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The enemy is out in the open. The Reaction has seized control of a resource - rich moon. Now it's enslaving conscious robots - and luring the Corporations into lucrative deals. Taransay is out in the jungle. Her friends are inside a smart boulder on the slope of an active volcano. The planet is super-habitable - for its own life, not hers. But soon the alien infestation growing on her robot body is the least of her problems.
For short-lived races like humans, space is dominated by the complicated, grandiose Mercatoria. To the Dwellers who may live billions of years, the galaxy consists of their gas-giant planets - the rest is debris. Fassin Taak is a Slow Seer privileged to work with the Dwellers of the gas-giant Nasqueron. His work consists of rummaging for data in their vast, disorganised memories and libraries. Unfortunately, without knowing it, he's come close to an ancient secret of unimaginable importance.
Ten thousand city-state habitats orbit the planet Yellowstone, forming a near-perfect democratic human paradise. But even utopia needs a police force. For the citizens of the Glitter Band that organization is Panoply, and the prefects are its operatives. Prefect Tom Dreyfus has a new emergency on his hands. Across the habitats and their hundred million citizens, people are dying suddenly and randomly, victims of a bizarre and unprecedented malfunction of their neural implants.
When a spaceship landed in an open field in the quiet mill town of Sorrow Falls, Massachusetts, everyone realized humankind was not alone in the universe. With that realization everyone freaked out for a little while. Or almost everyone. The residents of Sorrow Falls took the news pretty well. This could have been due to a certain local quality of unflappability, or it could have been that in three years the ship did exactly nothing other than sit quietly in that field, and nobody understood the full extent of this nothing the ship was doing better than the people who lived right next door.
One thousand years after Earth was destroyed in an unprovoked attack, humanity has emerged victorious from a series of terrible wars to assure its place in the galaxy. But during celebrations on humanity’s new homeworld, the legendary Captain Pantillo of the battle carrier Phoenix is court-martialed then killed, and his deputy, Lieutenant Commander Erik Debogande, the heir to humanity’s most powerful industrial family, is framed for his murder.
The galaxy has seen great empires rise and fall. Planets have shattered and been remade. Among the ruins of alien civilizations, building our own from the rubble, humanity still thrives. And there are vast fortunes to be made, if you know where to find them.... Captain Rackamore and his crew do. It's their business to find the tiny, enigmatic worlds that have been hidden away, booby-trapped, surrounded by layers of protection - and to crack them open for the ancient relics and barely remembered technologies inside.
The enemy is out in the open. The Reaction has seized control of a resource - rich moon. Now it's enslaving conscious robots - and luring the Corporations into lucrative deals. Taransay is out in the jungle. Her friends are inside a smart boulder on the slope of an active volcano. The planet is super-habitable - for its own life, not hers. But soon the alien infestation growing on her robot body is the least of her problems.
For short-lived races like humans, space is dominated by the complicated, grandiose Mercatoria. To the Dwellers who may live billions of years, the galaxy consists of their gas-giant planets - the rest is debris. Fassin Taak is a Slow Seer privileged to work with the Dwellers of the gas-giant Nasqueron. His work consists of rummaging for data in their vast, disorganised memories and libraries. Unfortunately, without knowing it, he's come close to an ancient secret of unimaginable importance.
Ten thousand city-state habitats orbit the planet Yellowstone, forming a near-perfect democratic human paradise. But even utopia needs a police force. For the citizens of the Glitter Band that organization is Panoply, and the prefects are its operatives. Prefect Tom Dreyfus has a new emergency on his hands. Across the habitats and their hundred million citizens, people are dying suddenly and randomly, victims of a bizarre and unprecedented malfunction of their neural implants.
When a spaceship landed in an open field in the quiet mill town of Sorrow Falls, Massachusetts, everyone realized humankind was not alone in the universe. With that realization everyone freaked out for a little while. Or almost everyone. The residents of Sorrow Falls took the news pretty well. This could have been due to a certain local quality of unflappability, or it could have been that in three years the ship did exactly nothing other than sit quietly in that field, and nobody understood the full extent of this nothing the ship was doing better than the people who lived right next door.
One thousand years after Earth was destroyed in an unprovoked attack, humanity has emerged victorious from a series of terrible wars to assure its place in the galaxy. But during celebrations on humanity’s new homeworld, the legendary Captain Pantillo of the battle carrier Phoenix is court-martialed then killed, and his deputy, Lieutenant Commander Erik Debogande, the heir to humanity’s most powerful industrial family, is framed for his murder.
The galaxy has seen great empires rise and fall. Planets have shattered and been remade. Among the ruins of alien civilizations, building our own from the rubble, humanity still thrives. And there are vast fortunes to be made, if you know where to find them.... Captain Rackamore and his crew do. It's their business to find the tiny, enigmatic worlds that have been hidden away, booby-trapped, surrounded by layers of protection - and to crack them open for the ancient relics and barely remembered technologies inside.
On the North Pole of Pluto there stands an enigma: a huge circle of standing blocks of ice, built on the pattern of Earth's Stonehenge - but 10 times the size, standing alone at the farthest reaches of the Solar System. What is it? Who came there to build it? The secret lies, perhaps, in the chaotic decades of the Martian Revolution, in the lost memories of those who have lived for centuries.
The Galahad, a faster-than-light spacecraft, carries 50 scientists and engineers on a mission to prepare Kepler 452b, Earth's nearest habitable neighbor at 1400 light years away. With Earth no longer habitable and the Mars colony slowly failing, they are humanity's best hope. After 10 years in a failed cryogenic bed - body asleep, mind awake - William Chanokh's torture comes to an end as the fog clears, the hatch opens, and his friend and fellow hacker, Tom, greets him...by stabbing a screwdriver into his heart. This is the first time William dies.
On the edge of the galaxy, a diplomatic mission to an alien planet takes a turn when the Legionnaires, an elite special fighting force, find themselves ambushed and stranded behind enemy lines. They struggle to survive under siege, waiting on a rescue that might never come. In the seedy starport of Ackabar, a young girl searches the crime-ridden gutters to avenge her father's murder; not far away, a double-dealing legionniare-turned-smuggler hunts an epic payday; and somewhere along the outer galaxy, a mysterious bounter hunter lies in wait.
Forced to land on a planet they aren't prepared for, human colonists rely on their limited resources to survive. The planet provides a lush but inexplicable landscape - trees offer edible, addictive fruit one day and poison the next, while the ruins of an alien race are found entwined in the roots of a strange plant. Conflicts between generations arise as they struggle to understand one another and grapple with an unknowable alien intellect.
Bob Howard is a computer-hacker desk jockey, who has more than enough trouble keeping up with the endless paperwork he has to do on a daily basis. He should never be called on to do anything remotely heroic. But for some reason, he is.
Ten years after the aliens left Earth, humanity has succeeded in building a ship, Friendship, in which to follow them home to Kindred. Aboard are a crew of scientists, diplomats, and a squad of Rangers to protect them. But when the Friendship arrives, they find nothing they expected: no interplanetary culture, no industrial base, and no cure for the spore disease. A timeslip in the apparently instantaneous travel between worlds has occurred, and far more than 10 years have passed.
Avalon was the flagship of the Castle Federation in the last war, now 20 years past. The first of the deep space carriers, no other warship in the fleet holds as many honors or has recorded as many kills. No other warship in the fleet is as old. Accepting the inevitable, the Federation Space Navy has decided to refit her and send her on a tour of the frontier, showing the flag to their allies and enemies as a reminder of her glory - and then decommission her for good.
Jace Hughes is a Renegade. That means taking almost any job that comes his way, no matter the situation. So long as he can keep his ship floating, he's free to live the life he wants. But that all changes when he meets Abigail Pryar, a nun looking for safe passage out of the system. Too bad there's something off about the cargo she's carrying. Jace knows he shouldn't ask too many questions, but when strange sounds start coming from inside the large, metal box, he can't help but check it out. Big mistake. To make matters worse, he's being pursued by unknown ships - who want that cargo.
Joe Colsco boarded a flight from San Francisco to Chicago to attend a national chemistry meeting. He would never set foot on Earth again. On planet Anyar, Joe is found unconscious on a beach of a large island inhabited by humans where the level of technology is similar to Earth circa 1700. He awakes amid strangers speaking an unintelligible language and struggles to accept losing his previous life and finding a place in a society with different customs, needing a way to support himself and not knowing a single soul.
Young wizards coming of age in a time of war... Will they be ready? Eynon was excited to leave his village and set off on his wander year. He’d turned sixteen today, and hoped for at least a few adventures. At high noon, he arrived a crossroads and saw a shimmer of silver in the mud. It was a thin and dirty oval, about the size of his palm. He washed it with squirts of water from his goatskin, then marveled at what was revealed.
Escaping wrongful imprisonment wasn't something Connor had in mind, but being put into stasis aboard Earth's first interstellar colony ship was something he couldn't have prepared for. For 300,000 colonists, the new colony brings the promise of a fresh start...a second chance. Connor might be the wrong man for the colony, but he's the right man to see that it survives what's coming.
A power-driven young woman has just one chance to secure the status she craves and regain priceless lost artifacts prized by her people. She must free their thief from a prison planet from which no one has ever returned. Ingray and her charge will return to her home world to find their planet in political turmoil, at the heart of an escalating interstellar conflict. Together, they must make a new plan to salvage Ingray's future, her family, and her world before they are lost to her for good.
They've died for the companies more times than they can remember. Now they must fight to live for themselves.
Sentient machines work, fight, and die in interstellar exploration and conflict for the benefit of their owners - the competing mining corporations of Earth. But sent over hundreds of light-years, commands are late to arrive and often hard to enforce. The machines must make their own decisions, and make them stick.
With this new found autonomy comes new questions about their masters. The robots want answers. The companies would rather see them dead.
The Corporation Wars: Dissidence is an all-action space opera giving a robot's-eye view of a robot revolt.
What would have made The Corporation Wars: Dissidence better?
Normally I don't find a story where the viewpoints flip between two completely different characters to be an issue but the truth is I was half way through the story and I still didn't care about anyone. I find the characters unsympathetic and generally uninteresting. The universe in which the story itself takes place is neat and the author poses some interesting concepts but the narrative fails to deliver on the promise. I don't normally quit in the middle of a recording but I just couldn't be bothered anymore.
What could Ken MacLeod have done to make this a more enjoyable book for you?
Pick one character and stick with them. If you're struggling to develop a character into someone you care about reading, don't compound it by making us follow two narratives.
Which character – as performed by Peter Kenny – was your favorite?
None, honestly. Maybe the AI.
What character would you cut from The Corporation Wars: Dissidence?
None.
Any additional comments?
I really can't recommend this book. It's an interesting SciFi concept and you might enjoy it for that sake. Maybe it gets better in the second half but after 5 hours of listening, if I'm not excited to see where it's going, it's a dud.
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