-
You Said This Would Be Fun
- What Makes a Game Good and How to Make a Good Game
- Narrated by: Quentin Hudspeth
- Length: 9 hrs and 13 mins
Add to Cart failed.
Add to Wish List failed.
Remove from wishlist failed.
Adding to library failed
Follow podcast failed
Unfollow podcast failed
Buy for $19.95
No default payment method selected.
We are sorry. We are not allowed to sell this product with the selected payment method
Listeners also enjoyed...
-
Video Game Storytelling
- What Every Developer Needs to Know About Narrative Techniques
- By: Evan Skolnick
- Narrated by: D.G. Chichester
- Length: 8 hrs and 49 mins
- Unabridged
-
Overall
-
Performance
-
Story
With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and producer Evan Skolnick provides a comprehensive yet easy-to-follow guide to storytelling basics and how they can be applied at every stage of the development process - by all members of the team.
-
-
Starts great but drifts away from writing.
- By Lemondrop S on 03-24-22
By: Evan Skolnick
-
The Board Game Designer's Guide
- The Easy 4 Step Process to Create Amazing Games That People Can't Stop Playing
- By: Joe Slack
- Narrated by: Joe Slack
- Length: 4 hrs and 13 mins
- Unabridged
-
Overall
-
Performance
-
Story
Do you have a board game idea but can't get it out of your head? Use my "four I's" framework and you'll get your game to the table and quickly discover if it will be the next Cards Against Humanity (hint: good!) or the next Trump: The Game (hint: not so good!).
-
-
A good basic resource
- By Daivd on 11-20-19
By: Joe Slack
-
Think Like a Game Designer: The Step-by-Step Guide to Unlocking Your Creative Potential
- By: Justin Gary
- Narrated by: Justin Gary
- Length: 3 hrs and 26 mins
- Unabridged
-
Overall
-
Performance
-
Story
Do you love gaming? Do you have ideas for games of your own and want to learn how to produce them professionally? Longtime game designer Justin Gary has the answers you seek. After 20 years in the gaming industry, creating such games as Solforge, Ascension, and the World of Warcraft Miniatures Game, Justin is now sharing all his secrets in Think Like a Game Designer. Best of all, Justin’s secrets are really simple, practical, and common sense steps you can take yourself.
-
-
Valuable Process and Insight Into Game Design
- By Nicholas Kwiatkowski on 03-09-22
By: Justin Gary
-
Disrupting the Game
- From the Bronx to the Top of Nintendo
- By: Reggie Fils-Aimé
- Narrated by: Reggie Fils-Aimé
- Length: 8 hrs and 17 mins
- Unabridged
-
Overall
-
Performance
-
Story
Reggie Fils-Aimé, retired President and Chief Operating Officer of Nintendo of America Inc., shares leadership lessons and inspiring stories from his unlikely rise to the top.
-
-
My body is ready
- By Cole on 05-04-22
By: Reggie Fils-Aimé
-
Gamedev
- 10 Steps to Making Your First Game Successful
- By: Wlad Marhulets
- Narrated by: Yong Yea
- Length: 6 hrs
- Unabridged
-
Overall
-
Performance
-
Story
The book guides you through a step-by-step process of making a commercial game. It teaches you how to learn all the necessary skills and covers various aspects of game development: mindset, preproduction, funding, business, law, development, marketing, PR, publishing, distribution, as well as pre-launch, launch, and post-launch strategies.
-
-
The bible of modern game development.
- By Jason Parks on 11-12-20
By: Wlad Marhulets
-
The Board Game Designer's Guide to Getting Published
- How to Find the Right Publisher, Know What to Look for in a Contract, and Get Your Board Game Signed
- By: Joe Slack
- Narrated by: Joe Slack
- Length: 5 hrs and 3 mins
- Unabridged
-
Overall
-
Performance
-
Story
Making a great board game and pitching it to publishers are two completely different things. If you've got a game that you want to share with the world but don't know what to do next, this book will help you navigate through exactly what steps to take.
By: Joe Slack
-
Video Game Storytelling
- What Every Developer Needs to Know About Narrative Techniques
- By: Evan Skolnick
- Narrated by: D.G. Chichester
- Length: 8 hrs and 49 mins
- Unabridged
-
Overall
-
Performance
-
Story
With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and producer Evan Skolnick provides a comprehensive yet easy-to-follow guide to storytelling basics and how they can be applied at every stage of the development process - by all members of the team.
-
-
Starts great but drifts away from writing.
- By Lemondrop S on 03-24-22
By: Evan Skolnick
-
The Board Game Designer's Guide
- The Easy 4 Step Process to Create Amazing Games That People Can't Stop Playing
- By: Joe Slack
- Narrated by: Joe Slack
- Length: 4 hrs and 13 mins
- Unabridged
-
Overall
-
Performance
-
Story
Do you have a board game idea but can't get it out of your head? Use my "four I's" framework and you'll get your game to the table and quickly discover if it will be the next Cards Against Humanity (hint: good!) or the next Trump: The Game (hint: not so good!).
-
-
A good basic resource
- By Daivd on 11-20-19
By: Joe Slack
-
Think Like a Game Designer: The Step-by-Step Guide to Unlocking Your Creative Potential
- By: Justin Gary
- Narrated by: Justin Gary
- Length: 3 hrs and 26 mins
- Unabridged
-
Overall
-
Performance
-
Story
Do you love gaming? Do you have ideas for games of your own and want to learn how to produce them professionally? Longtime game designer Justin Gary has the answers you seek. After 20 years in the gaming industry, creating such games as Solforge, Ascension, and the World of Warcraft Miniatures Game, Justin is now sharing all his secrets in Think Like a Game Designer. Best of all, Justin’s secrets are really simple, practical, and common sense steps you can take yourself.
-
-
Valuable Process and Insight Into Game Design
- By Nicholas Kwiatkowski on 03-09-22
By: Justin Gary
-
Disrupting the Game
- From the Bronx to the Top of Nintendo
- By: Reggie Fils-Aimé
- Narrated by: Reggie Fils-Aimé
- Length: 8 hrs and 17 mins
- Unabridged
-
Overall
-
Performance
-
Story
Reggie Fils-Aimé, retired President and Chief Operating Officer of Nintendo of America Inc., shares leadership lessons and inspiring stories from his unlikely rise to the top.
-
-
My body is ready
- By Cole on 05-04-22
By: Reggie Fils-Aimé
-
Gamedev
- 10 Steps to Making Your First Game Successful
- By: Wlad Marhulets
- Narrated by: Yong Yea
- Length: 6 hrs
- Unabridged
-
Overall
-
Performance
-
Story
The book guides you through a step-by-step process of making a commercial game. It teaches you how to learn all the necessary skills and covers various aspects of game development: mindset, preproduction, funding, business, law, development, marketing, PR, publishing, distribution, as well as pre-launch, launch, and post-launch strategies.
-
-
The bible of modern game development.
- By Jason Parks on 11-12-20
By: Wlad Marhulets
-
The Board Game Designer's Guide to Getting Published
- How to Find the Right Publisher, Know What to Look for in a Contract, and Get Your Board Game Signed
- By: Joe Slack
- Narrated by: Joe Slack
- Length: 5 hrs and 3 mins
- Unabridged
-
Overall
-
Performance
-
Story
Making a great board game and pitching it to publishers are two completely different things. If you've got a game that you want to share with the world but don't know what to do next, this book will help you navigate through exactly what steps to take.
By: Joe Slack
-
Game Thinking
- Innovate Smarter & Drive Deep Engagement with Design Techniques from Hit Games
- By: Amy Jo Kim PhD
- Narrated by: Amy Jo Kim
- Length: 4 hrs and 11 mins
- Unabridged
-
Overall
-
Performance
-
Story
In this groundbreaking audiobook, Amy Jo Kim lays out a step-by-step system for crafting products that people love...and keep loving. The secret? Develop “impossible to put down” products by using techniques that the fast-moving games industry employs when making games that glue millions of players to their screens.
-
-
Common Sense Reminders
- By Amazon Customer on 07-10-19
By: Amy Jo Kim PhD
-
Blood, Sweat, and Pixels
- The Triumphant, Turbulent Stories Behind How Video Games Are Made
- By: Jason Schreier
- Narrated by: Ray Chase
- Length: 7 hrs and 58 mins
- Unabridged
-
Overall
-
Performance
-
Story
Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes listeners on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius.
-
-
Behind the Scenes
- By SAMA on 11-27-17
By: Jason Schreier
-
Getting Gamers
- The Psychology of Video Games and Their Impact on the People who Play Them
- By: Jamie Madigan
- Narrated by: Stephen Bel Davies
- Length: 11 hrs and 25 mins
- Unabridged
-
Overall
-
Performance
-
Story
Getting Gamers will show that rather than being a waste of time, video games can help us develop skills, make friends, succeed at work, form good habits, and be happy. Taking the time to learn what's happening in our heads as we play and shop allows us to approach games and gaming communities on our own terms and get more out of them. With examples from the games themselves, Jamie Madigan offers a fuller understanding of the impact of games on our psychology and the influence of psychology on our games.
-
-
Great look into why we play
- By Jody on 01-08-20
By: Jamie Madigan
-
Replay
- The History of Video Games
- By: Tristan Donovan, Richard Garriott
- Narrated by: Gary Furlong
- Length: 15 hrs and 15 mins
- Unabridged
-
Overall
-
Performance
-
Story
A riveting account of the birth and remarkable evolution of the most important development in entertainment since television, Replay is the ultimate history of video games. From its origins in the research labs of the 1940s to the groundbreaking success of the Wii, Replay sheds new light on gaming's past.
-
-
Excellent Book
- By Devin on 01-17-18
By: Tristan Donovan, and others
-
The Psychology of Zelda
- Linking Our World to the Legend of Zelda Series
- By: Anthony M. Bean PhD - editor
- Narrated by: Joe Hempel
- Length: 5 hrs and 22 mins
- Unabridged
-
Overall
-
Performance
-
Story
Video game sales as a whole have continued to grow, now raking in twice as much money per year as the entire film industry, and countless psychologists have turned their attention to the effects gaming has on us: our confidence, our identity, and our personal growth. The Psychology of Zelda applies the latest psychological findings, plus insights from classic psychology theory, to Link, Zelda, Hyrule, and the players who choose to wield the Master Sword.
-
-
Major eye opener!
- By Joel S. on 06-07-21
-
How To
- Absurd Scientific Advice for Common Real-World Problems
- By: Randall Munroe
- Narrated by: Wil Wheaton
- Length: 6 hrs and 15 mins
- Unabridged
-
Overall
-
Performance
-
Story
For any task you might want to do, there's a right way, a wrong way, and a way so monumentally complex, excessive, and inadvisable that no one would ever try it. How To is a guide to the third kind of approach. It's full of highly impractical advice for everything from landing a plane to digging a hole.
-
-
Bad Ideas So BAD They Are NEARLY Irresistable! 🤓
- By C. White on 09-03-19
By: Randall Munroe
-
Your Best Game Ever
- By: Monte Cook
- Narrated by: Rudy Basso
- Length: 15 hrs and 1 min
- Unabridged
-
Overall
-
Performance
-
Story
Inside this audiobook, you will find advice and suggestions for enhancing your RPG experience at the table and away from it. This is an insider's look at everything that isn't part of the game rules - building chemistry for a gaming group that really clicks, making a character you will love and remember forever, running engaging and exciting games your players will always look forward to, creating thrilling adventures, finding all the right ideas, hosting memorable game nights...and that's just for starters.
-
-
This guy has a really annoying voice.
- By Bwonsamdi on 03-10-20
By: Monte Cook
-
SuperBetter
- A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient - Powered by the Science of Games
- By: Jane McGonigal
- Narrated by: Jane McGonigal
- Length: 14 hrs and 30 mins
- Unabridged
-
Overall
-
Performance
-
Story
An innovative guide to living gamefully, based on the program that has already helped nearly half a million people achieve remarkable personal growth. In 2009, internationally renowned game designer Jane McGonigal suffered a severe concussion. Unable to think clearly or work or even get out of bed, she became anxious and depressed, even suicidal. But rather than let herself sink further, she decided to get better by doing what she does best: She turned her recovery process into a resilience-building game.
-
-
Very interesting
- By Scott Stell on 11-21-15
By: Jane McGonigal
-
Kobold Guide to Gamemastering
- By: Keith Baker, David "Zeb" Cook, Monica Valentinelli, and others
- Narrated by: Ray Greenley
- Length: 5 hrs and 13 mins
- Unabridged
-
Overall
-
Performance
-
Story
Decades of GMing experience! Whether it’s advice from grognards who were running games at the dawn of RPGs, or suggestions from the new generation of game designers, these 21 essays by experts are here to help you improve your GMing skills and create fun, amazing, memorable campaigns that’ll be talked about for years. In this audiobook, master GMs and storytellers give you advice about solo campaigns, shy players, cell phones, and making rulings on the fly.
-
-
a little too PC for me
- By Amazon Customer on 06-17-22
By: Keith Baker, and others
-
On Writing and Worldbuilding - Volume I
- By: Timothy Hickson
- Narrated by: Larissa Thompson, Merphy Napier
- Length: 8 hrs and 20 mins
- Unabridged
-
Overall
-
Performance
-
Story
Writing advice tends to be full of "rules" and "tips" which are either too broad to be helpful or outright wrong. In On Writing and Worldbuilding, we will discuss specific and applicable ideas to consider, from effective methods of delivering exposition and foreshadowing, to how communication, commerce, and control play into the fall of an empire.
-
-
all hail mishka
- By M. M. on 03-25-21
By: Timothy Hickson
-
The Monsters Know What They’re Doing: Combat Tactics for Dungeon Masters
- The Monsters Know What They’re Doing, Book 1
- By: Keith Ammann
- Narrated by: Kevin T. Collins
- Length: 25 hrs and 21 mins
- Unabridged
-
Overall
-
Performance
-
Story
In The Monsters Know What They're Doing, Keith Ammann lightens the DM's burden by helping you understand your monsters' abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don't whip out their field manuals for the first time when they're already under fire, a DM shouldn't wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat.
-
-
Audible Got this RIGHT - Chapters have names!
- By Lego Man on 02-13-20
By: Keith Ammann
-
The Science of Self-Learning
- How to Teach Yourself Anything, Learn More in Less Time, and Direct Your Own Education
- By: Peter Hollins
- Narrated by: Gregory Allen Siders
- Length: 3 hrs and 2 mins
- Unabridged
-
Overall
-
Performance
-
Story
How to learn effectively when you have to be both the teacher and student. Work smarter and save yourself countless hours. Self-learning is not just about performing better in the classroom or the office. It’s about being able to aim your life in whatever direction you choose and conquering the obstacles in front of you.
-
-
Good Guide for Self-Learners
- By A. Yoshida on 06-11-19
By: Peter Hollins
Publisher's Summary
Good games don’t emerge out of thin air. Game design is a craft, and as in any other craft, there are skills and knowledge, acquired through study and practice, that accelerate progress toward better games.
You Said This Would Be Fun explores these skills, explaining how great games exhibit qualities that designers of all experience levels can strive to emulate. There are many game design journeys - that of the first-time designer with a fresh idea, the experienced designer looking for new approaches, the enthusiast seeking a deeper understanding of how games work - and if you are on (or considering joining) any of these, this book will be a useful guide to help you along your way.
More from the same
Narrator
What listeners say about You Said This Would Be Fun
Average Customer RatingsReviews - Please select the tabs below to change the source of reviews.
-
Overall
-
Performance
-
Story
- Mark J. Drejza
- 03-11-22
This was the book I was looking for
This book on game design is most excellent. Jeff Warrender does well to explain the basis for so many things that I have considered in my game designs. The organization and pace of this book makes it easy to both listen and understand. The “theoretical” and conceptual stuff if is supported nicely by simple examples peppered throughout each chapter. The narrator is also excellent and provides an even tempo with excellent articulation and pronunciation.