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A new pandemic - the perma effect - has taken over Earth of the near future. Whenever you play your favorite online game, beware: your mind might merge with the virtual world and dump its comatose host. Woe be to those stuck forever in Tetris! But some unfortunates - the handicapped and the terminally ill, shell-shocked army vets, wronged crime victims and other society misfits - choose to flee real life willingly, escaping to the limitless world of online sword and sorcery MMORPGs.
Control dinosaurs. Tame women. Rule the world. Victor Shelby and his tribe of beautiful alien women have built a fortress to keep themselves safe, but when they encounter another tribe of survivors, Victor must leverage his dinosaur-taming abilities to negotiate either peace or violence. And violence is what Dinosaurland is all about.
Would you be prepared to work for free? How would you like to bust your hump for a large corporation 60-plus hours a week without a wage or a single day off for the vague promise of some mysterious perks in the distant future? You'd refuse point blank, wouldn't you? But what if the job in question was playing a state-of-the-art fantasy MMORPG game? And what if this was the only thing you're really good at? Especially considering that your in-game partner is someone really special to you - and this person already lives a virtual life?
A new update arrives to the ultra-popular online game, Realm of Arkon. With Patch 17, the level of immersion experienced by players in their gaming capsules has made virtual reality indistinguishable from the real world. But every gamer's dream becomes a nightmare for Roman Kozhevnikov after he gets confined to Arkon against his will. And not just to Arkon, but to its deadliest zone - Demon Grounds. Playing - or rather living - as his character Krian, it's not just about survival for Roman.
Seamus is facing life in prison without parole. While doing his time, he's given an option by the Department of Justice and the biggest virtual game maker around, Mindblown Entertainment. If he will help them test long-term immersion, he will get the chance to play the latest game from Mindblown - Alpha World. All he has to do is sign away his legal rights and sign an NDA.
Alvin woke in a room that was not his, to discover that he had died and his brain had been bargained off cheaply to pay off someone else’s debt. It did not sit well with him. It didn’t surprise him that even in death, people were still using him for their own purposes. He had never exactly been a good guy, but everyone had their breaking point, and he had found his. The bastards in charge had uploaded his mind into a virtual death game. The whole world could now pay to see him play it and probably die. Regardless, he was not about to wait for death to come for him.
A new pandemic - the perma effect - has taken over Earth of the near future. Whenever you play your favorite online game, beware: your mind might merge with the virtual world and dump its comatose host. Woe be to those stuck forever in Tetris! But some unfortunates - the handicapped and the terminally ill, shell-shocked army vets, wronged crime victims and other society misfits - choose to flee real life willingly, escaping to the limitless world of online sword and sorcery MMORPGs.
Control dinosaurs. Tame women. Rule the world. Victor Shelby and his tribe of beautiful alien women have built a fortress to keep themselves safe, but when they encounter another tribe of survivors, Victor must leverage his dinosaur-taming abilities to negotiate either peace or violence. And violence is what Dinosaurland is all about.
Would you be prepared to work for free? How would you like to bust your hump for a large corporation 60-plus hours a week without a wage or a single day off for the vague promise of some mysterious perks in the distant future? You'd refuse point blank, wouldn't you? But what if the job in question was playing a state-of-the-art fantasy MMORPG game? And what if this was the only thing you're really good at? Especially considering that your in-game partner is someone really special to you - and this person already lives a virtual life?
A new update arrives to the ultra-popular online game, Realm of Arkon. With Patch 17, the level of immersion experienced by players in their gaming capsules has made virtual reality indistinguishable from the real world. But every gamer's dream becomes a nightmare for Roman Kozhevnikov after he gets confined to Arkon against his will. And not just to Arkon, but to its deadliest zone - Demon Grounds. Playing - or rather living - as his character Krian, it's not just about survival for Roman.
Seamus is facing life in prison without parole. While doing his time, he's given an option by the Department of Justice and the biggest virtual game maker around, Mindblown Entertainment. If he will help them test long-term immersion, he will get the chance to play the latest game from Mindblown - Alpha World. All he has to do is sign away his legal rights and sign an NDA.
Alvin woke in a room that was not his, to discover that he had died and his brain had been bargained off cheaply to pay off someone else’s debt. It did not sit well with him. It didn’t surprise him that even in death, people were still using him for their own purposes. He had never exactly been a good guy, but everyone had their breaking point, and he had found his. The bastards in charge had uploaded his mind into a virtual death game. The whole world could now pay to see him play it and probably die. Regardless, he was not about to wait for death to come for him.
An extinction-level asteroid, 213 Astraea, is cannonballing toward Earth. Collision, imminent. An international team of scientists is working around the clock to avert the cataclysm - few are optimistic. World governments are preparing for impact with deep earth bio-dome bunkers, but only a select few lottery winners will be saved. Jack Mitchel, a 32-year-old EMT living in a tiny studio apartment on the west coast, isn't one of those winners.
In his junior year at college, the only things on Sean's mind are doing his homework and getting out of college to get a real job. A gamer and a bit of a nerd, Sean's philosophy in life has been to keep his head down and get his work done. But when a failed kidnapping attempt leaves him with a gaping hole in his memory, his oldest friend dead, and his mother missing, Sean suddenly finds his whole world turned upside down as he's thrust into the hidden world of magic and the supernatural.
Barliona: a virtual world jam-packed with monsters, battles - and, predictably, players. Millions of them come to Barliona, looking forward to the things they can't get in real life: elves and magic, dragons and princesses, and unforgettable combat. The game has become so popular that players now choose to spend months online without returning home. In Barliona, anything goes: You can assault fellow players, level up, become a mythical hero, a wizard, or a legendary thief.
Tricked into a world of banished gods, demons, goblins, sprites and magic, Richter must learn to meet the perils of The Land and begin to forge his own kingdom. Actions have consequences across The Land, with powerful creatures and factions now hell-bent on Richter's destruction. Can Richter forge allegiances to survive this harsh and unforgiving world or will he fall to the dark denizens of this ancient and unforgiving realm? A tale to shake "The Land" itself, measuring 10/10 on the Richter scale, how will Richter's choices shape the future of The Land and all who reside in it? Can he grow his power to meet the deadliest of beings of the land? When choices are often a shade of grey, how will Richter ensure he does not become what he seeks to destroy?
The City is an immense metropolis of crystal spires and wondrous magic. Beneath is the Dungeon, a vast underground world, and a source of endless treasure guarded by grotesque and deadly monsters. No one knows where the Dungeon came from, or why. One young immigrant braves the Dungeon to remit money to his family, only to find much, much more. Friends, power, and secrets of the Dungeon. Perhaps even love.
Something quite odd is happening in Second World - the planet's foremost MMORPG. Something that's causing alliances to be broken, and friendships, forgotten. A worthless low-level mine becomes the stage of vicious battles, its burned ruins suddenly contested by the game's toughest clans. Every border is controlled, and every road in the province blocked off. The weak players and NPCs alike are subjected to non-stop violent raids courtesy of Eastern invaders. And the strong are scouring the virtual world for the culprit - the weirdest noob the game has ever seen.
Austin Zane leaves behind his CEO position with RB Corp to play Dave, a half-dwarf in the virtual reality game Emerilia, trying to escape his life. What Dave doesn't know is that Earth as he knows it is really a virtual reality simulation and Emerilia is a world imbued with futuristic technologies to mimic early MMORPGs.
A month has passed since Victor Shelby was abducted by aliens and put on a savage dinosaur world. In that time, he has learned how to survive, tamed dinosaurs, and won the love of three beautiful alien women. But when another dinosaur attack leaves them defenseless, Victor realizes that he’ll need to push his Tame ability to the limit and build not just a camp, but a fortress. Or they will all die.
When Gunnar Long is transported into the first fully-immersive virtual MMORPG, he finds himself in a new world filled with magic, mystery, and adventure. No more 9-to-5 job. No more studio apartment. No more reality TV. Finally, he's in a place where he can call home, a place with people he can call friends. But as more people want to trade their real world lives to get inside Eden's Gate, the government of the outside world wants the "game" shut down at all costs.
This is Alterra, where you can be the master of your own castle... or a field hand on a farm. And this is Jack, who wants to make his way to a different continent, hidden in the virtual mist. And this is an ancient quest line, buried under new versions of the game. Jack's goal: create his own guild. Buy a ship. And set off on the Great Journey. The journey of his life. The dangerous Gravediggers are not the only ones opposing him.
After being betrayed and cursed by an extremely rare spell, Oren, a powerful and influential player, finds himself as a first-level goblin! Without even a fraction of his previous power, he vows to pull through and have revenge on those who betrayed him. His thorough knowledge of the game's world and his unique ability to immerse himself entirely are his only advantages. But first, he must figure out how to survive long enough playing what is basically a low-level fodder monster!
A world full of adventures, ancient mysteries, and monsters hungering for your demise. A world where anyone can achieve their greatest dream and become who they wish - a successful trader, a wise anchorite, a brave warrior, or a battle mage who can control disastrous elemental powers. But don't expect that the path to your dream will be simple! The path to the top is long, if you can ever reach it.
The fabric of reality is bursting at the seams. The gnolls' negotiators are knocking at the gates of the Kremlin. Ancient half-forgotten gods take on a new lease on life as AlterWorld's avatars. A spark of the Creator's almighty will is still alive in the hearts of millions of players, obeying the impulses of their faith and knowledge while reshaping the Universe to suit their unspoken needs.
Initially AlterWorld came complete with infernal planes. So how about confronting a few demons? Not the cartoon characters dreamed up by some game designer: These are the true spawn of evil, archdemons and princes of hell, the vengeful retributors that our faith has delivered unto this newborn world.
Max has a lot on his plate. As a clan and alliance leader, he has to repay his debt to the gods and prepare for the upcoming battle for the First Temple. And still, how could he say no to a potential ally? Could he leave desperate fellow players without help? And how could he ignore the vast unclaimed territories just begging to be taken? Soon the volcanic wastelands of Inferno will shudder from the march of the steel legions. Its lands will awaken to the tramping of the countless mounts, players' pets, and familiars - and groan under the thunderous gait of the many assault golems.
please begin making so many more of this series added on to audible I would kill for more :) I love his series lol
23 of 25 people found this review helpful
love the story and cant say enough about it
i lost a lot of sleep over this and the others (books 1-4) but it was well worth it and cant wate untell all of them come out
10 of 13 people found this review helpful
One Word AMAZING,The whole series, I cant get enough,Wish the other two where available now!
7 of 9 people found this review helpful
Great
Really enjoyed the speed and flow o the book on top of that the end gives both excitement and clif hanger it was good
7 of 9 people found this review helpful
i am really enjoying the series please continue adding the next books in the series as soon as possible. .
6 of 8 people found this review helpful
fun listen although a little confusing at times , all in all a very fun listen
1 of 1 people found this review helpful
Magical explosions, new lands, and all the usual trickery await our hero. Another fun, thoughtful and comedic adventure that raises the tension!
1 of 1 people found this review helpful
Loved this one! I struggled to find every moment I could to listen more! Really liked the way that there are multiple adventures Max (the main character) goes on almost one right after the other. There are still the IRL moments that are a nice break from the action.
Some reviews say that they do not like that Mac is not written the same as he was, but what these reviews are not taking into account is that Max is changing and growing to fit into the world. Max even mentions how he is not the same person anymore. If any human goes through what he has they would not be the same. In earlier books a character even mentioned that with Max's then novice mindset, he was not ready for the world he was walking into. Now Max is a combat general with many battles under his belt, and it was great to see him grow into the role.
Favorite moments: Most IRL parts, befriending a demon, coming to a friend's rescue and saving said friends zombie people, Max finally confronting his arch nemesis (how he handles him is brutal!), and makig good on his agreement to Loth.
Michael Goldstrom has easily become one of my top favorite narrators with these books. he has a way of really getting me into the story. Truth be told, I had a dream of me going perma like in the books and he was narrating the dream. Creepy but cool.
1 of 1 people found this review helpful
Thoroughly enjoyed this book. He keeps a good balance between action, advancement of the story and fleshing out the world...world's. Keep 'em coming please.
1 of 1 people found this review helpful
Love listening to this one as I am playing video games lol all in all a great listen.
3 of 4 people found this review helpful