• S2:E2 – Massively Affected: Pure Good Fun ft. Meg Kaylee
    Jun 21 2022

    Welcome to Massively Affected, where I, Josh Silverman, bring on a guest and ask them the not-so-simple question: Why Mass Effect?

    This week I'm joined by Meg Kaylee, who you may know as a Livestream Producer and Host for Xbox. On this week's second double-feature episode, Meg and I explore her personal journey with Mass Effect, diving into why the series is such a comfort for her and how through exploring Commander Shepard's life she was able to understand more of her own experiences.

    If you enjoyed my conversation with Meg Kaylee, make sure to give her a follow on Twitter, and if this is your first episode, make sure to check out the full backlog of episodes found on But Why Tho.

    For those looking to contribute to helping me grow this show and helping it to expand into future seasons, I would appreciate you visiting the Crowdfundr campaign.

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    39 mins
  • S2:E1 – Bastion of Storytelling ft. Lucy James
    Jun 21 2022

    Welcome to Massively Affected, where I, Josh Silverman, bring on a guest and ask them the not-so-simple question: Why Mass Effect?

    This week I'm joined by Lucy James, who you may know as a Senior Produce for GameSpot and Creative Producer for Giant Bomb. This is also the premiere of Season Two of Massively Affected, and I'm overjoyed to be back after a year away!

    On this week's premiere episode, Lucy and I discussed her experiences getting behind-the-scenes access to the Mass Effect franchise since the completion of the trilogy, what it was like experiencing "rare" occurrences in the game on her first playthrough, the differences between a bloated open world and a focused one, and so much more.

    If you enjoyed my conversation with Lucy James, make sure to give her a follow on Twitter, and if this is your first episode, make sure to check out the full backlog of episodes found on But Why Tho.

    For those looking to contribute to helping me grow this show and helping it to expand into future seasons, I would appreciate you visiting the Crowdfundr campaign.

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    Less than 1 minute
  • S1:E11 – Brown in Space ft. Kate Sánchez
    Jul 13 2021

    Welcome to Massively Affected, where I, Josh Silverman, bring on a guest and ask them the not-so-simple question: Why Mass Effect?

    This week I'm joined by Kate Sánchez, who you may know as the Editor-in-Chief of and Co-Founder of But Why Tho—you know, this here site you're visiting. Not just that, but this is the Season One finale of Massively Affected! On this week's episode, Kate and I discussed, among other topics, her journey to the Mass Effect _series and what made her avoid it for so long. We then dove into how _Mass Effect gave her her first moment of truly seeing herself in science fiction gaming, and what the experience was like finally getting to be "brown in space." We also dove into the ever-controversial _Mass Effect 3 _ending, with Kate's succinct take that the ending was always good, which is something I very much agree with.

    If you enjoyed my conversation with Kate Sánchez, make sure to give her a follow on Twitter.

    And there you have it, Season One is complete! I'm going to be doing a post-mortum episode explaining the future of Massively Affected next week, and if editing time allows I will have a bonus episode on the way as well. Thank you to everyone who has joined my guests and me over the last few months! It has been a blast.

    If this is your first episode, make sure to check out the full backlog of episodes found on But Why Tho.

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    47 mins
  • S1:E10 – Culture Clash ft. Greg Haynes
    Jul 8 2021

    Welcome to Massively Affected, where I, Josh Silverman, bring on a guest and ask them the not-so-simple question: Why Mass Effect?

    This week I'm joined by Greg Haynes, who you may know as the Lead Games User Researcher and Captain for Developers Promoting Accessibility & Diversity (DPAD) for AbleGamers Charity. On this week's episode, Greg and I discussed, among other topics, xenophobia (space racism) in the universe of Mass Effect. Much has been said over the decade on the topic, but we took the vantage point of comparing the Citadel to our childhood home city of New York. We compared how New York, despite being known as a melting pot of cultures has since its inception been a place of cross-cultural strife. The Citadel is much the same, with new species of people coming and going and demanding equal and equitable treatment, while from the perspective of the government there is not enough for everyone. Laws and rules are assigned, but some powerful new groups—humans—find ways to skirt those laws.

    Speaking of humans, we also had a surprisingly long conversation about everyone's least favorite Virmire survivor, Ashley Williams. In a surprising turn of events, Greg and I discussed the things we loved about her character, even if we didn't like her directly, and explained a bit why we don't always sacrifice the notorious space racist.

    If you enjoyed my conversation with Greg Haynes, make sure to give him a follow on Twitter.

    Make sure you come back next week for the Season One finale, as I'll be joined by Kate Sánchez Editor-in-Chief of But Why Tho. If this is your first episode, make sure to check out the full backlog of episodes found on But Why Tho.

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    1 hr
  • S1:E9 – Gaming the System ft. Eric Van Allen
    Jul 1 2021

    Welcome to Massively Affected, where I, Josh Silverman, bring on a guest and ask them the not-so-simple question: Why Mass Effect?

    This week I'm joined by Eric Van Allen, who you may know as a Senior News Reporter at Destructoid, and the co-host of NormandyFM. On this week's episode, Eric and I discussed, among other topics, how the average player sees so little of the _Mass Effect _story. During their playthroughs they follow a story through from start to finish, and maybe play it through a second time, all the while making the same or similar choices. This creates moments where they believe that there is little to no real agency and not much changes, but they're only seeing a small piece of that picture. We discussed how there's so much in _Mass Effect 3 _that can be altered and shifted, often by choices made an entire game or two earlier, that quite often the final game in the trilogy can become a daunting prospect to take on.

    If you enjoyed my conversation with Eric Van Allen, make sure to give him a follow on Twitter.

    Make sure you come back next week, as I'll be joined by Greg Haynes of AbleGamers. If this is your first episode, make sure to check out the full backlog of episodes found on But Why Tho.

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    53 mins
  • S1:E8 – Pinnacle of Agency ft. Kenneth Shepard
    Jun 29 2021

    Welcome to Massively Affected, where I, Josh Silverman, bring on a guest and ask them the not-so-simple question: Why Mass Effect?

    This week I'm joined by Kenneth Shepard, who you may know as a Staff Writer for Fanbyte, and the co-host of NormandyFM. On this week's episode, Kenneth and I discussed agency in the Mass Effect universe, among many other topics. In exploring Commander Shepard's journey, players are often put in situations where they're guessing at what Shepard will say based on snippets of dialogue. These don't always relate to the exact circumstances of what will be said, leading to a bit of occasional cognitive dissonance between what players intended, versus what actually happened. In this episode we looked at how the ending to Mass Effect 3 gave the only true agency to Commander Shepard, as through no spoken dialogue Shepard was finally able to do exactly what the player wished. At least within the confines of the game's planned out story.

    If you enjoyed my conversation with Kenneth Shepard, make sure to give him a follow on Twitter.

    Make sure you come later this week, as I'll be joined by Eric Van Allen of NormandyFM. If this is your first episode, make sure to check out the full backlog of episodes found on But Why Tho.

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    47 mins
  • S1:E7 – Companion's Journey ft. Kelsie Mhoon
    Jun 22 2021

    Welcome to Massively Affected, where I, Josh Silverman, bring on a guest and ask them the not-so-simple question: Why Mass Effect?

    This week I'm joined by Kelsie Mhoon, who you may know as a Narrative and Content Designer for Jam City, and on Death Carnival. On this week's episode, we talked about the most important part of the _Mass Effect _series: the companions. The journey we take with our companions defines our experience across the Milky Way and Andromeda, shaping not just who our Commander Shepard and Ryder become, but their actions across the universe. The missions may sometimes be memorable, but the moments we have had with Thane's debut entrance, Legion saving Shepard about the Reaper vessel, or Tali's first time seeing her homeworld are what set in stone the wonderous galaxy sandbox that we get to play in. The companions are what offer the replayability of BioWare's classic franchises, and offer players the building blocks to create their own narratives.

    If you enjoyed my conversation with Kelsie Mhoon, make sure to give her a follow on Twitter.

    Make sure you come back next week as I'll be chatting with both Kenneth Shepard and Eric Van Allen of NormandyFM. (There will be two episodes next week, to be clear.) If this is your first episode, make sure to check out the full backlog of episodes found on But Why Tho.

    As always, my thanks to Adam Leonhardt for his brilliant work making the Massively Affected logo, Julian Villarreal for his beautifully composed theme song for the show, and Mark B. Donica for helping me out by editing the back two-thirds of this season!

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    Less than 1 minute
  • S1:E6 – Intergalactic Bromance ft. Justin Stanley
    Jun 17 2021

    Welcome to Massively Affected, where I, Josh Silverman, bring on a guest and ask them the not-so-simple question: Why Mass Effect?

    This week I'm joined by Justin Stanley, one of my oldest friends and my Bear Punch Media cofounder. On this week's episode, I talked to Justin about our mutual love of the Mass Effect _series and what drew him into the series originally. We took a long journey exploring the trilogy, while dipping into _Mass Effect Andromeda _and discussing what Justin considers the best loyalty mission in the series—a mission I also discussed at length with Scott White of RPG University recently. Seriously, if like me you've been looking for a bit more discussions of the lesser loved _Mass Effect, this is an episode you're sure to enjoy! We had a blast looking through the history of the series and also took our best guesses at where we're off to next, whether it's the Milky Way or Andromeda.

    If you enjoyed my conversation with Justin Stanley, make sure to give him a follow on Twitter and Twitch.

    Make sure you come back next week as I'll be chatting with the brilliant writer, Kelsie Mhoon.  If this is your first episode, make sure to check out the full backlog of episodes found on But Why Tho.

    As always, my thanks to Adam Leonhardt for his brilliant work making the Massively Affected logo, Julian Villarreal for his beautifully composed theme song for the show, and Mark B. Donica for helping me out by editing the back two-thirds of this season!

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    43 mins