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Terms apply.Showing results for "Game Design" in All Categories
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The Art of Game Design
- A Book of Lenses, 3rd Edition
- By: Jesse Schell
- Narrated by: Ray Greenley
- Length: 21 hrs and 29 mins
- Unabridged
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Overall0
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Performance0
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Story0
The Art of Game Design guides you through the design process step-by-step, helping you to develop new and innovative games that will be played again and again. It explains the fundamental principles of game design and demonstrates how tactics used in classic board, card, and athletic games also...
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The Art of Game Design
- A Book of Lenses, 3rd Edition
- Narrated by: Ray Greenley
- Length: 21 hrs and 29 mins
- Release date: 07-28-26
- Language: English
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Blood, Sweat, and Pixels
- The Triumphant, Turbulent Stories Behind How Video Games Are Made
- By: Jason Schreier
- Narrated by: Ray Chase
- Length: 7 hrs and 58 mins
- Unabridged
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Overall5,962
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Performance5,314
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Story5,306
Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason...
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Behind the Scenes
- By SAMA on 11-27-17
Preview -
Blood, Sweat, and Pixels
- The Triumphant, Turbulent Stories Behind How Video Games Are Made
- Narrated by: Ray Chase
- Length: 7 hrs and 58 mins
- Release date: 09-05-17
- Language: English
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Please try again$23.39 or free with 30-day trial
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The Creative Act
- A Way of Being
- By: Rick Rubin
- Narrated by: Rick Rubin
- Length: 5 hrs and 45 mins
- Unabridged
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Overall4,768
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Performance4,008
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Story3,992
The #1 New York Times bestseller. "A gorgeous and inspiring work of art on creation, creativity, the work of the artist. It will gladden the hearts of writers and artists everywhere, and get them working again with a new sense of meaning and direction. A stunning accomplishment.” —Anne...
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Rick is Art
- By Ira Henke on 01-17-23
Preview -
The Creative Act
- A Way of Being
- Narrated by: Rick Rubin
- Length: 5 hrs and 45 mins
- Release date: 01-17-23
- Language: English
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Please try again$20.25 or free with 30-day trial
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Think Like a Game Designer: The Step-by-Step Guide to Unlocking Your Creative Potential
- By: Justin Gary
- Narrated by: Justin Gary
- Length: 3 hrs and 26 mins
- Unabridged
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Overall88
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Performance73
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Story72
Do you love gaming? Do you have ideas for games of your own and want to learn how to produce them professionally? Longtime game designer Justin Gary has the answers you seek. After 20 years in the gaming industry, creating such games as Solforge, Ascension, and the World of Warcraft Miniatures Game, Justin is now sharing all his secrets in Think Like a Game Designer. Best of all, Justin’s secrets are really simple, practical, and common sense steps you can take yourself.
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Do you like quotes?
- By Reaver on 04-05-24
Preview -
Think Like a Game Designer: The Step-by-Step Guide to Unlocking Your Creative Potential
- Narrated by: Justin Gary
- Length: 3 hrs and 26 mins
- Release date: 12-17-21
- Language: English
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Game Theory for Mortals
- Navigating the Hidden Logic of Cooperation, Competition, and Strategic Life
- By: Daniel Marsh
- Narrated by: Virtual Voice
- Length: 2 hrs and 38 mins
- Unabridged
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Overall0
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Performance0
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Story0
Why do rational people often make self-destructive choices? Is it possible to predict betrayal before it happens? In 'Game Theory for Mortals,' Daniel Marsh strips away the academic gatekeeping to reveal the powerful mathematical framework that governs every human interaction. From the high-stakes nuclear brinkmanship of the Cold War to the subtle signaling of a modern job interview, Marsh demonstrates how game theory is the ultimate tool for thinking clearly in a world where your success depends on the moves of others. Through clear analysis and zero jargon, you will explore the logic of ...
Virtual Voice Sample -
Game Theory for Mortals
- Navigating the Hidden Logic of Cooperation, Competition, and Strategic Life
- Narrated by: Virtual Voice
- Length: 2 hrs and 38 mins
- Release date: 07-05-26
- Language: English
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Level Up
- How to Get Focused, Stop Procrastinating, and Upgrade Your Life
- By: Rob Dial
- Narrated by: Rob Dial
- Length: 7 hrs and 42 mins
- Unabridged
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Overall484
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Performance461
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Story459
“Packed with valuable insights, unique lessons, and practical steps, this book will help you break through your procrastination and take immediate action toward your goals.” — Jay Shetty, New York Times bestselling author of Think Like a Monk and 8 Rules of Love The audiobook is narrated...
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Pleasantly surprised
- By Kyle Medeiros on 11-09-23
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Indie Games: From Dream to Delivery
- By: Don L. Daglow
- Narrated by: Virtual Voice
- Length: 12 hrs and 28 mins
- Unabridged
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Overall7
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Performance7
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Story7
A Step-by-Step Master Class in Indie Game Development, from the Creator of the Emmy® Winning Neverwinter Nights™ Honors for Don Daglow's From Dream to Delivery books: Winner, 2019 Independent Press Book Awards Winner, Kirkus Top 100 Indie Books of 2019 Finalist, 2020 Top Shelf Book Awards Finalist, Foreword INDIES Book of the Year Awards Finalist, National Indie Excellence Awards Finalist, Next Generation Indie Book Awards Finalist, Book Excellence Awards "Don Daglow has survived 40+ years creating games and always retained his positive attitude. Learn from the master." – Jeff Braun, ...
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AI-genned voiceover ruined it
- By Travis on 10-23-25
Virtual Voice Sample -
Indie Games: From Dream to Delivery
- Narrated by: Virtual Voice
- Length: 12 hrs and 28 mins
- Release date: 03-12-25
- Language: English
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Video Game Storytelling
- What Every Developer Needs to Know about Narrative Techniques
- By: Evan Skolnick
- Narrated by: D.G. Chichester
- Length: 8 hrs and 49 mins
- Unabridged
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Overall99
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Performance82
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Story82
UNLOCK YOUR GAME'S NARRATIVE POTENTIAL! With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and...
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Nice but shallow
- By Amazon Customer on 01-14-22
Preview -
Video Game Storytelling
- What Every Developer Needs to Know about Narrative Techniques
- Narrated by: D.G. Chichester
- Length: 8 hrs and 49 mins
- Release date: 01-26-21
- Language: English
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Please try again$15.75 or free with 30-day trial
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Press Reset
- Ruin and Recovery in the Video Game Industry
- By: Jason Schreier
- Narrated by: Ray Chase
- Length: 8 hrs and 14 mins
- Unabridged
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Overall1,392
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Performance1,201
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Story1,198
From the bestselling author of Blood, Sweat, and Pixels comes the next definitive, behind-the-scenes account of the video game industry: how some of the past decade's most renowned studios fell apart—and the stories, both triumphant and tragic, of what happened next. Jason Schreier's...
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Audio Quality is Inconsistent
- By Amazon Customer on 09-14-21
Preview -
Press Reset
- Ruin and Recovery in the Video Game Industry
- Narrated by: Ray Chase
- Length: 8 hrs and 14 mins
- Release date: 05-18-21
- Language: English
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Please try again$22.49 or free with 30-day trial
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Adult Children of Emotionally Immature Parents
- How to Heal from Distant, Rejecting, or Self-Involved Parents
- By: Lindsay C. Gibson PsyD
- Narrated by: Marguerite Gavin
- Length: 6 hrs and 50 mins
- Unabridged
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Overall8,700
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Performance7,445
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Story7,375
In this breakthrough book, clinical psychologist Lindsay Gibson exposes the destructive nature of parents who are emotionally immature or unavailable. You will see how these parents create a sense of neglect and discover ways to heal from the pain and confusion caused by your childhood. By freeing yourself from your parents' emotional immaturity, you can recover your true nature, control how you react to them, and avoid disappointment. Finally, you'll learn how to create positive new relationships so you can build a better life.
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Fantastic and applicable
- By Amazon Customer on 08-08-16
Preview -
Adult Children of Emotionally Immature Parents
- How to Heal from Distant, Rejecting, or Self-Involved Parents
- Narrated by: Marguerite Gavin
- Length: 6 hrs and 50 mins
- Release date: 05-10-16
- Language: English
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The Basics of Game Design
- Video Game Revolution
- By: Heather E. Schwartz
- Narrated by: uncredited
- Length: 19 mins
- Unabridged
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Overall5
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Performance5
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Story5
Skyrim, with its in-depth world building and talented design, didn't just happen overnight. It took years of planning and hard work. But every game designer started where you are now. Find out how you can get started in game design.
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Luckily it was free
- By Christopher Joseph Minda on 07-06-26
Preview -
The Basics of Game Design
- Video Game Revolution
- Narrated by: uncredited
- Length: 19 mins
- Release date: 04-19-24
- Language: English
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Please try again$4.94 or free with 30-day trial
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You Said This Would Be Fun
- What Makes a Game Good and How to Make a Good Game
- By: Jeff Warrender
- Narrated by: Quentin Hudspeth
- Length: 9 hrs and 13 mins
- Unabridged
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Overall18
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Performance15
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Story15
Good games don’t emerge out of thin air. Game design is a craft, and as in any other craft, there are skills and knowledge, acquired through study and practice, that accelerate progress toward better games. You Said This Would Be Fun explores these skills, explaining how great games exhibit qualities that designers of all experience levels can strive to emulate.
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Good but distracting
- By Brian on 05-01-26
Preview -
You Said This Would Be Fun
- What Makes a Game Good and How to Make a Good Game
- Narrated by: Quentin Hudspeth
- Length: 9 hrs and 13 mins
- Release date: 12-10-20
- Language: English
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Please try again$19.73 or free with 30-day trial
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Sid Meier's Memoir!
- A Life in Computer Games
- By: Sid Meier, Jennifer Lee Noonan - contributor
- Narrated by: Charles Constant
- Length: 8 hrs and 32 mins
- Unabridged
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Overall594
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Performance479
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Story476
Over his four-decade career, Sid Meier has produced some of the world's most popular video games, including Sid Meier's Civilization, which has sold more than 51 million units worldwide and accumulated more than one billion hours of play. Sid Meier's Memoir! is the story of an obsessive young computer enthusiast who helped launch a multibillion-dollar industry.
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Only the Interesting Stuff
- By R. Squyres on 10-05-21
Preview -
Sid Meier's Memoir!
- A Life in Computer Games
- Narrated by: Charles Constant
- Length: 8 hrs and 32 mins
- Release date: 11-10-20
- Language: English
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Please try again$18.05 or free with 30-day trial
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Playful Structure - A Game Design Methodology
- Theory and Practice
- By: Durgan A. Nallar
- Narrated by: Virtual Voice
- Length: 12 hrs and 14 mins
- Unabridged
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Overall1
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Performance1
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Story1
The creative process for designing a playful structure applicable to a board game, video game, gamified system, gamification, edutainment, and art games, among others. PLAYFUL STRUCTURE - A GAME DESIGN METHODOLOGY By applying the five essential elements of playful structure (satisfying desires and needs, a progression system, a scalable challenge, objectives, and a reward system), it is possible to analyze a game mechanism, solve gameplay problems, and make a product more likely to appeal to and retain people. The methodology can be applied to video games, board games, role-playing games, ...
Virtual Voice Sample -
Playful Structure - A Game Design Methodology
- Theory and Practice
- Narrated by: Virtual Voice
- Length: 12 hrs and 14 mins
- Release date: 04-01-25
- Language: English
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Please try again$14.99 or free with 30-day trial
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The Secret Science of Games
- By: John Hopson
- Narrated by: Matt Hicks
- Length: 5 hrs and 9 mins
- Unabridged
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Overall13
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Performance10
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Story10
The Secret Science of Games is an accessible and entertaining guide to the hidden role of science in making games more fun. User experience (UX) research is a vital part of the story of how video games have become a cultural juggernaut, but game developers generally don’t speak publicly about how data shapes game design and game development.
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Good book. Great Narration
- By kellen on 02-19-25
Preview -
The Secret Science of Games
- Narrated by: Matt Hicks
- Length: 5 hrs and 9 mins
- Release date: 04-28-23
- Language: English
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Matching Minds with Sondheim
- The Puzzles and Games of the Broadway Legend
- By: Barry Joseph
- Narrated by: Barry Joseph
- Length: 11 hrs and 29 mins
- Unabridged
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Overall0
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Performance0
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Story0
Bloomsbury presents… Matching Minds With Sondheim Written and read by Barry Joseph By near-universal consensus, Stephen Sondheim was the greatest musical theater composer of his generation—celebrated, among other things, for the wit, sophistication, and intricacy of shows from West Side...
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Matching Minds with Sondheim
- The Puzzles and Games of the Broadway Legend
- Narrated by: Barry Joseph
- Length: 11 hrs and 29 mins
- Release date: 07-28-26
- Language: English
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Please try again$21.84 or free with 30-day trial
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Gamedev
- 10 Steps to Making Your First Game Successful
- By: Wlad Marhulets
- Narrated by: Yong Yea
- Length: 6 hrs
- Unabridged
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Overall183
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Performance160
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Story159
The book guides you through a step-by-step process of making a commercial game. It teaches you how to learn all the necessary skills and covers various aspects of game development: mindset, preproduction, funding, business, law, development, marketing, PR, publishing, distribution, as well as pre-launch, launch, and post-launch strategies.
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The bible of modern game development.
- By Jason Parks on 11-12-20
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Please try again$17.01 or free with 30-day trial
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Kobold Guide to Board Game Design
- Kobold Guides to Game Design, Book 4
- By: Richard Garfield, Steve Jackson, Dale Yu, and others
- Narrated by: Ray Greenley
- Length: 6 hrs and 11 mins
- Unabridged
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Overall21
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Performance19
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Story18
You want your games to be many things: creative. Innovative. Playable. Fun. If you're a designer, add "published" to that list. The Kobold Guide to Board Game Design gives you an insider's view on how to make a game that people will want to play again and again. Author Mike Selinker has invited some of the world's most talented and experienced game designers to share their secrets on game conception, design, development, and presentation. In these minutes, you'll learn about storyboarding, balancing, prototyping, and playtesting from the best in the business.
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little short
- By Treese on 05-16-22
Preview -
Kobold Guide to Board Game Design
- Kobold Guides to Game Design, Book 4
- Narrated by: Ray Greenley
- Series: Kobold Guides, Book 3
- Length: 6 hrs and 11 mins
- Release date: 01-27-22
- Language: English
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Master Board Game Design
- The Complete Guide to Avoid Common Pitfalls, Develop Unique & Balanced Games, and Streamline Your Process from Prototypes Through Publishing
- By: Tali Pendance
- Narrated by: Katie Burnes
- Length: 3 hrs and 2 mins
- Unabridged
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Overall2
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Performance2
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Story2
Dive into the world of board game creation and bring your ideas to life, even if you've struggled with creativity in the past! Are you an aspiring game designer overwhelmed by where to start? Do you find yourself juggling numerous game ideas but struggle to form them into a cohesive, engaging experience? Have you already poured hours into an underperforming game, only to find it doesn't resonate with players?
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great pace and informative
- By Anonymous on 12-19-25
Preview -
Master Board Game Design
- The Complete Guide to Avoid Common Pitfalls, Develop Unique & Balanced Games, and Streamline Your Process from Prototypes Through Publishing
- Narrated by: Katie Burnes
- Length: 3 hrs and 2 mins
- Release date: 07-28-25
- Language: English
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Related to your search
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How to Make a Video Game All by Yourself
- 10 Steps, Just You and a Computer
- By: Matt Hackett
- Narrated by: Matt Hackett
- Length: 2 hrs and 8 mins
- Unabridged
-
Overall12
-
Performance8
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Story8
How to Make a Video Game All By Yourself is a guide for anyone who wants to make their own video game. Listen to this book to learn how to locate the itch you're eager to scratch, how to pick a game engine to power your vision, and how to find the fun in your game. Most importantly, this book helps you guide your project to the finish line. Written from personal experience by a video game industry veteran and podcaster, it's packed with handmade drawings and charts
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Misleading title
- By Mel on 04-17-25
By: Matt Hackett
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Kobold Guide to Board Game Design
- Kobold Guides to Game Design, Book 4
- By: Richard Garfield, Steve Jackson, Dale Yu, and others
- Narrated by: Ray Greenley
- Length: 6 hrs and 11 mins
- Unabridged
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Overall21
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Performance19
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Story18
You want your games to be many things: creative. Innovative. Playable. Fun. If you're a designer, add "published" to that list. The Kobold Guide to Board Game Design gives you an insider's view on how to make a game that people will want to play again and again. Author Mike Selinker has invited some of the world's most talented and experienced game designers to share their secrets on game conception, design, development, and presentation. In these minutes, you'll learn about storyboarding, balancing, prototyping, and playtesting from the best in the business.
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little short
- By Treese on 05-16-22
By: Richard Garfield, and others
-
Playful Structure - A Game Design Methodology
- Theory and Practice
- By: Durgan A. Nallar
- Narrated by: Virtual Voice
- Length: 12 hrs and 14 mins
- Unabridged
-
Overall1
-
Performance1
-
Story1
The creative process for designing a playful structure applicable to a board game, video game, gamified system, gamification, edutainment, and art games, among others. PLAYFUL STRUCTURE - A GAME DESIGN METHODOLOGY By applying the five essential elements of playful structure (satisfying desires and needs, a progression system, a scalable challenge, objectives, and a reward system), it is possible to analyze a game mechanism, solve gameplay problems, and make a product more likely to appeal to and retain people. The methodology can be applied to video games, board games, role-playing games, ...
By: Durgan A. Nallar
-
Blood, Sweat, and Pixels
- The Triumphant, Turbulent Stories Behind How Video Games Are Made
- By: Jason Schreier
- Narrated by: Ray Chase
- Length: 7 hrs and 58 mins
- Unabridged
-
Overall5,962
-
Performance5,314
-
Story5,306
Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason...
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Behind the Scenes
- By SAMA on 11-27-17
By: Jason Schreier
-
How to Make a Video Game All by Yourself
- 10 Steps, Just You and a Computer
- By: Matt Hackett
- Narrated by: Matt Hackett
- Length: 2 hrs and 8 mins
- Unabridged
-
Overall12
-
Performance8
-
Story8
How to Make a Video Game All By Yourself is a guide for anyone who wants to make their own video game. Listen to this book to learn how to locate the itch you're eager to scratch, how to pick a game engine to power your vision, and how to find the fun in your game. Most importantly, this book helps you guide your project to the finish line. Written from personal experience by a video game industry veteran and podcaster, it's packed with handmade drawings and charts
-
-
Misleading title
- By Mel on 04-17-25
By: Matt Hackett
-
Kobold Guide to Board Game Design
- Kobold Guides to Game Design, Book 4
- By: Richard Garfield, Steve Jackson, Dale Yu, and others
- Narrated by: Ray Greenley
- Length: 6 hrs and 11 mins
- Unabridged
-
Overall21
-
Performance19
-
Story18
You want your games to be many things: creative. Innovative. Playable. Fun. If you're a designer, add "published" to that list. The Kobold Guide to Board Game Design gives you an insider's view on how to make a game that people will want to play again and again. Author Mike Selinker has invited some of the world's most talented and experienced game designers to share their secrets on game conception, design, development, and presentation. In these minutes, you'll learn about storyboarding, balancing, prototyping, and playtesting from the best in the business.
-
-
little short
- By Treese on 05-16-22
By: Richard Garfield, and others
-
Playful Structure - A Game Design Methodology
- Theory and Practice
- By: Durgan A. Nallar
- Narrated by: Virtual Voice
- Length: 12 hrs and 14 mins
- Unabridged
-
Overall1
-
Performance1
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Story1
The creative process for designing a playful structure applicable to a board game, video game, gamified system, gamification, edutainment, and art games, among others. PLAYFUL STRUCTURE - A GAME DESIGN METHODOLOGY By applying the five essential elements of playful structure (satisfying desires and needs, a progression system, a scalable challenge, objectives, and a reward system), it is possible to analyze a game mechanism, solve gameplay problems, and make a product more likely to appeal to and retain people. The methodology can be applied to video games, board games, role-playing games, ...
By: Durgan A. Nallar
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Blood, Sweat, and Pixels
- The Triumphant, Turbulent Stories Behind How Video Games Are Made
- By: Jason Schreier
- Narrated by: Ray Chase
- Length: 7 hrs and 58 mins
- Unabridged
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Overall5,962
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Performance5,314
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Story5,306
Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason...
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Behind the Scenes
- By SAMA on 11-27-17
By: Jason Schreier
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Gamedev
- 10 Steps to Making Your First Game Successful
- By: Wlad Marhulets
- Narrated by: Yong Yea
- Length: 6 hrs
- Unabridged
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Overall183
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Performance160
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Story159
The book guides you through a step-by-step process of making a commercial game. It teaches you how to learn all the necessary skills and covers various aspects of game development: mindset, preproduction, funding, business, law, development, marketing, PR, publishing, distribution, as well as pre-launch, launch, and post-launch strategies.
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The bible of modern game development.
- By Jason Parks on 11-12-20
By: Wlad Marhulets
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Esports in Education: Exploring Educational Value in Esports Clubs, Tournaments and Live Video Productions
- By: Paul William Richards
- Narrated by: Paul William Richards
- Length: 2 hrs and 55 mins
- Unabridged
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Overall5
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Performance5
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Story5
The intersection between esports and education is a place where innovation and excitement flourish. Author Paul Richards takes us inside the world of esports in order to understand the new challenges and opportunities that are helping to change modern education. From a perspective of acceptance and encouragement, parents and educators have the chance to find common ground that can help students excel in a sport that they are passionate about.
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Great Audiobook
- By Reyes D. Obrien on 02-17-20
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The Role of a Great Game Designer
- By: Richard Carrillo
- Narrated by: Virtual Voice
- Length: 5 hrs and 32 mins
- Unabridged
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Overall3
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Performance3
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Story3
Your guide to being a better Game Designer! (or to become one) This book is for game designers of all experience levels and also for the teams, developers, and support staff they work with. It showcases the reality of what game designers actually do (or should be doing) and sheds light on some widespread misconceptions of the job. This is an easy-to-read, practical guide for the following people: Game Designers: Understand what Game Designers really own and the skills required to be successful. Anyone can design games but not everyone is a Game Designer. What distinguishes those two is the ...
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Amazing book! But monotonously narrated.
- By Adan on 06-28-25
By: Richard Carrillo
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Press Reset
- Ruin and Recovery in the Video Game Industry
- By: Jason Schreier
- Narrated by: Ray Chase
- Length: 8 hrs and 14 mins
- Unabridged
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Overall1,392
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Performance1,201
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Story1,198
From the bestselling author of Blood, Sweat, and Pixels comes the next definitive, behind-the-scenes account of the video game industry: how some of the past decade's most renowned studios fell apart—and the stories, both triumphant and tragic, of what happened next. Jason Schreier's...
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Audio Quality is Inconsistent
- By Amazon Customer on 09-14-21
By: Jason Schreier
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Video Game Storytelling
- What Every Developer Needs to Know about Narrative Techniques
- By: Evan Skolnick
- Narrated by: D.G. Chichester
- Length: 8 hrs and 49 mins
- Unabridged
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Overall99
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Performance82
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Story82
UNLOCK YOUR GAME'S NARRATIVE POTENTIAL! With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and...
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Nice but shallow
- By Amazon Customer on 01-14-22
By: Evan Skolnick
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Code Gamers Development Essentials
- A 9-Week Beginner’s Guide to Start Your Game-Development Career
- By: A.E Colonna
- Narrated by: Elizabeth Phillips
- Length: 3 hrs and 28 mins
- Unabridged
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Overall53
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Performance52
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Story52
Are you a beginner who’d like to know how to program video games? A.E Colonna is an avid gamer and a self-taught game developer who is ready to give you a smooth introduction to video game development. After nine weeks, you’re guaranteed to know the basic coding concepts; you’ll be ready to create your first game using C# and the unity engine.
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f**k unity
- By Anonymous on 04-01-25
By: A.E Colonna
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Board Game Kickstarter Advice
- From the Best in the World
- By: Gabe Barrett, Andrew Lowen
- Narrated by: Bill Buwalda
- Length: 8 hrs
- Unabridged
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Overall8
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Performance5
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Story5
So, you've got a game, and you want to get it into the world and onto people's tables. You want to run a Kickstarter campaign, but you don't know where to start. Or, maybe, you've run a campaign before, but you want to get better for the next time around. Well, this is the book for you. In this book, you'll find wisdom and advice from some of the most successful Kickstarter creators of all time.
By: Gabe Barrett, and others
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Board Game Design Advice: From the Best in the World
- By: Gabe Barrett
- Narrated by: Adam Naranjo
- Length: 7 hrs and 51 mins
- Unabridged
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Overall51
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Performance38
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Story36
Take your games to the next level with advice from more than 60 of the best board game designers in the world. Game design is hard. We all need sound advice to guide our work and help us become better at the craft. In this book you'll find incredible wisdom and insight from the top designers in the industry today.
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A wonderful headache
- By meekerms on 10-05-19
By: Gabe Barrett
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Ready for Anything
- 52 Productivity Principles for Work and Life
- By: David Allen
- Narrated by: David Allen
- Length: 3 hrs and 6 mins
- Abridged
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Overall850
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Performance358
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Story353
Discover David Allen's powerful productivity principles and vastly increase your ability to work better, not harder -- every day. The "guru of personal productivity" -- Fast Company -- asks listeners what's holding them back and shows how all of us can be "ready for anything" -- with a clear...
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Good follow-up to
- By Jeff on 10-06-03
By: David Allen
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Making It All Work
- Winning at the Game of Work and the Business of Life
- By: David Allen
- Narrated by: David Allen
- Length: 8 hrs and 33 mins
- Unabridged
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Overall678
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Performance418
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Story415
The companion to the blockbuster bestseller, Getting Things Done. Since its publication in 2001, Getting Things Done has become, as Time magazine put it, "the defining self-help business book" of the decade. Having inspired millions of readers around the world, it clearly spoke to an urgent need...
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Order Getting Things Done, not Making It All Work
- By Scott on 01-02-10
By: David Allen
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Play Nice
- The Rise, Fall, and Future Of Blizzard Entertainment
- By: Jason Schreier
- Narrated by: Ray Chase
- Length: 9 hrs and 16 mins
- Unabridged
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Overall870
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Performance763
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Story763
From a New York Times bestselling author and investigative journalist comes The Social Network for the video game industry: a riveting examination of Blizzard Entertainment's rise and shocking downfall—"A fast paced thrill ride, perfect for anyone who has ever played a video game" (Ben...
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Just ok
- By TH on 11-17-24
By: Jason Schreier
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Spelunky
- By: Derek Yu
- Narrated by: Austin Ku
- Length: 4 hrs and 39 mins
- Unabridged
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Overall2
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Performance2
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Story2
When Derek Yu released Spelunky for free in 2008, his roguelike-inspired platformer took the indie game community by storm with its combination of classic platform mechanics, extreme difficulty, and random level generation. Four years later, Spelunky's HD remake went on to become PC Gamer's Game of the Year and earn perfect scores from Polygon and Eurogamer. But how is a "perfect" game made?
By: Derek Yu
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The End and the Death: Volume I
- The Horus Heresy: Siege of Terra, Book 8
- By: Dan Abnett
- Narrated by: Jonathan Keeble
- Length: 18 hrs and 33 mins
- Unabridged
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Overall1,502
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Performance1,205
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Story1,204
The walls have fallen, the gates are breached, and the defenders are slain. It is the end and the death. After seven brutal years of civil war, the Warmaster stands on the verge of victory. Horus Lupercal, once beloved son, has come to murder his father. The Emperor, a shining beacon of hope to many, an unscrupulous tyrant to others, must die. The lives of uncountable numbers have been extinguished and even primarchs, once thought immortal, have been laid low. The Emperor's dream lies in tatters, but there remains a sliver of hope.
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Dan Abnett does it again.
- By Christopher Marquand on 08-02-23
By: Dan Abnett
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Everybody Writes (2nd Edition)
- Your New and Improved Go-to Guide to Creating Ridiculously Good Content
- By: Ann Handley
- Narrated by: Carolyn Jania, Ann Handley
- Length: 11 hrs and 26 mins
- Unabridged
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Overall17
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Performance13
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Story13
In the newly revised and updated edition of Everybody Writes, marketer and author Ann Handley improves on her Wall Street Journal bestselling book that's helped hundreds of thousands become better, more confident writers. In this brand-new edition, she delivers all the practical, how-to advice and insight you need for the process and strategy of content creation, production, and publishing.
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Everyone writes, but only one could write this book!
- By Phil Williams on 11-21-23
By: Ann Handley
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Writing for Busy Readers
- Communicate More Effectively in the Real World
- By: Todd Rogers, Jessica Lasky-Fink
- Narrated by: Todd Rogers
- Length: 4 hrs and 56 mins
- Unabridged
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Overall40
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Performance36
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Story36
Writing well is for school. Writing effectively is for life. Todd Rogers and Jessica Lasky-Fink offer the most valuable practical writing advice today. Building on their own research in behavioral science, they outline cognitive facts about how people actually read and distill them into six...
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Common Sense…repeated repeatedly.
- By Ben Collins-Hamel on 07-21-24
By: Todd Rogers, and others
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A World Without Email
- Reimagining Work in an Age of Communication Overload
- By: Cal Newport
- Narrated by: Kevin R. Free
- Length: 9 hrs and 16 mins
- Unabridged
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Overall605
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Performance508
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Story503
A New York Times and Wall Street Journal bestseller From New York Times bestselling author Cal Newport comes a bold vision for liberating workers from the tyranny of the inbox--and unleashing a new era of productivity. Modern knowledge workers communicate constantly. Their days are defined by a...
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Waste of time
- By Tarek on 04-20-21
By: Cal Newport