Klaw of Mork
Warhammer 40,000
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Narrated by:
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Ben Allen
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Jonathan Keeble
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Chris Milnes
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Peter Noble
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By:
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Guy Haley
The Red Waaagh! has fallen on Alaric Prime, and the mekboys are working on Big Mek Mogrok's cunning and brutal plan - to pull a comet from space with the massive and dangerous 'Klaw of Mork' and bring it down on the heads of the world's human defenders.
©2014 Games Workshop Limited (P)2014 Games Workshop LimitedListeners also enjoyed...
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Finally!
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Waaagh!
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Orks
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In the past, the Greenskins have been written from the point of view of the Space Marines or human troops and the orks are threatening, dark concepts. Not characters, with personalities and motivations and hobbies but as walking, rarely talking, concepts that exist only to give a story a threat.
If there was a way to write the orks as a balanced mix of threatening, with some of the humor of this very entertaining story but not too much, the first three books of The Beast must Die storyline wouldn’t have been so monotonous and disappointing.
I must give praise to the voice actors and sound effects team. They were all fantastic.
Great fun
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