Regular price: $19.95
The year is AD 2790. With space elevators and giant orbital fleets hovering over Earth, open war looks inevitable, and people are anxious to get away. The lines are drawn, with the Confederacy in the East and the First World Alliance in the West. In hopes of finding a refuge from the looming war, the Alliance is sending Captain Alexander de Leon to explore an Earth-type planet, code-named Wonderland, but at the last minute before launch, a Confederate fleet leaves orbit on a trajectory that threatens both the mission and Alliance sovereignty.
On the cut-throat streets of Tarkis, orphaned teens like Rath end up jailed...or dead. So when the shadowy Janus Group offers Rath a chance to earn riches beyond his wildest dreams, he seizes it. But the Janus Group is as ruthless as the elite assassins it controls. Rath will have to survive their grueling, off-world training, and fulfill all 50 kills in his contract before a single cent comes his way. And ending so many lives comes with a price Rath can't anticipate. It'll certainly cost him what's left of his innocence.
The Confederation has fought three wars against the forces of the totalitarian Union. Three generations of its warriors have gone off to war, held the line against the larger, more powerful enemy. Now the fourth conflict is imminent, and the Confederation's navy is on alert, positioned behind the frontier, waiting for the attack it knows is coming.
They came from deep space. They came to destroy us. Fifty years ago bloodthirsty aliens devastated the Earth. Most of humanity perished. We fell into darkness. But now we rise from the ashes. Now we fight back. Marco Emery was born into the war. After his mother is killed, he joins the Human Defense Force, Earth's ragtag army. Emery must survive basic training, become a soldier, and finally face the aliens in battle. Against the alien onslaught, Earth stands alone. But we will fight. We will rise. We will win.
The skelkrins. Predators from deep space. Creatures of claws, fangs, and unending malice. They swarm across the galaxy, slaying all in their path. Planets burn in their wake. And now they're heading to Earth. Raphael "Riff" Starfire commands the Alien Hunters, a group of scruffy mercenaries. Galactic pest controllers, they mostly handle small critters - aliens that clog up your engine pipes, gnaw on your hull, or burrow through your silos. Riff and his crew have never faced anything like the skelkrins before.
Dropping out of subspace into the wrong galactic sector, Sethran Kada wakes up with a headache and an extraordinary alien aboard his ship. She implores him to help stop the abductions of her people, a newly evolved species emerging from subspace. Their dangerous potential has caught the attention of rebel factions as well as the ruling Commonwealth. When contact with her kind turns pilots into casualties, the Governors fear an imminent invasion engineered by their rebel enemies.
The year is AD 2790. With space elevators and giant orbital fleets hovering over Earth, open war looks inevitable, and people are anxious to get away. The lines are drawn, with the Confederacy in the East and the First World Alliance in the West. In hopes of finding a refuge from the looming war, the Alliance is sending Captain Alexander de Leon to explore an Earth-type planet, code-named Wonderland, but at the last minute before launch, a Confederate fleet leaves orbit on a trajectory that threatens both the mission and Alliance sovereignty.
On the cut-throat streets of Tarkis, orphaned teens like Rath end up jailed...or dead. So when the shadowy Janus Group offers Rath a chance to earn riches beyond his wildest dreams, he seizes it. But the Janus Group is as ruthless as the elite assassins it controls. Rath will have to survive their grueling, off-world training, and fulfill all 50 kills in his contract before a single cent comes his way. And ending so many lives comes with a price Rath can't anticipate. It'll certainly cost him what's left of his innocence.
The Confederation has fought three wars against the forces of the totalitarian Union. Three generations of its warriors have gone off to war, held the line against the larger, more powerful enemy. Now the fourth conflict is imminent, and the Confederation's navy is on alert, positioned behind the frontier, waiting for the attack it knows is coming.
They came from deep space. They came to destroy us. Fifty years ago bloodthirsty aliens devastated the Earth. Most of humanity perished. We fell into darkness. But now we rise from the ashes. Now we fight back. Marco Emery was born into the war. After his mother is killed, he joins the Human Defense Force, Earth's ragtag army. Emery must survive basic training, become a soldier, and finally face the aliens in battle. Against the alien onslaught, Earth stands alone. But we will fight. We will rise. We will win.
The skelkrins. Predators from deep space. Creatures of claws, fangs, and unending malice. They swarm across the galaxy, slaying all in their path. Planets burn in their wake. And now they're heading to Earth. Raphael "Riff" Starfire commands the Alien Hunters, a group of scruffy mercenaries. Galactic pest controllers, they mostly handle small critters - aliens that clog up your engine pipes, gnaw on your hull, or burrow through your silos. Riff and his crew have never faced anything like the skelkrins before.
Dropping out of subspace into the wrong galactic sector, Sethran Kada wakes up with a headache and an extraordinary alien aboard his ship. She implores him to help stop the abductions of her people, a newly evolved species emerging from subspace. Their dangerous potential has caught the attention of rebel factions as well as the ruling Commonwealth. When contact with her kind turns pilots into casualties, the Governors fear an imminent invasion engineered by their rebel enemies.
Captain Ryvenbark has a dozen men and women in his squad. They are facing two million savage fighters but to him, the odds are about even, so he thinks.
The Molochs seem to be born to fight. Being the most savage warriors in the galaxy they're certainly the worst thing could happen to the Aristolans.
Powerful intergalactic CEO Belen Morganthal can't let the only genetically perfect race in the universe fall and disappear into eternity, a race that knows no evil and shows a gleaming beauty.
She is the only one with the means to carry out such an enterprise and the only one with the secret to convince Logan Ryvenbark to accept such an inconceivable mission. Captain Ryvenbark may be just the one having any chance against the Molochs, but he doesn't like suicide missions.
What did you love best about Deadly Voyage?
The premise and characters are engaging. Nice mix of motivations and action. Robots, synthetic being and alien beings all great stuff.
Who was your favorite character and why?
Unfortunately due to the narration the characters came across flat and the same.
Who would you have cast as narrator instead of Steve White?
Mark Turetski, Phil Chenivert and actually Karen Savage, Stories are written with meter, tenor and flow and should be read with them intact. Words without "R" on the end should never be pronounced with an R added. Steve has a pleasant voice and undoubtedly the skills will come with time and practice.
Did you have an extreme reaction to this book? Did it make you laugh or cry?
I liked the story, but hard to get involved enough for an extreme reaction.