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Miriam Beckstein is happy in her life as a successful reporter. When she gets iron-clad evidence of a money-laundering scheme, Miriam thinks she's found the story of the year. But when she takes it to her editor, she's fired on the spot and gets a death threat from the criminals she's uncovered. Before the day is over, she's received a locket left by the mother she never knew - the mother who was murdered when she was an infant. The knotwork pattern within has a hypnotic effect on her.
Bob Howard is a computer-hacker desk jockey, who has more than enough trouble keeping up with the endless paperwork he has to do on a daily basis. He should never be called on to do anything remotely heroic. But for some reason, he is.
A century ago, the Sentience Wars tore the galaxy apart and nearly ended the entire concept of intelligent space-faring life. In the aftermath, a curious tradition was invented - something to cheer up everyone who was left and bring the shattered worlds together in the spirit of peace, unity, and understanding. Once every cycle, the civilizations gather for the Metagalactic Grand Prix - part gladiatorial contest, part beauty pageant, part concert extravaganza, and part continuation of the wars of the past.
Not too long from today, a new, highly contagious virus makes its way across the globe. Most who get sick experience nothing worse than flu, fever, and headaches. But for the unlucky one percent - and nearly five million souls in the United States alone - the disease causes "Lock In": Victims fully awake and aware, but unable to move or respond to stimulus. The disease affects young, old, rich, poor, people of every color and creed. The world changes to meet the challenge.
From best-selling author Neal Stephenson and critically acclaimed historical and contemporary commercial novelist Nicole Galland comes a captivating and complex near-future thriller combining history, science, magic, mystery, intrigue, and adventure that questions the very foundations of the modern world.
Ten thousand city-state habitats orbit the planet Yellowstone, forming a near-perfect democratic human paradise. But even utopia needs a police force. For the citizens of the Glitter Band that organization is Panoply, and the prefects are its operatives. Prefect Tom Dreyfus has a new emergency on his hands. Across the habitats and their hundred million citizens, people are dying suddenly and randomly, victims of a bizarre and unprecedented malfunction of their neural implants.
Miriam Beckstein is happy in her life as a successful reporter. When she gets iron-clad evidence of a money-laundering scheme, Miriam thinks she's found the story of the year. But when she takes it to her editor, she's fired on the spot and gets a death threat from the criminals she's uncovered. Before the day is over, she's received a locket left by the mother she never knew - the mother who was murdered when she was an infant. The knotwork pattern within has a hypnotic effect on her.
Bob Howard is a computer-hacker desk jockey, who has more than enough trouble keeping up with the endless paperwork he has to do on a daily basis. He should never be called on to do anything remotely heroic. But for some reason, he is.
A century ago, the Sentience Wars tore the galaxy apart and nearly ended the entire concept of intelligent space-faring life. In the aftermath, a curious tradition was invented - something to cheer up everyone who was left and bring the shattered worlds together in the spirit of peace, unity, and understanding. Once every cycle, the civilizations gather for the Metagalactic Grand Prix - part gladiatorial contest, part beauty pageant, part concert extravaganza, and part continuation of the wars of the past.
Not too long from today, a new, highly contagious virus makes its way across the globe. Most who get sick experience nothing worse than flu, fever, and headaches. But for the unlucky one percent - and nearly five million souls in the United States alone - the disease causes "Lock In": Victims fully awake and aware, but unable to move or respond to stimulus. The disease affects young, old, rich, poor, people of every color and creed. The world changes to meet the challenge.
From best-selling author Neal Stephenson and critically acclaimed historical and contemporary commercial novelist Nicole Galland comes a captivating and complex near-future thriller combining history, science, magic, mystery, intrigue, and adventure that questions the very foundations of the modern world.
Ten thousand city-state habitats orbit the planet Yellowstone, forming a near-perfect democratic human paradise. But even utopia needs a police force. For the citizens of the Glitter Band that organization is Panoply, and the prefects are its operatives. Prefect Tom Dreyfus has a new emergency on his hands. Across the habitats and their hundred million citizens, people are dying suddenly and randomly, victims of a bizarre and unprecedented malfunction of their neural implants.
Our universe is ruled by physics, and faster-than-light travel is not possible - until the discovery of The Flow, an extradimensional field we can access at certain points in space-time that transports us to other worlds, around other stars. Humanity flows away from Earth, into space, and in time forgets our home world and creates a new empire, the Interdependency, whose ethos requires that no one human outpost can survive without the others. It's a hedge against interstellar war - and a system of control for the rulers of the empire.
A power-driven young woman has just one chance to secure the status she craves and regain priceless lost artifacts prized by her people. She must free their thief from a prison planet from which no one has ever returned. Ingray and her charge will return to her home world to find their planet in political turmoil, at the heart of an escalating interstellar conflict. Together, they must make a new plan to salvage Ingray's future, her family, and her world before they are lost to her for good.
In the near future of Robert Charles Wilson's Last Year, the technology exists to open doorways into the past - but not our past, not exactly. Each "past" is effectively an alternate world, identical to ours but only up to the date on which we access it. And a given "past" can be reached only once. After a passageway is open, it's the only road to that particular past; once closed, it can't be reopened.
After thousands of years searching, humans stand on the verge of first contact with an alien race. There are two human groups: the Qeng Ho, a culture of free traders, and the Emergents, a ruthless society based on the technological enslavement of minds.The group that opens trade with the aliens will reap unimaginable riches.
The galaxy has seen great empires rise and fall. Planets have shattered and been remade. Among the ruins of alien civilizations, building our own from the rubble, humanity still thrives. And there are vast fortunes to be made, if you know where to find them.... Captain Rackamore and his crew do. It's their business to find the tiny, enigmatic worlds that have been hidden away, booby-trapped, surrounded by layers of protection - and to crack them open for the ancient relics and barely remembered technologies inside.
As the leader of the moon's newest "dragon", Adriana has wrested control of the moon's helium-3 industry from the Mackenzie Metal Corporation and fought to earn her family's new status. Now, at the twilight of her life, Adriana finds her corporation, Corta Helio, surrounded by the many enemies she made during her meteoric rise. If the Corta family is to survive, Adriana's five children must defend their mother's empire from her many enemies - and each other.
The Price family has spent generations studying the monsters of the world, working to protect them from humanity - and humanity from them. Enter Verity Price. Despite being trained from birth as a cryptozoologist, she'd rather dance a tango than tangle with a demon, and is spending a year in Manhattan while she pursues her career in professional ballroom dance. Sounds pretty simple, right?
Nothing ever changes in Sanders. The town's still got a video store, for God's sake. So why doesn't Eli Teague want to leave? Not that he'd ever admit it, but maybe he's been waiting - waiting for the traveler to come back. The one who's roared into his life twice before, pausing just long enough to drop tantalizing clues before disappearing in a cloud of gunfire and a squeal of tires. The one who's a walking anachronism, with her tricorne hat, flintlock rifle, and steampunked Model A Ford.
The year is 2012, and China, India, and the United States are waging an infowar for economic domination. With innocent gamers mere pawns in the hands of electronic intelligence agencies, programmer Jack Reed is tasked with ferreting out the plot of those who would gladly trade global turmoil for personal gain.
For short-lived races like humans, space is dominated by the complicated, grandiose Mercatoria. To the Dwellers who may live billions of years, the galaxy consists of their gas-giant planets - the rest is debris. Fassin Taak is a Slow Seer privileged to work with the Dwellers of the gas-giant Nasqueron. His work consists of rummaging for data in their vast, disorganised memories and libraries. Unfortunately, without knowing it, he's come close to an ancient secret of unimaginable importance.
New Eden: the celestial battleground of a catastrophic war that has claimed countless lives. The immortal starship captains spearheading this epic conflict continue their unstoppable dominance, shaping the universe to their will and ensuring a bloody, everlasting stalemate. But a powerful empire is on the verge of a breakthrough that could end the war and secure their rule over mankind forever.
Jean le Flambeur is a post-human criminal, mind burglar, confidence artist, and trickster. His origins are shrouded in mystery, but his exploits are known throughout the Heterarchy—from breaking into the vast Zeusbrains of the Inner System to stealing rare Earth antiques from the aristocrats of Mars. Now he’s confined inside the Dilemma Prison, where every day he has to get up and kill himself before his other self can kill him.
Charles Stross builds a new series with Empire Games. Expanding on the world he created in the Family Trade series, a new generation of paratime travelers walk between parallel universes.
The year is 2020. It's 17 years since the Revolution overthrew the last king of the New British Empire, and the newly reconstituted North American Commonwealth is developing rapidly, on course to defeat the French and bring democracy to a troubled world. But Miriam Burgeson, commissioner in charge of the shadowy Ministry of Intertemporal Research and Intelligence - the paratime espionage agency tasked with catalyzing the Commonwealth's great leap forward - has a problem. For years she's warned everyone: "The Americans are coming." Now their drones arrive in the middle of a succession crisis, for their leader, First Man Adam, is dying of cancer, and the vultures are circling.
In another timeline the US has recruited Rita, Miriam's own estranged daughter, to spy across timelines in order to bring down any remaining world-walkers who might threaten national security. But her handlers are keeping information from her.
Two nuclear superpowers are set on a collision course. Two increasingly desperate paratime espionage agencies are fumbling around in the dark, trying to find a solution to the first contact problem that doesn't result in a nuclear holocaust. And two women - a mother and her long-lost adopted-out daughter - are about to find themselves on opposite sides of the confrontation.
The whole book just feels like setup for the next book. Only for serious fans of the series.
4 of 4 people found this review helpful
This is a continuation of the excellent trader series 20 years on and some of the old characters make brief appearances! The narration was excellent. The end was abrupt and the story unresolved as this was clearly only part 1 in a multi-part story. If you are in it for the long haul, you will not be disappointed.
1 of 1 people found this review helpful
Story starts slow and takes a while to build to interesting. Ends on high intrigue so I am looking forward to next book in the series. Hope the wait will not be as long until the next book.
1 of 1 people found this review helpful
Loved the merchant princes series, this just adds more to it. Great narration by Kate Reading as well... always a delight hearing her voice.
1 of 1 people found this review helpful