-
Gamedev
- 10 Steps to Making Your First Game Successful
- Narrado por: Yong Yea
- Duración: 6 h
Failed to add items
Add to Cart failed.
Error al Agregar a Lista de Deseos.
Error al eliminar de la lista de deseos.
Error al añadir a tu biblioteca
Error al seguir el podcast
Error al dejar de seguir el podcast
Compra ahora por US$19.95
No default payment method selected.
We are sorry. We are not allowed to sell this product with the selected payment method
Los oyentes también disfrutaron...
-
Think Like a Game Designer: The Step-by-Step Guide to Unlocking Your Creative Potential
- De: Justin Gary
- Narrado por: Justin Gary
- Duración: 3 h y 26 m
- Versión completa
-
General
-
Narración:
-
Historia
Do you love gaming? Do you have ideas for games of your own and want to learn how to produce them professionally? Longtime game designer Justin Gary has the answers you seek. After 20 years in the gaming industry, creating such games as Solforge, Ascension, and the World of Warcraft Miniatures Game, Justin is now sharing all his secrets in Think Like a Game Designer. Best of all, Justin’s secrets are really simple, practical, and common sense steps you can take yourself.
-
-
Valuable Process and Insight Into Game Design
- De Nicholas Kwiatkowski en 03-09-22
De: Justin Gary
-
Blood, Sweat, and Pixels
- The Triumphant, Turbulent Stories Behind How Video Games Are Made
- De: Jason Schreier
- Narrado por: Ray Chase
- Duración: 7 h y 58 m
- Versión completa
-
General
-
Narración:
-
Historia
Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes listeners on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius.
-
-
Behind the Scenes
- De SAMA en 11-27-17
De: Jason Schreier
-
Indie Game Publishing
- A Practical Guide for Videogame Developers
- De: Odile Limpach
- Narrado por: Carol Scheider
- Duración: 7 h y 14 m
- Versión completa
-
General
-
Narración:
-
Historia
Indie Game Publishing is the essential guide for indie game developers seeking to put their game into the hands of players. Whether you decide to self-publish or find a publisher to partner with, this useful guide will take you through each step of the process and thoroughly prepare you for success. This revised edition has been redesigned and tailored specially for the audiobook listener. Hear from experienced developers and expert publishers how they successfully released their games.
-
-
Exactly what I needed
- De Omzy en 08-04-22
De: Odile Limpach
-
Code Gamers Development Essentials
- A 9-Week Beginner’s Guide to Start Your Game-Development Career
- De: A.E Colonna
- Narrado por: Elizabeth Phillips
- Duración: 3 h y 28 m
- Versión completa
-
General
-
Narración:
-
Historia
Are you a beginner who’d like to know how to program video games? A.E Colonna is an avid gamer and a self-taught game developer who is ready to give you a smooth introduction to video game development. After nine weeks, you’re guaranteed to know the basic coding concepts; you’ll be ready to create your first game using C# and the unity engine.
-
-
Easy to Understand and Follow
- De Dr. T en 02-17-24
De: A.E Colonna
-
Game Thinking
- Innovate Smarter & Drive Deep Engagement with Design Techniques from Hit Games
- De: Amy Jo Kim PhD
- Narrado por: Amy Jo Kim
- Duración: 4 h y 11 m
- Versión completa
-
General
-
Narración:
-
Historia
In this groundbreaking audiobook, Amy Jo Kim lays out a step-by-step system for crafting products that people love...and keep loving. The secret? Develop “impossible to put down” products by using techniques that the fast-moving games industry employs when making games that glue millions of players to their screens.
-
-
Amalgamation of past and future processes
- De Ashley en 03-20-19
De: Amy Jo Kim PhD
-
Video Game Storytelling
- What Every Developer Needs to Know About Narrative Techniques
- De: Evan Skolnick
- Narrado por: D.G. Chichester
- Duración: 8 h y 49 m
- Versión completa
-
General
-
Narración:
-
Historia
With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and producer Evan Skolnick provides a comprehensive yet easy-to-follow guide to storytelling basics and how they can be applied at every stage of the development process - by all members of the team.
-
-
Nice but shallow
- De Amazon Customer en 01-14-22
De: Evan Skolnick
-
Think Like a Game Designer: The Step-by-Step Guide to Unlocking Your Creative Potential
- De: Justin Gary
- Narrado por: Justin Gary
- Duración: 3 h y 26 m
- Versión completa
-
General
-
Narración:
-
Historia
Do you love gaming? Do you have ideas for games of your own and want to learn how to produce them professionally? Longtime game designer Justin Gary has the answers you seek. After 20 years in the gaming industry, creating such games as Solforge, Ascension, and the World of Warcraft Miniatures Game, Justin is now sharing all his secrets in Think Like a Game Designer. Best of all, Justin’s secrets are really simple, practical, and common sense steps you can take yourself.
-
-
Valuable Process and Insight Into Game Design
- De Nicholas Kwiatkowski en 03-09-22
De: Justin Gary
-
Blood, Sweat, and Pixels
- The Triumphant, Turbulent Stories Behind How Video Games Are Made
- De: Jason Schreier
- Narrado por: Ray Chase
- Duración: 7 h y 58 m
- Versión completa
-
General
-
Narración:
-
Historia
Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes listeners on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius.
-
-
Behind the Scenes
- De SAMA en 11-27-17
De: Jason Schreier
-
Indie Game Publishing
- A Practical Guide for Videogame Developers
- De: Odile Limpach
- Narrado por: Carol Scheider
- Duración: 7 h y 14 m
- Versión completa
-
General
-
Narración:
-
Historia
Indie Game Publishing is the essential guide for indie game developers seeking to put their game into the hands of players. Whether you decide to self-publish or find a publisher to partner with, this useful guide will take you through each step of the process and thoroughly prepare you for success. This revised edition has been redesigned and tailored specially for the audiobook listener. Hear from experienced developers and expert publishers how they successfully released their games.
-
-
Exactly what I needed
- De Omzy en 08-04-22
De: Odile Limpach
-
Code Gamers Development Essentials
- A 9-Week Beginner’s Guide to Start Your Game-Development Career
- De: A.E Colonna
- Narrado por: Elizabeth Phillips
- Duración: 3 h y 28 m
- Versión completa
-
General
-
Narración:
-
Historia
Are you a beginner who’d like to know how to program video games? A.E Colonna is an avid gamer and a self-taught game developer who is ready to give you a smooth introduction to video game development. After nine weeks, you’re guaranteed to know the basic coding concepts; you’ll be ready to create your first game using C# and the unity engine.
-
-
Easy to Understand and Follow
- De Dr. T en 02-17-24
De: A.E Colonna
-
Game Thinking
- Innovate Smarter & Drive Deep Engagement with Design Techniques from Hit Games
- De: Amy Jo Kim PhD
- Narrado por: Amy Jo Kim
- Duración: 4 h y 11 m
- Versión completa
-
General
-
Narración:
-
Historia
In this groundbreaking audiobook, Amy Jo Kim lays out a step-by-step system for crafting products that people love...and keep loving. The secret? Develop “impossible to put down” products by using techniques that the fast-moving games industry employs when making games that glue millions of players to their screens.
-
-
Amalgamation of past and future processes
- De Ashley en 03-20-19
De: Amy Jo Kim PhD
-
Video Game Storytelling
- What Every Developer Needs to Know About Narrative Techniques
- De: Evan Skolnick
- Narrado por: D.G. Chichester
- Duración: 8 h y 49 m
- Versión completa
-
General
-
Narración:
-
Historia
With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and producer Evan Skolnick provides a comprehensive yet easy-to-follow guide to storytelling basics and how they can be applied at every stage of the development process - by all members of the team.
-
-
Nice but shallow
- De Amazon Customer en 01-14-22
De: Evan Skolnick
-
Doom Guy
- Life in First Person
- De: John Romero
- Narrado por: John Romero
- Duración: 17 h y 4 m
- Versión completa
-
General
-
Narración:
-
Historia
Doom Guy: Life in First Person is the long-awaited autobiography of gaming’s original rock star and the cocreator of DOOM, Quake, and Wolfenstein—some of the most recognizable and important titles in video game history. Credited with the invention of the first-person shooter, a genre that continues to dominate the market today, he is gaming royalty. Told in remarkable detail, a byproduct of his hyperthymesia, Romero recounts his storied career.
-
-
Intimate stories of gaming history in First Person
- De Emyli en 07-28-23
De: John Romero
-
You Said This Would Be Fun
- What Makes a Game Good and How to Make a Good Game
- De: Jeff Warrender
- Narrado por: Quentin Hudspeth
- Duración: 9 h y 13 m
- Versión completa
-
General
-
Narración:
-
Historia
Good games don’t emerge out of thin air. Game design is a craft, and as in any other craft, there are skills and knowledge, acquired through study and practice, that accelerate progress toward better games. You Said This Would Be Fun explores these skills, explaining how great games exhibit qualities that designers of all experience levels can strive to emulate.
-
-
Excellent overview of many board-game related topics.
- De Andrew Darlow en 05-05-23
De: Jeff Warrender
-
Sid Meier's Memoir!
- A Life in Computer Games
- De: Sid Meier, Jennifer Lee Noonan - contributor
- Narrado por: Charles Constant
- Duración: 8 h y 32 m
- Versión completa
-
General
-
Narración:
-
Historia
Over his four-decade career, Sid Meier has produced some of the world's most popular video games, including Sid Meier's Civilization, which has sold more than 51 million units worldwide and accumulated more than one billion hours of play. Sid Meier's Memoir! is the story of an obsessive young computer enthusiast who helped launch a multibillion-dollar industry.
-
-
Only the Interesting Stuff
- De R. Squyres en 10-05-21
De: Sid Meier, y otros
-
Press Reset
- Ruin and Recovery in the Video Game Industry
- De: Jason Schreier
- Narrado por: Ray Chase
- Duración: 8 h y 14 m
- Versión completa
-
General
-
Narración:
-
Historia
Jason Schreier's groundbreaking reporting has earned him a place among the preeminent investigative journalists covering the world of video games. In his eagerly anticipated, deeply researched new book, Schreier trains his investigative eye on the volatility of the video game industry and the resilience of the people who work in it.
-
-
Audio Quality is Inconsistent
- De Amazon Customer en 09-14-21
De: Jason Schreier
-
The Pragmatic Programmer: 20th Anniversary Edition, 2nd Edition
- Your Journey to Mastery
- De: David Thomas, Andrew Hunt
- Narrado por: Anna Katarina
- Duración: 9 h y 55 m
- Versión completa
-
General
-
Narración:
-
Historia
Dave Thomas and Andy Hunt wrote the first edition of this influential book in 1999 to help their clients create better software and rediscover the joy of coding. These lessons have helped a generation of programmers examine the very essence of software development. Now, 20 years later, this new edition re-examines what it means to be a modern programmer. Topics range from personal responsibility and career development to architectural techniques for keeping your code flexible and easy to adapt and reuse.
-
-
An excellent and entertaining technical book
- De Amazon Customer en 01-21-20
De: David Thomas, y otros
-
Masters of Doom
- How Two Guys Created an Empire and Transformed Pop Culture
- De: David Kushner
- Narrado por: Wil Wheaton
- Duración: 12 h y 43 m
- Versión completa
-
General
-
Narración:
-
Historia
Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to produce the most notoriously successful game franchises in history - Doom and Quake - until the games they made tore them apart. This is a story of friendship and betrayal, commerce and artistry.
-
-
How it was
- De Ryan en 08-27-13
De: David Kushner
-
On Writing and Worldbuilding - Volume I
- De: Timothy Hickson
- Narrado por: Larissa Thompson, Merphy Napier
- Duración: 8 h y 20 m
- Versión completa
-
General
-
Narración:
-
Historia
Writing advice tends to be full of "rules" and "tips" which are either too broad to be helpful or outright wrong. In On Writing and Worldbuilding, we will discuss specific and applicable ideas to consider, from effective methods of delivering exposition and foreshadowing, to how communication, commerce, and control play into the fall of an empire.
-
-
all hail mishka
- De M. M. en 03-25-21
De: Timothy Hickson
-
The Ultimate History of Video Games, Volume 1
- From Pong to Pokemon and Beyond . . . The Story Behind the Craze That Touched Our Lives and Changed the World
- De: Steven L. Kent
- Narrado por: Dan Woren
- Duración: 23 h y 29 m
- Versión completa
-
General
-
Narración:
-
Historia
With all the whiz, bang, pop, and shimmer of a glowing arcade, volume 1 of The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. Starting in arcades then moving to televisions and handheld devices, the video game invasion has entranced kids and the young at heart for nearly fifty years. And gaming historian Steven L. Kent has been there to record the craze from the very beginning.
-
-
Misleading title for an otherwise excellent book
- De CJ en 09-26-23
De: Steven L. Kent
-
Control Freak
- My Epic Adventure Making Video Games
- De: Cliff Bleszinski
- Narrado por: Kurt Kanazawa
- Duración: 9 h y 24 m
- Versión completa
-
General
-
Narración:
-
Historia
Video games are dominating the planet. In 2020, they brought in $180 billion dollars globally—nearly $34 billion in the United States alone. So who are the brilliant designers who create these stunning virtual worlds? Cliff Bleszinski—or CliffyB as he is known to gamers—is one of the few who’ve reached mythical, rock-star status. In Control Freak, he gives an unvarnished, all-access tour of the business.
-
-
CliffyB is a Legend as is his Tome
- De J. Beard en 06-17-23
De: Cliff Bleszinski
-
The Complete Software Developer's Career Guide
- How to Learn Programming Languages Quickly, Ace Your Programming Interview, and Land Your Software Developer Dream Job
- De: John Sonmez
- Narrado por: John Sonmez
- Duración: 20 h y 4 m
- Versión completa
-
General
-
Narración:
-
Historia
Technical knowledge alone isn't enough - increase your software development income by leveling up your soft skills Early in his software developer career, John Sonmez discovered that technical knowledge alone isn't enough to break through to the next income level - developers need "soft skills" like the ability to learn new technologies just in time, communicate clearly with management and consulting clients, negotiate a fair hourly rate, and unite teammates and coworkers in working toward a common goal.
-
-
The Complete Bro-grammer's Career Guide
- De Leels en 09-18-19
De: John Sonmez
-
Unity from Zero to Proficiency: Foundations, Second Edition, November 2017
- A Step-by-Step Guide to Creating Your First Game with Unity
- De: Patrick Felicia
- Narrado por: Lukas Arnold
- Duración: 3 h y 4 m
- Versión completa
-
General
-
Narración:
-
Historia
Creating your own game can be very intimidating at the start, and quite often, regardless of your experience with games, it is sometimes difficult to find the time and motivation to get over the first barriers and get started. Often, these barriers seem higher than they actually are.
-
-
Not suitable for audiobooks
- De Heath Jeffrey en 09-03-19
De: Patrick Felicia
-
Go Pro - 7 Steps to Becoming a Network Marketing Professional
- De: Eric Worre
- Narrado por: Eric Worre
- Duración: 2 h y 49 m
- Versión completa
-
General
-
Narración:
-
Historia
Over twenty years ago at a company convention, Eric Worre had an "aha" moment that changed his life forever. At that event he made the decision to Go Pro and become a Network Marketing expert. Since that time, he has focused on developing the skills to do just that. In doing so, Eric has touched and been touched by hundreds of thousands of people around the world. Now he shares his wisdom in a guide that will ignite your passion for this profession and help you make the decision to Go Pro and create the life of your dreams.
-
-
Exact and Meaningful Strategies
- De Jason en 01-18-15
De: Eric Worre
Resumen del Editor
If you know nothing about game development, you're basically me before I started working on my first game, DARQ. This book is for beginners and assumes no knowledge of game development on the listener's part.
As a first-time developer with no prior experience in coding, modeling, texturing, animation, game design, etc., I managed to launch DARQ to both commercial success and critical acclaim. With zero dollars spent on marketing, it was featured in major media outlets, such as IGN, Kotaku, PC Gamer, GameSpot, Forbes, and hundreds of others. DARQ won numerous awards, such as The Best Game of the MIX/PAX, and received a user rating of nine out of 10. DARQ was in the top 50 of the most wish-listed games on Steam before launch. It made it to the "Top Selling", "New and Popular", and "Featured and Recommended" tabs on Steam. Ultimately, DARQ became the number 42 Most Shared PC Video Game of 2019 (Metacritic).
In this book, I describe how I did it. If you're an aspiring developer wanting to make a living from making games, this book is for you.
The book guides you through a step-by-step process of making a commercial game. It teaches you how to learn all the necessary skills and covers various aspects of game development: mindset, preproduction, funding, business, law, development, marketing, PR, publishing, distribution, as well as pre-launch, launch, and post-launch strategies.
Related to this topic
-
Shark Tank Jump Start Your Business
- How to Launch and Grow a Business from Concept to Cash
- De: Michael Parrish DuDell, Mark Cuban, Barbara Corcoran, y otros
- Narrado por: Michael Parrish DuDell
- Duración: 6 h y 5 m
- Versión completa
-
General
-
Narración:
-
Historia
From the ABC hit show Shark Tank, this book - filled with practical advice and introductions from the Sharks themselves - will be the ultimate resource for anyone thinking about starting a business or growing the one they have. Full of tips for navigating the confusing world of entrepreneurship, the book will intersperse words of wisdom with inspirational stories from the show.
-
-
Middle School material. Vague, no depth.
- De nate en 12-22-13
De: Michael Parrish DuDell, y otros
-
Profitable Podcasting
- Grow Your Business, Expand Your Platform, and Build a Nation of True Fans
- De: Stephen Woessner
- Narrado por: Sean Pratt
- Duración: 5 h y 7 m
- Versión completa
-
General
-
Narración:
-
Historia
The word is out: content marketing is king. But when nearly every business has a blog, it's tough to stand out. The real secret is that there's a much better tool for spreading influence and generating revenue - one with far less competition. Podcasting offers rich opportunities, especially if you get in early and do it right.
-
-
Half way thru, nothing worth any of my $$$
- De John Kiz en 12-20-18
De: Stephen Woessner
-
Making Money with Music
- Generate Over 100 Revenue Streams, Grow Your Fan Base, and Thrive in Today's Music Environment
- De: Randy Chertkow, Jason Feehan
- Narrado por: Timothy Andrés Pabon
- Duración: 15 h y 7 m
- Versión completa
-
General
-
Narración:
-
Historia
Making Money with Music gives you over 100 revenue streams and the knowledge on how to tap them. Whether you're a solo artist, band, DJ, EDM producer, or other musician, this book gives you strategies to generate revenue, grow your fan base, and thrive in today's technology-driven music environment. Plus, it lists hundreds of services, tools, and critical resources you need to run your business and maximize income.
-
-
When practical logic and experience collide
- De Steve Almond en 12-29-23
De: Randy Chertkow, y otros
-
Entrepreneurial You
- Monetize Your Expertise, Create Multiple Income Streams, and Thrive
- De: Dorie Clark
- Narrado por: Dorie Clark
- Duración: 5 h y 29 m
- Versión completa
-
General
-
Narración:
-
Historia
What does it take to create the career you want? It's no secret that the world of work has changed, and we're shifting toward an ever more entrepreneurial, self-reliant, work-from-wherever-you-are economy. That can be a liberating force. But there's a major obstacle professionals face when they contemplate taking the leap: how to actually make money doing what they love. You may have incredible talent and novel ideas, but figuring out how to get started, building your reputation in a new realm, and bringing in a steady flow of new clients can be a daunting prospect.
-
-
Alternative title: Ways to Earn Money Online
- De Oliver Nielsen en 02-12-18
De: Dorie Clark
-
The Science of Growth
- How Facebook Beat Friendster - and How Nine Other Startups Left the Rest in the Dust
- De: Sean Ammirati, Richard Florida - foreword
- Narrado por: Fajer Al-Kaisi
- Duración: 6 h y 57 m
- Versión completa
-
General
-
Narración:
-
Historia
The lean entrepreneurship movement has captivated Silicon Valley and entrepreneurs across the country. It provided an agile framework to develop the right product solution for a given target market and is now used by almost every fledgling company to do just that. The next challenge is growth - to achieve the financial returns and, more importantly, the impact they dreamed of when starting off on their adventure.
-
-
Awesome book
- De Josh en 04-29-16
De: Sean Ammirati, y otros
-
The Women
- A Novel
- De: Kristin Hannah
- Narrado por: Julia Whelan, Kristin Hannah
- Duración: 14 h y 57 m
- Versión completa
-
General
-
Narración:
-
Historia
Women can be heroes. When twenty-year-old nursing student Frances “Frankie” McGrath hears these words, it is a revelation. Raised in the sun-drenched, idyllic world of Southern California and sheltered by her conservative parents, she has always prided herself on doing the right thing. But in 1965, the world is changing, and she suddenly dares to imagine a different future for herself. When her brother ships out to serve in Vietnam, she joins the Army Nurse Corps and follows his path.
-
-
WOW. Just Wow
- De Joanne DeVuono en 02-08-24
De: Kristin Hannah
-
Shark Tank Jump Start Your Business
- How to Launch and Grow a Business from Concept to Cash
- De: Michael Parrish DuDell, Mark Cuban, Barbara Corcoran, y otros
- Narrado por: Michael Parrish DuDell
- Duración: 6 h y 5 m
- Versión completa
-
General
-
Narración:
-
Historia
From the ABC hit show Shark Tank, this book - filled with practical advice and introductions from the Sharks themselves - will be the ultimate resource for anyone thinking about starting a business or growing the one they have. Full of tips for navigating the confusing world of entrepreneurship, the book will intersperse words of wisdom with inspirational stories from the show.
-
-
Middle School material. Vague, no depth.
- De nate en 12-22-13
De: Michael Parrish DuDell, y otros
-
Profitable Podcasting
- Grow Your Business, Expand Your Platform, and Build a Nation of True Fans
- De: Stephen Woessner
- Narrado por: Sean Pratt
- Duración: 5 h y 7 m
- Versión completa
-
General
-
Narración:
-
Historia
The word is out: content marketing is king. But when nearly every business has a blog, it's tough to stand out. The real secret is that there's a much better tool for spreading influence and generating revenue - one with far less competition. Podcasting offers rich opportunities, especially if you get in early and do it right.
-
-
Half way thru, nothing worth any of my $$$
- De John Kiz en 12-20-18
De: Stephen Woessner
-
Making Money with Music
- Generate Over 100 Revenue Streams, Grow Your Fan Base, and Thrive in Today's Music Environment
- De: Randy Chertkow, Jason Feehan
- Narrado por: Timothy Andrés Pabon
- Duración: 15 h y 7 m
- Versión completa
-
General
-
Narración:
-
Historia
Making Money with Music gives you over 100 revenue streams and the knowledge on how to tap them. Whether you're a solo artist, band, DJ, EDM producer, or other musician, this book gives you strategies to generate revenue, grow your fan base, and thrive in today's technology-driven music environment. Plus, it lists hundreds of services, tools, and critical resources you need to run your business and maximize income.
-
-
When practical logic and experience collide
- De Steve Almond en 12-29-23
De: Randy Chertkow, y otros
-
Entrepreneurial You
- Monetize Your Expertise, Create Multiple Income Streams, and Thrive
- De: Dorie Clark
- Narrado por: Dorie Clark
- Duración: 5 h y 29 m
- Versión completa
-
General
-
Narración:
-
Historia
What does it take to create the career you want? It's no secret that the world of work has changed, and we're shifting toward an ever more entrepreneurial, self-reliant, work-from-wherever-you-are economy. That can be a liberating force. But there's a major obstacle professionals face when they contemplate taking the leap: how to actually make money doing what they love. You may have incredible talent and novel ideas, but figuring out how to get started, building your reputation in a new realm, and bringing in a steady flow of new clients can be a daunting prospect.
-
-
Alternative title: Ways to Earn Money Online
- De Oliver Nielsen en 02-12-18
De: Dorie Clark
-
The Science of Growth
- How Facebook Beat Friendster - and How Nine Other Startups Left the Rest in the Dust
- De: Sean Ammirati, Richard Florida - foreword
- Narrado por: Fajer Al-Kaisi
- Duración: 6 h y 57 m
- Versión completa
-
General
-
Narración:
-
Historia
The lean entrepreneurship movement has captivated Silicon Valley and entrepreneurs across the country. It provided an agile framework to develop the right product solution for a given target market and is now used by almost every fledgling company to do just that. The next challenge is growth - to achieve the financial returns and, more importantly, the impact they dreamed of when starting off on their adventure.
-
-
Awesome book
- De Josh en 04-29-16
De: Sean Ammirati, y otros
-
The Women
- A Novel
- De: Kristin Hannah
- Narrado por: Julia Whelan, Kristin Hannah
- Duración: 14 h y 57 m
- Versión completa
-
General
-
Narración:
-
Historia
Women can be heroes. When twenty-year-old nursing student Frances “Frankie” McGrath hears these words, it is a revelation. Raised in the sun-drenched, idyllic world of Southern California and sheltered by her conservative parents, she has always prided herself on doing the right thing. But in 1965, the world is changing, and she suddenly dares to imagine a different future for herself. When her brother ships out to serve in Vietnam, she joins the Army Nurse Corps and follows his path.
-
-
WOW. Just Wow
- De Joanne DeVuono en 02-08-24
De: Kristin Hannah
-
Funny Story
- De: Emily Henry
- Narrado por: Julia Whelan
- Duración: 11 h y 23 m
- Versión completa
-
General
-
Narración:
-
Historia
Daphne always loved the way her fiancé Peter told their story. How they met (on a blustery day), fell in love (over an errant hat), and moved back to his lakeside hometown to begin their life together. He really was good at telling it…right up until the moment he realized he was actually in love with his childhood best friend Petra.
-
-
My favorite book
- De Amazon Customer en 04-28-24
De: Emily Henry
-
Atomic Habits
- An Easy & Proven Way to Build Good Habits & Break Bad Ones
- De: James Clear
- Narrado por: James Clear
- Duración: 5 h y 35 m
- Versión completa
-
General
-
Narración:
-
Historia
No matter your goals, Atomic Habits offers a proven framework for improving - every day. James Clear, one of the world's leading experts on habit formation, reveals practical strategies that will teach you exactly how to form good habits, break bad ones, and master the tiny behaviors that lead to remarkable results. If you're having trouble changing your habits, the problem isn't you. The problem is your system. Bad habits repeat themselves again and again not because you don't want to change, but because you have the wrong system for change.
-
-
Author went overboard hawking his site
- De CHughes en 06-25-19
De: James Clear
-
George Orwell’s 1984
- An Audible Original adaptation
- De: George Orwell, Joe White - adaptation
- Narrado por: Andrew Garfield, Cynthia Erivo, Andrew Scott, y otros
- Duración: 3 h y 27 m
- Grabación Original
-
General
-
Narración:
-
Historia
It’s 1984, and life has changed beyond recognition. Airstrip One, formerly known as Great Britain, is a place where Big Brother is always watching, and nobody can hide. Except, perhaps, for Winston Smith. Whilst working at the Ministry of Truth, rewriting history, he secretly dreams of freedom. And in a world where love and sex are forbidden, where it’s hard to distinguish between friend and foe, he meets Julia and O’Brien and vows to rebel.
-
-
A Revelation!
- De wotsallthisthen en 04-07-24
De: George Orwell, y otros
-
The Anxious Generation
- How the Great Rewiring of Childhood Is Causing an Epidemic of Mental Illness
- De: Jonathan Haidt
- Narrado por: Sean Pratt, Jonathan Haidt
- Duración: 10 h y 32 m
- Versión completa
-
General
-
Narración:
-
Historia
There is no bigger public health story now than the collapse in youth mental health. The numbers are terrifying and dominate our headlines. There has been much debate over how we got here, and what to do next, and bestselling author and social psychologist Jonathan Haidt is at the white-hot center of that discourse. Haidt has spent his career speaking wisdom and truth into the most difficult landscapes—communities polarized by politics and religion, campuses battling culture wars, and now the perfect storm contributing to a public health emergency for Gen Z.
-
-
Empower parents, Not governments
- De Vance V. Ginn en 04-14-24
De: Jonathan Haidt
-
48 Laws of Power
- De: Robert Greene
- Narrado por: Richard Poe
- Duración: 23 h y 6 m
- Versión completa
-
General
-
Narración:
-
Historia
Amoral, cunning, ruthless, and instructive, this piercing work distills 3,000 years of the history of power into 48 well-explicated laws. This bold volume outlines the laws of power in their unvarnished essence, synthesizing the philosophies of Machiavelli, Sun Tzu, Carl von Clausewitz, and other infamous strategists. The 48 Laws of Power will fascinate any listener interested in gaining, observing, or defending against ultimate control.
-
-
You don't have to be a psychopath to like this.
- De Gaggleframpf en 02-25-16
De: Robert Greene
-
The Accidental Dating Experiment
- De: Lauren Blakely
- Narrado por: Andi Arndt, Jacob Morgan
- Duración: 6 h y 55 m
- Grabación Original
-
General
-
Narración:
-
Historia
Eight years ago I fell into a secret summer fling with my best friend’s little sister before our lives went in different directions. Now, I’m the grumpy to Juliet’s sunshine on a popular dating podcast we host, and when a wealthy fan gives us a charming coastal cottage as the biggest thank you ever, we head to the town where I grew up to give it a makeover. And find the house has only one bed. Located under a mirrored ceiling.
-
-
The kind of Romance everyone needs in their collection!
- De M. Santos en 04-11-24
De: Lauren Blakely
Las personas que vieron esto también vieron...
-
Think Like a Game Designer: The Step-by-Step Guide to Unlocking Your Creative Potential
- De: Justin Gary
- Narrado por: Justin Gary
- Duración: 3 h y 26 m
- Versión completa
-
General
-
Narración:
-
Historia
Do you love gaming? Do you have ideas for games of your own and want to learn how to produce them professionally? Longtime game designer Justin Gary has the answers you seek. After 20 years in the gaming industry, creating such games as Solforge, Ascension, and the World of Warcraft Miniatures Game, Justin is now sharing all his secrets in Think Like a Game Designer. Best of all, Justin’s secrets are really simple, practical, and common sense steps you can take yourself.
-
-
Valuable Process and Insight Into Game Design
- De Nicholas Kwiatkowski en 03-09-22
De: Justin Gary
-
Video Game Storytelling
- What Every Developer Needs to Know About Narrative Techniques
- De: Evan Skolnick
- Narrado por: D.G. Chichester
- Duración: 8 h y 49 m
- Versión completa
-
General
-
Narración:
-
Historia
With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and producer Evan Skolnick provides a comprehensive yet easy-to-follow guide to storytelling basics and how they can be applied at every stage of the development process - by all members of the team.
-
-
Nice but shallow
- De Amazon Customer en 01-14-22
De: Evan Skolnick
-
Indie Game Publishing
- A Practical Guide for Videogame Developers
- De: Odile Limpach
- Narrado por: Carol Scheider
- Duración: 7 h y 14 m
- Versión completa
-
General
-
Narración:
-
Historia
Indie Game Publishing is the essential guide for indie game developers seeking to put their game into the hands of players. Whether you decide to self-publish or find a publisher to partner with, this useful guide will take you through each step of the process and thoroughly prepare you for success. This revised edition has been redesigned and tailored specially for the audiobook listener. Hear from experienced developers and expert publishers how they successfully released their games.
-
-
Exactly what I needed
- De Omzy en 08-04-22
De: Odile Limpach
-
Code Gamers Development Essentials
- A 9-Week Beginner’s Guide to Start Your Game-Development Career
- De: A.E Colonna
- Narrado por: Elizabeth Phillips
- Duración: 3 h y 28 m
- Versión completa
-
General
-
Narración:
-
Historia
Are you a beginner who’d like to know how to program video games? A.E Colonna is an avid gamer and a self-taught game developer who is ready to give you a smooth introduction to video game development. After nine weeks, you’re guaranteed to know the basic coding concepts; you’ll be ready to create your first game using C# and the unity engine.
-
-
Easy to Understand and Follow
- De Dr. T en 02-17-24
De: A.E Colonna
-
Blood, Sweat, and Pixels
- The Triumphant, Turbulent Stories Behind How Video Games Are Made
- De: Jason Schreier
- Narrado por: Ray Chase
- Duración: 7 h y 58 m
- Versión completa
-
General
-
Narración:
-
Historia
Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes listeners on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius.
-
-
Behind the Scenes
- De SAMA en 11-27-17
De: Jason Schreier
-
You Said This Would Be Fun
- What Makes a Game Good and How to Make a Good Game
- De: Jeff Warrender
- Narrado por: Quentin Hudspeth
- Duración: 9 h y 13 m
- Versión completa
-
General
-
Narración:
-
Historia
Good games don’t emerge out of thin air. Game design is a craft, and as in any other craft, there are skills and knowledge, acquired through study and practice, that accelerate progress toward better games. You Said This Would Be Fun explores these skills, explaining how great games exhibit qualities that designers of all experience levels can strive to emulate.
-
-
Excellent overview of many board-game related topics.
- De Andrew Darlow en 05-05-23
De: Jeff Warrender
-
Think Like a Game Designer: The Step-by-Step Guide to Unlocking Your Creative Potential
- De: Justin Gary
- Narrado por: Justin Gary
- Duración: 3 h y 26 m
- Versión completa
-
General
-
Narración:
-
Historia
Do you love gaming? Do you have ideas for games of your own and want to learn how to produce them professionally? Longtime game designer Justin Gary has the answers you seek. After 20 years in the gaming industry, creating such games as Solforge, Ascension, and the World of Warcraft Miniatures Game, Justin is now sharing all his secrets in Think Like a Game Designer. Best of all, Justin’s secrets are really simple, practical, and common sense steps you can take yourself.
-
-
Valuable Process and Insight Into Game Design
- De Nicholas Kwiatkowski en 03-09-22
De: Justin Gary
-
Video Game Storytelling
- What Every Developer Needs to Know About Narrative Techniques
- De: Evan Skolnick
- Narrado por: D.G. Chichester
- Duración: 8 h y 49 m
- Versión completa
-
General
-
Narración:
-
Historia
With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and producer Evan Skolnick provides a comprehensive yet easy-to-follow guide to storytelling basics and how they can be applied at every stage of the development process - by all members of the team.
-
-
Nice but shallow
- De Amazon Customer en 01-14-22
De: Evan Skolnick
-
Indie Game Publishing
- A Practical Guide for Videogame Developers
- De: Odile Limpach
- Narrado por: Carol Scheider
- Duración: 7 h y 14 m
- Versión completa
-
General
-
Narración:
-
Historia
Indie Game Publishing is the essential guide for indie game developers seeking to put their game into the hands of players. Whether you decide to self-publish or find a publisher to partner with, this useful guide will take you through each step of the process and thoroughly prepare you for success. This revised edition has been redesigned and tailored specially for the audiobook listener. Hear from experienced developers and expert publishers how they successfully released their games.
-
-
Exactly what I needed
- De Omzy en 08-04-22
De: Odile Limpach
-
Code Gamers Development Essentials
- A 9-Week Beginner’s Guide to Start Your Game-Development Career
- De: A.E Colonna
- Narrado por: Elizabeth Phillips
- Duración: 3 h y 28 m
- Versión completa
-
General
-
Narración:
-
Historia
Are you a beginner who’d like to know how to program video games? A.E Colonna is an avid gamer and a self-taught game developer who is ready to give you a smooth introduction to video game development. After nine weeks, you’re guaranteed to know the basic coding concepts; you’ll be ready to create your first game using C# and the unity engine.
-
-
Easy to Understand and Follow
- De Dr. T en 02-17-24
De: A.E Colonna
-
Blood, Sweat, and Pixels
- The Triumphant, Turbulent Stories Behind How Video Games Are Made
- De: Jason Schreier
- Narrado por: Ray Chase
- Duración: 7 h y 58 m
- Versión completa
-
General
-
Narración:
-
Historia
Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes listeners on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius.
-
-
Behind the Scenes
- De SAMA en 11-27-17
De: Jason Schreier
-
You Said This Would Be Fun
- What Makes a Game Good and How to Make a Good Game
- De: Jeff Warrender
- Narrado por: Quentin Hudspeth
- Duración: 9 h y 13 m
- Versión completa
-
General
-
Narración:
-
Historia
Good games don’t emerge out of thin air. Game design is a craft, and as in any other craft, there are skills and knowledge, acquired through study and practice, that accelerate progress toward better games. You Said This Would Be Fun explores these skills, explaining how great games exhibit qualities that designers of all experience levels can strive to emulate.
-
-
Excellent overview of many board-game related topics.
- De Andrew Darlow en 05-05-23
De: Jeff Warrender
-
The Secret Science of Games
- De: John Hopson
- Narrado por: Matt Hicks
- Duración: 5 h y 9 m
- Versión completa
-
General
-
Narración:
-
Historia
The Secret Science of Games is an accessible and entertaining guide to the hidden role of science in making games more fun. User experience (UX) research is a vital part of the story of how video games have become a cultural juggernaut, but game developers generally don’t speak publicly about how data shapes game design and game development.
-
-
Worth reading if you are remotely interested in games and UX
- De Ayman en 10-14-23
De: John Hopson
-
Press Reset
- Ruin and Recovery in the Video Game Industry
- De: Jason Schreier
- Narrado por: Ray Chase
- Duración: 8 h y 14 m
- Versión completa
-
General
-
Narración:
-
Historia
Jason Schreier's groundbreaking reporting has earned him a place among the preeminent investigative journalists covering the world of video games. In his eagerly anticipated, deeply researched new book, Schreier trains his investigative eye on the volatility of the video game industry and the resilience of the people who work in it.
-
-
Audio Quality is Inconsistent
- De Amazon Customer en 09-14-21
De: Jason Schreier
-
How to Make a Video Game All by Yourself
- 10 Steps, Just You and a Computer
- De: Matt Hackett
- Narrado por: Matt Hackett
- Duración: 2 h y 8 m
- Versión completa
-
General
-
Narración:
-
Historia
How to Make a Video Game All By Yourself is a guide for anyone who wants to make their own video game. Listen to this book to learn how to locate the itch you're eager to scratch, how to pick a game engine to power your vision, and how to find the fun in your game. Most importantly, this book helps you guide your project to the finish line. Written from personal experience by a video game industry veteran and podcaster, it's packed with handmade drawings and charts
-
-
Inspirational, Straightforward, Useful
- De Ben en 03-27-24
De: Matt Hackett
-
The Ultimate History of Video Games, Volume 1
- From Pong to Pokemon and Beyond . . . The Story Behind the Craze That Touched Our Lives and Changed the World
- De: Steven L. Kent
- Narrado por: Dan Woren
- Duración: 23 h y 29 m
- Versión completa
-
General
-
Narración:
-
Historia
With all the whiz, bang, pop, and shimmer of a glowing arcade, volume 1 of The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. Starting in arcades then moving to televisions and handheld devices, the video game invasion has entranced kids and the young at heart for nearly fifty years. And gaming historian Steven L. Kent has been there to record the craze from the very beginning.
-
-
Misleading title for an otherwise excellent book
- De CJ en 09-26-23
De: Steven L. Kent
-
Doom Guy
- Life in First Person
- De: John Romero
- Narrado por: John Romero
- Duración: 17 h y 4 m
- Versión completa
-
General
-
Narración:
-
Historia
Doom Guy: Life in First Person is the long-awaited autobiography of gaming’s original rock star and the cocreator of DOOM, Quake, and Wolfenstein—some of the most recognizable and important titles in video game history. Credited with the invention of the first-person shooter, a genre that continues to dominate the market today, he is gaming royalty. Told in remarkable detail, a byproduct of his hyperthymesia, Romero recounts his storied career.
-
-
Intimate stories of gaming history in First Person
- De Emyli en 07-28-23
De: John Romero
-
Game Thinking
- Innovate Smarter & Drive Deep Engagement with Design Techniques from Hit Games
- De: Amy Jo Kim PhD
- Narrado por: Amy Jo Kim
- Duración: 4 h y 11 m
- Versión completa
-
General
-
Narración:
-
Historia
In this groundbreaking audiobook, Amy Jo Kim lays out a step-by-step system for crafting products that people love...and keep loving. The secret? Develop “impossible to put down” products by using techniques that the fast-moving games industry employs when making games that glue millions of players to their screens.
-
-
Amalgamation of past and future processes
- De Ashley en 03-20-19
De: Amy Jo Kim PhD
-
Sid Meier's Memoir!
- A Life in Computer Games
- De: Sid Meier, Jennifer Lee Noonan - contributor
- Narrado por: Charles Constant
- Duración: 8 h y 32 m
- Versión completa
-
General
-
Narración:
-
Historia
Over his four-decade career, Sid Meier has produced some of the world's most popular video games, including Sid Meier's Civilization, which has sold more than 51 million units worldwide and accumulated more than one billion hours of play. Sid Meier's Memoir! is the story of an obsessive young computer enthusiast who helped launch a multibillion-dollar industry.
-
-
Only the Interesting Stuff
- De R. Squyres en 10-05-21
De: Sid Meier, y otros
-
Control Freak
- My Epic Adventure Making Video Games
- De: Cliff Bleszinski
- Narrado por: Kurt Kanazawa
- Duración: 9 h y 24 m
- Versión completa
-
General
-
Narración:
-
Historia
Video games are dominating the planet. In 2020, they brought in $180 billion dollars globally—nearly $34 billion in the United States alone. So who are the brilliant designers who create these stunning virtual worlds? Cliff Bleszinski—or CliffyB as he is known to gamers—is one of the few who’ve reached mythical, rock-star status. In Control Freak, he gives an unvarnished, all-access tour of the business.
-
-
CliffyB is a Legend as is his Tome
- De J. Beard en 06-17-23
De: Cliff Bleszinski
-
Console Wars
- Sega, Nintendo, and the Battle That Defined a Generation
- De: Blake J. Harris
- Narrado por: Fred Berman
- Duración: 20 h y 41 m
- Versión completa
-
General
-
Narración:
-
Historia
A mesmerizing, behind-the-scenes business thriller that chronicles how Sega, a small, scrappy gaming company led by an unlikely visionary and a team of rebels, took on the juggernaut Nintendo and revolutionized the video-game industry. In 1990, Nintendo had a virtual monopoly on the video-game industry. Sega, on the other hand, was just a faltering arcade company with big aspirations and even bigger personalities. But all that would change with the arrival of Tom Kalinske, a former Mattel executive who knew nothing about video games and everything about fighting uphill battles.
-
-
Was hoping for so much more...
- De Rob G. en 11-17-14
De: Blake J. Harris
-
Not All Fairy Tales Have Happy Endings
- The Rise and Fall of Sierra On-Line
- De: Ken Williams
- Narrado por: Josh Horowitz
- Duración: 10 h y 25 m
- Versión completa
-
General
-
Narración:
-
Historia
Sierra On-Line was one of the very first computer game companies and at one time dominated the industry. The author, Ken Williams, founded Sierra On-Line with his wife Roberta who went on to create many of the company's best-selling games. Sierra grew from just Ken and Roberta to over 1,000 employees and a fan base that still exists today, despite the fact that the company was torn apart by criminal activities, scandal, and corruption that resulted in jail sentences and the collapse of Sierra.
-
-
a fitting ending to Sierra
- De Darrell en 05-10-21
De: Ken Williams
-
Actionable Gamification
- Beyond Points, Badges, and Leaderboards
- De: Yu-kai Chou
- Narrado por: Scott R. Smith
- Duración: 12 h y 29 m
- Versión completa
-
General
-
Narración:
-
Historia
The new era of gamification and human-focused design optimizes for motivation and engagement over traditional function-focused design. Within the industry, studies on game mechanics and behavioral psychology have become proliferate. However, few people understand how to merge the two fields into experience designs that reliably increases business metrics and generates a return on investment.
-
-
Just a bunch of rules and no source references
- De Abel en 09-07-17
De: Yu-kai Chou
-
Disrupting the Game
- From the Bronx to the Top of Nintendo
- De: Reggie Fils-Aimé
- Narrado por: Reggie Fils-Aimé
- Duración: 8 h y 17 m
- Versión completa
-
General
-
Narración:
-
Historia
Reggie Fils-Aimé, retired President and Chief Operating Officer of Nintendo of America Inc., shares leadership lessons and inspiring stories from his unlikely rise to the top. Learn from Reggie how to leverage disruptive thinking to pinpoint the life choices that will make you truly happy, conquer negative perceptions from those who underestimate or outright dismiss you, and master the grit, perseverance, and resilience it takes to dominate in the business world and to reach your professional dreams.
-
-
Engaging Autobiography
- De Ryan en 12-07-22
De: Reggie Fils-Aimé
Lo que los oyentes dicen sobre Gamedev
Calificaciones medias de los clientesReseñas - Selecciona las pestañas a continuación para cambiar el origen de las reseñas.
-
Total
-
Ejecución
-
Historia
- alejandro
- 09-21-21
Enjoyed from beginning to end
The author does 3 things that to me really stood out:
1. Stressed the hard-work required and doesn’t try to sugar-coat anything or provide any quick hacks to make a game.
2. Gives several examples of what he could have done differently in his process and the lessons learned.
3. Acknowledged in some cases how he was lucky, but was also very humble in discussing the hardships he faced growing up. It was very refreshing and personable.
This book was very informative and inspiring.
Se ha producido un error. Vuelve a intentarlo dentro de unos minutos.
Has calificado esta reseña.
Reportaste esta reseña
-
Total
-
Ejecución
-
Historia
- Ernesto
- 11-02-20
great book
loved it. Very interesting and practical. I would highly recommend it. There's a lot more than 10 steps to creating a game, and this book hit every possible subject you can image
Se ha producido un error. Vuelve a intentarlo dentro de unos minutos.
Has calificado esta reseña.
Reportaste esta reseña
-
Total
-
Ejecución
-
Historia
- Enough space for notes
- 11-27-23
The step by step tour of the game development
I think this book would be very helpful not only for game developers but for project managers, product managers, delivery managers, etc.
Se ha producido un error. Vuelve a intentarlo dentro de unos minutos.
Has calificado esta reseña.
Reportaste esta reseña
-
Total
-
Ejecución
-
Historia
- Rami Aladdin
- 06-16-21
Fantastic
I was looking for a book to get a good overview of what it's like and how to create a video game, and I have to say I couldn't possibly be more satisfied with my purchase. The book covers all aspects, from technical to creative, from marketing and business, without ever feeling too long or too short. I feel like the title doesn't give it justice, so don't let it fool you, this book is the indie developer's Bible. Props to the narrator as well, very pleasant to listen to and spotless performance.
Se ha producido un error. Vuelve a intentarlo dentro de unos minutos.
Has calificado esta reseña.
Reportaste esta reseña
esto le resultó útil a 2 personas
-
Total
-
Ejecución
-
Historia
- Conlan
- 07-31-22
Awesome resource for a first time indie dev
This book includes an overview (or maybe more a framework) of how an indie dev might go about producing and marketing their first game. It's incredibly clear and feels comprehensive.
It also includes Wlad's own personal story, and how he eventually came to create Darq. It was surprising, but inspiring. Kind of makes you feel like you can accomplish anything.
I'm grateful for this book, and I'll be hanging onto it for reference as I put together my first game.
Recommended if you're building a game, definitely.
Se ha producido un error. Vuelve a intentarlo dentro de unos minutos.
Has calificado esta reseña.
Reportaste esta reseña
-
Total
-
Ejecución
-
Historia
- Yepyep
- 07-30-22
Great book!
This book was very informative and inspiring. I will be listening again as I go through my game dev journey!
Se ha producido un error. Vuelve a intentarlo dentro de unos minutos.
Has calificado esta reseña.
Reportaste esta reseña
-
Total
-
Ejecución
-
Historia
- Musty
- 12-30-23
Very helpful overview of game development!
Practical, clever tips about almost every aspect of game development for indie developers. I wasn't expecting this but it even has a few down to earth coding tips. Highly recommended.
Se ha producido un error. Vuelve a intentarlo dentro de unos minutos.
Has calificado esta reseña.
Reportaste esta reseña
-
Total
-
Ejecución
-
Historia
- Anonymous User
- 03-11-21
everything I needed
great tips. really a roadmap for completing a game. I went and purchased a physical copy to reference whenever I need.
Se ha producido un error. Vuelve a intentarlo dentro de unos minutos.
Has calificado esta reseña.
Reportaste esta reseña
-
Total
-
Ejecución
-
Historia
- Chelsea
- 09-22-21
Fantastic audiobook and valuable resource
I was apprehensive about picking up this book but reviews were good so I decided to try it. it started out a bit slow with some of the more generic advice you get for any large project undertaking, but it becomes more and more specific and detailed as it goes on and by the end I was elated at what a valuable resource it is, not to mention a great testament from a dev who's been through it. As an indie dev approaching the home stretch on an indie project I found chapters about marketing, finance, legal and even technical optimisation to be informative and truly valuable. Very good narration as well. Absolutely fantastic book - I can't recommend it highly enough. 5 stars all around.
Se ha producido un error. Vuelve a intentarlo dentro de unos minutos.
Has calificado esta reseña.
Reportaste esta reseña
-
Total
-
Ejecución
-
Historia
- Eric Thompson
- 10-30-22
Exactly What I Needed
I only chose this book based on the reviews that indicated it was helpful to entry-level developers with little to no experience. Because… that’s me. I have an idea for a game I’m passionate about, and wanted to get an idea of what it was like to actually develop a game and see it through launch day. It’s probably a pipe dream for me, but this book was EXACTLY what I was looking for.
- It let me know what I’m up against
- It encouraged me that it’s possible
- It gave me awesome recommendations
- He earned my trust (even though his personal story is exceptional… despite him being new to game development, he likely had good contacts in some disciplines)
- Despite discouraging me from choosing an MMO with a large scope for my first “Indie” project… I’m doing it anyway, because I feel equipped enough to at least get started
I have a ton more research to do, but I feel like I struck gold with choosing the ‘right’ first book. (Technically 2nd,… I listened to Skolnick’s book on storytelling first)
Anyway… 5/5. Narration was fine. Content was awesome. I hope to connect with Wlad in the future… he seems approachable and genuine.
Thanks, Wlad, for a terrific primer on game development.
Se ha producido un error. Vuelve a intentarlo dentro de unos minutos.
Has calificado esta reseña.
Reportaste esta reseña