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On the cut-throat streets of Tarkis, orphaned teens like Rath end up jailed...or dead. So when the shadowy Janus Group offers Rath a chance to earn riches beyond his wildest dreams, he seizes it. But the Janus Group is as ruthless as the elite assassins it controls. Rath will have to survive their grueling, off-world training, and fulfill all 50 kills in his contract before a single cent comes his way. And ending so many lives comes with a price Rath can't anticipate. It'll certainly cost him what's left of his innocence.
Avalon was the flagship of the Castle Federation in the last war, now 20 years past. The first of the deep space carriers, no other warship in the fleet holds as many honors or has recorded as many kills. No other warship in the fleet is as old. Accepting the inevitable, the Federation Space Navy has decided to refit her and send her on a tour of the frontier, showing the flag to their allies and enemies as a reminder of her glory - and then decommission her for good.
In the 20th century Earth sent probes, transmissions, and welcoming messages to the stars. Unfortunately, someone noticed. The Galactics arrived with their battle fleet in 2052. Rather than being exterminated under a barrage of hell-burners, Earth joined their vast Empire. Swearing allegiance to our distant alien overlords wasn't the only requirement for survival. We also had to have something of value to trade, something that neighboring planets would pay their hard-earned credits to buy. As most of the local worlds were too civilized to have a proper army, the only valuable service Earth could provide came in the form of soldiers....
The year is 2108, and the North American Commonwealth is bursting at the seams. For welfare rats like Andrew Grayson, there are only two ways out of the crime-ridden and filthy welfare tenements, where you’re restricted to 2,000 calories of badly flavored soy every day. You can hope to win the lottery and draw a ticket on a colony ship settling off-world, or you can join the service. With the colony lottery a pipe dream, Andrew chooses to enlist in the armed forces for a shot at real food, a retirement bonus, and maybe a ticket off Earth.
The Hundred Worlds have withstood invasion by the relentless Hok for decades. The human worlds are strong, but the Hok have the resources of a thousand planets behind them, and their fleets attack in endless waves. The long war has transformed the Hundred Worlds into heavily fortified star systems. Their economies are geared for military output, and they raise specialized soldiers to save our species. Assault Captain Derek Straker is one such man among many.
When a bunch of interstellar scavengers approach Earth intending to abduct a few dozen humans and sell them into slavery in the darkest, they make the mistake of picking on Steve Stuart and his friends, ex-military veterans all. Unprepared for humans who can actually fight, unaware of the true capabilities of their stolen starships, the scavengers rapidly lose control of the ship - and their lives.
On the cut-throat streets of Tarkis, orphaned teens like Rath end up jailed...or dead. So when the shadowy Janus Group offers Rath a chance to earn riches beyond his wildest dreams, he seizes it. But the Janus Group is as ruthless as the elite assassins it controls. Rath will have to survive their grueling, off-world training, and fulfill all 50 kills in his contract before a single cent comes his way. And ending so many lives comes with a price Rath can't anticipate. It'll certainly cost him what's left of his innocence.
Avalon was the flagship of the Castle Federation in the last war, now 20 years past. The first of the deep space carriers, no other warship in the fleet holds as many honors or has recorded as many kills. No other warship in the fleet is as old. Accepting the inevitable, the Federation Space Navy has decided to refit her and send her on a tour of the frontier, showing the flag to their allies and enemies as a reminder of her glory - and then decommission her for good.
In the 20th century Earth sent probes, transmissions, and welcoming messages to the stars. Unfortunately, someone noticed. The Galactics arrived with their battle fleet in 2052. Rather than being exterminated under a barrage of hell-burners, Earth joined their vast Empire. Swearing allegiance to our distant alien overlords wasn't the only requirement for survival. We also had to have something of value to trade, something that neighboring planets would pay their hard-earned credits to buy. As most of the local worlds were too civilized to have a proper army, the only valuable service Earth could provide came in the form of soldiers....
The year is 2108, and the North American Commonwealth is bursting at the seams. For welfare rats like Andrew Grayson, there are only two ways out of the crime-ridden and filthy welfare tenements, where you’re restricted to 2,000 calories of badly flavored soy every day. You can hope to win the lottery and draw a ticket on a colony ship settling off-world, or you can join the service. With the colony lottery a pipe dream, Andrew chooses to enlist in the armed forces for a shot at real food, a retirement bonus, and maybe a ticket off Earth.
The Hundred Worlds have withstood invasion by the relentless Hok for decades. The human worlds are strong, but the Hok have the resources of a thousand planets behind them, and their fleets attack in endless waves. The long war has transformed the Hundred Worlds into heavily fortified star systems. Their economies are geared for military output, and they raise specialized soldiers to save our species. Assault Captain Derek Straker is one such man among many.
When a bunch of interstellar scavengers approach Earth intending to abduct a few dozen humans and sell them into slavery in the darkest, they make the mistake of picking on Steve Stuart and his friends, ex-military veterans all. Unprepared for humans who can actually fight, unaware of the true capabilities of their stolen starships, the scavengers rapidly lose control of the ship - and their lives.
One starship will either save Earth or destroy her. A century ago our star erupted, destroying Earth's wormhole network and closing off trade with her colonized planets. After being out of contact with the younger worlds for so many years, humanity is shocked when a huge ship appears at the edge of the solar system. Our outdated navy investigates, both curious and fearful. What they learn from the massive vessel shocks the planet.
The Ember War, book 1: The Earth is doomed. Humanity has a chance. In the near future, an alien probe arrives on Earth with a pivotal mission: to determine if humanity has what it takes to survive the impending invasion by a merciless armada. The probe discovers Marc Ibarra, a young inventor who holds the key to a daring gambit that could save a fraction of Earth's population. Humanity's only chance lies with Ibarra's ability to keep a terrible secret and engineer the planet down the narrow path to survival.
Bob Johansson has just sold his software company and is looking forward to a life of leisure. There are places to go, books to read, and movies to watch. So it's a little unfair when he gets himself killed crossing the street. Bob wakes up a century later to find that corpsicles have been declared to be without rights, and he is now the property of the state. He has been uploaded into computer hardware and is slated to be the controlling AI in an interstellar probe looking for habitable planets.
The Confederation has fought three wars against the forces of the totalitarian Union. Three generations of its warriors have gone off to war, held the line against the larger, more powerful enemy. Now the fourth conflict is imminent, and the Confederation's navy is on alert, positioned behind the frontier, waiting for the attack it knows is coming.
An explorer tug captain, Alex Racine detects a damaged alien craft drifting into the system. Recognizing a once-in-a-lifetime opportunity to make first contact, Alex pulls off a daring maneuver to latch on to the derelict. Alex discovers the ship was attacked by an unknown craft, the first of its kind ever encountered. The mysterious silver ship's attack was both instant and deadly.
They hunt us. They bomb our worlds for target practice. A star cluster in the constellation of Orion rotates once every 1,000 years. Those who rule there have an ancient tradition: When each cycle ends, they train their fleets by spilling the blood of lesser beings. The enemy fleets are coming again. In response, the Rebel Worlds gather their starships to face the terrifying threat, and this time humanity is asked to stand with them. The last time they considered Earth, Vikings in longboats were raiding English coastlines. Today, we're less primitive. Today, we're a target.
Would you be prepared to work for free? How would you like to bust your hump for a large corporation 60-plus hours a week without a wage or a single day off for the vague promise of some mysterious perks in the distant future? You'd refuse point blank, wouldn't you? But what if the job in question was playing a state-of-the-art fantasy MMORPG game? And what if this was the only thing you're really good at? Especially considering that your in-game partner is someone really special to you - and this person already lives a virtual life?
The Ruhar hit us on Columbus Day. There we were, innocently drifting along the cosmos on our little blue marble, like the Native Americans in 1492. Over the horizon came ships of a technologically advanced, aggressive culture, and BAM! There went the good old days, when humans got killed only by each other. So, Columbus Day. It fits. When the morning sky twinkled again, this time with Kristang starships jumping in to hammer the Ruhar, we thought we were saved.
Earth is conquered. Sol is lost. One ship is tasked to free them. One Captain to save them all. When an alien armada destroys the United Earth Space Force and takes control of the human homeworld, newly reinstated Captain Annette Bond must take her experimental hyperspace cruiser Tornado into exile as Terra's only interstellar privateer. She has inferior technology, crude maps, and no concept of her enemy, but the seedy underbelly of galactic society welcomes her so long as she has prizes to sell and money to spend.
The Void Wraith are not yet ready to begin their war against the Milky Way. Experiments must be conducted. DNA mapped. Slaves created. They move cautiously, their agents infiltrating the governments of every major race. But every invasion leaves clues - clues that one OFI officer has stumbled across. Stations are disappearing. Whole populations gone seemingly overnight. Commander Nolan convinces the Office of Fleet Intelligence to dispatch him to investigate. He discovers something far more sinister and far reaching than he imagined.
Seventy years ago, the interstellar supercarrier Ark Royal was the pride of the Royal Navy. But now, her weapons are outdated and her solid-state armour nothing more than a burden on her colossal hull. She floats in permanent orbit near Earth, a dumping ground for the officers and crew the Royal Navy wishes to keep out of the public eye. But when a deadly alien threat appears, the modern starships built by humanity are no match for the powerful alien weapons.
Coming of age can be hard for anyone. But for Blackmon Perry Stone it is life threatening. At 15, he barely manages to graduate from the empire's cadet training by a talent for unusual problem solving. He has trouble settling into navy life, but life becomes harder when he uncovers a ring of thieves aboard the huge ship. Life becomes difficult when they killed him.
After he's found guilty of murder, Rath is saved from a death sentence by a mysterious new ally. His newfound friends have a daring plan to rekindle an old revolution, and they want his help. If it all works, Rath could clear his conscience at last, and pay his debt to society. But starting a rebellion will put him squarely in the sights of Beauceron and Paisen as they rush to prevent the looming war. And even Rath's best-laid plans can go astray....
Would you recommend this audiobook to a friend? If so, why?
Love Rath, love the book
What was one of the most memorable moments of Rath's Rebellion?
The awakening
Which character – as performed by James Fouhey – was your favorite?
Rath
Was there a moment in the book that particularly moved you?
Rath's new understanding
Any additional comments?
Its hard to love a serial killer but time after time you must with Rath!!!
2 of 2 people found this review helpful
Book 5 takes us well inside Rath's psyche and introduces us to new decisions and new situations that will leave you questioning if you really know Rath as well as you think you do. Great story!
I enjoyed the other books in the series so much that I was looking forward to this one. Unfortunately it sure seemed like there was a liberal agenda that the author really was pushing through this book. The storyline on this book was definitely not as good as the others and developed way too fast. I hope the next one is better because it's starting to look like the good guys i.e. the police finally have someone on their side that can compete with the bad guys...
I love the diversity and depth of the characters. The intro of Six was my favorite storyline, followed by the ex-Guild members. I love how it logically showed how people that are allies can be on opposite sides. Only criticism would be the ending seemed a bit rushed, and villain actions seemed lucky and stupid at the end.
Rath's Rebellion is the 2nd installment of Piers Platt's 2nd trilogy of the Janus Group. Following his trial, Rath is broken out of prison by the mystery cabal encounter previously. Rath now finds himself involved in a revolutionary group, equipped with the super weapon Paison has previously stolen for them with an intent of bringing down the Federacy. At the same, Dazi is moving in on busting the Neopuritans, while the Neopuritan Senator Fos is busy inserting into himself deeper into Senate double dealing. Beauceron and his new girlfriend are slowing sleuthing their way into the action from a different direction.
The sci-fi elements are all in line with previous volumes. The plot is a bit more complex with more independent players with varying objectives (compared to the 1st trilogy); the characters are largely one dimensional, crudely rendered, and somewhat transparent. Rath continues in his quest for absolution, but can also be annoying gullible.
The narration continues to be well done with an excellent range and distinction of voices for both genders. The pace makes for an easy, fast listen.
0 of 1 people found this review helpful
I have enjoyed this series however this book was liberal propaganda with a very little thought and it was applied to some characters who are supposed to be intelligent. Poor story, pathetic economics this book was claptrap ridiculousness.
0 of 4 people found this review helpful