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Publisher's Summary

The latest adventure for the Red Sunz mekmob continues in the second part of a three-part audio drama! Bozgat, the smallest of the meks, runs out of fuel for his bike and is separated from the crew. Lost alone with Frikk the grot, he stumbles across a trading outpost deep in the desert and finds himself in trouble with a bunch of rebellious gretchin. Can Frikk save the day?

©2018 Games Workshop Limited (P)2018 Games Workshop Limited

What members say

Average Customer Ratings

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  • Overall
    4 out of 5 stars
  • Performance
    5 out of 5 stars
  • Story
    3 out of 5 stars

Filler in the middle of a 3 Part story

I’m not sure how this fit into the narrative of the other stories, but it felt very tact on. It follows one of the Rising Suns Boyz finding their Mad Boy Talker.

The only bit of story that’s relevant to the story is one line of dialog about what is happening to the Mad Boyz.

For those who don’t understand Mad Boyz are basically fortune tellers for Orks and a quite insane. They usually act odd before a Waaagh starts(i.e. War).

  • Overall
    5 out of 5 stars
  • Performance
    5 out of 5 stars
  • Story
    5 out of 5 stars

Even better than the first

Fun, Cheap. Made me headbang at work. While the really isn't a plot it is still good fun