Meet the galaxy's unluckiest outlaws. Carl Ramsey is an ex-Earth Navy fighter pilot turned con man. His ship, the Mobius, is home to a ragtag crew of misfits and refugees looking to score a big payday but more often just scratching to pay for fuel. The crew consists of his ex-wife (and pilot), a drunkard, four-handed mechanic, a xeno-predator with the disposition of a 120kg housecat, and the galaxy's most-wanted wizard.
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Kyrus Hinterdale is about to get drawn into a conflict. His discovery that the world in his dreams is real, and that his twin within that world dreams of him, sets him off on a quest of self-discovery that could reshape two worlds. He is not alone with this special vision. Others like him had been at it far longer, working secret plots and stealing secrets from one world to take advantage in the other. Caught in the middle of an ancient conflict, Kyrus and his twin, Brannis, must discover who can be trusted, who must be watched, and who is out to kill them.
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Cadmus Errol is the greatest inventor that Tellurak has ever known. His clockwork graces the spires of cities across the world. Yet in another, darker world, he lives the life of a slave. There, humanity is held underfoot, bound in service to the victors of a war fought untold generations ago. It will take all the wits and resources of the best that humanity can muster to break that hold. Can Cadmus Errol, the Mad Tinker, be the one to free them all? Or will his daughter take a shortcut through dangerous science to wipe out humanities oppressors? The Twinborn Chronicles: War of 3 Worlds is an epic fantasy series with multiple point of view characters. If you love steampunk gadgetry, heroes who get their hands dirty, and a DIY heroine, this series is for you!
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The Mobius is a cobbled-together ship with a matching crew. Captain Carl Ramsey is an ex-Earth Navy pilot whose crew won't let him fly his own ship. The pilot is his ex-wife, the mechanic is a drunk, and the chief of security is from a predatory species. Instead of a star-drive to travel through the astral space between worlds, the ship's wizard does it by hand.
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Charlie7 is the progenitor of a mechanical race he built from the ashes of a dead world - Earth. He is a robot of leisure and idle political meddling - a retirement well-earned. Or he was, until a human girl named Eve was dropped in his lap. Geneticists have restored Earth's biome and have begun repopulation. But primate cloning is in its infancy; human cloning is banned. Far from a failed genetics experiment, Eve is brilliant, curious, and heartbreakingly naïve about her species' history.
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Getting caught between a local crime boss and a galactic syndicate makes you nostalgic for the rock and the hard place. Carl Ramsey has a heist to run and the crew to pull it off. All he's missing is a specialized computer and the tech to run it. But when an unrelated robbery loses him both, the prospects for a successful job look grim. Unfortunately the one who hired them won't take excuses, and the owners of the computer come looking for their stolen gear.
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Eve has responsibilities now. As chairwoman of the Human Welfare Committee, she is humanity's voice in a world run by robots. Her job includes approving geneticists who want to engage in ethical human cloning as well as overseeing the agency that hunts down threats to mankind. So when one of her sisters vanishes, Eve can't afford to abandon her post to personally search. Eve's agents hunt for her missing sister, but in the process, they run afoul of some influential robots.
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Being a criminal kingpin is more work and less fun than everyone makes it seem. Carl Ramsey is the head of his own criminal syndicate. With a hundred men and women and the resources of a tiny jungle moon at his disposal, life should have gotten easier, not harder. Infighting, politics, and a lack of income to pay everyone begin to tear the syndicate apart from the inside. And the last thing Carl needs is his father stepping in to try to help.
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In the year 2254 gravity was officially declared to be magic; the scientists gave up trying to figure it out and handed it over to the wizards. Without the inherent respect for the laws of physics, the wizards poked and prodded at gravity, poring over all that science knew about the attraction of one object to the next, and dismissed it as poppycock. They discovered ways around the tired, old limits and gave birth to the first true starships.
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Just because every job we pull goes supernova doesn't mean this one will. Captain Carl Ramsey and the crew of the Mobius are constantly on the run from one bad decision to the next. Every time it looks like they might score big, something goes wrong. But no one ever got ahead by quitting, and the only alternative is honest work. There are always more jobs to pull, more schemes to hatch, and more authorities to evade.
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With humanity out in the open, Eve and her sisters are now the subject of worldwide adoration - and constant surveillance. With Eve as humanity's spokeswoman, it's up to her to bargain for the freedom she craves now that's she's had a taste of it. But Eve's pleas fall on deaf ears. Hers is only one voice, lost in a committee of robots hundreds of years her senior. No amount of earnestness can overcome the crushing inertia of the Human Committee.
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A simple pickup and delivery. No questions asked; no looking inside the cargo. All it requires is a fast, stealthy ship and a crew who can keep their imaginations and consciences in check until the drop-off. The Mobius is up to the task, but when the crew can't control their curiosity, they're faced with a moral dilemma. Do they cut their losses? Contact the authorities? Take the money and run?
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Carl's looking forward to a quiet life with his soon-to-be wife and the child they're expecting. But when Amy makes a simple request, there's a catch. She wants their wedding on Earth so her mother can be there. For a law-abiding citizen, that would be a pricey but straightforward request. For a band of outlaws, flying into the galaxy's headquarters for law and order would be suicidal...without a plan.
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When the crew of the Mobius takes on passenger Bryce Brisson to make some easy money, they find themselves caught up in his business dealings with Tanny's estranged family: the Rucker Syndicate. On top of that, Tanny has exhausted her supply of the drugs she needs to keep up her enhanced marine physiology. But will Carl double-cross family to make his payday or dive headlong into a trap that wasn't meant for him? If he plays this wrong, he risks making enemies of the most ruthless gangsters on Mars.
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Carl Ramsey has done the unthinkable: he turned down a lucrative job. When the deed is too despicable even for outlaws like the Mobius crew, someone nasty had to be behind it. Carl and his friends decide to hunt down their potential employer and turn him over to the authorities. But as amateur vigilantes, they mire themselves in a moral quagmire of conflicts of interest. With victory (and a tidy payday) in their sights, can they live with the awful truth they uncover?
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When a foiled bounty job results in the Mobius rescuing Mriy's nephew, they divert course for Meyang to deliver him home. Upon her return, Mriy finds that gratitude and resentment don't cancel out. Instead of the welcome she hoped to earn, she finds herself challenged to a ritual hunt to earn back her rightful place in the family. But with the whole clan turned against her, where can Mriy turn for allies?
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Pirates have taken over and occupied a refugee world, and the exile government turns to the only human they can trust - Carl Ramsey. Trying to make a better man of himself, Carl agrees to help in whatever way he can. Since he's a notorious outlaw, his plan involves a little double-dealing. As Carl unravels the tale of how an entrenched pirate band got displaced from their cushy hideout and found a ripe target to bully, he stumbles across a twisted web of deception, intrigue, and political puppeteering behind the scenes.
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If anyone were ever to forget that magic can disrupt science and technological equipment, they need only refer to the incident at Mobile Mining Station YF-77. That poor, unfortunate station had a wizard for a guest, and that wizard lost control of his magical powers while the mining station was moving to a new drilling site. Bereft of attitude control, the station fell out of stable orbit on a collision course for a deserted, lifeless planet.
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Push a man hard enough and long enough and he's going to push back. Carl Ramsey finally has a plan to deal with transgalactic megacorp Harmony Bay. With the aid of a new ace up his sleeve, the Mobius crew finally have a heist that can put an end to the company's harassment. They're going to steal the ship responsible for Harmony Bay's black ops.
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Carl Ramsey had a derelict battleship and a hundred stranded navy veterans fall into his lap. With Earth Navy happier pretending none of them existed, it seemed only logical to turn them into a criminal empire. Of course when 95 percent of your employees have clean criminal records and by-the-book instincts, there are bound to be some bumps along the way. Never one to take failure lying down, Carl enlists the help of some old squadron mates to show the newcomers how to make a living on the wrong side of the law.
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