Culture Play
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Play Nice
- The Rise, Fall, and Future of Blizzard Entertainment
- By: Jason Schreier
- Narrated by: Ray Chase
- Length: 9 hrs and 16 mins
- Unabridged
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For video game fans, the name Blizzard Entertainment was once synonymous with perfection. The renowned company behind classics like Diablo and World of Warcraft was known to celebrate the joy of gaming over all else. What was once two UCLA students' simple mission—to make games they wanted to play—launched an empire with thousands of employees, millions of fans, and billions of dollars. But when Blizzard cancelled a buzzy project in 2013, it gave Bobby Kotick, the infamous CEO of corporate parent Activision, the excuse he needed to start cracking down on Blizzard's proud autonomy.
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Just ok
- By TH on 11-17-24
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A Mind at Play
- How Claude Shannon Invented the Information Age
- By: Rob Goodman, Jimmy Soni
- Narrated by: Jonathan Yen
- Length: 11 hrs and 51 mins
- Unabridged
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Claude Shannon was a tinkerer, a playful wunderkind, a groundbreaking polymath, and a digital pioneer whose insights made the Information Age possible. He constructed fire-breathing trumpets and customized unicycles, outfoxed Vegas casinos, and built juggling robots, but he also wrote the seminal text of the Digital Revolution. That work allowed scientists to measure and manipulate information as objectively as any physical object. His work gave mathematicians and engineers the tools to bring that world to pass.
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I wanted more information about Information Theory
- By Bonny on 05-08-18
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A Mind at Play
- How Claude Shannon Invented the Information Age
- Narrated by: Jonathan Yen
- Length: 11 hrs and 51 mins
- Release date: 07-18-17
- Language: English
- Claude Shannon was a tinkerer, a playful wunderkind, a groundbreaking polymath, and a digital pioneer whose insights made the Information Age possible....
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Homo Ludens
- A Study of the Play-Element in Culture
- By: Johan Huizinga
- Narrated by: Scott R. Pollak
- Length: 9 hrs and 46 mins
- Unabridged
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In this classic evaluation of play that has become a “must-listen” for those in game design, Dutch philosopher Johan Huizinga defines play as the central activity in flourishing societies. Like civilization, play requires structure and participants willing to create within limits. Starting with Plato, Huizinga traces the contribution of Homo Ludens, or “man the player” through medieval times, the Renaissance, and into our modern civilization.
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Shocking production of a difficult book
- By Mike on 01-11-24
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Homo Ludens
- A Study of the Play-Element in Culture
- Narrated by: Scott R. Pollak
- Length: 9 hrs and 46 mins
- Release date: 09-12-22
- Language: English
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In this classic evaluation of play that has become a “must-listen” for those in game design, Dutch philosopher Johan Huizinga defines play as the central activity in flourishing societies. Like civilization, play requires structure and participants willing to create within limits....
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Culture Making
- Recovering Our Creative Calling
- By: Andy Crouch
- Narrated by: Sean Runnette
- Length: 11 hrs and 5 mins
- Unabridged
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Andy Crouch unleashes a stirring manifesto calling Christians to be culture makers. For too long, Christians have had an insufficient view of culture and have waged misguided "culture wars." But we must reclaim the cultural mandate to be the creative cultivators that God designed us to be. Culture is what we make of the world, both in creating cultural artifacts as well as in making sense of the world around us. By making chairs and omelets, languages and laws, we participate in the good work of culture making.
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Required Reading
- By Adam Shields on 01-19-11
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Culture Making
- Recovering Our Creative Calling
- Narrated by: Sean Runnette
- Length: 11 hrs and 5 mins
- Release date: 04-08-10
- Language: English
- Andy Crouch unleashes a stirring manifesto calling Christians to be culture makers....
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The Culture Playbook
- 60 Highly Effective Actions to Help Your Group Succeed
- By: Daniel Coyle
- Narrated by: Daniel Coyle
- Length: 2 hrs and 49 mins
- Unabridged
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The ultimate handbook for fostering and cultivating a strong team culture, from the New York Times best-selling author of The Culture Code and The Talent Code.
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Full to the brim with nothing.
- By Cole on 05-12-22
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The Culture Playbook
- 60 Highly Effective Actions to Help Your Group Succeed
- Narrated by: Daniel Coyle
- Length: 2 hrs and 49 mins
- Release date: 05-03-22
- Language: English
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The ultimate handbook for fostering and cultivating a strong team culture, from the New York Times best-selling author of The Culture Code and The Talent Code....
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Homey Don't Play That!
- The Story of In Living Color and the Black Comedy Revolution
- By: David Peisner
- Narrated by: JD Jackson
- Length: 13 hrs and 18 mins
- Unabridged
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Few television shows revolutionized comedy as profoundly or have had such an enormous and continued impact on our culture as In Living Color. Inspired by Richard Pryor, Carol Burnett, and Eddie Murphy, Keenen Ivory Wayans created a television series unlike any that had come before it. In Living Color shaped American culture in ways both seen and unseen. Now, Homey Don't Play That! reveals the complete, captivating story of how In Living Color overcame enormous odds to become a major, zeitgeist-seizing hit.
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Wow, that sucked......
- By Just W on 10-11-18
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Homey Don't Play That!
- The Story of In Living Color and the Black Comedy Revolution
- Narrated by: JD Jackson
- Length: 13 hrs and 18 mins
- Release date: 06-26-18
- Language: English
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Few television shows revolutionized comedy as profoundly or have had such an enormous impact as In Living Color. Now, Homey Don't Play That! reveals the complete, captivating story of how In Living Color overcame enormous odds to become a major, zeitgeist-seizing hit....
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Impact Players
- How to Take the Lead, Play Bigger, and Multiply Your Impact
- By: Liz Wiseman
- Narrated by: Liz Wiseman
- Length: 10 hrs and 48 mins
- Unabridged
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In Impact Players, New York Times best-selling author and researcher Liz Wiseman reveals the secrets of these stellar professionals who play the game at a higher level. Drawing on insights from leaders at top companies, Wiseman explains what the most influential players are doing differently, how small and seemingly insignificant differences in how we think and act can make an enormous impact, and why - with a little coaching - this mindset is available to everyone who wants to contribute at their highest level.
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A must read/listen
- By Tiffany on 03-30-23
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Impact Players
- How to Take the Lead, Play Bigger, and Multiply Your Impact
- Narrated by: Liz Wiseman
- Length: 10 hrs and 48 mins
- Release date: 10-19-21
- Language: English
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In Impact Players, New York Times best-selling author and researcher Liz Wiseman reveals the secrets of these stellar professionals who play the game at a higher level....
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Play Anything
- The Pleasure of Limits, the Uses of Boredom, and the Secret of Games
- By: Ian Bogost
- Narrated by: Jonathan Yen
- Length: 9 hrs and 52 mins
- Unabridged
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Life is boring: filled with meetings and traffic, errands and emails. Nothing we'd ever call fun. But what if we've gotten fun wrong? In Play Anything, visionary game designer and philosopher Ian Bogost shows how we can overcome our daily anxiety; transforming the boring, ordinary world around us into one of endless, playful possibilities. The key to this playful mindset lies in discovering the secret truth of fun and games.
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Great book, bad title
- By Hamstav on 09-09-17
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Play Anything
- The Pleasure of Limits, the Uses of Boredom, and the Secret of Games
- Narrated by: Jonathan Yen
- Length: 9 hrs and 52 mins
- Release date: 09-13-16
- Language: English
- Life is boring: filled with meetings and traffic, errands and emails. Nothing we'd ever call fun. But what if we've gotten fun wrong? Ian Bogost shows how we can overcome our anxiety....
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Overwhelmed
- Work, Love, and Play When No One Has the Time
- By: Brigid Schulte
- Narrated by: Tavia Gilbert
- Length: 12 hrs and 6 mins
- Unabridged
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According to the Leisure Studies Department at the University of Iowa, true leisure is “that place in which we realize our humanity.” If that’s true, argues Brigid Schulte, then we're doing dangerously little realizing of our humanity. In Overwhelmed, Schulte, a staff writer for The Washington Post, asks: Are our brains, our partners, our culture, and our bosses making it impossible for us to experience anything but “contaminated time”?
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Depressing, Dreary Listening Experience
- By Deb A on 04-19-15
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Overwhelmed
- Work, Love, and Play When No One Has the Time
- Narrated by: Tavia Gilbert
- Length: 12 hrs and 6 mins
- Release date: 04-17-14
- Language: English
- Can working parents in America - or anywhere - ever find true leisure time....
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Play for Me
- By: Libby Hubscher
- Narrated by: Lauren Fortgang
- Length: 9 hrs and 25 mins
- Unabridged
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Sophie Doyle has her dream job as the head athletic trainer for her favorite baseball team (go Red Sox!), a handsome boyfriend, and easy access to the finest cannoli in Boston. When she loses all three and the World Series to boot, she’s forced to apply for the open trainer position at an arts-focused boarding school in New Hampshire. The only available room is a glorified closet in an apartment with three guys: Jonas Voss, the aloof and attractive orchestra teacher, and his two rambunctious roommates.
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Play for Me
- Narrated by: Lauren Fortgang
- Length: 9 hrs and 25 mins
- Release date: 06-20-23
- Language: English
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When her new job takes her to a New England boarding school, she’s surprised to find her roommates are all men–including a very handsome one who plays by his own rules....
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Playmakers
- How the NFL Really Works (and Doesn't)
- By: Mike Florio
- Narrated by: Dan Woren
- Length: 12 hrs and 12 mins
- Unabridged
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In recent decades, the NFL has simultaneously become an athletic, financial, and cultural powerhouse—and a League that can’t seem to go more than a few weeks without a scandal. Whether it’s about domestic violence, performance-enhancing drugs, racism, or head trauma, the NFL always seems to be in some kind of trouble. Yet no matter the drama, the TV networks keep showing games, the revenue keeps rising, and the viewers keep tuning in.
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Disappointed.
- By S Werley on 03-22-22
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Playmakers
- How the NFL Really Works (and Doesn't)
- Narrated by: Dan Woren
- Length: 12 hrs and 12 mins
- Release date: 03-15-22
- Language: English
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In recent decades, the NFL has simultaneously become an athletic, financial, and cultural powerhouse—and a League that can’t seem to go more than a few weeks without a scandal....
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How To Play the Native American Flute
- Beginners' Circle - Student Workbook for Class or Self-Instruction
- By: Chief Joseph RiverWind
- Narrated by: Virtual Voice
- Length: 40 mins
- Unabridged
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So, you have decided to learn how to play the Native American Flute. First of all, let me tell you that if you have no music experience, IT’S OK! Some play the flute for The Creator; others play it to calm their spirit in the midst of life’s storms, and others play it professionally. Whatever your reason or passion for learning, if you can breathe, you can learn how to play the Native American Flute. This workbook contains tips, techniques, history, songs, and worksheets to facilitate your ability to learn and start playing in no time.
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How To Play the Native American Flute
- Beginners' Circle - Student Workbook for Class or Self-Instruction
- Narrated by: Virtual Voice
- Length: 40 mins
- Release date: 01-07-25
- Language: English
- So, you have decided to learn how to play the Native American Flute. First of all, let me tell you that if you have no music experience, IT’S OK!...
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Wonderland
- How Play Made the Modern World
- By: Steven Johnson
- Narrated by: George Newbern
- Length: 8 hrs and 43 mins
- Unabridged
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From the New York Times best-selling author of How We Got to Now and Extra Life, a look at the world-changing innovations we made while keeping ourselves entertained. This history of popular entertainment takes a long-zoom approach, contending that the pursuit of novelty and wonder is a powerful driver of world-shaping technological change. Steven Johnson argues that, throughout history, the cutting edge of innovation lies wherever people are working the hardest to keep themselves and others amused.
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It will delight you
- By T. Leach on 02-09-17
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Wonderland
- How Play Made the Modern World
- Narrated by: George Newbern
- Length: 8 hrs and 43 mins
- Release date: 11-15-16
- Language: English
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This history of popular entertainment takes a long-zoom approach, contending that the pursuit of novelty and wonder is a powerful driver of world-shaping technological change....
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Culture
- The Story of Us, from Cave Art to K-Pop
- By: Martin Puchner
- Narrated by: John Sackville
- Length: 10 hrs and 33 mins
- Unabridged
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What good are the arts? Why should we care about the past? For millennia, humanity has sought to understand and transmit to future generations not just the "know-how" of life, but the "know-why"—the meaning and purpose of our existence, as expressed in art, architecture, religion, and philosophy. This crucial passing down of knowledge has required the radical integration of insights from the past and from other cultures. In Culture, acclaimed author, professor, and public intellectual Martin Puchner takes us on a breakneck tour through pivotal moments in world history.
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Must read book
- By Anonymous User on 08-05-24
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Culture
- The Story of Us, from Cave Art to K-Pop
- Narrated by: John Sackville
- Length: 10 hrs and 33 mins
- Release date: 03-21-23
- Language: English
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Acclaimed author, professor, and public intellectual Martin Puchner takes us on a breakneck tour through pivotal moments in world history, providing a global introduction to the arts and humanities in one engaging volume....
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Of Dice and Men
- The Story of Dungeons & Dragons and the People Who Play It
- By: David M. Ewalt
- Narrated by: Rob Brinkmann, Pavi Proczko
- Length: 10 hrs and 3 mins
- Unabridged
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Even if you’ve never played Dungeons & Dragons, you probably know someone who has: the game has had a profound influence on our culture, and 2014 marks the intriguing role-playing phenomenon’s 40th anniversary. Released decades before the Internet and social media, Dungeons & Dragons inspired one of the original nerd subcultures and is still revered by more than 30 million fans. Now, the authoritative history and magic of the game are revealed by an award-winning journalist and lifelong D&D player.
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Connection
- By Jonathon D Deringer on 08-23-24
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Of Dice and Men
- The Story of Dungeons & Dragons and the People Who Play It
- Narrated by: Rob Brinkmann, Pavi Proczko
- Length: 10 hrs and 3 mins
- Release date: 03-12-24
- Language: English
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Released decades before the Internet and social media, Dungeons & Dragons inspired one of the original nerd subcultures and is still revered by more than 30 million fans. Now, the authoritative history and magic of the game are revealed by an award-winning journalist and lifelong D&D player....
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Of Dice and Men
- The Story of Dungeons & Dragons and the People Who Play It
- By: David M. Ewalt
- Narrated by: David M. Ewalt, Mikael Naramore
- Length: 8 hrs and 19 mins
- Unabridged
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In Of Dice and Men, David Ewalt recounts the development of Dungeons & Dragons from the game’s roots on the battlefields of ancient Europe, through the hysteria that linked it to satanic rituals and teen suicides, to its apotheosis as father of the modern video-game industry. As he chronicles the surprising history of the game’s origins (a history largely unknown even to hardcore players) and examines D&D’s profound impact, Ewalt weaves laser-sharp subculture analysis with his own present-day gaming experiences.
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Interesting Topic, but Terrible Execution.
- By Diebold on 02-11-14
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Of Dice and Men
- The Story of Dungeons & Dragons and the People Who Play It
- Narrated by: David M. Ewalt, Mikael Naramore
- Length: 8 hrs and 19 mins
- Release date: 08-28-13
- Language: English
- Of Dice and Men sheds light on America’s most popular (and widely misunderstood) form of collaborative entertainment....
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Falter
- Has the Human Game Begun to Play Itself Out?
- By: Bill McKibben
- Narrated by: Oliver Wyman, Bill McKibben - foreword
- Length: 10 hrs and 31 mins
- Unabridged
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Bill McKibben’s groundbreaking book The End of Nature - issued in dozens of languages and long regarded as a classic - was the first book to alert us to global warming. But the danger is broader than that: Even as climate change shrinks the space where our civilization can exist, new technologies like artificial intelligence and robotics threaten to bleach away the variety of human experience. Falter tells the story of these converging trends and of the ideological fervor that keeps us from bringing them under control.
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Disappointing
- By M on 07-18-19
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Falter
- Has the Human Game Begun to Play Itself Out?
- Narrated by: Oliver Wyman, Bill McKibben - foreword
- Length: 10 hrs and 31 mins
- Release date: 04-16-19
- Language: English
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Thirty years ago, Bill McKibben offered one of the earliest warnings about climate change. Now, he broadens the warning: The entire human game, he suggests, has begun to play itself out....
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Dangerous Games
- What the Moral Panic over Role-Playing Games Says About Play, Religion, and Imagined Worlds
- By: Joseph P. Laycock
- Narrated by: Roman Howell
- Length: 14 hrs and 35 mins
- Unabridged
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The 1980s saw the peak of a moral panic over fantasy role-playing games such as Dungeons and Dragons. A coalition of moral entrepreneurs that included representatives from the Christian Right, the field of psychology, and law enforcement claimed that these games were not only psychologically dangerous but an occult religion masquerading as a game. Dangerous Games explores both the history and the sociological significance of this panic.
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Dangerous Games
- What the Moral Panic over Role-Playing Games Says About Play, Religion, and Imagined Worlds
- Narrated by: Roman Howell
- Length: 14 hrs and 35 mins
- Release date: 06-20-23
- Language: English
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The 1980s saw the peak of a moral panic over fantasy role-playing games such as Dungeons and Dragons. Dangerous Games explores both the history and the sociological significance of this panic....
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Virtual Natives
- How a New Generation is Revolutionizing the Future of Work, Play, and Culture
- By: Catherine D. Henry, Leslie Shannon
- Narrated by: Leanne Woodward
- Length: 7 hrs and 36 mins
- Unabridged
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We're living through what is arguably one of the most exciting, confusing, and powerful social moments in the history of humanity, the shift from the Digital Age to the Virtual Age. This shift is being driven by technology, and the people who are leading it are the ones who know it best: the Virtual Natives. This book will introduce you to the Virtual Native cohort and mindset, decipher their socio-cultural and economic experiences, and unpack their expectations of companies looking to engage, market, or employ them.
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wow, very enlightening!
- By WebofLife on 08-12-24
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Virtual Natives
- How a New Generation is Revolutionizing the Future of Work, Play, and Culture
- Narrated by: Leanne Woodward
- Length: 7 hrs and 36 mins
- Release date: 01-30-24
- Language: English
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We're living through what is arguably one of the most exciting, confusing, and powerful social moments in the history of humanity, the shift from the Digital Age to the Virtual Age. This shift is being driven by technology, and the people who are leading it are the ones who know it best....
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Play at Work
- How Games Inspire Breakthrough Thinking
- By: Adam L. Penenberg
- Narrated by: Tim Andres Pabon
- Length: 8 hrs and 33 mins
- Unabridged
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Do games hold the secret to better productivity? If you’ve ever found yourself engrossed in Angry Birds, Call of Duty, or a plain old crossword puzzle when you should have been doing something more productive, you know how easily games hold our attention. Hardcore gamers have spent the equivalent of 5.93 million years playing World of Warcraft while the world collectively devotes about 5 million hours per day to Angry Birds. A colossal waste of time? Perhaps. But what if and use it for more creative and valuable pursuits?
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Gamification sales pitch
- By Rook501 on 07-25-17
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Play at Work
- How Games Inspire Breakthrough Thinking
- Narrated by: Tim Andres Pabon
- Length: 8 hrs and 33 mins
- Release date: 10-16-13
- Language: English
- "Gamification” isn’t just for consumerschasing reward points anymore. It’s transforming, well, just about everything....
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Please try againRegular price: $30.08 or 1 credit
Sale price: $30.08 or 1 credit
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