
Jacked
The Outlaw Story of Grand Theft Auto
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Narrado por:
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Adam Verner
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De:
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David Kushner
Acerca de esta escucha
Inside the making of the multibillion-dollar Grand Theft Auto videogame empire....
Grand Theft Auto is one of the biggest and most controversial videogame franchises of all time. Since its first release in 1997, GTA has pioneered the use of everything from 3D graphics to the voices of top Hollywood actors and repeatedly transformed the world of gaming. Despite its incredible innovations in the $75 billion game industry, it has also been a lightning rod of debate, spawning accusations of ethnic and sexual discrimination, glamorizing violence, and inciting real-life crimes.
Jacked tells the turbulent and mostly unknown story of GTA’s wildly ambitious creators, Rockstar Games; the invention and evolution of the franchise; and the cultural and political backlash it has provoked.
Written by David Kushner, author of Masters of Doom and a top journalist on gaming, this book is drawn from over 10 years of interviews and research, including first-hand knowledge of Grand Theft Auto’s creators and detractors. It explains how British prep-school brothers Sam and Dan Houser took their dream of fame, fortune, and the glamor of American pop culture and transformed it into a worldwide videogame blockbuster. It also offers inside details on key episodes in the development of the series, including the financial turmoil of Rockstar games, the infamous "Hot Coffee" sex minigame incident, and more.
Whether you love Grand Theft Auto or hate it - or just want to understand the defining entertainment product of a generation - you’ll want to hear Jacked and get the real story behind this boundary-pushing game.
David Kushner is an award-winning journalist and author. A contributing editor of Rolling Stone, he has also written for Wired, The New York Times Magazine, New York, and GQ. He served as the digital-culture commentator for National Public Radio and is an adjunct professor of journalism at New York University.
©2012 David Kushner (P)2012 Blackstone Audio, Inc.Los oyentes también disfrutaron...
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Historia
Every day, it seems, we hear stories about hackers. Hackers breaking into the computers of banks, governments, and corporations. Some are criminals, coding to exploit and destroy. Others are activists, using their tools to challenge institutions and fight for freedom. But often these characters linger in the shadows. Who are they? What makes them tick? Are they our allies, or our enemies?
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awful
- De Amazon Customer en 06-10-17
De: David Kushner
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The Ultimate History of Video Games, Volume 1
- From Pong to Pokemon and Beyond . . . The Story Behind the Craze That Touched Our Lives and Changed the World
- De: Steven L. Kent
- Narrado por: Dan Woren
- Duración: 23 h y 29 m
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With all the whiz, bang, pop, and shimmer of a glowing arcade, volume 1 of The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. Starting in arcades then moving to televisions and handheld devices, the video game invasion has entranced kids and the young at heart for nearly fifty years. And gaming historian Steven L. Kent has been there to record the craze from the very beginning.
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Misleading title for an otherwise excellent book
- De CJ en 09-26-23
De: Steven L. Kent
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Press Reset
- Ruin and Recovery in the Video Game Industry
- De: Jason Schreier
- Narrado por: Ray Chase
- Duración: 8 h y 14 m
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Jason Schreier's groundbreaking reporting has earned him a place among the preeminent investigative journalists covering the world of video games. In his eagerly anticipated, deeply researched new book, Schreier trains his investigative eye on the volatility of the video game industry and the resilience of the people who work in it.
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Audio Quality is Inconsistent
- De Amazon Customer en 09-14-21
De: Jason Schreier
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Doom Guy
- Life in First Person
- De: John Romero
- Narrado por: John Romero
- Duración: 17 h y 4 m
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Doom Guy: Life in First Person is the long-awaited autobiography of gaming’s original rock star and the cocreator of DOOM, Quake, and Wolfenstein—some of the most recognizable and important titles in video game history. Credited with the invention of the first-person shooter, a genre that continues to dominate the market today, he is gaming royalty. Told in remarkable detail, a byproduct of his hyperthymesia, Romero recounts his storied career.
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Intimate stories of gaming history in First Person
- De Emyli en 07-28-23
De: John Romero
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Blood, Sweat, and Pixels
- The Triumphant, Turbulent Stories Behind How Video Games Are Made
- De: Jason Schreier
- Narrado por: Ray Chase
- Duración: 7 h y 58 m
- Versión completa
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Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes listeners on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius.
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Behind the Scenes
- De SAMA en 11-27-17
De: Jason Schreier
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Service Games
- The Rise and Fall of SEGA: Enhanced Edition
- De: Sam Pettus
- Narrado por: Tom Racine
- Duración: 17 h y 13 m
- Versión completa
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New Edition! More content, images, and corrected text and facts. Monochrome edition. Starting with its humble beginnings in the 1950s and ending with its swan-song, the Dreamcast, in the early 2000s, this is the complete history of Sega as a console maker. Before home computers and video game consoles, before the Internet and social networking, and before motion controls and smartphones, there was Sega.
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The Story of the Fall of Sega
- De Austin en 01-05-15
De: Sam Pettus
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Console Wars
- Sega, Nintendo, and the Battle That Defined a Generation
- De: Blake J. Harris
- Narrado por: Fred Berman
- Duración: 20 h y 41 m
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A mesmerizing, behind-the-scenes business thriller that chronicles how Sega, a small, scrappy gaming company led by an unlikely visionary and a team of rebels, took on the juggernaut Nintendo and revolutionized the video-game industry. In 1990, Nintendo had a virtual monopoly on the video-game industry. Sega, on the other hand, was just a faltering arcade company with big aspirations and even bigger personalities. But all that would change with the arrival of Tom Kalinske, a former Mattel executive who knew nothing about video games and everything about fighting uphill battles.
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Was hoping for so much more...
- De Rob G. en 11-17-14
De: Blake J. Harris
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Levittown
- Two Families, One Tycoon, and the Fight for Civil Rights in America's Legendary Suburb
- De: David Kushner
- Narrado por: Tavia Gilbert
- Duración: 7 h y 57 m
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In the decade after World War II , one entrepreneurial family helped thousands of people buy into the American dream of owning a home. The Levitts, William, Alfred, and their father, Abe, pooled their talents to create storybook towns with affordable little houses. They laid out the welcome mat - but not to everyone. Levittown had a Whites-only policy.
De: David Kushner
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Hackers: Heroes of the Computer Revolution
- 25th Anniversary Edition
- De: Steven Levy
- Narrado por: Mike Chamberlain
- Duración: 20 h y 23 m
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Steven Levy's classic book traces the exploits of the computer revolution's original hackers - those brilliant and eccentric nerds from the late 1950s through the early '80s who took risks, bent the rules, and pushed the world in a radical new direction. With updated material from noteworthy hackers such as Bill Gates, Mark Zuckerberg, Richard Stallman, and Steve Wozniak, Hackers is a fascinating story that begins in early computer research labs and leads to the first home computers.
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Remember Why You Got Into Computing
- De Dan Collins en 07-01-16
De: Steven Levy
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Control Freak
- My Epic Adventure Making Video Games
- De: Cliff Bleszinski
- Narrado por: Kurt Kanazawa
- Duración: 9 h y 24 m
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Video games are dominating the planet. In 2020, they brought in $180 billion dollars globally—nearly $34 billion in the United States alone. So who are the brilliant designers who create these stunning virtual worlds? Cliff Bleszinski—or CliffyB as he is known to gamers—is one of the few who’ve reached mythical, rock-star status. In Control Freak, he gives an unvarnished, all-access tour of the business.
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5 star book, but obnoxious
- De Rodney en 06-10-23
De: Cliff Bleszinski
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Play Nice
- The Rise, Fall, and Future of Blizzard Entertainment
- De: Jason Schreier
- Narrado por: Ray Chase
- Duración: 9 h y 16 m
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For video game fans, the name Blizzard Entertainment was once synonymous with perfection. The renowned company behind classics like Diablo and World of Warcraft was known to celebrate the joy of gaming over all else. What was once two UCLA students' simple mission—to make games they wanted to play—launched an empire with thousands of employees, millions of fans, and billions of dollars. But when Blizzard cancelled a buzzy project in 2013, it gave Bobby Kotick, the infamous CEO of corporate parent Activision, the excuse he needed to start cracking down on Blizzard's proud autonomy.
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Just ok
- De TH en 11-17-24
De: Jason Schreier
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Extra Lives
- Why Video Games Matter
- De: Tom Bissell
- Narrado por: Tom Bissell
- Duración: 5 h y 30 m
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Tom Bissell is a prizewinning writer who published three widely acclaimed books before the age of 34. He is also an obsessive gamer who has spent untold hours in front of his various video game consoles, playing titles such as Far Cry 2, Left 4 Dead, BioShock, and Oblivion for, literally, days. If you are reading this copy, the same thing can probably be said of you, or of someone you know.
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Poorly titled book
- De Steven J McMillen/ Rita McMillen en 11-05-13
De: Tom Bissell
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Fight, Magic, Items
- The History of Final Fantasy, Dragon Quest, and the Rise of Japanese RPGs in the West
- De: Aidan Moher
- Narrado por: Eric Michael Summerer
- Duración: 11 h y 37 m
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The Japanese roleplaying game (JRPG) genre is one that is known for bold, unforgettable characters; rich stories; and some of the most iconic and beloved games in the industry. Inspired by early Western RPGs and introducing technology and artistic styles that pushed the boundaries of what video games could be, this genre is responsible for creating some of the most complex, bold, and beloved games in history. In Fight, Magic, Items, Aidan Moher guides listeners through the history of JRPGs.
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Excellent history of the JRPG genre
- De Cyrus en 08-14-23
De: Aidan Moher
Lo que los oyentes dicen sobre Jacked
Con calificación alta para:
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- Daniel
- 10-22-13
Outlaws Forever
If you could sum up Jacked in three words, what would they be?
Outlaws, Scotts, Wanted
What other book might you compare Jacked to and why?
Masters of Doom. Kushner's first book on the golden age of gaming and programming, tells an almost equally gripping tale about the bad boys of the gaming world, and the controversy that surrounded them. Similar themes, but less focus on the technical aspects.
What does Adam Verner bring to the story that you wouldn’t experience if you just read the book?
Verner is a great narrator, and very subtle in his emphasis. Paper books just suck. I haven't read a physical book in years.
If you were to make a film of this book, what would the tag line be?
You take the high road, and I'll take the low road, and I'll get to Los Santos before you...
Any additional comments?
Honestly, I would have liked to have had someone from the UK of Scotland narrate this instead, as most of the central characters hail from that region of the world. Was Patrick Stewart just not available? Still, Verner did a solid job.
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- A. Yerkes
- 10-24-13
Doesn't Get the Creative Story
While this audiobook provides a brisk, well-narrated history of Rockstar Games' corporate evolution, I wanted to hear a little bit less about the decadent lifestyle and threatening workplace elitism, and more about the creative process of game design and world building. There is some of this, as when we're told of the Scottish engineers driving through the streets of LA with a microphone, recording street conversations to make GTA3 sound authentic, but I wanted a lot more. Sam and Dan Houser are clearly the heart of the story of GTA, but they did not cooperate with this book''s production, and without their perspective, this account is hollow. We don't get enough about Dan's writing process (did his literary studies influence his game scripting?) or the engineering challenges, not to mention there is no commentary or interpretative angle on the various GTA ludonarratives, nor any theorization of the larger significance of these games in the current culture. It's not that kind of book.
I found the Jack Thompson plot to be diverting and not interesting enough to take up as much space as it did. It could have been effectively edited down, and seems like its there to fill up what is an underdeveloped narrative.
That said, this book is somewhat enjoyable, and if you are curious about Rockstar, you will probably enjoy it, at least partially. It provided part of the story, but the great account of Rockstar is yet to be written.
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- Chris
- 02-04-17
Could Have Been Better...
I finished this story all the way through as I really wanted to have a good grasp on RockStar games and the GTA series. However, while the book provided some good history and insight, it always felt like it fell a bit short throughout the listen. The stories seemed more second hand and felt like key and interesting details were missing.
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- Andrew A.
- 08-07-19
This Book is Wanted at 5 Stars!
Kushner does an excellent job at retelling the tale behind the creation of Rockstar Games! Through the well spoken performance of Adam Verner we get to hear what inspired the creation of GTA on the PlayStation all the way to GTA IV on the Xbox 360 and PlayStation 3. Throughout it all listeners also learn of the internal conflict the studio suffered throughout the years alongside it's mainstream influence on the Media sparking an ongoing argument of Violent Video games and it's impact on players. Additionally listeners will hear about legal troubles the studio faces, specifically the studio's main lawyer they faced Jack Thompson.
Definitely listen to this if you grew up playing the GTA franchise and love learning about the behind the scenes of what makes a great game series and it's impact on society.
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- Evaldas
- 03-19-18
interesting background but repetetive
the story begins exciting with first initiation of the conttoversial game, but midway just becomes too repetetive especially with the al rhe lawsuit descriptions and the 'arch enemy' of games. Much weaker overall than masters of doom
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- MovieGuy
- 07-22-14
Rockstar Games And The Idiots Who Ran It
I've always been a big videogame fan, playing games back as far as the early 1980's, and so I'm pretty aware of the Rockstar Games library, but really didn't know much of the company's history. This book is very good as far as telling that story. The problem is though... it's not really THAT interesting a story, and by all accounts the principals in this story are basically jerks. Oh well, it was informative if not enjoyable.
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- Jesse
- 12-14-20
Great book, too bad it contains plagiarism and outdated stereotypes
Id like to start by saying this book is fantastic and 100% worth a credit. Hearing the behind the scenes decisions of the housers and how they grew up and their actual rockstar attitude was in a weird sense heartwarming and personable. Unfortunately, this book contains blatant plagiarism and some VERY annoying outdated stereotypes, even for 2012. Lets start with the plagiarism. To avoid as many spoilers as possible, there is a crime in the book committed by two young man resulting in the death of a truck driver on the highway. The book does an incredible job setting up the scene for the crime so you can visualize it. Turns out however, that an online media platform “salon” had written an article about the same crime 7 years before the books release. I was shocked to find out as i read the article that the book had plagiarized it shamelessly word for word. It’s literally the second result on google, they didnt even try to hide it. Furthermore, the book repetitively refers to “gamers” as “mountain dew addicted nerds” which as we all know is just not true or funny at all, kind of rude if im being honest as a “gamer” myself. On top of this, the book has a lot of forced humor with video game related jokes that just do not hit in the way the author must have intended them to. It becomes a bit agitating after a while. Still, being able to hear stories of the rockstar staff and their emails back and forth was a riot and created a new perspective for me to look at their games. Still worth the listen
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- Jeff
- 02-27-17
Stuff felt left out
it was an interesting story but I felt like they left out mentions of Lazlo. I was glad to mention Opie and Anthony one point but they failed to mention how in GTA 4 they had taken most of the cast including Ron and Fez along with up and coming Voice work by Bill Burr.
it was interesting to hear them talk about how hard it was to work with Ray Liotta Burt Reynolds but left out the fact that they made Samuel Jackson a complete surprise for the relaunch of GTA San Andreas.
it was cool they mentioned John montone. But really every game features a voice of Lazlo and they couldn't even talk about him at all?
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- Will
- 05-27-21
interesting but kind od dull
the books treata you as you are supposed to know the main character before you see them. also could have done more about the game and company it self
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- Anonymous User
- 10-24-21
Very good book
Being a grand theft auto fan myself this is a great and interesting read. I have always wanted to know about the energy the game devs had when making games like GTA and both red dead games. And you can’t forget about manhunt
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