the past, the people of Lyrian welcmoed visitors from the Beyond, but attitudes have changed since the wizard emperor Maldor rose to power. The brave resistors who opposed the emperor have been bought off or broken, leaving a realm where fear and suspicion prevail.
Cole Randolph was just trying to have a fun time with his friends on Halloween (and maybe get to know Jenna Hunt a little better). But when a spooky haunted house turns out to be a portal to something much creepier, Cole finds himself on an adventure on a whole different level.
Jake is a scrappy orphaned pickpocket living by his wits on the streets of Victorian London. Lately he's started seeing ghosts, and discovers he can move solid objects with his mind! He has no idea why. Next thing he knows, a Sinister Gentleman and his minions come hunting him. On the run for his life, Jake is plunged headlong into a mysterious world full of magic and deadly peril. A world that holds the secret to who he really is: the long-lost heir of an aristocratic family - with magical powers!
For centuries, mystical creatures of all description were gathered to a hidden refuge called Fablehaven to prevent their extinction. The sanctuary survives today as one of the last strongholds of true magic in a cynical world. Enchanting? Absolutely. Exciting? You bet. Safe? Well, actually, quite the opposite... Kendra and her brother Seth have no idea their grandfather is the current caretaker of Fablehaven.
In the long-awaited sequel to Fablehaven, the dragons who have been kept at the dragon sanctuaries no longer consider them safe havens but prisons, and they want their freedom. The dragons are no longer our allies....
Welcome to the Sweet Tooth Ice Cream & Candy Shoppe, where the confections are a bit on the... unusual side. Rock candy that makes you weightless. Jawbreakers that make you unbreakable. Chocolate balls that make you a master of disguise. Four young friends - Nate, Summer, Trevor, and Pigeon - meet the grandmotherly Mrs. White, owner of the Sweet Tooth, and soon learn about the magical side effects of her candies.
Jason Walker has often wished his life could be a bit less predictable--until a routine day at the zoo ends with Jason suddenly transporting from the hippo tank to a place unlike anything he's ever seen. In the past, the people of Lyrian welcmoed visitors from the Beyond, but attitudes have changed since the wizard emperor Maldor rose to power. The brave resistors who opposed the emperor have been bought off or broken, leaving a realm where fear and suspicion prevail.
Cole Randolph was just trying to have a fun time with his friends on Halloween (and maybe get to know Jenna Hunt a little better). But when a spooky haunted house turns out to be a portal to something much creepier, Cole finds himself on an adventure on a whole different level.
Jake is a scrappy orphaned pickpocket living by his wits on the streets of Victorian London. Lately he's started seeing ghosts, and discovers he can move solid objects with his mind! He has no idea why. Next thing he knows, a Sinister Gentleman and his minions come hunting him. On the run for his life, Jake is plunged headlong into a mysterious world full of magic and deadly peril. A world that holds the secret to who he really is: the long-lost heir of an aristocratic family - with magical powers!
Do you have the courage, the wits, and the skill to claim a dragon's hoard? If so, apply within . . . The sign is small, tucked into the corner of Mr. Clutter's bookshop window: βAdventurers Wanted. Apply Within.β No one but fifteen-year-old Alex Taylor even seems to notice it is there. And for Alex, who has wished for a change in his life, it is an irresistible invitation.Upon entering Mr. Clutter's shop, Alex is swept away on an incredible adventure to a faraway land filled with heroic warriors, mysterious elves, and hard-working dwarves.
The author of the Mistborn trilogy and Elantris, Brandon Sanderson is winning abundant praise for this rollicking - and unusual - tale. Alcatraz Smedry canβt exactly be described as someone who doesnβt break things. In fact, he breaks lots of things. The truth is, heβs a major klutz. Breaking things, however, might just be the ace in the hole he needs when he goes up against a cabal of nefarious (gasp!) librarians.
Even though Βthirteen-Βyear-Βold Marcus Kanenas is confined to a wheelchair, he sees himself as a survivor and a dreamer. In fact, his favorite dream is of a world far away, a world where magic is as common as air, where animals tell jokes, and where trees beg people to pick their fruit. He even has a name for this place - Farworld. When Marcus magically travels to Farworld, he meets Kyja, a girl without magic in a world where spells, charms, and potions are everywhere, and Master Therapass, a master wizard who has kept a secret hidden for 13 years, a secret that could change the fate of two Βworlds.
A Boston Globe-Horn Book Honor Book and ALA Notable and Best of the Year in Young Adult Fiction, Howl's Moving Castle is by acclaimed fantasy writer Diane Wynne Jones amd was transformed into an Academy Award nominated animated motion picture by Hayao Miyazaki. On a rare venture out from her step-mother's hat shop, Sophie attracts the attention of a witch, who casts a terrible spell transforming the young girl into an old crone.
Eleven-year-old Reuben spends his days exploring, hiding, and practicing parkour among the abandoned buildings of the Lower Downs as a way to escape the rough times that have befallen him and his mom - but his discovery of an extraordinary antique pocket watch changes everything. When Reuben finds that the watch has the power to turn him invisible, he's propelled on the adventure of a lifetime. Now Reuben is being pursued by a group of dangerous men called the Directions, and someone - or something - ominously called The Smoke.
This delightfully imaginative tale is always a popular favorite among children. Mrs. Frisby, a field mouse who lives in a garden, must move her family before the farmer begins plowing. Will the rats of NIMH - a group of highly intelligent laboratory rats - help her find a solution to her dilemma?
When Alex finds out he is Unwanted, he expects to die. That is the way of the people of Quill: Each year all the 13-year-olds are labeled as Wanted, Necessary, or Unwanted. Wanteds get more schooling and train to join the army. Necessaries keep the farms running. Unwanteds are set for elimination. Itβs hard for Alex to leave behind his twin, Aaron, a Wanted, but he makes peace with his fate - until he discovers that instead of a βdeath farmβ, what awaits him is a magical place called Artime.
Chronicles the adventures and misadventures of Hiccup Horrendous Haddock III as he tries to pass the important initiation test of his Viking clan, the Tribe of the Hairy Hooligans, by catching and training a dragon.
When Sparrowhawk casts a spell that saves his village from destruction at the hands of the invading Kargs, Ogion, the Mage of Re Albi, encourages the boy to apprentice himself in the art of wizardry. So, at the age of 13, the boy receives his true name - Ged - and gives himself over to the gentle tutelage of the Master Ogion. But impatient with the slowness of his studies and infatuated with glory, Ged embarks for the Island of Roke, where the highest arts of wizardry are taught.
It's wintertime at Greenglass House. The creaky smuggler's inn is always quiet during this season, and 12-year-old Milo, the innkeepers' adopted son, plans to spend his holidays relaxing. But on the first icy night of vacation, out of nowhere, the guest bell rings. Then rings again. And again. Soon Milo's home is bursting with odd, secretive guests, each one bearing a strange story that is somehow connected to the rambling old house.
After years of peace, the recent daring adventure of twins Thisbe and Fifer Stowe have brought about dire consequences. Thisbe has been captured, Fifer is injured, and Sky is lost at sea. The twinsβ older brother, Alex, head mage of ArtimΓ©, is paralyzed with fear of losing anyone else he loves.
To escape from a life of petticoats and politeness, Hilary answers a curious advertisement for a pirate crew and suddenly finds herself swept up in a seafaring adventure that may or may not involve a map without an X, a magical treasure that likely doesn't exist, a rogue governess who insists on propriety, a crew of misfit scallywags, and the most treacherous - and unexpected - villain on the High Seas. Will Hilary find the treasure in time? Will she become a true pirate after all? And what will become of the gargoyle?
Since ancient times, the great demon prison Zzyzx has protected the world from the most dangerous servants of darkness, including Gorgrog, the Demon King. After centuries of plotting, the Sphinx is on the verge of recovering the five artifacts necessary to open the legendary prison. Facing the potential of a world-ending calamity, all friends of light must unite in a final effort to thwart the Sphinx's designs and find a safe home for the five artifacts. To this end, Kendra, Seth, and the Knights of the Dawn will venture far beyond the walls of Fablehaven to strange and exotic magical preserves across the globe, where the end of every quest becomes the beginning of another. In this explosive series finale, allegiances will be confirmed and secrets revealed as the forces of light and darkness collide in a desperate struggle to control the keys to the demon prison.
The overall story is good however the audible version was taken from CD and some CD's were not spliced right. you get "you have reached the end of CD (number). please insert CD (number + 1) to continue, all while the actual story plays over top. so it's garbled in some places.
2 of 2 people found this review helpful
Would you say that listening to this book was time well-spent? Why or why not?
Yes
Any additional comments?
The recording had a few moments where it said "Please insert the next disc" over the storyline
1 of 1 people found this review helpful
This was a fantastic book, only I went backwards. It was The Five Kingdoms that got me to Brandon Mull, but this was a definite investment of time and well worth it. !!
1 of 1 people found this review helpful
I liked this book because it’s fun and also this book is interesting because there was a lot of adventure.
I got the first book in the series on sale. Was hooked from that point. Fantastic series of books loved the final book in the series. will be looking at getting the other books that have to do with Fablehaven and the adventures of Kendra and Seth.
This series has been so enjoyable and I look forward to listening to the final book.
I love this book, it’s so good. I suggest it to younger kids, though adults will enjoy it. It is the best series I have ever read!
This book is so good. I loved it. It was my most favorite book in the series of Fablehaven. I recommend it for ages 10 and up.π
if the demonds were let out shouldent gaven the Demond prince be thar right right
Very good book not bad some hiccups and it says please enter CD #2 which made you not hear it well