• Deadeus
    May 15 2024

    Step into the eerie world of Deadeus, a unique horror game developed for the Game Boy by -IZMA-. This haunting title, originally released in 2019, immerses players in a dark narrative where a young boy has a prophetic nightmare that everyone in his village will die in three days. With 11 different endings and no direct path, players must explore, investigate, and decide the best course of action to potentially save the villagers or uncover deeper mysteries.

    Deadeus stands out for its chilling atmosphere and intricate storytelling, all crafted within the constraints of classic Game Boy hardware. It showcases the power of pixel art and minimalist design to deliver a profoundly unsettling experience. Featuring music by Stuart Busby, the game’s soundscape adds an extra layer of tension to the gripping narrative.

    Alex played Deadeus on his Analogue Pocket, embracing the physical cartridge experience, while Luke explored the game through a ROM on his Steam Deck. Both hosts experienced the game’s unique horror elements and discussed how it masterfully leverages its retro platform to deliver modern chills.

    Join us as we delve into Deadeus’ complex storylines, explore its multiple endings, and discuss the game’s impact on the indie horror scene. If you’re a fan of retro gaming or looking for a fresh horror experience, Deadeus is a must-play.

    This episode is unofficially brought to you in part by Naz Reid.

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    Theme music is by AJ Norman. Design assets were created by Studio Day Job.

    Low Five Gaming is a Studio Low Five Production.

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    1 hr and 1 min
  • Pine Creek
    Apr 15 2024

    Alex and Luke talk Pine Creek.

    Dive into the eerie world of Pine Creek, where the mysterious disappearance of a young girl in a seemingly tranquil town spirals into a tale of cults and ritualistic mysteries. Developed by Marco of Carmelo Electronics, with significant contributions from David Martínez Canales, Pine Creek is a Game Boy Color adventure that marries classic pixel art with a gripping narrative.

    This game challenges players to explore, solve puzzles, and unravel a deep story about life, death, and the shadows lurking in Pine Creek. Enjoy moments of reflection and camaraderie, savor delicious in-game food, and lose yourself in the arcade games that dot this rich pixelated landscape.

    Fully playable on original hardware via flashcart or any Game Boy emulator, Pine Creek offers a nostalgic yet fresh experience for veteran and new gamers alike. At the time of this recording, the game is celebrated for its authentic retro feel and compelling storytelling. It takes about three hours to beat.

    Luke experienced Pine Creek on his Steam Deck through a ROM, while Alex enjoyed a physical copy on his Analogue Pocket, diving deep into the game's immersive world.

    Join us as we dissect Pine Creek's intricate narrative, discuss its gameplay mechanics, and explore how it stands out in the indie gaming scene.

    This episode is unofficially brought to you in part by house shoes.

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    Theme music is by AJ Norman. Design assets were created by Studio Day Job.

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    1 hr and 14 mins
  • LFF Ep. 001: Marco, Developer of Pine Creek
    Apr 15 2024

    Strap in for the inaugural episode of Low Five Friends, where we geek out with Marco, the visionary behind the retro revival hit Pine Creek on Game Boy Color. Marco pulls back the curtain on creating a game that strikes a perfect balance between heartfelt nostalgia and fresh creativity, all while staying true to his Latin American roots.

    Join us as Marco recounts the challenges and quirks of game development, shares his personal insights on cultural representation in gaming, and even debates the ultimate taco. He’ll also tease his next project, a monster-battling adventure set against the backdrop of a mythical Mexico.

    Check out Pine Creek on Itch.io, buy the digital or physical copy at incube8 Games, or get immersed in its 3D update on Steam.

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    Theme music is by AJ Norman. Design assets were created by Studio Day Job.

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    1 hr and 3 mins
  • Prince of Persia: The Lost Crown
    Mar 15 2024

    Luke and Alex talk Prince of Persia: The Lost Crown.

    Trekking through Ubisoft Montpellier's Prince of Persia: The Lost Crown, released on January 18, 2024, we're catapulted into a 2.5D realm where action-adventure meets platforming and Metroidvania. The game introduces Sargon, navigating the cursed city of Mount Qaf to save Prince Ghassan. With time-manipulating powers, Sargon embarks on a puzzle-filled journey, encountering allies and foes in a story-rich landscape. Unique mechanics and a connected world enrich this installment of the Prince of Persia series, offering a deep dive into Persian mythology and action-packed gameplay.

    At the time of recording, Prince of Persia: The Lost Crown has a Metacritic score of 86. According to How Long to Beat, it can take upwards of 30 hours to complete the game in full. They list main story completion at 165 hours, but that feels too short for a first time playthrough.

    Luke played on his Xbox Series X and Alex played on his Nintendo Switch.

    This episode is unofficially brought to you in part by Prince James Murphy.

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    Theme music is by AJ Norman. Design assets were created by Studio Day Job.

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    1 hr and 2 mins
  • The Legend of Zelda: Majora's Mask
    Feb 15 2024

    Alex and Luke talk The Legend of Zelda: Majora's Mask.

    Majora's Mask is a standout title in The Legend of Zelda series known for its time-bending adventures and dark, compelling narrative. Developed and published by Nintendo for the Nintendo 64 in 2000, this game takes players on a race against time in the mysterious land of Termina, employing a unique mechanic of a three-day cycle and a collection of transformative masks. The game received a fresh face with its 3DS remake in 2015. The Legend of Zelda: Majora's Mask 3D not only polished its graphics but also refined gameplay mechanics, making this enigmatic adventure more accessible to a new generation of players, while still captivating those who cherished the original. This version added a new layer of depth to the classic, proving the game's timeless appeal.

    At the time of this recording, Majora's Mask boasts a Metacritic score of 95. According to How Long to Beat, the main story can be completed in around 21 hours.

    Alex and Luke revisited this classic on the Nintendo Switch via the Nintendo Switch Online + Expansion Pack. Both hosts were able to play with the Switch's official N64 Controller, which was quite the treat.

    Join us as we unravel the mysteries of Majora's Mask, discuss its legacy, and share why it remains a beloved adventure that stands the test of time.

    This episode is unofficially brought to you in part guides.

    We mentioned Hand-Drawn Game Guides during our discussion. If that's something that piques your interest, check out Phil's site. No affiliation. No partnership. His stuff is just super rad!

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    Theme music is by AJ Norman. Design assets were created by Studio Day Job.

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    57 mins
  • Jusant
    Jan 15 2024
    Luke and Alex Talk Jusant.

    Step into the enigmatic world of Jusant, a game that blends action and puzzle elements with a serene yet challenging climbing adventure. Developed by Don't Nod, Jusant offers gamers a unique, meditative journey to the top of a mysterious tower, filled with flora, fauna, and a peaceful soundtrack. Released in 2024, it stands out for its innovative climbing mechanics, breathtaking biomes, and the presence of a guiding creature made of water, Ballast.

    Jusant had a Metacritic score of 85 at the time of this recording. According to howlongtobeat.com, completing the main storyline takes about five hours, but with its explorative design and alternative paths, players can delve deeper into the game's mysteries.

    Both hosts played on the Xbox Series X via Game Pass. Alex also played some on the Steam Deck.

    This episode is unofficially brought to you in part by the three point line.

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    Theme music is by AJ Norman. Design assets were created by Studio Day Job.

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    1 hr and 9 mins
  • Gris
    Dec 15 2023

    Alex and Luke talk Gris.

    Gris is a visually stunning and emotionally evocative platformer game developed by Nomada Studio and published by Devolver Digital. In this game, players explore a serene yet melancholic world, unfolding a narrative about personal growth and overcoming hardship. Released in December 2018, Gris has been celebrated for its breathtaking artwork, poignant storytelling, and innovative gameplay mechanics. As of recording, Gris had an 83 Metacritic score.

    According to howlongtobeat.com, completing Gris takes about 4 hours, but for those seeking to fully immerse in its world and uncover all its secrets, it could extend further.

    Alex and Luke journeyed through the beautiful landscapes of Gris, experiencing its unique blend of art and narrative. They played on the Nintendo Switch and Xbox Series X, each captivated by the game's visual and auditory artistry.

    Check out 'How Gris Made You Cry With Its Colors' by Daryl Talks Games for a great breakdown of Gris' colors, music, etc.

    This episode is unofficially brought to you in part real trees and chicken parm.

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    Theme music is by AJ Norman. Design assets were created by Studio Day Job.

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    1 hr and 4 mins
  • Sea of Stars
    Nov 15 2023

    Luke and Alex talk Sea of Stars.

    Prepare to be transported back to the golden era of turn-based games with Sea of Stars from Sabotage Studios. This episode, we’re diving into this modern classic that pays homage to the JRPGs we all loved. With its captivating art style, a roster of formidable enemies, and dynamic game mechanics, Sea of Stars is more than just a game; it’s a journey through nostalgia and innovation.

    Released in 2023, Sea of Stars stands out as a testament to Sabotage Studios' craftsmanship, marrying old-school charm with modern sensibilities. The game's alluring art, challenging puzzles, and pulse-pounding boss battles have already garnered attention in the gaming community, earning it notable accolades.

    Navigating the new challenges of fatherhood, Alex and Luke find solace and excitement in the immersive world of Sea of Stars. Between diapers and late-night feedings, they explore the game’s engaging mechanics, like the badge indicating correct inputs - a small but significant touch that adds to the gameplay experience.

    But that’s not all! We also reminisce about The Messenger, another hit from Sabotage. Plus, we'll dish out on PlateUp!’s rogue-like cooking adventures and share a hilarious Madden anecdote about relocating the Texans to Anchorage. And don't miss our thoughts on the buzz around the rumored live-action Zelda movie and the enchanting Super Mario Bros. Mario Wonder game.

    From the strategic depths of Sea of Stars to the quirky kitchens of PlateUp!, this episode is a wild ride through the gaming landscape, peppered with our personal anecdotes of balancing gaming passions with the demands of parenthood.

    This episode is unofficially brought to you in part by pacifiers – because sometimes, the fiercest warriors (and newest dads) need a little tranquility.

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    Theme music is by AJ Norman. Design assets were created by Studio Day Job.

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    1 hr and 6 mins