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Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes listeners on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius.
Everyone wants to be a writer, and they want to know what they can do to make that dream come true. However, most aspiring writers do not understand how to position themselves so they are ready when presented with an opportunity. They identify themselves as writers but have no writing samples, or their websites and social media talk all about their paintings or music but say nothing of who they are as writers.
This book is entirely dedicated to teaching you everything you need to know when it comes to growing a YouTube gaming channel and making it into a living for you. All concepts in the book have been broken down into easy-to-understand terms that make it appropriate even for people starting from scratch.
Video games have seemingly taken over our lives. Whereas gamers once constituted a small and largely male subculture, today 67 percent of American households play video games. The average gamer is now 34 years old and spends eight hours each week playing - and there is a 40 percent chance this person is a woman. In Bit by Bit, Andrew Ervin sets out to understand the explosive popularity of video games.
The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. From the arcade to television and from the PC to the handheld device, video games have entraced kids at heart for nearly 30 years. And author and gaming historian Steven L. Kent has been there to record the craze from the very beginning.
This is an excerpt from the book Creative Writing Career: Becoming a Writer of Movies, Video Games, and Books. This section comprises the entire section on video game writing, to include video game writer interviews, and is Part Five of the book.
Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes listeners on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius.
Everyone wants to be a writer, and they want to know what they can do to make that dream come true. However, most aspiring writers do not understand how to position themselves so they are ready when presented with an opportunity. They identify themselves as writers but have no writing samples, or their websites and social media talk all about their paintings or music but say nothing of who they are as writers.
This book is entirely dedicated to teaching you everything you need to know when it comes to growing a YouTube gaming channel and making it into a living for you. All concepts in the book have been broken down into easy-to-understand terms that make it appropriate even for people starting from scratch.
Video games have seemingly taken over our lives. Whereas gamers once constituted a small and largely male subculture, today 67 percent of American households play video games. The average gamer is now 34 years old and spends eight hours each week playing - and there is a 40 percent chance this person is a woman. In Bit by Bit, Andrew Ervin sets out to understand the explosive popularity of video games.
The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. From the arcade to television and from the PC to the handheld device, video games have entraced kids at heart for nearly 30 years. And author and gaming historian Steven L. Kent has been there to record the craze from the very beginning.
This is an excerpt from the book Creative Writing Career: Becoming a Writer of Movies, Video Games, and Books. This section comprises the entire section on video game writing, to include video game writer interviews, and is Part Five of the book.
Due to multiple requests from dozens of people online, I was motivated to roll up my sleeves again for Season Seven. So I wrote the book you are about to listen to next - 21 Days to Diamond and Beyond. It is a longer and more detailed, improved, enriched and polished version of 30 Days to Diamond and it has been created specifically for Season Seven.
A riveting account of the birth and remarkable evolution of the most important development in entertainment since television, Replay is the ultimate history of video games. From its origins in the research labs of the 1940s to the groundbreaking success of the Wii, Replay sheds new light on gaming's past.
What happens when the haggling is done and the shops are closed? When the quest has been given, the steeds saddled, and the adventurers are off to their next encounter? They keep the world running, the food cooked, and the horses shoed, yet what adventurer has ever spared a thought or concern for the Non-Player Characters? In the town of Maplebark, four such NPCs settle in for a night of actively ignoring the adventurers drinking in the tavern when things go quickly and fatally awry.
This audiobook is a quick-start guide to creating your own video game.
Illidan Stormrage is one of the most powerful beings ever to walk the lands of Azeroth. He is also one of the least understood. Behind his legend, beneath his enigmatic mission, lies a brilliant mind whose machinations are comprehended by few - and trusted by even fewer. Illidan's righteous reign of justice and vengeance has begun.
Through the stories of gaming's greatest innovations and most-beloved creations, journalist Harold Goldberg captures the creativity, controversy - and passion - behind the videogame's meteoric rise to the top of the pop-culture pantheon. Over the last 50 years, video games have grown from curiosities to fads to trends to one of the world's most popular forms of mass entertainment.
Sadly, most people trying to earn a living playing video games focus on becoming professional gamers, which is a short-lived career lacking in long-term prospects. If achieving financial freedom by following your passion for gaming is your goal, you have to be able to build a loyal following and then monetize it. As someone with over a decade of work experience in the gaming industry, I've seen no more than 100 content creators that succeeded and are now living the life of their dreams, compared to the thousands who failed. This book is my gift to the select few people that are courageous enough to pursue their dream of playing video games for a living. Who is this book for? There are four scenarios that fit the people this book is made for:
If that's you, here is exactly what you will learn from this book:
I'm interested in doing something passive to earn income while gaming, but I had no clue where to start. This book will guide you to the right tools and having a plan to be successful. I will not refute the strategy laid out because I haven't tried anything, but everything sounded pretty solid. I'll have to buy the hard copy as well for reference.