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Saker appears to be a simple priest, but in truth he's a spy for the head of his faith. Wounded in the line of duty by a Lascar sailor's blade, the weapon seems to follow him home. Unable to discard it, nor the sense of responsibility it brings, Saker can only follow its lead. The dagger puts Saker on a journey to distant shores, on a path that will reveal terrible secrets about the empire, about the people he serves, and destroy the life he knows.
The world is falling to the burning shadow of the Possessed and only the power of a battle mage can save it. But the ancient bond with dragonkind is failing. Of those that answer a summoning too many are black. Black dragons are the enemy of humankind. Black dragons are mad. Falco Dante is a weakling in a world of warriors, but worse than this, he is the son of a madman. Driven by grief, Falco makes a decision that will drive him to the brink of despair. As he tries to come to terms with his actions Falco follows his friends to the Academy of War.
In a world full of super powers, Felix has a pretty crappy one. He has the ability to modify any item he owns. To upgrade anything. Sounds great on paper. Almost like a video game. Except that the amount of power it takes to actually change, modify, or upgrade anything worthwhile is beyond his abilities. With that in mind, Felix settled into a normal life. A normal job. His entire world changes when the city he lives in is taken over by a super villain. Becoming a country of one city. A city state.
Tricked into a world of banished gods, demons, goblins, sprites and magic, Richter must learn to meet the perils of The Land and begin to forge his own kingdom. Actions have consequences across The Land, with powerful creatures and factions now hell-bent on Richter's destruction. Can Richter forge allegiances to survive this harsh and unforgiving world or will he fall to the dark denizens of this ancient and unforgiving realm? A tale to shake "The Land" itself, measuring 10/10 on the Richter scale, how will Richter's choices shape the future of The Land and all who reside in it? Can he grow his power to meet the deadliest of beings of the land? When choices are often a shade of grey, how will Richter ensure he does not become what he seeks to destroy?
Henry and Jason led normal lives in Seattle before they were abducted to another world. Their kidnapper, the vain, self-styled god Dolos, refuses to send them back unless they can accomplish an impossible task. Oddly, Dolos doesn't seem to care if they succeed or not. Luckily, Henry and Jason studied Historical European Martial Arts (HEMA) on Earth. Unfortunately, a Japanese American EMT and a geeky IT programmer don't have many other useful skills on a sword-and-sorcery world like Ludus.
When Dante Galand was just a boy, his father, Larsin, sailed away to make his fortune. And never returned. Since then, Dante has become a great sorcerer. A ruler. A destroyer of kings. And he's just learned that his father is living on a forbidden island at the edge of the known world. Where he's dying of a mysterious plague. In the company of his friend, the swordsman Blays, Dante travels to the island. There, his magic can do nothing for his father.
Saker appears to be a simple priest, but in truth he's a spy for the head of his faith. Wounded in the line of duty by a Lascar sailor's blade, the weapon seems to follow him home. Unable to discard it, nor the sense of responsibility it brings, Saker can only follow its lead. The dagger puts Saker on a journey to distant shores, on a path that will reveal terrible secrets about the empire, about the people he serves, and destroy the life he knows.
The world is falling to the burning shadow of the Possessed and only the power of a battle mage can save it. But the ancient bond with dragonkind is failing. Of those that answer a summoning too many are black. Black dragons are the enemy of humankind. Black dragons are mad. Falco Dante is a weakling in a world of warriors, but worse than this, he is the son of a madman. Driven by grief, Falco makes a decision that will drive him to the brink of despair. As he tries to come to terms with his actions Falco follows his friends to the Academy of War.
In a world full of super powers, Felix has a pretty crappy one. He has the ability to modify any item he owns. To upgrade anything. Sounds great on paper. Almost like a video game. Except that the amount of power it takes to actually change, modify, or upgrade anything worthwhile is beyond his abilities. With that in mind, Felix settled into a normal life. A normal job. His entire world changes when the city he lives in is taken over by a super villain. Becoming a country of one city. A city state.
Tricked into a world of banished gods, demons, goblins, sprites and magic, Richter must learn to meet the perils of The Land and begin to forge his own kingdom. Actions have consequences across The Land, with powerful creatures and factions now hell-bent on Richter's destruction. Can Richter forge allegiances to survive this harsh and unforgiving world or will he fall to the dark denizens of this ancient and unforgiving realm? A tale to shake "The Land" itself, measuring 10/10 on the Richter scale, how will Richter's choices shape the future of The Land and all who reside in it? Can he grow his power to meet the deadliest of beings of the land? When choices are often a shade of grey, how will Richter ensure he does not become what he seeks to destroy?
Henry and Jason led normal lives in Seattle before they were abducted to another world. Their kidnapper, the vain, self-styled god Dolos, refuses to send them back unless they can accomplish an impossible task. Oddly, Dolos doesn't seem to care if they succeed or not. Luckily, Henry and Jason studied Historical European Martial Arts (HEMA) on Earth. Unfortunately, a Japanese American EMT and a geeky IT programmer don't have many other useful skills on a sword-and-sorcery world like Ludus.
When Dante Galand was just a boy, his father, Larsin, sailed away to make his fortune. And never returned. Since then, Dante has become a great sorcerer. A ruler. A destroyer of kings. And he's just learned that his father is living on a forbidden island at the edge of the known world. Where he's dying of a mysterious plague. In the company of his friend, the swordsman Blays, Dante travels to the island. There, his magic can do nothing for his father.
They follow where the dagger leads
Ardhi, Sorrel, and the excommunicated cleric Saker Rampion, stow away on a ship to the Spice Islands. They must return stolen items of great power to Ardhi's home, but there are ruthless men after this power, men who will kill to possess it.
At home in Ardrone, an army of demonic origin runs amok while Saker's superiors in the church struggle to quell it. And the young queen Mathilda struggles with the possibility that her newborn child, the heir to the throne, may be linked to the corruption that has erupted throughout the land.
Sorcerers, lascars, pirates, and thieves collide in this thrilling sequel to Glenda Larke's epic fantasy adventure The Lascar's Dagger.
The first book in this series (The Forsaken Lands) is Very Good, but the second one is Excellant! It picks up right after the first book and takes off running.The first book was slow to start and didn't have my full attention until a quarter, or maybe a third the way through and then it really drew me in. The Dagger's Path, on the other hand, captivated me from the start and I just couldn't put it down. I love Epic Fantasy, and one of the things that I am always on the look out for is a unique and believable Magic System. Well, this one has not only one, but two, and it's not the other side of the same coin kind of thing, it's two distinct, unique, and believable magic systems, and the author actually pulls it off. Looking back I can see that there is some foreshadowing of the second Magic System, but I never would have connected the dots if I had not listened to the second book. I mentioned in my review of The Lascar's Dagger that there weren't witches and warlocks tossing spells at each other, and there's not in this book either, but there's definitely magic going on here and more. The pacing in this book is great, it doesn't get bogged down, and there's a lot more stuff going on than in The Lascar's Dagger. The story was totally unpredictable to me, I couldn't guess what was going to happen next, and then the last four hours totally blew my mind away. As I was listening to the last couple of hours of the book, I kept thinking WOW, I didn't see that comming, and I'd rewind just to experience it again. In fact right after I finished the book I went back several chapters just for the sheer enjoyment of it, I listened to it again. I have well over 700 titles in my library,. They are predominantly epic fantasy seriies and one of my Top 20 Favorite Epic Fantasy Series was just bumped off and replaced by this series. As for the narrator, well ge did an excellent job! He has a range of character voices and he used the same individual voice for each individual character in this book as he did in the first, he also had new voices for each new character introduced in this book. What more could you ask for in a narrator? I highly recommend this series to anyone that likes epic fantasy and for fans of Magic Systems.
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What about Will Damron’s performance did you like?
Will is superb with the voices in this book. From bad guys to fun character voices he does a remarkable job. One caveat tho, one of the bad guys has a really beautiful sexy voice and I wanted him to turn good ......wonder if he does in book 3. I want that book like now. Hah