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At Large
- Small Medium, Book 2
- Narrated by: Tim Gerard Reynolds
- Length: 13 hrs and 28 mins
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Publisher's summary
It's tough being a country girl in the big city, especially when werewolves are murdering their way through the underworld! Chase Berrymore must bring all her divination skills to bear in order to survive both wild werewolves and murderous mafiosos.
She's got a shot at finding steadfast allies along the way, but at great cost; the mysterious entities that call themselves "players" are involved. And where they go, chaos follows....
The sequel to a new litRPG saga, At Large serves up a large helping of action, cunning plans, and mystery.
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Average customer ratingsReviews - Please select the tabs below to change the source of reviews.
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- Zachary
- 09-12-20
Stop! Read this trilogy before the others
I know it sounds backwards, but if you haven't already read the other two trilogies in this universe, DON'T, not yet! I read the Small Medium trilogy first, then the Threadbear one, then the Blasphemy Online one, and I did it by accident, but I don't regret it for a second - I got much more engagement from hearing about Silvania BEFORE I visited it and hearing about the Crash BEFORE I learned its nature. Plus, Blasphemy has several nods to the other books in this series, nods that won't make sense without reading these books first.
This book is a worthy successor to Big Trouble; we get to see Chase flex her skills for all they're worth, and the plans we see here are the usual cleverness we have come to expect. Also, this book introduces my favorite secondary character in the trilogy, the Muscle Wizaard - I can't get enough of his "magic" wrestling skills, and he's a nice guy too. On top of that, this book has the greatest and most terrible pun of all, and the finale is a hell of a thing.
I'll probably end up saying this a lot, but I love the reader - he's very talented and invested, good at doing lots of distinctive, consistent voices and accents and I can't get enough of his game-announcements voice. So much better than just reading it, even if the repetitive level-ups occasionally get a bit tedious. Also, I could listen to him do the Muscle Wizaard's over-the-top skill shout-outs for hours.
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- Sigríður
- 08-27-22
I found it better than the first book
It’s shaping up to be a very enjoyable trilogy, and well worth the credit.
Wholesome for the most part, very little cussing and no sex, although there are innuendos and hints about “grown-up” stuff.
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- G Lewis
- 02-08-22
Fun
Very fun story. It has some good humor and interesting characters. It is a very well done follow up to the first story.
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- Dakota Nikaido
- 02-15-20
Damn good
Great series to pick up and really enjoyed the events that built up. Feel bad for Tabitha the Dwarf. Hopefully things will be resolved before the end.
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- Kevin
- 12-06-19
Another great book
Continues the tradition of excellence started with Threadbare. Chase continues to be a fun MC. And the enemies remain a real challenge not braindead morons so common in other books.
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- Michael
- 12-03-19
excellent!
This is excellent, a fabulous continuation of the series, well paced, enjoyable, and funny. I highly recommend this book and series.
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- Kindle Customer
- 12-01-19
Awesome
A great addition to this series! Super happy with the way this series has progressed
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Story
Meet Threadbare. He is 12 inches tall, full of fluff, and really, really bad at being a hero. Magically animated and discarded by his maker as a failed experiment, he is saved by a little girl. But she's got problems of her own, and he might not be able to help her. Fortunately for the little golem, he's quick to find allies, learn skills, gain levels, and survive horrible predicaments. Which is good, because his creator has a whole lot of enemies …
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An amazing tale you can't help but love
- By LITRPG Audiobook Reviews on 08-29-18
By: Andrew Seiple
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Bunker Core
- Core Control, Book 1
- By: Andrew Seiple
- Narrated by: Mark Boyett
- Length: 9 hrs and 4 mins
- Unabridged
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Wynne might have been human once. It's hard to say. Now he's a bunker core, a nanomachine controller responsible for an entire complex. Of course, the place is a bit wrecked. And the world outside is in ruins. And he's pretty sure that whoever put him here is going to come looking for him at some point....
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Glorious
- By Chax on 03-20-19
By: Andrew Seiple
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NPCs
- By: Drew Hayes
- Narrated by: Roger Wayne
- Length: 7 hrs and 50 mins
- Unabridged
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What happens when the haggling is done and the shops are closed? When the quest has been given, the steeds saddled, and the adventurers are off to their next encounter? They keep the world running, the food cooked, and the horses shoed, yet what adventurer has ever spared a thought or concern for the Non-Player Characters? In the town of Maplebark, four such NPCs settle in for a night of actively ignoring the adventurers drinking in the tavern when things go quickly and fatally awry.
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Enjoyable if you manage your expectations
- By Miachi on 01-23-15
By: Drew Hayes
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Mark of the Fool
- A Progression Fantasy Epic
- By: J.M. Clarke
- Narrated by: Travis Baldree
- Length: 19 hrs
- Unabridged
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After his parents died, Alex Roth had one desire: become a wizard. Through hard work, he was accepted into the University of Generasi, the world’s greatest academy of wizardry.... Fate, however, had another plan. On his 18th birthday, he is Marked by prophecy as one of his kingdom’s five Heroes, chosen to fight the Ravener, his land’s great enemy. But his brand is "The Fool". Worst of the marks.
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Finally a Mc that’s not dumb or overpowered
- By Anonymous User on 09-22-22
By: J.M. Clarke
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Big Trouble
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Chase Berrymore dreams of adventure, excitement, and getting the heck out of her pastoral halven village. But when adventure finds her, she'll be scrambling to save her family and friends from a necromancer's wrath. Outmatched in almost every way, she'll have to use her wits, charisma, and a bit of divine favor to figure out the path to victory. Even worse, she'll have to figure out ways to deal with the weird and nigh-immortal beings that call themselves "playas"...and she'll have to do it with the most powerful weapon she has available: words.
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Great continuation of threadbear-verse
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Unstoppable Liv Beaufont Bundle
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Included in this collection, totaling almost 35 hours of audio, are the following audiobooks: Book One, The Rebellious Sister; Book Two, The Uncooperative Warrior; Book Three, The Defiant Magician; Book Four, The Triumphant Daughter; and Book Five, The Loyal Friend.
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So when is the next set in the series coming out?
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The Downs, the poor district of the city of Avarest, is home to cutthroats and thieves, pickpockets and prostitutes, all of whom pay tribute to one of two powerful crime bosses. It is also home to Aaron Envelar, a disillusioned sellsword known as the Silent Blade, who cares nothing for the criminal overlords or their schemes, who only wants to survive and make a little coin. But when a group of thugs steal his mother’s necklace, the only link he has to his murdered parents, Aaron decides that sometimes gold isn’t enough - sometimes, blood is the only payment worth taking.
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Good read and listen..
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Collecting the Goddess
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What is a billionaire heiress supposed to do when all of her older siblings take to business like her parents, proving that business is in their blood. But not hers? There are many good choices. Unfortunately, Chloe decided that partying was the right one. Now, to keep her money, she’s required to attend daily meetings with the family psychologist - daily meetings about how she must change her present to change her future.
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ugh
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Caitlin finally gets the chance to explore what's outside of the walls of the town she's been trapped in and finds vampires, werewolves, and zombie-like creatures.
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disappointed
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Phantasm: An Isekai LitRPG
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The Worldwalkers of legend are beings touched by Fate and transported from another realm, tasked with a grand destiny. Traditionally, they prevent great cataclysms or the fall of empires. Whatever their undertaking, their appearance brings about momentous change. It’s been some two hundred years since the last Great Game, but the time has come again. Seven are chosen, and the game begins once more . . .
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This is isekai done right.
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Chase Berrymore dreams of adventure, excitement, and getting the heck out of her pastoral halven village. But when adventure finds her, she'll be scrambling to save her family and friends from a necromancer's wrath. Outmatched in almost every way, she'll have to use her wits, charisma, and a bit of divine favor to figure out the path to victory. Even worse, she'll have to figure out ways to deal with the weird and nigh-immortal beings that call themselves "playas"...and she'll have to do it with the most powerful weapon she has available: words.
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Great continuation of threadbear-verse
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