-
The Board Game Designer's Guide
- The Easy 4 Step Process to Create Amazing Games That People Can't Stop Playing
- Narrado por: Joe Slack
- Duración: 4 h y 13 m
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Do you have a board game idea but can't get it out of your head? Use my "four I's" framework and you'll get your game to the table and quickly discover if it will be the next Cards Against Humanity (hint: good!) or the next Trump: The Game (hint: not so good!).
Have you made a game, but it's just sitting in a closet somewhere? Dust off that box and let The Board Game Designer's Guide get you unstuck and finish your game for good!
Is your game done but you don't know what to do next? In section six, I'll walk you through all the options available so you can finally figure out which one is right for you and grow a huge legion of fans all proclaiming "Whoever invented this game is a friggin' genius!"
Don't let your board game idea sit on a shelf or in your head. There are thousands of people out there who want to play it. You need to share your amazing game with the world! Now, you finally can....
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Big new ideas rarely make great businesses. Laboring on a business plan can be a waste of time. You are going to need dramatically more start-up money than you think you do. Counterintuitive concepts like these have helped the world's best entrepreneurs succeed. Yet most of us only learn them the hard way. Len Green, an experienced investor, entrepreneur, and business professor, shares inside secrets and proven tactics for launching a business.
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Need a narrator who is not phlegmy
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The Women
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- Duración: 14 h y 57 m
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Women can be heroes. When twenty-year-old nursing student Frances “Frankie” McGrath hears these words, it is a revelation. Raised in the sun-drenched, idyllic world of Southern California and sheltered by her conservative parents, she has always prided herself on doing the right thing. But in 1965, the world is changing, and she suddenly dares to imagine a different future for herself. When her brother ships out to serve in Vietnam, she joins the Army Nurse Corps and follows his path.
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WOW. Just Wow
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Funny Story
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- Narrado por: Julia Whelan
- Duración: 11 h y 23 m
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Daphne always loved the way her fiancé Peter told their story. How they met (on a blustery day), fell in love (over an errant hat), and moved back to his lakeside hometown to begin their life together. He really was good at telling it…right up until the moment he realized he was actually in love with his childhood best friend Petra.
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Loved the humor and relatable characters.
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George Orwell’s 1984
- An Audible Original adaptation
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- Duración: 3 h y 27 m
- Grabación Original
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It’s 1984, and life has changed beyond recognition. Airstrip One, formerly known as Great Britain, is a place where Big Brother is always watching, and nobody can hide. Except, perhaps, for Winston Smith. Whilst working at the Ministry of Truth, rewriting history, he secretly dreams of freedom. And in a world where love and sex are forbidden, where it’s hard to distinguish between friend and foe, he meets Julia and O’Brien and vows to rebel.
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A Revelation!
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De: George Orwell, y otros
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Atomic Habits
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- Duración: 5 h y 35 m
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No matter your goals, Atomic Habits offers a proven framework for improving - every day. James Clear, one of the world's leading experts on habit formation, reveals practical strategies that will teach you exactly how to form good habits, break bad ones, and master the tiny behaviors that lead to remarkable results. If you're having trouble changing your habits, the problem isn't you. The problem is your system. Bad habits repeat themselves again and again not because you don't want to change, but because you have the wrong system for change.
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Author went overboard hawking his site
- De CHughes en 06-25-19
De: James Clear
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Just for the Summer
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Justin has a curse, and thanks to a Reddit thread, it's now all over the internet. Every woman he dates goes on to find their soul mate the second they break up. When a woman slides into his DMs with the same problem, they come up with a plan: They'll date each other and break up. Their curses will cancel each other’s out, and they’ll both go on to find the love of their lives. It’s a bonkers idea… and it just might work.
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Good but heavy
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The Anxious Generation
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There is no bigger public health story now than the collapse in youth mental health. The numbers are terrifying and dominate our headlines. There has been much debate over how we got here, and what to do next, and bestselling author and social psychologist Jonathan Haidt is at the white-hot center of that discourse. Haidt has spent his career speaking wisdom and truth into the most difficult landscapes—communities polarized by politics and religion, campuses battling culture wars, and now the perfect storm contributing to a public health emergency for Gen Z.
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Empower parents, Not governments
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48 Laws of Power
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Amoral, cunning, ruthless, and instructive, this piercing work distills 3,000 years of the history of power into 48 well-explicated laws. This bold volume outlines the laws of power in their unvarnished essence, synthesizing the philosophies of Machiavelli, Sun Tzu, Carl von Clausewitz, and other infamous strategists. The 48 Laws of Power will fascinate any listener interested in gaining, observing, or defending against ultimate control.
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You don't have to be a psychopath to like this.
- De Gaggleframpf en 02-25-16
De: Robert Greene
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The Accidental Dating Experiment
- De: Lauren Blakely
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- Duración: 6 h y 55 m
- Grabación Original
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Eight years ago I fell into a secret summer fling with my best friend’s little sister before our lives went in different directions. Now, I’m the grumpy to Juliet’s sunshine on a popular dating podcast we host, and when a wealthy fan gives us a charming coastal cottage as the biggest thank you ever, we head to the town where I grew up to give it a makeover. And find the house has only one bed. Located under a mirrored ceiling.
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The kind of Romance everyone needs in their collection!
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First Lie Wins
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- De: Ashley Elston
- Narrado por: Saskia Maarleveld
- Duración: 9 h y 16 m
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The identity comes first: Evie Porter. Once she’s given a name and location by her mysterious boss Mr. Smith, she learns everything there is to know about the town and the people in it. Then the mark: Ryan Sumner. The last piece of the puzzle is the job. Evie isn’t privy to Mr. Smith’s real identity, but she knows this job will be different. Ryan has gotten under her skin, and she’s starting to envision a different sort of life for herself. But Evie can’t make any mistakes—especially after what happened last time.
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What’s The lie?
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The Heaven & Earth Grocery Store
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In 1972, when workers in Pottstown, Pennsylvania, were digging the foundations for a new development, the last thing they expected to find was a skeleton at the bottom of a well. Who the skeleton was and how it got there were two of the long-held secrets kept by the residents of Chicken Hill, the dilapidated neighborhood where immigrant Jews and African Americans lived side by side and shared ambitions and sorrows.
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Multiple Stories Obfuscate Narrative
- De Stephnsea en 08-12-23
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Kobold Guide to Roleplaying
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There’s a reason it’s called a tabletop roleplaying game. Taking on the personae of different characters in the story brings a richness and depth to the experience and can make your game sessions exciting and memorable. But how can the poor, harried Game Master wrangle a whole slew of unique personalities on top of all the other work that goes into preparing each week? The Kobold Guide to Roleplaying has the answers you seek.
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Lots of great articles from a variety of perspectives
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Board Game Design Advice: From the Best in the World
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Take your games to the next level with advice from more than 60 of the best board game designers in the world. Game design is hard. We all need sound advice to guide our work and help us become better at the craft. In this book you'll find incredible wisdom and insight from the top designers in the industry today.
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A wonderful headache
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Do you love gaming? Do you have ideas for games of your own and want to learn how to produce them professionally? Longtime game designer Justin Gary has the answers you seek. After 20 years in the gaming industry, creating such games as Solforge, Ascension, and the World of Warcraft Miniatures Game, Justin is now sharing all his secrets in Think Like a Game Designer. Best of all, Justin’s secrets are really simple, practical, and common sense steps you can take yourself.
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Valuable Process and Insight Into Game Design
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You Said This Would Be Fun
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Good games don’t emerge out of thin air. Game design is a craft, and as in any other craft, there are skills and knowledge, acquired through study and practice, that accelerate progress toward better games. You Said This Would Be Fun explores these skills, explaining how great games exhibit qualities that designers of all experience levels can strive to emulate.
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Excellent overview of many board-game related topics.
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The Top 10 Mistakes New Board Game Designers Make (and How to Avoid Them)
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If you’re new to board game design, this audiobook will show you what to do to avoid the same costly and time-consuming mistakes that this experienced game designer made when he was first starting out. Not only that, but he has also reached out to his following of over 1,300 game designers to learn what miscues they made and what mistakes they commonly see other new game designers make.
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pretty good
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Game Thinking
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In this groundbreaking audiobook, Amy Jo Kim lays out a step-by-step system for crafting products that people love...and keep loving. The secret? Develop “impossible to put down” products by using techniques that the fast-moving games industry employs when making games that glue millions of players to their screens.
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Amalgamation of past and future processes
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Kobold Guide to Roleplaying
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There’s a reason it’s called a tabletop roleplaying game. Taking on the personae of different characters in the story brings a richness and depth to the experience and can make your game sessions exciting and memorable. But how can the poor, harried Game Master wrangle a whole slew of unique personalities on top of all the other work that goes into preparing each week? The Kobold Guide to Roleplaying has the answers you seek.
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Lots of great articles from a variety of perspectives
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Board Game Design Advice: From the Best in the World
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Take your games to the next level with advice from more than 60 of the best board game designers in the world. Game design is hard. We all need sound advice to guide our work and help us become better at the craft. In this book you'll find incredible wisdom and insight from the top designers in the industry today.
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A wonderful headache
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Do you love gaming? Do you have ideas for games of your own and want to learn how to produce them professionally? Longtime game designer Justin Gary has the answers you seek. After 20 years in the gaming industry, creating such games as Solforge, Ascension, and the World of Warcraft Miniatures Game, Justin is now sharing all his secrets in Think Like a Game Designer. Best of all, Justin’s secrets are really simple, practical, and common sense steps you can take yourself.
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Valuable Process and Insight Into Game Design
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Good games don’t emerge out of thin air. Game design is a craft, and as in any other craft, there are skills and knowledge, acquired through study and practice, that accelerate progress toward better games. You Said This Would Be Fun explores these skills, explaining how great games exhibit qualities that designers of all experience levels can strive to emulate.
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Excellent overview of many board-game related topics.
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The Top 10 Mistakes New Board Game Designers Make (and How to Avoid Them)
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General
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Historia
If you’re new to board game design, this audiobook will show you what to do to avoid the same costly and time-consuming mistakes that this experienced game designer made when he was first starting out. Not only that, but he has also reached out to his following of over 1,300 game designers to learn what miscues they made and what mistakes they commonly see other new game designers make.
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pretty good
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Game Thinking
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In this groundbreaking audiobook, Amy Jo Kim lays out a step-by-step system for crafting products that people love...and keep loving. The secret? Develop “impossible to put down” products by using techniques that the fast-moving games industry employs when making games that glue millions of players to their screens.
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Amalgamation of past and future processes
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Lo que los oyentes dicen sobre The Board Game Designer's Guide
Calificaciones medias de los clientesReseñas - Selecciona las pestañas a continuación para cambiar el origen de las reseñas.
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- Tristan P.
- 07-05-20
Informative!!
This book helped answer many questions about the publishing side as well as being inspirational.
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- Danilo
- 05-16-20
Fine Book
Pretty great, i don't agree with everything he said, but most of it works wonders.
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- Amazon Customer
- 01-20-19
Inspiring!
This book boils down a huge industry to easy bite-sized steps to understand. Loved it!
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- Daivd
- 11-20-19
A good basic resource
This is a great beginners guide, very simple blueprint to walk you through the steps it takes to create and publish a game.
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esto le resultó útil a 2 personas
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- Ryan & Lindsey
- 07-24-20
Amazing book on game design!
If you are thinking of designing games, buy this book! It talks about what factors make games fun, different mechanics of gameplay, game publishers, marketing etc.
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- Anonymous User
- 07-06-20
Essential
What an informative, insightful listen. Thank you so much of laying out this process in an actionable and achievable set of plans.
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- Nitoro Hakubo
- 12-30-18
Fast resource to get you excited
Fast paced, helpful, and to the point. A good starter for anyone interested in design at any level.
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- Jules
- 03-23-23
good for basics
good narrator and we'll written, but it is mostly the basics, but it is a great first step to game design. I hope that Joe will make a book that gose more in depth other than the book about top ten mistakes that new board game designers make. over all I would recommend to any one new to game design.
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- Clayton Foster
- 04-08-21
Basic intro to the creative process
There really isn't much here about board games. Rather, it's about the basics of the creative process: keep a notebook, do your research etc.
Anyone looking for an actual guide to developing a board game will be disappointed.
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so generic
This, to me, was nothing more than a generic pep talk which could apply to publishing a novel, making a game, or excelling at college, or getting a girlfriend. I think this appeals more to someone in need of "motivation" to try to make a board game versus someone needing the cold hard tools to create it with. Well narrated and well written, but definitely not what I was seeking. There's no table of contents on Amazon via the 'look inside' or on Audible, so I had to put in the time to find out it's a lot of fluff.
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