Exclusivo para miembros Prime | $0.99/mes por 4 meses + $20 de crédito en Audible
$8.99 al mes después de 4 meses. Consulta términos y condiciones.Mostrando resultados por "Game Design" en Todas las categorías
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The Art of Game Design
- A Book of Lenses, 3rd Edition
- De: Jesse Schell
- Narrado por: Ray Greenley
- Duración: 21 h y 29 m
- Versión completa
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General1
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Narración:1
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Historia1
The Art of Game Design guides you through the design process step-by-step, helping you to develop new and innovative games that will be played again and again. It explains the fundamental principles of game design and demonstrates how tactics used in classic board, card, and athletic games also...
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Best Game Design Book Ever
- De tom hodges en 27-08-26
Vista previa -
The Art of Game Design
- A Book of Lenses, 3rd Edition
- Narrado por: Ray Greenley
- Duración: 21 h y 29 m
- Fecha de lanzamiento: 28-07-26
- Idioma: Inglés
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Blood, Sweat, and Pixels
- The Triumphant, Turbulent Stories Behind How Video Games Are Made
- De: Jason Schreier
- Narrado por: Ray Chase
- Duración: 7 h y 58 m
- Versión completa
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General5,978
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Narración:5,325
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Historia5,317
Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason...
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Behind the Scenes
- De SAMA en 27-11-17
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Blood, Sweat, and Pixels
- The Triumphant, Turbulent Stories Behind How Video Games Are Made
- Narrado por: Ray Chase
- Duración: 7 h y 58 m
- Fecha de lanzamiento: 05-09-17
- Idioma: Inglés
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Press Reset
- Ruin and Recovery in the Video Game Industry
- De: Jason Schreier
- Narrado por: Ray Chase
- Duración: 8 h y 14 m
- Versión completa
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General1,395
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Narración:1,203
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Historia1,200
From the bestselling author of Blood, Sweat, and Pixels comes the next definitive, behind-the-scenes account of the video game industry: how some of the past decade's most renowned studios fell apart—and the stories, both triumphant and tragic, of what happened next. Jason Schreier's...
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Audio Quality is Inconsistent
- De Amazon Customer en 14-09-21
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Press Reset
- Ruin and Recovery in the Video Game Industry
- Narrado por: Ray Chase
- Duración: 8 h y 14 m
- Fecha de lanzamiento: 18-05-21
- Idioma: Inglés
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Game Design Core Loops, Progression Curves, and Player Motivation Systems
- Engineering Repeatable Gameplay Loops, Reward Structures, and Long-Term Player Engagement
- De: Orin Halvek
- Narrado por: Virtual Voice
- Duración: 5 h y 49 m
- Versión completa
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General0
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Narración:0
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Historia0
Great games are built around systems that make the next action feel worthwhile. This practical guide explains how to design repeatable gameplay loops, meaningful rewards, balanced progression, and lasting engagement without relying on guesswork or empty Skinner-box mechanics. From a single player action to a complete campaign economy, the book shows how individual systems connect. You will learn to examine what players do, what decisions they make, how the game responds, and why the resulting rewards encourage continued play. Clear frameworks and practical examples make the ideas useful for...
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Game Design Core Loops, Progression Curves, and Player Motivation Systems
- Engineering Repeatable Gameplay Loops, Reward Structures, and Long-Term Player Engagement
- Narrado por: Virtual Voice
- Duración: 5 h y 49 m
- Fecha de lanzamiento: 27-08-26
- Idioma: Inglés
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Adult Children of Emotionally Immature Parents
- How to Heal from Distant, Rejecting, or Self-Involved Parents
- De: Lindsay C. Gibson PsyD
- Narrado por: Marguerite Gavin
- Duración: 6 h y 50 m
- Versión completa
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General8,779
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Narración:7,512
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Historia7,442
In this breakthrough book, clinical psychologist Lindsay Gibson exposes the destructive nature of parents who are emotionally immature or unavailable. You will see how these parents create a sense of neglect and discover ways to heal from the pain and confusion caused by your childhood. By freeing yourself from your parents' emotional immaturity, you can recover your true nature, control how you react to them, and avoid disappointment. Finally, you'll learn how to create positive new relationships so you can build a better life.
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Fantastic and applicable
- De Amazon Customer en 08-08-16
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Adult Children of Emotionally Immature Parents
- How to Heal from Distant, Rejecting, or Self-Involved Parents
- Narrado por: Marguerite Gavin
- Duración: 6 h y 50 m
- Fecha de lanzamiento: 10-05-16
- Idioma: Inglés
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The Creative Act
- A Way of Being
- De: Rick Rubin
- Narrado por: Rick Rubin
- Duración: 5 h y 45 m
- Versión completa
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General4,845
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Narración:4,073
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Historia4,057
The #1 New York Times bestseller. "A gorgeous and inspiring work of art on creation, creativity, the work of the artist. It will gladden the hearts of writers and artists everywhere, and get them working again with a new sense of meaning and direction. A stunning accomplishment.” —Anne...
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Rick is Art
- De Ira Henke en 17-01-23
Vista previa -
The Creative Act
- A Way of Being
- Narrado por: Rick Rubin
- Duración: 5 h y 45 m
- Fecha de lanzamiento: 17-01-23
- Idioma: Inglés
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Think Like a Game Designer: The Step-by-Step Guide to Unlocking Your Creative Potential
- De: Justin Gary
- Narrado por: Justin Gary
- Duración: 3 h y 26 m
- Versión completa
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General90
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Narración:74
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Historia73
Do you love gaming? Do you have ideas for games of your own and want to learn how to produce them professionally? Longtime game designer Justin Gary has the answers you seek. After 20 years in the gaming industry, creating such games as Solforge, Ascension, and the World of Warcraft Miniatures Game, Justin is now sharing all his secrets in Think Like a Game Designer. Best of all, Justin’s secrets are really simple, practical, and common sense steps you can take yourself.
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Do you like quotes?
- De Reaver en 05-04-24
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Think Like a Game Designer: The Step-by-Step Guide to Unlocking Your Creative Potential
- Narrado por: Justin Gary
- Duración: 3 h y 26 m
- Fecha de lanzamiento: 17-12-21
- Idioma: Inglés
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Sid Meier's Memoir!
- A Life in Computer Games
- De: Sid Meier, Jennifer Lee Noonan - contributor
- Narrado por: Charles Constant
- Duración: 8 h y 32 m
- Versión completa
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General598
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Narración:482
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Historia479
Over his four-decade career, Sid Meier has produced some of the world's most popular video games, including Sid Meier's Civilization, which has sold more than 51 million units worldwide and accumulated more than one billion hours of play. Sid Meier's Memoir! is the story of an obsessive young computer enthusiast who helped launch a multibillion-dollar industry.
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Only the Interesting Stuff
- De R. Squyres en 05-10-21
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Sid Meier's Memoir!
- A Life in Computer Games
- Narrado por: Charles Constant
- Duración: 8 h y 32 m
- Fecha de lanzamiento: 10-11-20
- Idioma: Inglés
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The Secret Science of Games
- De: John Hopson
- Narrado por: Matt Hicks
- Duración: 5 h y 9 m
- Versión completa
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General13
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Narración:10
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Historia10
The Secret Science of Games is an accessible and entertaining guide to the hidden role of science in making games more fun. User experience (UX) research is a vital part of the story of how video games have become a cultural juggernaut, but game developers generally don’t speak publicly about how data shapes game design and game development.
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Good book. Great Narration
- De kellen en 19-02-25
Vista previa -
The Secret Science of Games
- Narrado por: Matt Hicks
- Duración: 5 h y 9 m
- Fecha de lanzamiento: 28-04-23
- Idioma: Inglés
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You Said This Would Be Fun
- What Makes a Game Good and How to Make a Good Game
- De: Jeff Warrender
- Narrado por: Quentin Hudspeth
- Duración: 9 h y 13 m
- Versión completa
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General18
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Narración:15
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Historia15
Good games don’t emerge out of thin air. Game design is a craft, and as in any other craft, there are skills and knowledge, acquired through study and practice, that accelerate progress toward better games. You Said This Would Be Fun explores these skills, explaining how great games exhibit qualities that designers of all experience levels can strive to emulate.
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Good but distracting
- De Brian en 01-05-26
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You Said This Would Be Fun
- What Makes a Game Good and How to Make a Good Game
- Narrado por: Quentin Hudspeth
- Duración: 9 h y 13 m
- Fecha de lanzamiento: 10-12-20
- Idioma: Inglés
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Video Game Storytelling
- What Every Developer Needs to Know about Narrative Techniques
- De: Evan Skolnick
- Narrado por: D.G. Chichester
- Duración: 8 h y 49 m
- Versión completa
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General100
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Narración:83
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Historia83
UNLOCK YOUR GAME'S NARRATIVE POTENTIAL! With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and...
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Nice but shallow
- De Amazon Customer en 14-01-22
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Video Game Storytelling
- What Every Developer Needs to Know about Narrative Techniques
- Narrado por: D.G. Chichester
- Duración: 8 h y 49 m
- Fecha de lanzamiento: 26-01-21
- Idioma: Inglés
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Kobold Guide to Board Game Design
- Kobold Guides to Game Design, Book 4
- De: Richard Garfield, Steve Jackson, Dale Yu, y otros
- Narrado por: Ray Greenley
- Duración: 6 h y 11 m
- Versión completa
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General21
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Narración:19
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Historia18
You want your games to be many things: creative. Innovative. Playable. Fun. If you're a designer, add "published" to that list. The Kobold Guide to Board Game Design gives you an insider's view on how to make a game that people will want to play again and again. Author Mike Selinker has invited some of the world's most talented and experienced game designers to share their secrets on game conception, design, development, and presentation. In these minutes, you'll learn about storyboarding, balancing, prototyping, and playtesting from the best in the business.
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little short
- De Treese en 16-05-22
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Kobold Guide to Board Game Design
- Kobold Guides to Game Design, Book 4
- Narrado por: Ray Greenley
- Serie: Kobold Guides, Libro 3
- Duración: 6 h y 11 m
- Fecha de lanzamiento: 27-01-22
- Idioma: Inglés
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Indie Games: From Dream to Delivery
- De: Don L. Daglow
- Narrado por: Virtual Voice
- Duración: 12 h y 28 m
- Versión completa
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General8
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Narración:8
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Historia8
A Step-by-Step Master Class in Indie Game Development, from the Creator of the Emmy® Winning Neverwinter Nights™ Honors for Don Daglow's From Dream to Delivery books: Winner, 2019 Independent Press Book Awards Winner, Kirkus Top 100 Indie Books of 2019 Finalist, 2020 Top Shelf Book Awards Finalist, Foreword INDIES Book of the Year Awards Finalist, National Indie Excellence Awards Finalist, Next Generation Indie Book Awards Finalist, Book Excellence Awards "Don Daglow has survived 40+ years creating games and always retained his positive attitude. Learn from the master." – Jeff Braun, ...
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AI-genned voiceover ruined it
- De Travis en 23-10-25
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Indie Games: From Dream to Delivery
- Narrado por: Virtual Voice
- Duración: 12 h y 28 m
- Fecha de lanzamiento: 12-03-25
- Idioma: Inglés
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Playful Structure - A Game Design Methodology
- Theory and Practice
- De: Durgan A. Nallar
- Narrado por: Virtual Voice
- Duración: 12 h y 14 m
- Versión completa
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General1
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Narración:1
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Historia1
The creative process for designing a playful structure applicable to a board game, video game, gamified system, gamification, edutainment, and art games, among others. PLAYFUL STRUCTURE - A GAME DESIGN METHODOLOGY By applying the five essential elements of playful structure (satisfying desires and needs, a progression system, a scalable challenge, objectives, and a reward system), it is possible to analyze a game mechanism, solve gameplay problems, and make a product more likely to appeal to and retain people. The methodology can be applied to video games, board games, role-playing games, ...
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Playful Structure - A Game Design Methodology
- Theory and Practice
- Narrado por: Virtual Voice
- Duración: 12 h y 14 m
- Fecha de lanzamiento: 01-04-25
- Idioma: Inglés
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Game Development With AI: Practical Techniques to Design, Build, and Optimize Smarter Games Faster
- De: Ryan Whitaker
- Narrado por: Virtual Voice
- Duración: 2 h y 11 m
- Versión completa
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General0
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Narración:0
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Historia0
Master artificial intelligence for indie game development and build smarter worlds in a fraction of the time. Transform your daily commute into an upskilling session as you learn to amplify your creative output. This practical field guide helps solo creators and small studios punch above their...
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Game Development With AI: Practical Techniques to Design, Build, and Optimize Smarter Games Faster
- Narrado por: Virtual Voice
- Duración: 2 h y 11 m
- Fecha de lanzamiento: 12-08-26
- Idioma: Inglés
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Gamedev
- 10 Steps to Making Your First Game Successful
- De: Wlad Marhulets
- Narrado por: Yong Yea
- Duración: 6 h
- Versión completa
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General183
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Narración:160
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Historia159
The book guides you through a step-by-step process of making a commercial game. It teaches you how to learn all the necessary skills and covers various aspects of game development: mindset, preproduction, funding, business, law, development, marketing, PR, publishing, distribution, as well as pre-launch, launch, and post-launch strategies.
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The bible of modern game development.
- De Jason Parks en 12-11-20
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Level Up
- How to Get Focused, Stop Procrastinating, and Upgrade Your Life
- De: Rob Dial
- Narrado por: Rob Dial
- Duración: 7 h y 42 m
- Versión completa
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General491
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Narración:468
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Historia466
“Packed with valuable insights, unique lessons, and practical steps, this book will help you break through your procrastination and take immediate action toward your goals.” — Jay Shetty, New York Times bestselling author of Think Like a Monk and 8 Rules of Love The audiobook is narrated...
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Pleasantly surprised
- De Kyle Medeiros en 09-11-23
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Game Theory for Mortals
- Navigating the Hidden Logic of Cooperation, Competition, and Strategic Life
- De: Daniel Marsh
- Narrado por: Virtual Voice
- Duración: 2 h y 38 m
- Versión completa
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General1
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Narración:1
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Historia1
Why do rational people often make self-destructive choices? Is it possible to predict betrayal before it happens? In 'Game Theory for Mortals,' Daniel Marsh strips away the academic gatekeeping to reveal the powerful mathematical framework that governs every human interaction. From the high-stakes nuclear brinkmanship of the Cold War to the subtle signaling of a modern job interview, Marsh demonstrates how game theory is the ultimate tool for thinking clearly in a world where your success depends on the moves of others. Through clear analysis and zero jargon, you will explore the logic of ...
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Game Theory for Mortals
- Navigating the Hidden Logic of Cooperation, Competition, and Strategic Life
- Narrado por: Virtual Voice
- Duración: 2 h y 38 m
- Fecha de lanzamiento: 05-07-26
- Idioma: Inglés
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The Role of a Great Game Designer
- De: Richard Carrillo
- Narrado por: Virtual Voice
- Duración: 5 h y 32 m
- Versión completa
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General4
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Narración:4
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Historia4
Your guide to being a better Game Designer! (or to become one) This book is for game designers of all experience levels and also for the teams, developers, and support staff they work with. It showcases the reality of what game designers actually do (or should be doing) and sheds light on some widespread misconceptions of the job. This is an easy-to-read, practical guide for the following people: Game Designers: Understand what Game Designers really own and the skills required to be successful. Anyone can design games but not everyone is a Game Designer. What distinguishes those two is the ...
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Amazing book! But monotonously narrated.
- De Adan en 28-06-25
Muestra de Voz Virtual -
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- Narrado por: Virtual Voice
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- Idioma: Inglés
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Master Board Game Design
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Dive into the world of board game creation and bring your ideas to life, even if you've struggled with creativity in the past! Are you an aspiring game designer overwhelmed by where to start? Do you find yourself juggling numerous game ideas but struggle to form them into a cohesive, engaging experience? Have you already poured hours into an underperforming game, only to find it doesn't resonate with players?
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great pace and informative
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Vista previa -
Master Board Game Design
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- Narrado por: Katie Burnes
- Duración: 3 h y 2 m
- Fecha de lanzamiento: 28-07-25
- Idioma: Inglés
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Intenta nuevamenteError al dejar de seguir el podcast
Intenta nuevamente$14.01 o gratis con una prueba de 30 días
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