The difference between a hero and a killer lies in the ability to justify dark deeds. But this is the Age of Ruin. And there are no heroes...
Five hundred years ago, the world was destroyed in the celestial Godswar. Seeking to throw off the shackles of the deities who created them, a cabal of mages rose up and made war upon the Gods. Though they won out, it was at a great cost: the ensuing cataclysm brought forth the Age of Ruin to the world.
Five hundred years later, the world limps on, seemingly winding down to an inevitable end. Dystopian city states have arisen, each presided over by one of the Magelords who first made war.
Corrupted, near-immortal, and far too powerful, those wizards who once sought to free the world now make war upon each other, while the helpless populace limp on from day to day.
Into this blighted world, steps Davarus Cole, a boy obsessed with notions of heroism and adventuring, who burns to do great deeds. One night, in a reckless act, Cole gets himself into a brawl with the authories. He quickly finds himself sent away from the city, where the world still groans from the ancient cataclysm, and the corpses of Gods lie deep beneath the bedrock, leaking wild, uncontrolled magic into the world.
Luke Scull lives in Warminster in the UK, and is lead game-designer at Ossian Studios, developers of computer role-playing game, The Shadow Sun. Luke began his career as a hobbyist game designer, being headhunted by Bioware when one of his mods for their game, Neverwinter Nights, became a hit in the online community. Since then he has worked as designer on the Neverwinter expansion, Mysteries of Westgate, and an unreleased expansion for The Witcher role-playing game. The anti-heroic The Grim Company is Luke's debut fantasy novel.
The difference between a hero and a killer lies in the ability to justify dark deeds. But this is the Age of Ruin. And there are no heroes...Five hundred years ago, the world was destroyed in the celestial Godswar. Seeking to throw off the shackles of the deities who created them, a cabal of mages rose up and made war upon the Gods.
Regular price: $20.24
The Gods are dead. The Magelord Salazar and his magically enhanced troops, the Augmentors, crush any dissent they find in the minds of the populace. On the other side of the Broken Sea, the White Lady plots the liberation of Dorminia, with her spymistresses, the Pale Women. Demons and abominations plague the Highlands. The world is desperately in need of heroes. But what they get instead are a ragtag band of old warriors, a crippled Halfmage, two orphans and an oddly capable manservant: the Grim Company.
Regular price: $31.49
It is the Age of Ruin, a time in desperate need of heroes. But heroes are in short supply. The only candidates - a motley company at best - are scattered to the four winds. Former rebel Sasha has now become an unwilling envoy between the powerful. Eremul the Halfmage languishes in disgrace, his warnings of approaching war falling on deaf ears. Yllandris, sorceress of the High Fangs, servant to a demon lord, has become that which she most despises.
Regular price: $23.75
As Davarus Cole and his former companions were quick to discover, the White Lady' s victorious liberation of Dorminia has not resulted in the freedom they once imagined. Anyone perceived as a threat has been seized and imprisoned - or exiled to darker regions - leaving the White Lady's rule unchallenged and absolute.
Regular price: $34.99
The Age of Ruin is near complete: in the far North the Nameless stirs beneath the Spine Mountains and demonspawn push ever southwards; from the West the Fade have returned, vowing to purge the realm of humankind; and an ancient weapon, forged in the Godswar, has once again been unleashed to ravage the land. Weakened by in-fighting, the surviving Magelords are unable - or unwilling - to use their power to defend humanity. The last spark of hope rests with the surviving members of the Grim Company.
Regular price: $23.75
In the City of Towers, former rebel Sasha and her comrade Davarus Cole struggle to keep the peace between the warring mages who vie for dominion. But when the White Lady sends Davarus south to the Shattered Realms to seek allies among the fallen kingdoms, he finds that his hardest battle may be one fought within. The godly essence now residing within him offers power that could be used against the Fade - but with every death that feeds It, Cole risks losing a part of himself.
Regular price: $34.99