
Kobold Guide to Board Game Design
Kobold Guides to Game Design, Book 4
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Narrado por:
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Ray Greenley
Acerca de esta escucha
Pull up a chair and see how the world's top game designers roll.
You want your games to be many things: creative. Innovative. Playable. Fun. If you're a designer, add "published" to that list.
The Kobold Guide to Board Game Design gives you an insider's view on how to make a game that people will want to play again and again. Author Mike Selinker (Betrayal at House on the Hill) has invited some of the world's most talented and experienced game designers to share their secrets on game conception, design, development, and presentation. In these minutes, you'll learn about storyboarding, balancing, prototyping, and playtesting from the best in the business.
Featuring a cover and interior art by John Kovalic, the book’s 15 contributors include:
- Richard Garfield (Magic: The Gathering)
- Steve Jackson (Munchkin)
- Dale Yu (Dominion)
- James Ernest (Kill Doctor Lucky)
- Lisa Steenson (Redneck Life)
Whether you're a game enthusiast who wants a deeper understanding of the hobby, an aspiring designer looking to break into the industry, or a seasoned pro who knows there's always more to learn, there's something for you in the Kobold Guide to Board Game Design.
©2011 Open Design LLC (P)2022 Open Design LLCLos oyentes también disfrutaron...
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In this groundbreaking audiobook, Amy Jo Kim lays out a step-by-step system for crafting products that people love...and keep loving. The secret? Develop “impossible to put down” products by using techniques that the fast-moving games industry employs when making games that glue millions of players to their screens.
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There’s a reason it’s called a tabletop roleplaying game. Taking on the personae of different characters in the story brings a richness and depth to the experience and can make your game sessions exciting and memorable. But how can the poor, harried Game Master wrangle a whole slew of unique personalities on top of all the other work that goes into preparing each week? The Kobold Guide to Roleplaying has the answers you seek.
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Ugh.
- De Michael en 04-17-24
De: Keith Ammann, y otros
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The Board Game Designer's Guide
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General
-
Narración:
-
Historia
Do you have a board game idea but can't get it out of your head? Use my "four I's" framework and you'll get your game to the table and quickly discover if it will be the next Cards Against Humanity (hint: good!) or the next Trump: The Game (hint: not so good!).
-
-
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De: Joe Slack
Lo que los oyentes dicen sobre Kobold Guide to Board Game Design
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- Treese
- 05-16-22
little short
great to the point recommendations
i woukd hope it gets expanded and updated with better details and examples.
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