
Kobold Guide to Gamemastering
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Narrado por:
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Ray Greenley
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Decades of GMing experience!
Whether it’s advice from grognards who were running games at the dawn of RPGs, or suggestions from the new generation of game designers, these 21 essays by experts are here to help you improve your GMing skills and create fun, amazing, memorable campaigns that’ll be talked about for years.
In this audiobook, master GMs and storytellers give you advice about solo campaigns, shy players, cell phones, and making rulings on the fly. Are you unprepared for the game you’re running half an hour from now? Did you accidentally kill all the PCs? Do you want to run a game for kids? Did the plot take a sudden turn and the PCs have gone into uncharted territory? We’ve got you covered.
Complete with discussions on highlighting player strengths, tips for new and veteran GMs, and character romances, you’ll find useful advice about making your game more welcoming, more engaging, and more fun.
Featuring essays by Wolfgang Baur, David “Zeb” Cook, Shanna Germain, Monica Valentinelli, Steve Winter, and many other game professionals.
©2017 Open Design LLC (P)2021 Open Design LLCLos oyentes también disfrutaron...
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There’s a reason it’s called a tabletop roleplaying game. Taking on the personae of different characters in the story brings a richness and depth to the experience and can make your game sessions exciting and memorable. But how can the poor, harried Game Master wrangle a whole slew of unique personalities on top of all the other work that goes into preparing each week? The Kobold Guide to Roleplaying has the answers you seek.
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From the author of The Monsters Know What They’re Doing comes a follow-up strategy guide with MOAR! monster tactics for Dungeon Masters playing fifth edition Dungeons & Dragons.
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Did you like the first one? You’ll love this
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In The Monsters Know What They're Doing, Keith Ammann lightens the DM's burden by helping you understand your monsters' abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don't whip out their field manuals for the first time when they're already under fire, a DM shouldn't wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat.
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Audible Got this RIGHT - Chapters have names!
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Never Unprepared
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Whether you're new to game mastering or have been running the same campaign since 1974, Never Unprepared: The Complete Game Master's Guide to Session Prep will help you prepare for games faster, avoid common pitfalls, and have more fun in the process. Never Unprepared breaks game prep down into its component phases - Brainstorming, Selection, Conceptualization, Documentation, and Review - and provides the tools you need to make the most of each phase. If you hate prep, you'll find ways to make it more enjoyable.
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This Book Changed My Prep!
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A fantastic resource for all GM's
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You love Dungeons and Dragons. As an experienced dungeon master, you've run dozens, if not hundreds of games. You put a lot of work into making your games great. What if there's another way to look at how you prepare your game? What if it turned out you could spend less time and less energy and have a better game as a result? It's time to unleash the Lazy Dungeon Master.
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Helpful tips for Dungeon Masters
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Kobold Guide to Roleplaying
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- Duración: 4 h y 12 m
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General
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Historia
There’s a reason it’s called a tabletop roleplaying game. Taking on the personae of different characters in the story brings a richness and depth to the experience and can make your game sessions exciting and memorable. But how can the poor, harried Game Master wrangle a whole slew of unique personalities on top of all the other work that goes into preparing each week? The Kobold Guide to Roleplaying has the answers you seek.
-
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Ugh.
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MOAR! Monsters Know What They're Doing
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- Narrado por: Jonathan Davis
- Duración: 24 h y 51 m
- Versión completa
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General
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Narración:
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Historia
From the author of The Monsters Know What They’re Doing comes a follow-up strategy guide with MOAR! monster tactics for Dungeon Masters playing fifth edition Dungeons & Dragons.
-
-
Did you like the first one? You’ll love this
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The Monsters Know What They’re Doing: Combat Tactics for Dungeon Masters
- The Monsters Know What They’re Doing, Book 1
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General
-
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Historia
In The Monsters Know What They're Doing, Keith Ammann lightens the DM's burden by helping you understand your monsters' abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don't whip out their field manuals for the first time when they're already under fire, a DM shouldn't wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat.
-
-
Audible Got this RIGHT - Chapters have names!
- De Lego Man en 02-13-20
De: Keith Ammann
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Never Unprepared
- The Complete Game Master's Guide to Session Prep
- De: Phil Vecchione
- Narrado por: Colby Elliott
- Duración: 3 h y 58 m
- Versión completa
-
General
-
Narración:
-
Historia
Whether you're new to game mastering or have been running the same campaign since 1974, Never Unprepared: The Complete Game Master's Guide to Session Prep will help you prepare for games faster, avoid common pitfalls, and have more fun in the process. Never Unprepared breaks game prep down into its component phases - Brainstorming, Selection, Conceptualization, Documentation, and Review - and provides the tools you need to make the most of each phase. If you hate prep, you'll find ways to make it more enjoyable.
-
-
This Book Changed My Prep!
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De: Phil Vecchione
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Sly Flourish's Return of the Lazy Dungeon Master
- De: Michael E Shea
- Narrado por: Colby Elliott
- Duración: 3 h y 26 m
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General
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Narración:
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Historia
Return of the Lazy Dungeon Master builds off of the concepts of the well-received GM's guidebook Lazy Dungeon Master, updating that book with five years of new experiences, new approaches, and new observations of the way people prepare and run RPGs. This new book is a completely self-contained work, which does not require anyone to have previously heard the Lazy Dungeon Master. Return of the Lazy Dungeon Master offers a new focused approach for preparing and running our roleplaying games.
-
-
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You love Dungeons and Dragons. As an experienced dungeon master, you've run dozens, if not hundreds of games. You put a lot of work into making your games great. What if there's another way to look at how you prepare your game? What if it turned out you could spend less time and less energy and have a better game as a result? It's time to unleash the Lazy Dungeon Master.
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Has your game got the blahs? Are your players spending more time thumbing through your book collection than hunting down clues, more energy heckling one another than in crushing their cruel foes? Never fear, o beleaguered Game Masters, for Robin D. Laws, noted game designer (Feng Shui, Hero Wars, Dying Earth, Rune) and columnist for Dragon magazine is here to help. Know your players! Analyze your system! Build your campaign! Design adventures! Prepare to be spontaneous, and improvise like a fiend!
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Interesting Topic, but Terrible Execution.
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Excellent History of D&D
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Stick to storytelling, not audience reaction
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Skip if you want value
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Unleash the Power of Storytelling
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Unleash the Power of Storytelling offers a practical roadmap to crafting and delivering more powerful, persuasive stories that you can use to get more of what you want out of your career and your life. Study after study confirms that stories have unparalleled power to break down walls, build trust, and influence people to act. More than facts and data alone, stories are fundamental to capturing and expressing our ideas, wishes, and beliefs and getting the results we want.
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not much juice
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Reseñas de la Crítica
“Highly recommended for gaming nerds everywhere.” (CityBookReview.com)
“A fantastic resource.” (Skyland Games)
Lo que los oyentes dicen sobre Kobold Guide to Gamemastering
Calificaciones medias de los clientesReseñas - Selecciona las pestañas a continuación para cambiar el origen de las reseñas.
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- Maple Bourbon
- 08-10-22
Great for beginner DMs
Very high level and basic information on common situations that arise while playing. The chapter on knowing the rules vs making rulings was the highlight for me, but it does seem like something any DM could figure out after a session or two.
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- Douglas
- 03-06-23
Great for making an inclusive space
I love how there is stress on making sure no one is uncomfortable or excluded.
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- Amazon Customer
- 06-17-22
a little too PC for me
good info to keep in mind good ways to handle a tpk and very good ways to inform the player characters talk to much about not being a bad person that seemed unnecessary but that is good to know for a new dm
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- Nick
- 07-31-24
Thanks for the Inspiration
this gave me so many ideas without overwhelming me or my players. It helped spur an otherwise lackluster writing period into a flurry of ideas and inspiration to improve my game, writing style, and approach to DMing.
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- Sam
- 03-18-24
Self promotion and back patting abound in this book.
It’s just a collection of “essays” from a few well respected RPG names. Not useful in its entirety but some parts you might find helpful if you are in a particular situation.
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- Ragnar L
- 03-16-22
Do not buy!
This is crap. Want to be a great gm/dm? Don't be a a-hole, communicate with your players, try to make the game fun for your players and yourself. There i summarised the book for you. Get a DMG and Lazy DM books, far better investment, has ctual content.
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- DINSTAAR
- 02-09-23
Woke Garbage
Unless you are looking for a heavy dose of woke indoctrination and little substance, then this book will be waste of your time
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- Colton Ortego
- 09-12-23
Utter garbage!
Starting off your book with insults and indoctrination is not the way to get readers. The first real chapter of this book is nothing but “woke” liberal nonsense.
I’m telling you please don’t waste a credit. Buy the Lazy dungeon master books.
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- Kelgrum
- 06-24-24
waste of money
Instead of talking about all the good things roleplaying games have, This book focuses on white men are bad and will make the game about them being more privileged then everyone else
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